Quote from Xerxes TireIron Dada
Then I guess that just sucks for them when the server is gone. Life is like that. Maybe they'll learn something. I have been on one server that needed donations to keep going. As a reward people got stuff like a color for their name in chat, no gameplay-changing perks. People donated anyway. It can work.
It doesn't just suck for them; it sucks for us. We just lost our servers.
The giant servers cost thousands to maintain. I've never stepped foot on one and I bet a lot of Minecraft players haven't either or didn't stay very long if they did get on. A server capable of handling a couple hundred players or less (the capacity for the vast majority of the thousands of servers in existence) can be had for $100 a month or less. Even cheaper if you have the ability to host from home. Plus not everyone requires income from a server (Minecraft or otherwise) to run it. Some of us have disposable income from other sources like a job or possess the hosting resources already.
Most big servers are over $100/month to host alone, and even if they do, the money to run it won't just appear out of thin air. A good server needs impressive builds and a good staff as well as the hosting, and most people don't have enough money in their back pockets to pay for that themselves.
I call melodrama on this. I've had several servers I play on die for varying reasons over the years. It sucks but I just go hunting for a new one and keep playing. So did most of the other players. I suppose some people are completely tied to their favorite server and without it there's no point to playing Minecraft at all anymore but I haven't met very many so far.
It's not about your favorite servers dying off; it's about servers in general. Most of the remaining servers will be overcrowded, laggy, or pay-to-play. In the end, the people it negatively affects the most are those of us who cannot pay on servers because once this goes out, we will be denied access altogether.
- Durphead
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Member for 11 years, 1 month, and 26 days
Last active Mon, May, 2 2016 17:38:11
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Jun 29, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
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Jun 29, 2014Durphead posted a message on Minecraft in Minecraft - Just a Matter of TimeI guess this proves we're in the Matrix.Posted in: News
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Jun 28, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
World Edit is not a game changer in creative mode (where it is most likely being implemented); it is a time-saver. You can do everything without World Edit in vanilla Minecraft creative mode with the same, if not fewer, risks involved. The only thing that changes is the time it takes, and time is not important in creative mode; it is only important for the user's convenience.Quote from Tintedwreck
World edit is a game changer. It completely affects how you build stuff and the quickness. Therefore is not an exception for selling perms.
Just because they can doesn't mean they will. The community has always helped shape the way Mojang rolls. It seems futile, but it's the only thing we can do.Quote from sebdomsan
A petition wont effect it at all one the eula statment has not been changed it is just now that they choose to enforce it and mojang can just choose to ignore the petition there not a branch of gonvenment there a company lol .
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Jun 28, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
My opinion is that this video is accurate.Quote from TheRealAD2011
It's best to say your opinion instead of send us a video, especially one that is a half hour long
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Jun 28, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: NewsQuote from Xerxes TireIron Dada
I think the vast majority know exactly what may happen. They also know the reason why it would happen. This whole situation is forcing attention on an existing facet which often is ignored or downplayed. If a player is willing to throw money at a server in exchange for stuff but refuse to do so (even a lesser amount) when they get no tangible reward then that player doesn't really care about the server or its community. They care about the stuff they can get and the advantages that come with it. If another server offered the same or better you'd find precious little in the way of loyalty from these. This is their right as a player and it's not inherently good or bad. It's just reality.
If someone really cares about a particular server and finds it valuable to themselves and/or others they'll donate, perks or no. If there is some case where they can't do anything monetary they will find some way to support, even if it's something like volunteering to help out new players once in a while or find others who might be willing to donate/sponsor. You'd be surprised how many players (and even other people) are willing to contribute, once they understand the importance and value.
It's called the bystander effect. Everyone just stands around and hopes someone else will pitch in. A few people may take responsibility, but not enough. Servers cost thousands of dollars to maintain, and if they don't have enough funding to make ends meet, poof. Your online experience is eviscerated and Mojang has to start all over again with their next game. Maybe it'll also be blocky. -
Jun 27, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangIf servers could almost pay for themselves without pay-for-perk, we would not be having this conversation.Posted in: News
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Jun 24, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
The only way your server can stay safe is if you don't tell Mojang what you're doing.Quote from Dranku54
Shut up about what? I strongly dislike servers that have such a huge pay to win thing. I will be grateful when the EULA kicks in and we see to what extent Mojang can do something.
Like I said, most servers are just laughing at the new EULA believing that Mojang has no power and are unable to do anything to stop their pay to win models.
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Jun 24, 2014Durphead posted a message on Saturday with Sach: The Villager Project, Day 1Posted in: NewsQuote from CliffracerX
Those instincts would be "run away in terror from anything that wants to kill them".
I would like to see some evidence to support this hypothesis. -
Jun 24, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
Nobody in their right mind is going to pay $10,000 for perks on a Minecraft server, so obviously, we have a lot of people who aren't in their right minds.Quote from Rageincantation
Nobody in their right mind is going to pay for access to a server before they try it out. If worst comes to worst, there will be a trial period, or limited access time for free members. They could limit free players to 1 hour/day and be within the EULA. If the server is good enough where you'd want to play more than 1 hour a day on it, then maybe its worth donating?
You should probably shut up about that so they don't find out.Quote from Dranku54
What power does Mojang actually have over private servers? I was on a private server where you had to purchase a donator rank in order to even get spawners while just members couldn't. I asked if anyone knew how I would get a spawner come August and the mods of the server laughed at me saying mojang can't do anything at all and that this EULA means nothing. They said that they cannot touch private servers so they are safe.
In short, most servers are laughing at Mojang beleiving that they are not effected because Mojang cannot touch them. Does mojang even have any actual power of them or are they just doing a show of force that amounts to just barking loudly.
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Jun 23, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: NewsQuote from legopatch
I think your missing my point, regardless of how servers make/spend money, whats important is the players and quality of play. That means change to the current system. Those changes will upset the current balance of things. Again, I, and apparently Mojang, are against servers taking money by giving in-game advantages because it ecourages unfair play. If servers cannot survive without unfair play, then that is the way things go.
They pay-for-perk system is a small price to pay in order to keep multiplayer servers up. As much as it sucks, it's the only effective way to keep a large server running. If we remove pay-for-perk, we will be reduced back to tiny little 20-person servers and pay-to-play servers. A business, even a small business, cannot operate without income.
Don't assume that minplex, etc will switch to pay-to-play. Just because they can no longer accept payment for perks does not mean players will no longer pay. Those players that would have otherwise bought perks, will instead fund the server to keep it alive via donations. Think about it: you spent hours and hours of time on the server, if you donate what you would have donated for a perk, then the server lives, otherwise it dies. If you were willing to pay that much for a perk, you would be willing to donate at least as much to keep your work from disappearing from server death. Players that have this money then, will donate to keep it alive, and players without it such as kids will get to enjoy it without stealing their parents credit cards. The server will simply have to survive without the kids parents credit cards, which is a good thing.
Pay-to-play is going to be the the best (probably the only) way to help pay for server maintenance. Servers are severely limited on ways to create income now. I wouldn't be too annoyed if Mojang had only banned pay-for-perk, but they also banned purchasable minigames, which completely sucks. You cannot argue that purchasable minigames are unfair because they simply aren't.
Players will just expect everyone else to donate $ to servers; if people were willing to step up and pay for a server, none of this would be happening. Servers will have to rely on parents' credit cards more than ever now, because of the unavoidable pay-to-play bullcrap. Basically, that little kid who paid $10,000 to get a 'God' pack is gonna be paying $11,000 to join a server that was supposed to be spectacular.
I hope my point came across clearly.
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Jun 23, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
If it said in the EULA that Mojang could bring down a server at the bat of an eye, I don't think anybody could complain about that.Quote from nxsupert
The reason that a cap wouldn't work is that they could simply make the feature stack. And then you end up with something called power creep where people would need spend more and more money in order to "win".
As for reserving the rights to just close down a server , in theory that would be possible but practically not. If server A was being abusive mojang could have them shut down. But server A could sue Mojang and possible win because there is no reason defined in the EULA for them to shut down server A.
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Jun 22, 2014Durphead posted a message on Saturday with Sach: The Villager Project, Day 1I would like to learn about the villagers' cooperative instincts in the face of danger.Posted in: News
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Jun 22, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
The problem with the new EULA enforcement policy is that servers can no longer charge players for perks, eliminating the primary source of their income. Most servers will be unable to pay for themselves with just kindness and colored names alone, so there will inevitably be a whole lot of pay-to-play, which sucks much worse than pay-to-win.Quote from Benie
Ok, I am extremely confused here. Forgive me for not being in the loop, as I haven't played Minecraft or read the news about it for months.
So, I really don't see how any of this is so bad. From what I'm reading, Mojang is giving server owners the option of making people pay to join their servers. That seems fine to me. Yet people say they're going to be "forced" to pay to join? If it's optional, then I don't see the problem here.
But one thing I don't get, I own a local private Bukkit server that I host on my computer. They say it will "affect everyone". I don't see how it's going to affect me, when I'm the only one that joins and plays on it.
The only thing that could affect me, I used to be on a server that I paid real money to get Supporter benefits (perks and helps server costs). I might rejoin it in the future.
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Jun 21, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
Okay. What if they had a cap on the amount of money players can spend on a server every month?or even better, why can't they just reserve the right to bring down servers whenever they want?Quote from nxsupert
Mojang would not be able to do that simply because they would be able to define "abusive servers" within a legal document. And simply only applying the EULA to certain servers can have big consequences such as Mojang getting sued for not using it on everyone. And it could divide up the community and make the actual rules very confusing.
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Jun 21, 2014Durphead posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
It sort of reminds me of the lightning people in Halo Reach; you know, those players who seem so invincible, and you know you just HAVE to kill one. I know it's a different situation,but a parallel can be drawn.Quote from lukejano
I agree with you 100%. When I played on a city server a while back, the most fun thing I remembered about it was that I tried to become just as good as the donators. With everyone being the same on the new servers, it will quickly become bland. The donator vs. non-donator diversity is what really made that server fun. I guarantee that if I went on that server and everyone was the same, I would have only played for 5 minutes and I would have been done.
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Yeah, I really don't like pluggins; I'm considering starting up an MCPE server that doesn't use any. It should only cost about $20 per year using Leet, but I'll only have ten server slots. Still, way better than trying to deal with a junky logon script in the chat or walking for three hours just to find an area I can build in.
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The idea of an entire biome is so irredeemably overpowered that no number of Star Wars references or maximally-enchanted weaponry can make up for it. All of the other biomes are basically already in the game (except without the ripoff structures and overpowered whatnot).
No support. In fact, just for the brick of text, negative one support.
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Also, am I the only one who has a problem with the player being forced to mine one block for an entire minute? Does that not sound incredibly tedious to anyone else?
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I don't mean to irritate you with the Guide's harsh speech, but it is a bit of a good point made by a reliable source. I altered both quotes only by underlining things and reformatting the second quote.
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You're not wrong. I oftentimes play on backwater Anarchy servers, so this is probably why I encounter the issue to which I earlier referred. In any case, my point was that it makes a problem (albeit an uncommon one for most players) considerably worse.
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Honestly, I've been all around the Internet, engaging in political and religious debates (none of which I regret), and I can honestly say that I've received the most intolerable lectures from users on this website. Of course, I received them by doing stupid things, but I think there's a more effective way to deal with ignorance than incessant disparagement.
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The fact that you used the words "I think" leads me to believe that you just pulled that off of the top of your head, which is just... wow.
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In a very long-term survival mode game, these items would be obtained, used up/lost, and then the world would revert back to a state akin to that in which the update never existed in the first place. So overall, this feature wouldn't have a huge effect on in-game worlds. It would be fun for a little while after the bosses were chopped up, but then, the player is forced back into a state of decreased power, which sucks. Anyway, have you ever gone onto a dumb little server wherein some players just ran around with hacked-in full diamond gear killing mobs and/or players? Yeah, if this feature were added, they'd probably be running around with full dragon gear that, of course, that they hacked in. Could you imagine how annoying that would be? Nothing about this idea really appeals to me; I don't think there should ever be a resource in Minecraft that's consumable, finite, and rare.
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Yeah, to be clear, I don't hate the central idea by any means; I just think there are a lot of specific issues with this proposed mob.
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Responses in italics, because I'm too much of a hipster to write my responses in bold.
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Yeah, I don't think this feature would come in handy much at all, but it has the potential to, given the physical difference between redstone wires and redstone blocks. In any case, it would be at least a small improvement.
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I support this. I also think pistons and blocks being pushed by pistons should be allowed to push/pull redstone wires directly.
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You're obviously new here, so I'm sure you just haven't read these guidelines yet. Click on this link.
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I don't grief myself, but if you watch Humanvegetable's YouTube videos, you will gain a full understanding of why people grief.
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I like the general idea here a lot. I've always seen nighttime as being way too easy; if you just stay a reasonable distance away from the enemies, you'll never get got. Having a ball of trouble meander around throughout the night would be a great way to make the game tougher. The only thing I take issue with his the (somewhat vague) description you applied to the monster's health. Getting even one arrow into the monster's face would be hard enough with every mob in the area beating the metamorphic mica-schist out of you at all times. Having to slap the thing around with a diamond sword for three hours would be gut-wrenchingly tedious.
Other than that, I have one more suggestion to make it just a little more diabolical. Perhaps the Corrupter could allow angry mobs to break through blocks at the speed of a player's fist. That would force the player to actually fight them at that time instead of hiding in his/her house 'till morning.