• 11

    posted a message on THERE IS NO LEARNING CURVE v2.4 [As played by CaptainSparklez, YogsCast & AH] [128,000+ DLs] [ENG/FR/ESP/ND]
    There Is No Learning Curve v2.4



    This puzzle/adventure map is a three player cooperative experience like no other. Decipher your way through more than 10 unique and stimulating chambers with more than 4 hours of gameplay. Manipulate water, iron and even time in order to progress under the supervision of your friendly host, Harold.



    This puzzle is designed for three players - not one, not two, not four, but THREE players. You will need to rely on each other in order to progress through the puzzles. Some form of communication is highly recommended between the players, such as being in the same room or using Skype.



    There are no mods required for this map; however, Command Blocks must be enabled - to do so, open server.properties and insert the following line at the bottom before booting the server:enable-command-block=true. This is our first Minecraft map and we welcome any suggestions/ideas you may have to improve it. If enough people show interest we will develop a themed sequel.





    Let's Plays!




    No One To Play With?

    Want to play our maps but don’t have a group of three? Looking for a team to join?
    Head to our ‘Build A Team’ sister site and start playing!

    Other Maps



    Current Projects

    A 1-4 player procedurally generated class based dungeon-crawling roguelike

    Struggling on a certain level? Check out our Walkthrough!

    Having issues? Got queries? Want to give some private feedback? No problem, contact us via our website, send us a message on Facebook or drop us an email at [email protected]

    Posted in: Maps
  • 10

    posted a message on THE LEGEND OF ZELDA: TEMPLARS OF HYRULE v1.2.1 [50000+ DOWNLOADS] [AS PLAYED BY ACHIEVEMENT HUNTERS] (OoT 3 Player Co-Op Map)
    The Legend of Zelda: Templars of Hyrule

    -

    -
    A three player cooperative adventure/puzzle map based on Nintendo’s The Legend of Zelda: Ocarina of Time. The golden goddesses have called upon three heroes to assist Link in restoring the peace. Embark on a new adventure of your own to stop Ganondorf’s evil forces from seizing Hyrule!



    Take on petrifying ReDeads, sword dance with Stalfos, and fight a slew of both familiar and brand new bosses in this action-packed adventure map.



    Immerse yourself in mind-bending puzzles as you progress through devious dungeons and testing temples to unravel the hidden mystery behind Link's original story.



    Travel through recreated scenes from the Ocarina of Time and interact with a whole host of unique and enchanting characters.



    Team up with two of your friends to save Hyrule in this three player cooperative campaign.



    Complete optional side quests in this vast world to earn rewards and unlock secret items. Can you find all hidden Skulltula Tokens?


    No One To Play With?

    Want to play our maps but don’t have a group of three? Looking for a team to join?
    Head to our ‘Build A Team’ sister site and start playing!


    Other Maps


    Current Projects

    A 1-4 player procedurally generated class based dungeon-crawling roguelike

    Keep up to date with MBG news via Facebook or Twitter or our Website.

    Posted in: Maps
  • 1

    posted a message on THE LEGEND OF ZELDA: TEMPLARS OF HYRULE v1.2.1 [50000+ DOWNLOADS] [AS PLAYED BY ACHIEVEMENT HUNTERS] (OoT 3 Player Co-Op Map)
    Quote from CCasad»

    So i updated to 1.8.4 and my spawn coordinates were (-71, 65, 176) so they are off from what they should be


    It should be a flat world. And judging by the spawn coordinates given, I can see that another world is being generated instead of this map as your Y value is not 231.


    Are you playing this on LAN or as a multiplayer server?


    If LAN can I see a screenshot of your C:\Users\NAME\AppData\Roaming\.minecraft\saves folder please


    If it is run on a server could I see a screenshot of the server folder.


    These would help with diagnosing the issue!


    Thanks,

    Duskreaper

    Mental Block Gaming

    Posted in: Maps
  • 1

    posted a message on E4R7H: Singleplayer/Multiplayer Cooperative Survival/Adventure Sci-Fi Map [Codename: CRAFTING - NOW AVAILABLE]
    Thank you for the very flattering and insightful post!

    As far as your comments - I'll try to address them as best as I can for the moment!

    The tutorial is planning to be expanded along with the game, incorporating all of the new ideas we implement so it should hopefully become clearer in what to do. The idea is that LOUISE will inform you of anything still outstanding any time you attempt to power up the S.S. Retribution.

    The spawn is an ongoing issue - we are trying to get to understand spawning logistics, but as far as the literature goes currently, the spawn area should be large enough to allow all players to spawn in it. We will look into this in the future as we progress with more alpha releases.

    The villager system is one to be implemented in the future, the current plan is to allow players to make 'cleanse' villagers and put them to work around the ship and planet. An example of this would be having a villager operate the iron mine, speeding up iron production. In future updates broken areas will be added, including breaking two of the thrusters and the mine. The player will need to collect the resources required and then put a villager to work repairing the area for added bonuses. Please do bare in mind this is release 0.3 and as such is very early in the development period!

    When we update the map, the easiest way to transfer the file would be to /give yourself the materials you had before - as unfortunately there isn't a simple way to map the files over each other. That said, the idea is that the game should be complete-able and give you a score that can be compared to all future versions for you to improve on!

    We are very pleased you are enjoying the map though and love to hear comments that people have!

    Duskreaper
    Mental Block Gaming
    Posted in: Maps
  • 1

    posted a message on Sending signal after certain amount of time
    Hi Turbin2,



    There are methods of doing this that use much more space, such as chains of repeaters. For a 30 second delay you would need 75 repeators on max delay to achieve this.

    I use a different version of the hopper clock myself for timers. This has no pistons so it is much quieter, I would use the clock on a 40 second loop but then have a delay of 10 seconds between the initial flush and the clearing of water using either another clock or repeators.

    Here is a screenshot!

    NOTE: there is a stack of 50 items in the hopper to get the 40 second delay






    Hope this helps,

    Duskreaper

    Mental Block Gaming
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on How to play a sound everywhere?
    /playsound <sound> @a ~ ~ ~ 300

    The minimum volume only effects an area and will still not be heard a few blocks away. The volume command is actually not to do with volume of sound, but distance it can be heard. So by ramping it up to 300, you have to be 1000s of chunks away not to hear it.

    Hope this helps!
    Duskreaper

    Mental Block Gaming
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on /testforblock
    Had a few minutes to think about it and have managed it using the scoreboard command!





    Pink: /scoreboard players set @a teleport 1 {SelectedItem:{tag:{display:{Name:"CUSTOM NAME HERE"}}}}
    Green: /tp @a[score_teleport_min=1] x y z
    Blue: /scoreboard players set @a teleport 0



    x y z are spawn co-ordinates

    Custom name has to be added through command or renaming on an anvil

    /give @p ITEMNAME 1 0 {display:{Name:"CUSTOM NAME HERE"}}



    Added hint: you might want /gamerule commandBlockOutput false
    to stop the messages from popping up onscreen



    This can be connected up to a redstone clock to be permanent and global!


    Hope this helps you!

    Duskreaper
    Mental Block Gaming
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on THE LEGEND OF ZELDA: TEMPLARS OF HYRULE v1.2.1 [50000+ DOWNLOADS] [AS PLAYED BY ACHIEVEMENT HUNTERS] (OoT 3 Player Co-Op Map)
    Templars of Hyrule v1.2
    [Changelog]


    -General
    Chests of Time Added - universal player storage
    Boss clear sounds added to game
    New Resource Pack Available - Download it HERE
    Removed Haroldbrine

    -Zone Specific
    Kokiri Home - Player must take armour before able to leave
    Hyrule Field
    - River stone brick block removed
    Kakariko Village - Skulltula House count now starting at 0
    Jabu Jabu's Belly - Room rework before Ruto is seen
    Jabu Jabu's Belly - Parasite Larva spawn from command blocks in all rooms
    Jabu Jabu's Belly - Boss Changes - Parasite larva spawn down to 2/4/6 from 6/12/18
    - Parasite larva are now aptly named
    - Eggs spawn as battle progresses
    - Eyes of parasite indicate health
    Temple of Time Outdoor Puzzle - Doors unstuck
    Temple of Time Puzzle 1 - Redesigned for easier understanding
    Sheik - Sheik now gives you melodies directly rather than using a chest
    Sheik - Sheik, now proud of your achievements, places collected medallions on wall behind her
    Hyrule Market [F] - Fires removed so more Re-dead spawn
    Harold's Shop [F] - Can now enter multiple times
    Kakariko Village [F] - Heath can no longer speak from beyond the grave
    Forest Temple - Twist puzzle 1 small room pressure plate emergency exit replaced with button
    Forest Temple - Can no longer get stuck in second twist puzzle walls
    Goron City [F] - Spark told to stop boring adventurers, initial speech cut to 6 lines from 12
    Fire Temple - Keys puzzle fixed - excess bars replaced with glass
    Fire Temple - Lava Maze Puzzle Simplified
    Fire Temple - Volvagia Music, Lava Slime spawns and shoulders fixed
    Shadow Temple - Truth Rooms glass locations corrected
    Shadow Temple - Book of Truth now accessible
    Shadow Temple - Made Scarier from deeper immersion
    Shadow Temple - Boss Changes - Less mobs spawning
    - Death upon falling
    - Damage of Endo-Endo now clearer
    - Endo-Endo eyes are easier to hit
    - Added Barrier blocks to head
    - Scream can now be heard by all
    Haunted Wasteland - Blindness correctly administered
    Haunted Wasteland - Players are now unable to repetitively summon Grandmaester Pycella
    Spirit Temple - Scorpion mural tail replaced
    Spirit Temple - Boss spawnpoint added
    Spirit Temple - Light Puzzle Emerald Block Fixed
    Spirit Temple - Boss Changes - Appropriate clearing now occurs at start of fight
    - Kotake and Koume can now de-spawn with distance without effecting fight
    - Mobs are now room specific - no blazes in fire room / no skeletons in ice room
    - Teleports into frost/fire rooms in phase 2 corrected
    - Changing between fire/frost in phase 1 now 3 seconds after speech
    Ganon's Castle - Triforce of final battle connected correctly
    The End - Redstone successfully connected to ensure end triggers with teleport lag on slower players
    Posted in: Maps
  • 1

    posted a message on THE LEGEND OF ZELDA: TEMPLARS OF HYRULE v1.2.1 [50000+ DOWNLOADS] [AS PLAYED BY ACHIEVEMENT HUNTERS] (OoT 3 Player Co-Op Map)
    Unfortunately sof2er it is only for 3 players as that is the type of game we specialise in.

    When the map is completed we will attempt to create a matching process on our website for those playing alone or in pairs so that as many people as possible can play.
    I hope this answers your question.

    Duskreaper
    Mental Block Gaming
    Posted in: Maps
  • 1

    posted a message on [Request] Three Player Maps!!!
    Hi There,

    Our group, Mental Block Gaming, specialise in 3-player coop puzzle maps,
    Our first map, There Is No Learning Curve, is available to play now, (Click Here). And we are In the middle of making a Legend of Zelda: The Ocarina of Time themed map!

    Hope you take a look and enjoy!
    Mental Block Gaming
    Posted in: Maps
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