I recently started playing Minecraft again after a long lapse. The last time I played was in 1.7 some time. This suggestion is more of a means to say "This was not a good idea" than to add a feature.
We all would know that previously, enchanting was fully renewable, and repairing could be done indefinitely as long as the enchantments weren't too powerful. There were even certain enchantment combinations that were optimum in the limitations posed by the lvl39 ceiling. When I started playing 1.8 and got into enchanting again, I wondered why all my tools were unrepairable, even though I'd repaired them before. I heard that one could rename a tool to stop it increasing, which of course was stopped because it was useful. After a few hours today searching I finally learned the most depressing thing about Minecraft I've ever known. That is, the repair ceiling is no longer. Yeah yeah, I know you're thinking "What!? But what about 'too expensive'!" and you'd be right. That's a restriction though, not a ceiling. You see in the old system the repair cost didn't increase, it just stayed below the restriction wherever it should be based on the enchantments.
But you could simply find a good tool smith, and use their trade to repair your pickaxe sustainably right? But in 1.8 you have to use a ridiculous and tiresome, boring and frustrating method that takes preposterous amounts of time to get the right enchantments.
You would have to do the following for say, a diamond pickaxe:
- Buy two picks at 12-15 emeralds each
- Combine them by crafting to remove - the probably useless - enchantments (That is sacrifice one pick for the other)
- Enchant them and hope that you get the right enchantments, or spend hours using books to get the right enchantments which would involve using several books in enchanting at an XP farm over several hours, hit and miss gambling the enchantment you want. Have fun getting silk touch.
- If you get a lower enchantment level than you need, you lose 1/6th of the life of the tool. Fun.
- If by any chance you use several books to combine into the resulting tool, you decrease it's lifetime by 1/6th every time you use the anvil.
- If you need to get rid of the enchantment from the traded pick, then you must sacrifice yet another traded pick to repair your enchanted tool.
So to get a Silk Touch Unbreaking pick, you could be looking at about 10000 to 20000 sugarcane for 2 pickaxe trades at a minimum of 12 emeralds, probably around 10-20 books and their enchantments, and then 2 pickaxe trades whenever you need to repair. In a normal case this would take about 4-6 hours of non-afk work. All resulting in about the same time available to actually use the damn tool.
That is just ridiculous. Who would do that? Apart from me that is, since it's the ONLY WAY to get renewable diamond tools enchanted. That is unless somehow you get an absolutely insanely good trade. Oh wait they don't exist. Enchantments only go to lvl19 on tools from trades. To get around that you'd have to trade an enchantment from a librarian (which goes to lvl30) and again waste 1/6th of the tool's life just for it to be enchanted right. And yet again only if you are ludicrously lucky or have spent the last 20 years breeding villagers.
I am aware of and somewhat agree with this thread [link] but lapis lazuli is not an issue considering it is easily obtainable from villagers. It is irritating sure, but somewhat understandable with how easy xp farms are.
My suggestion, if you weren't sure what it was, is to find a better way to do enchanting. Capping the repair cost to 39 and bringing back the old "OP gear not repairable" rule could be a good idea. If it was intentional to make everything less sustainable then I have to ask what that is supposed to accomplish, apart from frustration.
Thank you for reading.
Sorry for being so damn late.