[ Dude: there are so many ways to avoid all of those problems. ]
Yeah, lets stand in an obscure hole and do nothing!
This is exciting and fun!
Quote from Droqen »
If there are people that hate each other they will be fighting forever and nothing will change; nothing will evolve. Two cities fighting -- the people will just come back over and over. A griefer is griefing? He will never stop coming at you (well, unless he gets banned). A thief? Will never stop coming for your ****.
And? There's so many games that are built around these type of conflicts, with respawn times equal to about 15-30 seconds, they don't need a completely ludicrous respawn time.
Quote from Droqen »
15 minutes if your body is rescued by friends and buried [expensive materials; body can't be dug up again or you lose the faster respawn]
1 hour is your body is destroyed [cremated]
4 hours if your body is simply left to rot all on its own
What's expensive materials? Diamonds? Gold? Iron? Will your friends waste all that useful and rare material to make you respawn at a reasonable pace? 1 hour is still quite long, not quite as game ruining as 4 hours but still.
Right now, monsters just sorta touch you and fly backwards, somehow magically injured.
This poses a problem when you're riding something, there's no knockback.
One zombie can take out your entire health in seconds just because he jumped on you while you're riding a minecart.
A little animation and a simple delay between hits can easily solve this.
If you are friends with people on your favourite server, then for the most part it will be (or should be) difficult to die.
What'll kill you, unless you go out and try to do something crazy like a swan dive into lava or a solo rush into a mob of creepers?
Fall damage, misplaced water/lava (especially with notch's terrible liquid physics), monsters if you try to do anything but hide in a house at night, mining the wrong spot, trying to make your house anything but four dirt walls and a roof, a player that doesn't like you, a joke gone wrong, the list just keeps building and building.
Basically, you can die from anything at anytime, doesn't matter how many friends you have watching your back.
Besides, a respawn time that long is basically telling me I can't play a game I paid for.
The problem with human vs human warfare is it's all going to come down to who has a bucket full of lava and flint and steel, as fire damage is infinitely better and more available than any other type of weapon.
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Because you're too incompetent to put out a fire?
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That's the best joke I've heard all day.
And there's been some pretty good ones.
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Notch said he isn't naming things anymore.
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welp
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2/10
Nice effort, but if you're gonna troll you have to be less obvious than that.
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This is exciting and fun!
And? There's so many games that are built around these type of conflicts, with respawn times equal to about 15-30 seconds, they don't need a completely ludicrous respawn time.
What's expensive materials? Diamonds? Gold? Iron? Will your friends waste all that useful and rare material to make you respawn at a reasonable pace? 1 hour is still quite long, not quite as game ruining as 4 hours but still.
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This poses a problem when you're riding something, there's no knockback.
One zombie can take out your entire health in seconds just because he jumped on you while you're riding a minecart.
A little animation and a simple delay between hits can easily solve this.
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Fall damage, misplaced water/lava (especially with notch's terrible liquid physics), monsters if you try to do anything but hide in a house at night, mining the wrong spot, trying to make your house anything but four dirt walls and a roof, a player that doesn't like you, a joke gone wrong, the list just keeps building and building.
Basically, you can die from anything at anytime, doesn't matter how many friends you have watching your back.
Besides, a respawn time that long is basically telling me I can't play a game I paid for.
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This is so flawed it isn't even funny.
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Nope.
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