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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    What you guys might never understand is, Mojang is just a company. Companies live, breathe, and think money. When Mojang has the chance to grab a couple extra bucks, they'll do it, irrelevant of what the community thinks. We certainly cannot fault them for this; this is simply their primary function, a need they must fulfill. A company does not have some sort of moral code it must follow; it simply needs and gets.

    Was this the right thing for Mojang to do? No, and it doesn't need to be.

    Does this make Mojang worse than any other company? Absolutely not.

    Was this the wrong thing for Mojang to do? Well, it doesn't really matter.
    Posted in: Discussion
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    posted a message on is there a more efficient way to clear lakes of lava
    You can fill the place with dirt, or (like Caver said) sand.
    Posted in: Discussion
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    posted a message on How you experienced your first multiplayer?
    I killed a hacker.
    Posted in: Survival Mode
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    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    Quote from Unclevertitle

    Change the game? Sure. "Completely different focus?" I think not.

    It's just as possible to have that same problem now with somebody using a bow. It's an inherent risk on any server with PVP enabled. Yes, but we've never had to deal with something this powerful. At least when dealing with a bow, you have to be out and unmoving for a couple seconds in order to be hit. With a flintlock pistol? Instantaneous hit.

    It's really not as much of a potential catastrophe as you're making it out to be. You seem to think that guns will inherently make players naturally more violent and bloodthirsty or something.Thus the entire point of guns.
    ===============================================================================================================


    I didn't address this before because I didn't really want to bother, but since you seem to be thinking "Flintlock Pistol" = Sniper Rifle (aka one hit kill from really far away) in terms of lethality so...

    Where did you even get this number?
    Let me quote the original post (it may have been edited since you last looked at it.)
    I apologize; I was going off of the original post.
    Damage of the pistol as stated on the original post:

    So its base damage is slightly greater than 1/2 that of a fully drawn bow (9 damage, or 4.5 hearts). The DPS of a flintlock pistol is then 6.67.

    According to Minecraft forum user DemonXeron, it takes 1.2 seconds to fully charge a bow to fire for it's maximum damage.
    One of the larger problems here would be the flintlock's ability to charge after firing rather than before, creating more of a "cooldown period" if you will. Another problem this would create on multiplayer servers, Call of Duty Kiddies going around in their dumb little groups and shooting on sight. The victim would have zero time to react, and they could even maintain their weapon with the players' drops. It's just... dangerous.
    Taking that into account using a bow with only fully charged shots, which has the greatest range any bowshot, a player could achieve a maximum DPS of 7.5.

    Interesting, now that I actually took the time to do the math it seems pistols would not be the most powerful weapon in the game. Definitely not twice the damage of a diamond sword.

    Further a bow can be enchanted up to Power V increasing it's per shot damage up to a whopping 23 increasing its DPS to 19.12 if you spend enough time with an anvil and enchanting turns out a bow is superior. A bow with even a power I enchantment (14 damage, 11.67 DPS) is far superior.
    True, but at least enchantments are expensive.
    (Is that where you got 14 damage from, is there mention somewhere in this thread about the pistol being as strong as a bow with the Power I enchantment? Checking back through pages and running some in text searches it doesn't seem like that number tever came up before you posted it...)
    '14' damage was the intended damage a while back, I suppose.
    The OP never mentioned anything about guns being enchantable so I'm assuming they're not. Even if they could be enchanted with the same Power enchant, they'd still be weaker than bows for every equivalent enchanting level, in fact they'd scale linearly with bow damage always remaining just over half as strong as bows having a slightly lower max DPS than bows.

    I guess then the only effective difference between a pistol (as described in the OP) and a bow is the increased rate of fire, better for mid range combat, and probably a faster projectile overall, requiring less lead time on distant targets. But this is all pure speculation, there's nothing saying this in the OP.
    And its instantaneous shooting capabilities.
    Feel free to correct my math if I made mistakes or otherwise correct me if I ended up with the wrong impression again.
    Posted in: Suggestions
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Doctorado


    This is very true, but after paying all the bills; where does the money go?

    After paying the bills, the money is usually spent, as well as some pocket money a server owner spent keeping his server alive so that you could have a fun time on it.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang

    So there is no way to have proof of a minecraft server violating the EULA?

    Technically, the only way to conclusively prove a server owner is violating the EULA is with a confession, but I think some spying on Mojang's part would go a long way. A server owner can always say "I was hacked and the hacker put that shop into my server!" or something dumb like that.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    If they disable the shop, I would most likely record the shop the day I report the server and give the raw file to Mojang. If someone records the server shop secretly, then gives the raw footage to Mojang, the server won't know because the player didnt say that she/he was going to report it.

    What I would do:

    1) Find a pay2win server

    2) Record myself going through the whole shop.

    3) Give the footage to Mojang.

    4) Dont tell the server anything

    It might work the way you said, but I understand why they can enforce their EULA. Actually, the old EULA made selling anything on a Minecraft server illegal, it just wasn't publicly enforced.

    A recording a shop wouldn't count for jack squat because video files can be edited.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from wailwail

    Not everyone likes money , but the best example of greedy persons that REALLY like money are ... wait for it ... Server owners !

    Off-topic : Can you scale down the size of your signature Durphead ? It's huge !


    Quote from wailwail

    Not everyone likes money , but the best example of greedy persons that REALLY like money are ... wait for it ... Server owners !

    Off-topic : Can you scale down the size of your signature Durphead ? It's huge !

    We're talking about a company here; you know that, right? The goal of basically every company is to make a ton of money. Any way, the whole "server owners only care about money" argument is absolute garbage. They just need a way to help cover expenses; not all server owners have enough pocket money to support their servers alone.

    I intentionally made my signature as big and obnoxious as possible. In fact, I even considered turning it to bright red coloration, but I decided that would make it more difficult to read... REALLY sorry if it bothers you, but I'm keeping it.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from wailwail
    Mojang is already one of the richest game companies ever , with 40 million platform-wide copies of minecraft sold . why would they need an extra income from realms ? and they said that even if they stopped making money , they can work on a 10 years project for minecraft without gaining a single dollar .

    Minecraft has just about hit its critical mass. It happens to all super popular games; everyone has it, so nobody can buy it. Now, Mojang has got to make more money off of their customers.

    They don't NEED more money, but everyone likes money.
    Posted in: Discussion
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    posted a message on FlintLock Pistols (With exciting photos!) (and a Poll!)
    Quote from Unclevertitle

    Thanks for clarifying what you meant earlier. At no point have I stated that the gun described by the uploader, Mrlong2, wasn't overpowered we already agree on that.

    However, "Blowing some morons to kingdom come" is still PVP. How is "getting as much ammo as possible" a "completely different focus to the game" than stockpiling arrows because you don't yet have an infinity enchantment on your bow? It's just a different kind of ammo. Doesn't change much about the game.
    It does change the game because the ammo the uploader described is more tedious to obtain and is much more powerful.
    Consider instead how this affects collaborative play, or player vs environment, even single player mode. Does it destroy those activities as well? Does it destroy individual or collaborative building? Does it destroy resource gathering? Does it destroy exploration?
    It will be a lot harder to build and gather resources when you can't poke your head above ground without getting shot by some loser.
    Seeing as I think those activities will be mostly untouched (perhaps made easier than they should be, but hardly ruined) I DON'T consider the suggestion of adding guns as "turning Minecraft into a shooter," I literally see it as just a more powerful bow.
    Posted in: Suggestions
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from TechnostarBTD5

    However, you singed a EULA basically saying that Mojang can do whatever they want with what you create. This means that Mojang is the enforcing court. Also, it would be rather simple to just block your server from connecting to Minecraft clients, so Mojang would need no non-internet intervention.

    A more appropriate metaphor is that your friend lets you stay at his house. He gave you the password to open the garage door and get inside. However, you fail to abide by his rules, so he changes the garage door code on you. (You are not in his house at that time, of course. Minor technical specifications, just get the point that Mojang can shut down your server if you violate their rules.)

    Actually, that's called kidnapping.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from TechnostarBTD5

    But what I just said was... It is their property, and you agreed to that, so they can take it down whenever they wish without a court order.




    Also, I dare you to come up with a better plan. If you can find one that is completely balanced for players, lets servers keep up with costs without any trouble whatsoever, and is legal, you could become a legendary lawmaker. (Also, the new EULA is the best way I can imagine - the old EULA, of course, is much worse and basically makes large servers impossible when enforced, and gameplay-affecting donations are almost always unbalanced. A pay-to-save-time system might be possible, but the legal wording would be hard to make loophole-free.)

    I would set up a monthly cap as well as a method of payment. i.e. "Each player can only spend up to $20/month on a Minecraft server and the money must be transmitted through our servers in order to ensure the safety of this transaction. No player is allowed to use more than one Mojang account. This limit does not apply to donations not related to gameplay."
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from wailwail

    Actually no , when you are selling video games without any permissions , it's the game developer's property , even if your store was not created by the game developers .

    I'm not talking about selling a game without permission. And a Minecraft server isn't a store, it's an internet location.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Dubstep_Dragon

    The things they are selling, are legally property of mojang. A diamond sword being sold for 10 USD, is property of mojang. The server owner did not create that diamond sword, therefore it is mojangs.

    I would like to tell you that a server can't really sell a diamond sword because diamond swords come with the game. It's called single-player creative mode, and you can get all the diamond swords you want there. People are paying for the placement of the diamond sword, and that placement is in a multiplayer server. That multiplayer server was not created by Mojang.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Dubstep_Dragon
    Sucks how much hate mojang is getting for doing such a great thing.

    As a non-donator on mineplex, I never got to see all the other classes they had, and finally I get to. People will soon learn to operate with the EULA 2-3 weeks after it is released. You won't stop playing mine craft, and servers will still be up.

    You'll be lucky if you ever see your current class again.
    Posted in: Discussion
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