• 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    In the .lang file I have noticed both a relatives mom, dad, aunt, uncle, ect. branch of chat, joke, tell story, ect. and a conversation part of the file, which I believe is socialization between two NPC villagers. Cold these be added in the future?

    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    I have now updated to 1.12.2, It's great. I like how Normans pray now (I never saw them pray in 1.7.10) but they seem to be doing it WAY too much. I don't think this is supposed to be deliberate. Also, there are TWO Merchants at the stall. Anyway, I heavily praise this mod, it is a masterpiece, It is my favourite mod. It deserves 1000 stars. Here are two suggestions: One: A nice addition would be monarchs that control every village of that culture, like William the Conqueror in the Norman Culture. Two: New animations, and compatibility with mods like Mo' Bends would be great! I support this mod. :)

    P.S, sorry about the long post.

    Posted in: Minecraft Mods
  • 0

    posted a message on [READ DESCRIPTION] what is your ranking of S1 and S2 episodes?

    NOTE: I know there is already a thread,but it is practically dead, plus that was before S2

    My ranking:


    1: Best: Episode 6, not because of youtubers! Because of the mysterious vibe to it, I liked the White pumpkin.

    2: Episode 8: I liked the fight scene in the middle, and I liked the "games" bit.

    3: Episode 7: I liked the episode because of the whole computer thing.

    4: Episode 5: It was okay, but there wan't very much to it, also, Aiden simply appears abruptly instead of warnings and all that.

    5: Episode 4: It was quite epic, but Reuben the cute pig died :(

    6: Episode 3: Uninteresting, but I will give it a plus for introducing Soren.

    7: Order of the stone: It is okay but kinda lame.

    8: Worst: Episode 2: Very uninteresting, the plot was just finding 1 guy and then BAM ends on a cliffhanger.


    1: Best: Episode 5, An epic conclusion, but I was not satisfied when Romeo was defeated. I am sorry but I was expecting him to explode or something, instead of turning good abruptly.

    2: Episode 4: t was cool about the whole "escaping prison and getting back up to the surface while unraveling the story similtaneously" thing.

    3: Episode 2: I liked the Admin fight. And a good reveal and cliffhanger at the end.

    4: Episode 1: It was cool, and a good intorduction to Romeo.

    5: Worst: Episode 3: One word: BORING

    Post me your thoughts, and tell me the reason. Share your thoughts on the Episodes! :D

    Posted in: Minecraft Story Mode
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    WildBamaBoy, Is it okay if I continue the 1.7.10 version, as it is one of the most popular versions for modding, and you're unsupporting it. I will be very happy if you let me support keep the 1.7.10 version good, with your permission of course. :D

    Posted in: Minecraft Mods
  • 0

    Quote from PedroPF1234»

    hi was wondering if you could help me with an issue. Im in a modpack with my friends and once i got the iron man mark 3 i put it on and instead of showing my all the great stuff about the armor on the screen , it shows a black screen and when i gave it to my friend he could use it no problem pls help

    What forge version are you using? If it it outdated and buggy then that is the suspect for your problem.
    Posted in: Minecraft Mods
  • 1

    posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?

    Someone got banned for "homophobia"? Huh?

    Posted in: Discussion
  • 0


    Here are some suggestions for the full version. Sorry if I'm breaking any rules 🙂

    Having the Batcomputer bring up profiles of the Batman characters. This would add a bit more realism for the mod, and would be cool as always. :D. I know this is basically what the superdex is, but this suggestion is a bit more minor than the others.

    Making the bosses more complex. (NOTE: Yes, I've talked about this before and I am not making this spot on the list simply to get attention, but it is well worth mentioning as these are all the suggestions I'd like for the full version. :)) So, the bosses in the current full version (4.3.12) Are (No offence intended) a bit dull, IMO. The bosses just seem to walk really fast into you, this not only makes the bosses less interesting, but also a bit too hard. I'd say that instead the bosses could have a bit of a unique layout. The Joker's knife and maybe a gun could come into play, and scarecrow could have actual fear toxin that make you see something like the fog monster in that youtube video.

    Have a detective mode for the bat family. I think that a detective mode would not only be more realistic, but make it feel like Batman, like the Arkham games. (Which is my favorite game series, BTW)

    Last but not least, drumroll please!....A d.i.y feature! Okay, this might seem like the most ridiculous one on the list, but I think it would be really cool, I got inspired by the gear system in the recently released game Injustice 2. IMO, A Make-your-own-alternate-suit feature would be as awesome as the Totally Awesome Hulk! XD. So you could get the materisls that make the current suits, and add different colours logos and other cool stuff.

    Well, these are my suggestions. It is fine to disagree, but if you agree with me, you could tell Tihyo about it maybe. (not entirely sure about that XD)

    But if, even better, Tihyo reads this, that would be great! And finally just remember that these are just suggestions, and are not forceful in any way. Although I do recommend that these suggestions come true. :D

    Posted in: Minecraft Mods
  • 0

    posted a message on Asterix mod

    I'm a huuuuge fan of Asterix, and it would be a delight for someone who could help me create a mod for 1.7.10 so minecrafters can live like the roman-smashing gaul. So can someone who is an experienced modder help me? Thank you! 🙂

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on How do you change what mob spawns on a builder in the chcolate quest mod?

    On the castle builder, only skeletons spawn. How do I make it so that zombies spawn instead? Reply as soon as you can. Help much appreciated. :D

    Posted in: Mods Discussion
  • 0

    posted a message on how to have only 1 song play in a recource pack?

    I'm making a private recource pack and making it only play 1 specific song. not the music discs, but the music you hear in game while you play (If you have it enabled.) How do I do it? Help greatly appreciated and sorry if i posted in wrong section. 😀

    Posted in: Resource Pack Help
  • 0

    posted a message on What is the stupidest thing you've done on your survival world?

    Back in 2012 i didn't know anything about PC and Xbox versions. On my first night on pe I didn't know how to even DO anything! I got killed by zombies and creepers and skeletons...

    Posted in: Survival Mode
  • 0

    posted a message on Betteer Dungeons crash

    I was working fine with the chocolate quest mod but then this happened. It would be great if you could help ASAP. Thank you. :)

    ---- Minecraft Crash Report ----
    // Daisy, daisy...

    Time: 6/16/17 5:46 PM
    Description: Error reading file at better dungeons mod, file: /Users/gparkes/Library/Application Support/minecraft/config/Chocolate/Building/castles/.DS_Store

    java.util.zip.ZipException: Not in GZIP format
    at java.util.zip.GZIPInputStream.readHeader(GZIPInputStream.java:165)
    at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:79)
    at java.util.zip.GZIPInputStream.<init>(GZIPInputStream.java:91)
    at net.minecraft.nbt.CompressedStreamTools.func_74796_a(CompressedStreamTools.java:29)
    at com.chocolate.chocolateQuest.builder.schematic.Schematic.getNBTMap(Schematic.java:409)
    at com.chocolate.chocolateQuest.builder.schematic.Schematic.<init>(Schematic.java:62)
    at com.chocolate.chocolateQuest.builder.BuilderHelper.getNBTMap(BuilderHelper.java:515)
    at com.chocolate.chocolateQuest.builder.BuilderHelper.getRandomNBTMap(BuilderHelper.java:503)
    at com.chocolate.chocolateQuest.builder.BuilderTemplateSurface.generate(BuilderTemplateSurface.java:69)
    at com.chocolate.chocolateQuest.builder.BuilderTemplateSurface.generate(BuilderTemplateSurface.java:63)
    at com.chocolate.chocolateQuest.WorldGeneratorNew.generateBigDungeon(WorldGeneratorNew.java:150)
    at com.chocolate.chocolateQuest.WorldGeneratorNew.generateSurface(WorldGeneratorNew.java:100)
    at com.chocolate.chocolateQuest.WorldGeneratorNew.generate(WorldGeneratorNew.java:62)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:112)
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280)
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1040)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:265)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:78)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:

    -- System Details --
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.10.2
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 245870976 bytes (234 MB) / 719839232 bytes (686 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 5 total; -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 54 mods loaded, 54 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAA FML{} [Forge Mod Loader] (forge-1.7.10-
    UCHIJAA Forge{} [Minecraft Forge] (forge-1.7.10-
    UCHIJAA CodeChickenCore{} [CodeChicken Core] (minecraft.jar)
    UCHIJAA NotEnoughItems{} [Not Enough Items] (NotEnoughItems-1.7.10-
    UCHIJAA sapmanpack{2.5.1} [SanAndreasPs Manager Pack CORE edition] (SAPManPack-1.7.10-2.5.1.jar)
    UCHIJAA ClothingCraft{1.2.0} [ClothingCraft] ([1.7.10] ClothingCraft 1.2.0.jar)
    UCHIJAA movillages{1.4.2} [Mo' Villages] ([1.7.10]MoVillages-1.4.2.jar)
    UCHIJAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
    UCHIJAA carsanddrives{1.0.7} [Cars and Drives] (Cars_and_Drives_Mod_V-1.0.7.jar)
    UCHIJAA cfm{3.4.8} [�9MrCrayfish's Furniture Mod] (cfm-3.4.8-mc1.7.10.jar)
    UCHIJAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
    UCHIJAA claysoldiers{2.0.0-beta.2} [Clay Soldiers Mod] (ClaySoldiersMod-1.7.10-2.0.0-beta.2.jar)
    UCHIJAA clonecraft{3.0} [CloneCraft] (Clone-Craft-Mod-1.7.10.jar)
    UCHIJAA colorfultools{1.7.10-1.6} [Colorful Tools] (Colorful-Tools-Mod-1.7.10.jar)
    UCHIJAA colourfulportalsmod{1.4.1} [Colourful Portals] (Colourful_Portals_1.7.10.jar)
    UCHIJAA customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar)
    UCHIJAA wonderfulwands{1.4.2} [Cyano's Wonderful Wands] (CyanosWonderfulWands-1.4.2.jar)
    UCHIJAA thedalekmod{39.75} [The Dalek Mod] (Dalek_Mod_1710-5.jar)
    UCHIJAA DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
    UCHIJAA jawser{1.0.0} [Decorative Videogame Systems] (Decorative Video Game Systems mod v1.5.0.jar)
    UCHIJAA doggytalents{v1.9.0a} [Doggy Talents] (Doggy-Talents-Mod-1.7.10.zip)
    UCHIJAA emeraldmod{3.5.1} [EmeraldMod] (Emerald-Mod-1.7.10.jar)
    UCHIJAA explosives_pp{1.7b} [�6Explosives�4++] (ExplosivesPP-1.7.10-1.7b.jar)
    UCHIJAA ftfloocraft{1.7.10-0.3.1} [Floocraft] (Floocraft-Mod-1.7.10.jar)
    UCHIJAA FreezeCam{4.1} [FreezeCam] (FreezeCam-4.1.jar)
    UCHIJAA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCHIJAA GraviGun{4.0.0-beta} [GraviGun] (Gravity-Gun-Mod-1.7.10.jar)
    UCHIJAA herobrinemod{3.7} [The Herobrine Mod] (Herobrinemod.1.7.10.zip)
    UCHIJAA instahouse{6.3} [Insta House] (Insta House v 6.3.jar)
    UCHIJAA instantblocks{1.5.1} [Instant Blocks] (Instant-Blocks-Mod-1.7.10.jar)
    UCHIJAA IMSM{100.0.2} [IMSM] (Instant-Massive-Structures-Mod-1.7.10.jar)
    UCHIJAA ISM{2.1.0} [MaggiCraft's Instant Structures Mod] (Instant-Structures-Mod-by-MaggiCraft-1.7.10.jar)
    UCHIJAA ninjamod{4.0} [The Ninja Mod] (Jond311s-Ninja-Mod-1.7.10.jar)
    UCHIJAA legends{1.6} [Legends Mod] (Legends Core-1.6.jar)
    UCHIJAA lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)
    UCHIJAA magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (Magical-Crops-Mod-1.7.10.jar)
    UCHIJAA RadixCore{2.1.3} [RadixCore] (RadixCore-1.7.10-2.1.3-universal.jar)
    UCHIJAA MCA{1.7.10-5.2.2} [Minecraft Comes Alive] (MCA.jar)
    UCHIJAA MCEF{0.6} [Minecraft Chromium Embedded Framework] (MCEF-1.7.10-0.6.jar)
    UCHIJAA Minema{v3.0-1.7.10} [Minema] (Minema-v3.0-1.7.10.jar)
    UCHIJAA mwaw{1.7.10-0.0.7} [Elemental Witch Mod] (mwaw-0.0.7-1.7.10.jar)
    UCHIJAA neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
    UCHIJAA OWG{1.0.0} [Old World Gen] (Old-World-Gen-Mod-1.7.10.jar)
    UCHIJAA primitivemobs{1.0} [Primitive Mobs] (primitivemobs-1.0c-1.7.10.jar)
    UCHIJAA quidcraft{0.1} [Quidcraft] (Quidcraft-0.1(1.7.10).jar)
    UCHIJAA ironman{4.3.12} [Iron Man Armor Extension] (Superheroes Unlimited Mod-1.7.10-4.3.12.jar)
    UCHIJAA sus{4.3.12} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.3.12.jar)
    UCHIJAA susaddon{4.3.12} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.3.12.jar)
    UCHIJAA Sync{4.0.0} [Sync] (Sync-Mod-1.7.10.jar)
    UCHIJAA examplemod{1.0} [examplemod] (Villagers-Nose-Mod-1.7.10.jar)
    UCHIJAA VillagersNose{1.1} [Villager's Nose] (Villagers-Nose-Mod-1.7.10.jar)
    UCHIJAA Wintercraft{1.1.3} [Wintercraft] (Wintercraft-1.7.10-1.1.3.jar)
    UCHIJAA youtubers{1.7.1} [Youtubers+ Mod] (youtubers-1.7.1-MC1.7.10.jar)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Mods Discussion
  • 0

    posted a message on How to summon zombies with random armor
    Quote from Potapids»

    I don't know of any in-game way of spawning completely random armor sets.

    If you want, It would be pretty easy to spawn predetermined varieties though. All you have to do is make a bunch of custom zombies and use a basic randomizer to activate the command blocks that spawn them.

    Here is an all leather zombie, just paste it into a commandblock replace the "leather" with "iron" or any of the types to your pleasing

    /summon zombie ~ ~1 ~ {ArmorItems:[{id:leather_boots,Count:1b},{id:leather_leggings,Count:1b},{id:leather_chestplate,Count:1b},{id:leather_helmet,Count:1b}]}

    If you need any more detailed assistance making this work, im happy to help!

    How do you make them spawn in a predetermined place?
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on What is your favorite minecraft default skin?

    Is it steve, alex, or jesse? tell me in the replies and also vote in the poll! :D

    Posted in: Skins
  • 0

    posted a message on How to summon zombies with random armor
    Im making a map, and i want zombies to spawn with random full set of armour using a command block. How do i do this? Many thanks. 😉
    Posted in: Redstone Discussion and Mechanisms
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