• 0

    posted a message on Aspectum Magus - Simple Magic Mod

    Fixed game crashing when throwing wand in multiplayer.

    Posted in: WIP Mods
  • 0

    posted a message on Aspectum Magus - Simple Magic Mod

    Hello! I recently got sick and had a lot of time on my hands and I decided to try to get back into modding. This was the result of this experimentation.


    I've always liked the idea of crafting custom spells, the mod Ars Magica is a great example, however they always seem to be very complicated, I wanted a simple yet fun spell system. In aspectum magus, to create a custom spell simply craft a wand with two sticks and a gold ingot. Then you need to decide what you want the spell to do. Currently there is only one targeting system, self. However I have the infrastructure set up that all I need to do is put in effects for an aura type. You need to choose what aspects you want to have in your spell, there is currently 6: Ignis, Aqua, Terra, Aer, Vitae, and Nullum. Each has a custom effect on the spell. The grammar system is also easy, stacking multiple of one aspect increases the strength, then when it hits a different aspect it does an effect with the strength. Strength is then reset and the system continues to read, for example, if you have Ignis, Ignis, Ignis, Ignis, Vitae you would have a spell that did Ignis / Vitae with strength 4. The same would be true of Vitae, Vitae, Vitae, Vitae, Ignis. It doesn't matter the direction.


    To actually add to the wand you need to throw an aspect item at it. This will add that aspect to the wand, which you can view by hovering over the wand in your inventory. You may want to make Praecantio aspects as well to increase the maximum mana of a wand by 100. Mana costs scale exponentially with the number of aspects you add so you need to be careful.


    Crafting:


    I don't actually know how to make crafting recipes and stuff so I'm gonna use the notation used to add crafting recipes, Yield, row1, row2, row3, 'c1', item1, 'cn', itemn. For example, (Furnace, "ccc", "c c", "ccc", 'c', Cobblestone) would be a furnace. Got it? Good.

    (Wand, " G", " S ", "S ", 'S', Stick, 'G', Gold)

    (Ignis Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Blaze Powder)

    (Aqua Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Water Bucket)

    (Terra Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Mossy Cobblestone)

    (Aer Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Feather)

    (Vitae Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Apple)

    (Nullum Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Ender Pearl)

    (Praecantio Aspect, "SDS", "DXD", "SDS", 'S', Stone, 'D', Diamond, 'X', Book)


    Well there you go, hope you enjoy. Please report any bugs. Suggestions are appreciated.


    DOWNLOAD:

    http://minecraft.curseforge.com/projects/aspectum-magus

    Posted in: WIP Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from _Lucrezia

    It seems to be a problem with forge, try downgrading forge to v1021 and update optifine to HD_U_C2 thats what I actual use and everything works fine ;)

    Thanks so much. :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Hello I am having some troubles with your mod in the beta 1.7.2 version. I know it make take some of your time but I have Optifine_1.7.2_HD_U_A6, Forge version 10.12.0.1022, SEUS 1.7.2 and your latest beta build. Whenever I press Esc to leave the world I crash and get this report:


    ---- Minecraft Crash Report ----
    // Ouch. That hurt :(

    Time: 1/31/14 9:50 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException: Exception in server tick loop
    at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:818)
    at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:69)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_2_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:839)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:344)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:180)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_06, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 150651688 bytes (143 MB) / 488046592 bytes (465 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 5165 (289240 bytes; 0 MB) allocated, 5165 (289240 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.01-pre FML v7.2.109.1022 Minecraft Forge 10.12.0.1022 Optifine OptiFine_1.7.2_HD_U_A6 3 mods loaded, 3 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.2.109.1022} [Forge Mod Loader] (forge-1.7.2-10.12.0.1022.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.12.0.1022} [Minecraft Forge] (forge-1.7.2-10.12.0.1022.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 5999 (335944 bytes; 0 MB) allocated, 5220 (292320 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Dullvampire'/257, l='Stealth', x=-101.72, y=127.58, z=365.39]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Posted in: Minecraft Mods
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Hello I am having some troubles with your mod in the beta 1.7.2 version. I know it make take some of your time but I have Optifine_1.7.2_HD_U_A6, Forge version 10.12.0.1022, SEUS 1.7.2 and your latest beta build. Whenever I press Esc to leave the world I crash and get this report:


    ---- Minecraft Crash Report ----
    // Ouch. That hurt :(

    Time: 1/31/14 9:50 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException: Exception in server tick loop
    at net.minecraftforge.common.ForgeChunkManager.saveWorld(ForgeChunkManager.java:818)
    at net.minecraftforge.common.ForgeInternalHandler.onDimensionSave(ForgeInternalHandler.java:69)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_2_ForgeInternalHandler_onDimensionSave_Save.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:839)
    at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:344)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:180)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:705)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_06, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 150651688 bytes (143 MB) / 488046592 bytes (465 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 5165 (289240 bytes; 0 MB) allocated, 5165 (289240 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.01-pre FML v7.2.109.1022 Minecraft Forge 10.12.0.1022 Optifine OptiFine_1.7.2_HD_U_A6 3 mods loaded, 3 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.2.109.1022} [Forge Mod Loader] (forge-1.7.2-10.12.0.1022.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.12.0.1022} [Minecraft Forge] (forge-1.7.2-10.12.0.1022.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 5999 (335944 bytes; 0 MB) allocated, 5220 (292320 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Dullvampire'/257, l='Stealth', x=-101.72, y=127.58, z=365.39]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'



    Thank you so much for your help
    Posted in: Minecraft Mods
  • 0

    posted a message on Direwolf20's AMAA Post
    Do you know when redpower will be released ad if so when?
    Posted in: Q&As
  • 0

    posted a message on [1.3.1][SSP]Old Book Recipe Mod
    I will be re writing it for 1.4.2
    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    not working here is the log:

    *** MagicMinecraftLauncher 1.0.0 ***
    java.lang.SecurityException: SHA1 digest error for net/minecraft/client/Minecraft.class
    at sun.security.util.ManifestEntryVerifier.verify(Unknown Source)
    at java.util.jar.JarVerifier.processEntry(Unknown Source)
    at java.util.jar.JarVerifier.update(Unknown Source)
    at java.util.jar.JarVerifier$VerifierStream.read(Unknown Source)
    at sun.misc.Resource.getBytes(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$100(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)



    I am using computercraft, backtools, industrialcraft, InvTweaks, minecart speed recorder, modual forcefield, iron chests, portal gun, and
    railcraft. I am in version 1.3.2
    Posted in: Minecraft Tools
  • 0

    posted a message on Become A Survivor 1.6.2 ! No Lag ! Survival !
    Dullvampire is my name killing people is my game!
    Posted in: PC Servers
  • 0

    posted a message on [CTM] Outwitted v1.0
    Thank you moonmilk9 I will.
    Posted in: Maps
  • 0

    posted a message on [CTM] Outwitted v1.0
    Hey guys I'm Dullvampire and a couple weeks ago I became interested in making a CTM map. Therefore creating Outwitted.


    Downloads
    Outwitted(for 12w42a or 1.4 when it comes out)
    http://adf.ly/DoyNV


    Screenshots
    http://imgur.com/i7aP3,sqZiW,9tENq,2wExJ,dzyZM,rKPBB#0
    (sorry for the not-embedded pictures I couldn't figure it out)



    Sorry for the short post but I will be creating a youtube video check it out soon on www.youtube.com/dullvampire

    I hope you get, Outwitted
    Posted in: Maps
  • 0

    posted a message on Dwarves vs Zombies 24/7 SMP
    My IGN is
    Dullvampire
    Posted in: PC Servers
  • 0

    posted a message on [DWARFS VS ZOMBIES] Brittaniacraft
    I want to join.
    USERNAME: Dullvampire
    Posted in: PC Servers
  • 0

    posted a message on [EDITED] 1.3.1 [Open to Lan ] Server help needed.
    Client side mods will work on your side only while mods that add blocks/items will not because her game would not know what you had.

    P.S In case you are wondering i'm only 11 but i still know java/python/HTML!
    Posted in: Server Support and Administration
  • 0

    posted a message on The Herobrine Mod OFFICIAL 3.6
    Does ANYONE know when it will be released for 1.3.1?
    Posted in: Minecraft Mods
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