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    posted a message on Redstone holding on

    I support this. I also think pistons and blocks being pushed by pistons should be allowed to push/pull redstone wires directly.

    Posted in: Suggestions
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    posted a message on Your thoughts on a "factorizer" kind of play style

    If I were you, I would build a factory world, gain a whole ton of resources, and then use them to create something awesome. Gaining stuff infinitely is pointless and building stuff infinitely is tedious. Or as an alternative, you could build a factory world and then use some mods to liven things up. You know, Mobs That Get To You, ghasts in the Overworld, that sort of whatnot.

    Posted in: Survival Mode
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    posted a message on Minecraft Should Have A New Gamemode

    You're obviously new here, so I'm sure you just haven't read these guidelines yet. Click on this link.

    Posted in: Suggestions
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    posted a message on Why Grief?

    I don't grief myself, but if you watch Humanvegetable's YouTube videos, you will gain a full understanding of why people grief.

    Posted in: Discussion
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    posted a message on Small Suggestions

    Cobwebs Spawn in Corner of Building Over Time

    Aging structures isn't a thing in Minecraft for the most part, as of yet. There is no decay, no erosion, no growth of small organisms. I think it would be good if there was just a little bit of aging to old structures.


    An enclosed room is defined as an area of non-solid blocks (air, flowers, torches, etc) surrounded enclosed completely by solid blocks (stone, doors, hatches, fences, glass). An enclosed room corner is defined as an air block that is adjacent to sixteen blocks, including diagonally. A cobweb has a 1/5 chance of spawning in an enclosed room corner when no player walks within ten meters of this corner for over ten hours.


    This would indicate whether a home is in use on SMP servers as well as add an elegant albeit small touch of detail to the game.

    Posted in: Suggestions
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    posted a message on A change to "Superflat" worlds

    I have three objections.


    1. Flat worlds are intended for building colossal things on creative mode. If you made it thicker, that would make it more difficult to build extremely tall things.

    2. This vague. Exactly how thick is each layer to be? Where do the ores spawn and how common shall they be? What of generated structures such as caverns, trees, wells, and temples? Do you want their to be different biommes?

    3. Finally, I'm really worried this would screw up current flat worlds. When there's a slight terrain alteration in normal worlds, even that causes some pretty ugly seams. The results of this change would probably be obscene.


    I do see good potential in this idea, but as of now, no support.

    Posted in: Suggestions
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    posted a message on The Corruptor! A hostile mob that does no damage?

    I like the general idea here a lot. I've always seen nighttime as being way too easy; if you just stay a reasonable distance away from the enemies, you'll never get got. Having a ball of trouble meander around throughout the night would be a great way to make the game tougher. The only thing I take issue with his the (somewhat vague) description you applied to the monster's health. Getting even one arrow into the monster's face would be hard enough with every mob in the area beating the metamorphic mica-schist out of you at all times. Having to slap the thing around with a diamond sword for three hours would be gut-wrenchingly tedious.


    Other than that, I have one more suggestion to make it just a little more diabolical. Perhaps the Corrupter could allow angry mobs to break through blocks at the speed of a player's fist. That would force the player to actually fight them at that time instead of hiding in his/her house 'till morning.

    Posted in: Suggestions
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    posted a message on Minecraft Theory: The Nether Is a Supervolcano's Magma Chamber

    I never thought about the nether like this.....

    Now that I think about it makes sense....


    but explain one thing...

    why do we have to take a portal to this supervolcano?

    and if your going to say because we have to pass the bedrock ceiling that means in theory digging below bedrock would go to the nether not the void :<


    The existence of the Nether Portal is a flaw in my theory. Obviously, there's no known naturalistic explanation for such a device with or without the super volcano, so it may just be a gameplay element. Perhaps spirits in the Nether help to create a bridge between the gap for some reason. Regarding the whole void thing, I think it's likely that the Nether and Overworld are placed in two separate dimensions to avoid lag and abnormal sounds in both dimensions.

    Posted in: Discussion
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    posted a message on Minecraft Theory: The Nether Is a Supervolcano's Magma Chamber

    And come on, how is that not compacted volcanic ash?Greetings, everybody! Today, I am here to talk about the world of Minecraft and the implications of it!


    A number of clues point towards the Nether being a colossal (perhaps infinite) super volcano beneath the Minecraft world. Behold the evidence.


    Caverns

    As we know, caverns are extremely plentiful in the world of Minecraft; there is pretty much never a chunk that spawns without any caves in it, despite the complete lack of any other signs of karst topography. Many of these 'caverns' are just as common in completely dry places as they are in locations at the surface with regular rainfall. This evidence suggests that the 'caverns' in Minecraft are not formed by small amounts of acid in rain, but rather, by another external force. A supervolcanic eruption does meet these requirements.


    Slimes and Magma Cubes

    Slimes have no obvious source of energy. They oftentimes live in dark caves a hundred meters below any sunlight with no apparent source of fuel. Slimes can only spawn at the bottom of a Minecraft world, the part that is closest to an extremely hot region known as the Nether. It seems likely, therefore, that slimes may rely on heat for sustenance. They seem to be giant primordial single-celled organisms, as they reproduce asexually by simply splitting, behave in a very simple manner as if they lack minds, and often appear in huge quantities. If my assertions are correct, this would make slimes thermophiles. Thermophiles are only found in geologically active areas. If the Nether is indeed the slime's source of heat, the Nether and the Overworld must be very, very close together, perhaps separated by only a few meters of bedrock. This would place the surface and the Nether less than a hundred meters away. This makes the Nether much too shallow to be the Mantle, as the Earth's crust is miles thick, and the asthenosphere is much, much thicker. Obviously, it does not appear this way in Creative mode, as jamming the two worlds into one would be a huge waste of processing power, and ghasts would get very annoying while mining deep within the world. This could mean that at some point in the Overworld's early history, magma cubes made it into the surface through a hole in the Bedrock layers, and evolved into slimes as the heat in this area decreased.


    The Catastrophe

    Across the Minecraft world, I find many signs that a great catastrophe has taken place. Tons of temples lay dormant and damaged, even though no non-human entity is currently able to build with many blocks currently used in naturally generated structures. This suggests that the builders of these structures either died, hid, changed forms, or left. I support the first hypothesis. It is pretty obvious that humans used to live somewhere in the Minecraft world long ago; the sheer number of reanimated corpses should be evidence enough of that. The specific condition of their corpses is baffling if you fail to consider the Supervolcano theory. It's pretty clear that the zombies haven't decomposed much at all. They do have green skin, but no zombie in vanilla Minecraft history has ever been known to be missing a body part other than its eyes. Skeletons, on the other hand, have a respectable set of bones. Sure, they don't have fingers and toes, but I'm guessing that's simply for lack of detail. At no point in an ordinary corpse's history does it possess a full set of bones and NO flesh; that simply doesn't happen. The bones always start rotting before the flesh has finished. This means that the flesh of a skeleton was removed by means other than decay.


    So how do I explain this? It's simple! The skeletons were those who were blasted by pyroclastic material during the eruption. It is possible that in some areas, dead people fell down through holes in the bedrock and into the Nether, hence the existence of Wither Skeletons. As we all know, the debris from a supervolcano can block out the sun for several days, creating a period of extreme cold. It is during this time, I believe, that many people froze on the surface. Those people became zombies. The winter from an eruption of such an incredible magnitude would probably be enough to freeze all fluids in a human body. This would cause a lot of changes, but most visibly, your eyes would be destroyed, hence the lack of eyes in a zombie.


    Am I wrong? Am I right? Am I some loser who lives in his mother's basement? I'd like to hear your arguments for and against this theory!

    Posted in: Discussion
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    posted a message on Add Herobrine?
    I really love the idea of putting Herobrine in the game, but not the way you suggest. That version would be so wimpy it would put shame to the myth.
    Posted in: Suggestions
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    posted a message on Mobs that get to you - More offensive AI - Mobs break and place blocks - Creeper explodes to clear path to player
    Man, this is an awesome idea. I wish Microsoft would turn this into the new hard mode.
    Posted in: WIP Mods
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    posted a message on Is there a mod that provides mobs with an infinite sight-range?
    Quote from Darkhax»
    I don't believe there is a mod that makes the view range infinite. If I am not mistaken the mod Zombie Awareness will increase the range of zombies to be larger.

    Well, thank you. :) I'll be sure to look at that. I didn't think to search the word "awareness"...
    Posted in: Mods Discussion
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    posted a message on Is there a mod that provides mobs with an infinite sight-range?
    I was wondering if there was one I could use, but I can't seem to find one. It seems rather simple, but I have no idea how to code. Does anybody know if this exists?

    To be clear, I'm talking about a mod that makes enemies come for you from any distance.
    Posted in: Mods Discussion
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    posted a message on Enslaved Villagers
    Um... you're kidding, right? Seriously? Slavery in Minecraft? After what happened in the United States? Whips in the game?
    Posted in: Suggestions
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    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    This is an amazing idea. I fully support this. I hope this is added into the game exactly as you suggested it.
    Posted in: Suggestions
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