This is correct. I've had the same bug myself. Turn on VSYNC and VBO, and lower your render distance, and that should solve the problem (loading another dimension will still give the bug, but only briefly).
I do believe the only way to do this is to have a copy of the "original" state, and have the command block copy the original state and replace the current state with it. That is how SethBling does many of his builds.
I know I am going to receive hate for this but 2.0 actually makes sense compared to 1.10. if you have ever seen how decimal numbers work, 1.10 would be like saying 1.1. Why? Because the 0 on the end of the 1 just is adding another decimal place (100ths). It is not making a change, most people who know a thing or two about math might think it means 1.1. It's the same with version numbers. Most programs use 2.0 after 1.9. Minecraft is the first program I have ever seen that is going to use this, so it would make more sense just to use 2.0.
Support.
1 is the game number.
10 is the version number.
Numbers after 10 are bug fixes (I.E. 1.8.9)
It doesn't follow the rules of decimals because it isn't a decimal. Numbers with decimals only have one - yet you were okay with 1.8.9? And now 1.10 is too much for you? Please.
Edit: You are also very wrong about programs using 2.0 after 1.9. 2.0 is a new program, with all new coding. Think about Microsoft Word 2010, Microsoft 2013. New programs updates TO them are versions and bug fixes.
Dinnerbone has already said it would be 1.10. Also, I don't think the majority of players are children. Besides that, I think they are more concerned with the gameplay and not the version number.
Yeah, Bakooki, Azura is correct. It is Mojang's fair idea on how to allow servers to be self sufficient will ensuring even gameplay for all players involved.
If your only defense of colored names is, "You can play without chatting." then you have basically proven my point. You might as well not be able to chat at all when your default name and text are a shade of gray that blends into the chat box and all the other user's posts making you practically invisible. This is mostly used on large creative servers to gain a social advantage over others. The whole point of multiplayer servers is to add a social aspect to the game, if we wanted to play without chat we'd play single player.
My saying that you can play without using chat doesn't prove your point. There is a difference between not liking how your chat looks, and the need to use it. As OreCruncher had said, use a different form. TeamSpeak, Skype, ooVoo are all better forms because you don't need to pause the game to respond (TeamSpeak you can set it to push a button to talk, but this can be turned off). Besides, if it's a social advantage anyway, you have proven my point in that it doesn't help your gameplay. You don't need to be social to place your blocks, fight your mobs, or otherwise. The social aspect of multiplayer is correct - that's why Mojang allowed you to connect with other players. THAT is the definition of social.
You can still use the chat with the servers, that is a fact. You can still be seen in the chat, that is a fact. How WELL you are seen is what you're defending, and Mojang isn't concerned with that because it doesn't affect the gameplay. (For a definition of gameplay, scroll 3 posts above this).
EDIT: Changed last number from 2 to 3, as a post was made before I had finished.
Science proves this wrong. Even sports associations have acknowledged the visual and psychological advantages provided by color. Teams wearing red will play more aggressively, and teams wearing green will blend into the field and thus be harder to see. People with colored names are more likely to be noticed and respected while people with gray names and chat which are barely visible might as well be muted by default until they donate. Saying colored names are only cosmetic is like saying army camouflage is only cosmetic. The average person will see someone with a colored name as more important than someone without one, regardless of those two individuals actual personality or skill. The donator could be a 9 year old who can't build or PVP and the free player could be one of the best builders ever and on top of that a God in PVP, but you know who the average bystander would notice and respect more? That's right, the one with the colored name.
I'm all for science, and everything you said is correct, except for your comparison in camouflage. You don't need to chat to play on a server. It's something social. Chat means nothing to your survival. Hence why it is considered cosmetic. Army camouflage, on the other hand, is imperative to survival. Hence why it is, for only the sake of the metaphor, a gameplay advantage (war is not a game, nor a joke). You can easily jump on a server and play without chatting. Any commands put into chat will not be seen by anyone but you, and you can just run with the others per usual. In fact, not chatting may even be better so that you don't have to pause in the middle of a fray to respond.
And again, respect and being noticeable have nothing to do with the gameplay (fighting, placing blocks, destroying blocks, etc.). Anything that doesn't fit that bill is cosmetic, and under the EULA, is acceptable.
I am 100% against donations of any kind, even the ones that supposedly don't give any p2w benefits. Most servers only classify things such as Sharpness 10 swords as p2w but will still sell things like extra plots, colored names, colored chat, world edit, etc. All of those things give some players an advantage over another. If one player has 10 plots because he "donated" he has more room to build in creative than the free players, thus he has an advantage over them. If there are hundreds of people on the server posting at the same time and chat is scrolling extremely fast the only possible way to get your messages noticed is to have a colored name or colored text. This results in the non-donating players being overshadowed and ignored in chat, which puts them at a disadvantage. If one player has world edit because he donated, but no one else can get world edit, that player who donated has an advantage over other players.
So please, Mojang, crack down on the EULA. Even colored names should not be allowed to be sold as that provides a HUGE visual and psychological advantage. Not only are their messages more likely to get noticed but they are more likely to be taken seriously while the free players with their barely visible gray names and chat are basically ignored and treated like second-class players. The large server I'm currently playing on intends to remove ranks altogether in order to comply with the EULA, and I for one am glad. Even my donator friends who will be losing their colored names and special privileges agree it is a good thing as it will put everyone on equal ground.
As for the people out there who wish to buy an advantage over other players, I have this to say. While there are few exceptions, the vast majority of you are scrubs who can't build or PVP or do anything useful on a server. So you resort to using your mom's credit card to buy special perks in order to make yourself feel more special. Using your ranks and your donator privileges as a crutch only stagnates your own growth and prevents you from achieving what you're truly capable of. If you're really a good Minecraft player then losing your rank and all your special donator privileges should not bother you, you'd still have friends and be looked up to afterward. But for many of you I know this is not the case, and without your special OP kits and your colored names you will be nothing more than another face in the crowd. And that scares you, doesn't it?
The colored names is part of what Mojang considers cosmetic, and I'd have to agree. The EULA draws a clear line in what is cosmetic and what isn't, and also what defines as advantages in gameplay.
That's my interpretation, but with a slight rewording/take. You can make a donation for game changing things as long as *all* players on that server get the same benefit. So if there is a super sword given as a result of donation all players would get the same super sword. Of course, the chances of that happening are real small - it would be too much of a pain to deal with.
EDIT: Also the subject of the thread is misleading. Microsoft/Mojang EULA does not prevent donation, they just say "pay-to-win" is a no go (in my non-legally based opinion).
Your interpretation is correct, in my (also non-legally based) opinion.
Also, to note, the EULA allowed for absolutely NO cash acceptance of any kind before the update. In reality, they are allowing servers for more cash grabbing than, in my honest opinion, what they should be entitled to (which is little to none, considering most is just copying and pasting other peoples' work).
i know what your talking about :'( i found all 3 forts and my portals were cut in half i only have 5 frames and a strange stone platform cutting the portal in half, im trying to do a lets play and dont want to cheat to get to the end any chance there could be a forth if i go far enough? :S
Yes, each world can spawn in a maximum of 128 strongholds, each with an End portal.
Nope, just spawn them in, you don't have a choice if all three of the portals in your world got glitched, it isn't cheating to correct a serious game error like that.
This is incorrect, as above mentioned. I'm all for fixing game errors, but he clearly mentioned he didn't want to spawn it in.
It it doesn't need to be extravagant or otherwise.
Last night while playing a new Survival world, I had a few gamerules in mind (no deaths, as many achievements as possible). No nearby villages, no dungeons found. So I went fishing for the delicious fish achievement and remembered something about a post I had read about fishing being super easy for saddles - and got a saddle on my first cast. I laughed so hard, I thought I was going to cry.
Later that night, I was roaming a swamp for some slime. I noticed a skeleton horse and got confused - completely forgetting about trap horses. Sure enough, I was 10 blocks away: Lightning struck it, and 4 skeleton horsemen with iron helmets and enchanted bows appeared, bombarding me with arrows. I ran home, healed myself along the way, and prayed I wouldn't die. I didn't, crafted a bow, grabbed all my arrows (12 at the time) and enchanted my bow. Clicked the wrong enchantment - Punch I. Great, now I won't get anything from them. Ran after them, sniped the one on the water with 3 shots. Might be able to do this? Ran after another who was glitched. He appeared to be standing on a block, but when I looked at his horse, it was firing arrows at me. Swam away as fast as I could - the horse from the already killed horseman got in my way. I jumped on it on accident (they are tamed when spawned), and spammed shift to get off it. Once I was clear of the skeleton, I healed and reloaded the client to fix it. Killed him and the other skeletons. Ran home to grab my saddle - only to find all the horses gone except the one I had jumped on, still playing in the water.
0
IGN: Druael
Adult: Kid at heart but I do adultly things (job, drive, baby...)
Just looking for a mature server. Looks fun!
1
http://minecraft.gamepedia.com/Command_Block
Wiki and Youtube are always the best first places to look. Good luck, and welcome to the Minecraft community
0
This is correct. I've had the same bug myself. Turn on VSYNC and VBO, and lower your render distance, and that should solve the problem (loading another dimension will still give the bug, but only briefly).
1
I do believe the only way to do this is to have a copy of the "original" state, and have the command block copy the original state and replace the current state with it. That is how SethBling does many of his builds.
1
1 is the game number.
10 is the version number.
Numbers after 10 are bug fixes (I.E. 1.8.9)
It doesn't follow the rules of decimals because it isn't a decimal. Numbers with decimals only have one - yet you were okay with 1.8.9? And now 1.10 is too much for you? Please.
Edit: You are also very wrong about programs using 2.0 after 1.9. 2.0 is a new program, with all new coding. Think about Microsoft Word 2010, Microsoft 2013. New programs updates TO them are versions and bug fixes.
0
Dinnerbone has already said it would be 1.10. Also, I don't think the majority of players are children. Besides that, I think they are more concerned with the gameplay and not the version number.
0
Yeah, Bakooki, Azura is correct. It is Mojang's fair idea on how to allow servers to be self sufficient will ensuring even gameplay for all players involved.
0
My saying that you can play without using chat doesn't prove your point. There is a difference between not liking how your chat looks, and the need to use it. As OreCruncher had said, use a different form. TeamSpeak, Skype, ooVoo are all better forms because you don't need to pause the game to respond (TeamSpeak you can set it to push a button to talk, but this can be turned off). Besides, if it's a social advantage anyway, you have proven my point in that it doesn't help your gameplay. You don't need to be social to place your blocks, fight your mobs, or otherwise. The social aspect of multiplayer is correct - that's why Mojang allowed you to connect with other players. THAT is the definition of social.
You can still use the chat with the servers, that is a fact. You can still be seen in the chat, that is a fact. How WELL you are seen is what you're defending, and Mojang isn't concerned with that because it doesn't affect the gameplay. (For a definition of gameplay, scroll 3 posts above this).
EDIT: Changed last number from 2 to 3, as a post was made before I had finished.
0
I'm all for science, and everything you said is correct, except for your comparison in camouflage. You don't need to chat to play on a server. It's something social. Chat means nothing to your survival. Hence why it is considered cosmetic. Army camouflage, on the other hand, is imperative to survival. Hence why it is, for only the sake of the metaphor, a gameplay advantage (war is not a game, nor a joke). You can easily jump on a server and play without chatting. Any commands put into chat will not be seen by anyone but you, and you can just run with the others per usual. In fact, not chatting may even be better so that you don't have to pause in the middle of a fray to respond.
And again, respect and being noticeable have nothing to do with the gameplay (fighting, placing blocks, destroying blocks, etc.). Anything that doesn't fit that bill is cosmetic, and under the EULA, is acceptable.
0
The colored names is part of what Mojang considers cosmetic, and I'd have to agree. The EULA draws a clear line in what is cosmetic and what isn't, and also what defines as advantages in gameplay.
Everything else, though, I'd have to agree with
0
Your interpretation is correct, in my (also non-legally based) opinion.
Also, to note, the EULA allowed for absolutely NO cash acceptance of any kind before the update. In reality, they are allowing servers for more cash grabbing than, in my honest opinion, what they should be entitled to (which is little to none, considering most is just copying and pasting other peoples' work).
0
Didn't even notice the dates
0
Yes, each world can spawn in a maximum of 128 strongholds, each with an End portal.
This is incorrect, as above mentioned. I'm all for fixing game errors, but he clearly mentioned he didn't want to spawn it in.
1
The title says it all!
It it doesn't need to be extravagant or otherwise.
Last night while playing a new Survival world, I had a few gamerules in mind (no deaths, as many achievements as possible). No nearby villages, no dungeons found. So I went fishing for the delicious fish achievement and remembered something about a post I had read about fishing being super easy for saddles - and got a saddle on my first cast. I laughed so hard, I thought I was going to cry.
Later that night, I was roaming a swamp for some slime. I noticed a skeleton horse and got confused - completely forgetting about trap horses. Sure enough, I was 10 blocks away: Lightning struck it, and 4 skeleton horsemen with iron helmets and enchanted bows appeared, bombarding me with arrows. I ran home, healed myself along the way, and prayed I wouldn't die. I didn't, crafted a bow, grabbed all my arrows (12 at the time) and enchanted my bow. Clicked the wrong enchantment - Punch I. Great, now I won't get anything from them. Ran after them, sniped the one on the water with 3 shots. Might be able to do this? Ran after another who was glitched. He appeared to be standing on a block, but when I looked at his horse, it was firing arrows at me. Swam away as fast as I could - the horse from the already killed horseman got in my way. I jumped on it on accident (they are tamed when spawned), and spammed shift to get off it. Once I was clear of the skeleton, I healed and reloaded the client to fix it. Killed him and the other skeletons. Ran home to grab my saddle - only to find all the horses gone except the one I had jumped on, still playing in the water.
Wow, they have A LOT of health.
0
IGN: Druael
Age: 20
Activity: On average, a few hours a day most days of the week. I work in construction and also go to school online so, forgive the fluctuation :s
Favorite of Minecraft: Good ole' vanilla. I am not a fan of any mods.
Have been looking for a server that caters to 18+! Thanks for considering.
Edit: March 12th is the day after my son turns 1! I'll have lots of sad daddy time to spend