I wonder if this will be "enchanting reversed" where you're guaranteed to remove at least 1 eligible effect but there's a chance more will be removed with no forewarning, or if it will be more like modded (that is, one operation removes the topmost enchant)?
And could we perhaps get the ability recover the enchants via books? A more controllable way to generate enchanted books would seem preferable to yet another mostly-random ability, even if it's not a guaranteed thing.
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Beds can already be waterlogged, when they are waterlogged they prevent you from sleeping the night away. The rest would have to be modified through datapack or mod, because Mojang (wisely?) decided to only implement waterlogging for certain blocks.
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Yes, a 60ghz monitor will not be able to display 120 fps so any component work that is in fact generating 120fps will end up with half the frames uselessly being discarded.
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What likely happened is you had an older world that had the same name as this current one. Sometimes Minecraft doesn't delete stuff properly and you will have little leftover files. Since it's the same worldname, these files will have the same naming scheme and the game won't be able to tell the difference between a file that was supposed to be deleted versus not.
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This happens because your stairs are too close to each other AND the two stairs that happen to be adjacent to each other are also oriented in a corner-wrapping way relative to their outside neighbors. Only one of the stairs connections will take precedence (probably has something to do with the coordinate system instead of which block was placed first). You can perhaps try to fiddle with other stairs in the sequence to try seeing if it fixes itself, but most of the time you will just have to carve out more space.
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That's fairly common due to both varieties of giant mushrooms appearing in roofed forest biomes (these tend to be quite big, therefore lots of giant mushrooms).
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There have been some people in the modded community that have already had their account updated up to like 3 months ago. This completely broke their ability to use their chosen client and had to revert to using the vanilla launcher. These third-party clients have since updated to handle microsoft accounts and fix issues that cropped up, and we're now just waiting for Mojang to open the floodgates.
I dunno if it was a formal beta-tester program (only invite a small number early to reveal issues in the modded community) or just some quiet hands-off stuff Mojang was letting happen.
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They are deliberately delaying release until an unspecified small town in Siberia can be allowed to buy in first. They previously dropped the release according to EST timezone, but they didn't like how the East-coast Americans acted.
In related news, a blind man suffered severe injuries in a freak accident when his see-eye squirrel dragged him into oncoming traffic while chasing after a messy pistachio-muncher...
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Villagers have a 5 slot inventory, with a further restriction that they can only have 4 stacks of any specific item. He was probably tending crops in the village you kidnapped him from, and the crops he picked included wheat and beetroot. Villagers do not spawn with random items already in their inventory, and they only pick up seeds, crops, and armor (they equip the armor but I don't think it renders on them).
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You don't understand the game at all, you've merely gained familiarity with the game mechanics. There's a whole universe of difference between the two, and most players apparently can't be bothered to even notice it.
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It's the latter. Blackstone is actually as dark as coal is, but because of the higher contrast in the blackstone texture your brain automatically and seamlessly blends it together to look lighter than it really is. Most everything that you see as color is a simulated approximation moreorless representing the brain's opinion of how the thing should look.
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Oceans spawn drowned. Drowned are hostile mobs, just like slimes are. Slimes are rarer than drowned (and guardians for that matter). Does a deep-ocean slime farm still sound like a great idea at this point, considering you were using the water to cut down on the spawnproofing work?
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Yes, but this is because the grindstone technically removes everything all at once to give you back a pristine unenchanted item (with no work penalty). How you combine the books/items will determine how much of a prior-work penalty the item will have, and if it's higher than 39 levels then it becomes too-expensive.
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Frostwalker does not create ice that drops when you break it. It sounds like something they did with datapacks or the carpet mod.
If they didn't do something like that, perhaps they're just using frostwalker ice as a seed block for ice to form on.
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Did you change anything with regards to animations? I don't think Optifine has a specific option for mob damage, but one of the specific options under animations could be affecting this and by not knowing this you wouldn't necessarily recognize that it was at work.
It's pretty worth it to spend some time in a throwaway world just messing with the Animations options. Turning them all off is extremely trippy, in my opinion (almost like one of the old super secret shaders), and I would definitely not advise playing that way.
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perhaps turn on hitboxes (I dunno if such an unrendered mob would also NOT show the hitbox, but it seems like it would)? Assuming the cat isn't simply not rendering, it may be that the cat is in a hole/cave somewhere nearby that is close enough for you to hear it but because there are solid blocks in the way you just can't see it.