

About this pack:
This pack was originally to appease my insatiable hunger toward making this game as realistic as possible. What started as a compilation of other mods became a new texture pack of it's own.
This pack was originally to appease my insatiable hunger toward making this game as realistic as possible. What started as a compilation of other mods became a new texture pack of it's own.
DONATE!!!!
Donations are more than welcome. I'm going to remove the Adfly links entirely so donating will simply help pay for the Mediafire pro account. =)People to thank for their large donations:
Thank you for your dedication and donations. I really appreciate people understanding the delicate time and effort put into these higher resolution packs.
If I don't know your forum name, I post just the first for confidentiality. ^^
Stobrawa elias79 Ignacio barrowsx Stuart Tobias empyre69 - Left me speechless. @[email protected] The folks at GLARN (Global Artist Network) kolo Sarah Maik Joseph Michel - My new hero <3 Jordan Judy Maarten Bradley Timothy Anne James -REALLY sweet of you Paul Vladisval Sue Martin/Sani9000 - Huge donation. =) Daniel - Awesome comment Ken RacheHobbiT David W David B
Videos:
I'll find another. =(
IMAGES: (Put them in spoilers for the sake of this page loading faster)





Downloads:
(16x16) DOWNLOAD LINK:
The default Minecraft resolution. I'm going to work on this quite a bit to make it look better. Again, only created out of personal request. =)
Mediafire Link 1.6: Latest Version
Medaifre Link 1.5: Version 1.5
(32x32) DOWNLOAD LINK:
I had a few personal requests to do these lower resolution textures. They still need heavy refinements but still came out pretty decent with the downsampling. I won't be doing compressed versions of these since it would simply be redundant.
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/22TnX (Not to 1.5 update yet)
(64x64) DOWNLOAD LINK:
For those who aren't capable of running the other HD packs, but are still a loyal fan or just love their fps more than visual effects.
Mediafire Link 1.6: Latest Version
Mediafre Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2IB (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2FG (Not 1.8 Compatible)
(128x128) DOWNLOAD LINK:
The standard 128x128 which this pack was originally made in when I first started.
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2JQ (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2GI (Not 1.8 Compatible)
(256x256) DOWNLOAD LINK:
This is probably my best work of art. It's was a continuation off of nickhimself's 256 pack from way back in the day when it never seemed possible.
Alternative to Adfly: Latest Version
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2Ju (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2HO (Not 1.8 Compatible)
LB RPG Pack:
DOWNLOAD LINKS:
This is actually an entirely new texture pack but I'm far too lazy to create a new thread. Please give constructive criticism as this is a really rough beta and I need helping finding the negative aspects.
RPG Realism x64: http://adf.ly/29zPi
RPG Realism x128: http://adf.ly/29zTa
RPG Realism x256: http://adf.ly/29zUU
RPG Realism x512: http://adf.ly/29zar
CHANGE LOG (LB RPG REALISM):
Version 1.7.7 (10/12/2012) -Updated to 1.3.1 textures -GUI Additions -Let me know if I missed something. Version 1.5.6 (3/29/2012) -Updated to 1.2.4 textures -Fixed more wood textures to be more uniform Version 1.1.5 (2/24/2012) -Updated to 1.1 Minecraft (mostly LB placeholders) -Updated the GUI -Few textures improved to reflect theme (such as the door) Version 0.9.0 (9/20/2011) -Added 1.8 textures. Not all yet Version 0.8.2 (8/17/2011) -Added in some GUI. Compliments to Aageon for the base. =) -Refined a few textures on the terrain. -Next up is the HUD and finishing the terrain and wildgrass. Version 0.7.6 (8/8/2011) -Added in additional textures -New animated fire texture. Takes more memory, but really looks nice -Sand texture has a bit more life to it. -Darkened the cobblestone slightly Version 0.6.2 (7/29/2011) -Added LBPR placeholders for liquids Version 0.6.0 (7/29/2011) -Terrain is about 50% finished Version 0.5.2 (7/25/2011) -Added more textures to the terrain.png Version 0.4.6 (7/21/2011) -Initial beta release few textures finished
CHANGE LOG (LB PHOTO REALISM):
Version 10.0.0 (7/16/2013) -1.6 conversion. Temporary convert Version 10.0.0 (6/11/2013) -Fixed clock -Fixed compass -Added missing textures -Tweaked metal blocks Version 9.0.5 (3/30/2013 -New grass textures -New dirt textures -New sand textures (Not quite completed) -New stone textures -Quartz textures -Redstone block added -1.5 compatibility -Missing a few texture for 1.5 still working on them -New tall grass -Fixed a few items such as flower pots and nether bricks Version 8.5.4 (12/27/2012) -Added latest textures for the terrain.png -Updated items.png to latest items -Updated particles.png -Added the new GUI Version 8.0.0 (8/19/2012) -Added in the various GUI for MC 1.3 -Updated Terrain.png to 1.3 -Updated Items.png to 1.3 Version 7.8.2 (3/29/2012) -Added in 1.2.4 wood textures -Fixed missing jungle sapling -Fixed default cat texture -Food bar no long default -Added in the new sandstone blocks -Added new stone circle block Version 7.6.1 (3/2/2012) -Added the 1.2 textures. Some are currently unused in the game so they are default. -New mobs (done by Misa with her permission) Version 7.5.0 (1/29/2012) -Added 1.1 textures (such as language button) -Dragon egg texture added -Fixed issue with default items in x128 and lower resolutions -Book texture added -HD font added Version 7.2.0 (12/25/2011) -Added in watermelon vine texture -Fixed mission boss health and added new texture -Updated the items.png removing default placeholders -Added additional particle textures Version 7.0.0 (12/5/2011) -New Netherbricks -Ender portal textures added -New Gravel texture (finally!) -Fixed the chest textures for lower resolutions -Added the alchemy stand -Updated to Misa's current mobs -Items.png update again by DaBiggman. -Hardcore health bars placeholders for now. Version 6.9.2 (11/6/2011) -Added many 1.9pre5 textures -Added fan-made items.png. Kudos DaBiggman! -New 1.9 GUI added. -Fixed many small issues with textures -Phases of the moon. (Not sure if this is in 1.9 yet. I didn't test it too much) -Updated the mobs to 1.9 with Misas mobs. Be sure to thank her and maybe download her pack. I do. -Next update is coming fairly soon and will include some pleasing esthetically pleasing improvements such as importing the clay from the RPG pack and a new gravel which looks really nice thus far. Version 6.6.8 (10/3/2011) -More textures added to the items.png. Contribution of DaBiggman again. -Tweaked the side grass for better depth -Added some more 1.9 textures to the terrain -Many 1.9 placeholders to be removed this week. -1.9 is entirely "playable" with this update. Comment any issues or things I've missed. Version 6.6.2 (9/20/2011) -Updated the items.png with some fan made textures. Thanks to DaBiggman! -Fixed the mushroom mistake Version 6.5.0 (9/13/2011) -Made it 1.8 compatible. Unfortunately, many placeholders. -New watermelon texture -Hopefully my final version of vines added -All types of bricks -Mushroom (not used???) Version 6.3.5 (8/25/2011) -GUI overhaul. Hopefully much easier on the eyes. ;D Version 6.2.0 (8/11/2011) -Minor graphical glitches -New animated fire texture which looks SO much better. ^^ Version 6.1.0 (7/19/2011) -Touched up on many graphical glitches -Polished very few of the textures in the lower resolutions -Sorry for the lack of updates, the x512 is taking a huge amount of my time -Everyone should post issues that need fixing. I will try to respond and fix them in the next update. Version 6.0.5 (7/10/2011) -Half-assed fixed the clock. I have to go through each resolution individually and fix it each pixel for it to work properly. -Slightly changed the hue of the glowstone -Added wildgrass support back into the terrain.png -Compressed Versions finally updated to 6.0.5. Disregard the version in the .zip. I forgot to update the text. Version 6.0.0 (7/8/2011) -Added x32 and x16 resolutions out of person request. x32 came out pretty well, actually. -Fixed the graphical glitches in the sign/bread, lever, and redstone dust -New gold/iron blocks with bolted edges -New glowstone texture. I may switch this out if no one likes it -Added the old glass texture back -Additions to the items.png such as new sign, canvas, and watch -I will add back in the wildgrass tonight. I'm short on time and can't do it right now. Version 5.5.2 *Hotfix* -Fixed cake texture Version 5.5.1 *Hotfix* -Fixed bed issue Version 5.5.0 (6/30/2011) -Changed some textures around in the items.png -Updated to 1.7. I'm using some placeholders in the mean time. Version 5.3.5 (6/10/2011) -ADDED A CAKE TEXTURE!!! -That's pretty much download worthy, right? -New door textures thanks to Blizzard (User not the company) -Added a new wood texture -Tall grass refined. Hopefully able to differentiate with wildgrass. It may be difficult with the x64 pack. I'll work on that. Version 5.0.4 (6/1/2011) -Finished up with texturing the crops -Worked on optimization of texture sizes. Future updates will have more -Had to post a quick fix because too many people are downloading the old one. HOTFIX: -I messed up with the downscaling filters for the x128 and x64 so if you don't have the _01 attached, please redownload. Version 5.0.0 (5/26/2011) -Updated everything to 1.6. Some Misa placeholders -Few texture tweaks. -Stone tiles better Version 4.5.1 (5/21/2011) -Tree texture slightly browner in tint -Glowstone fixed (Old one was missing a layer) -New nether textures -New dirt texture -New snow texture -Fixed "fancy" side grass -Added new sprouts. I'm not entirely finished with the crops. -Modified the glass texture Version 4.4.6 (5/11/2011) -New glowstone texture -New iron/gold textures -New glass texture -Many alternative biomes under the "Alternatives" area. -Fixed a few items in the items.png to be uniform with the new stone -New iron armor texture (Took a huge amount of effort on this one) -Modified the fire texture to a slower version -Added Wild Caves mod support. Version 4.2.2 (5/2/2011) -Overhaul of minerals to blend in well with the new stone -Added in a new fire animation -New stone texture reflecting better realism -Few graphical changes -New glass textures (Not finished, but looks great) Version 4.0.8 (4/27/2011) -Fixed many issues with graphical errors on the clouds -Few graphical changes such as dirt -New boat texture -Added in the less intense rain texture -Messed with the grass and biomes again. Still not the perfect harmony, but certainly closer. -Tweaked the GUI slightly. I'm still working on this, though so not completely finished. -Found/fixed some graphical errors with the items.png Version 4.0.0 (4/19/2011) -Added in a massive amount of changes -1.5 compatible with HD weather and saplings -Revamped the Iron door and brought back in Nickhimself's old texture -New leaf textures. I'm a little indifferent at the moment. Feedback please -Added in a new GUI for the menus some are still loosely based off of Misa's and will change with time -Perfected the new "fancy" biome compatible grass. It looks amazing now. ^^ -I did alot for this update and most likely missed something here. Version 3.2.6/2.9.6 (4/9/2011) -Changed around some textures in the terrain.png such as the iron block to become more seamless -Tweaked existing textures such as grass to have less grain and the torches are a little more detailed -New textures added such as mushrooms -Wolves refined from Misa's to be less ugly. (Sorry Misa) -Particles updated to HD -More graphical errors fixed such as the black line above the diamond hoe. Version 3.1.4/2.8.4 (4/1/2011) -Fixed a few graphical errors -Updated and made 1.4 compatible Version 3.0.0/2.7.0 (3/25/2011) -Fixed side grass -Refined tools/weapons -New items -Tweaked some existing items -changed some textures such as glowstone -Arrows are now mine. ^^ -New biome plant -New mineral blocks -New roses -Lapis Lazuli is a darker blue to reduce confusion -I'm working on adding some new wildgrass currently -New more realistic sun texture (Glad I know space art) -Moon reduced in size to be more realistic -Slight biome change and enhancement -Leaves should "pop" more on trees -Refined some existing items such as the diamond sword and axe -Paintings borrowed from Adriorn until I can get a proper one made -Tweaked the shading on the chests These are the old 128x128 updates. Anything above this affects all packs (256 was lower down) Version 2.9.0 -Added in unique HD items Version 2.8.3 -Most of the pack is now uniform -New water textures which tile extremely nice. Thanks Archer -Small graphical changes to have better tiling Version 2.7.0 (Getting Uniform) <---- I'm sorry for taking so long. I really am. =( -Added many things to become more uniform with the 256x256 (See those updates) -Fixed the texture pack for 1.3. These are not permanent changes and I would appreciate comments. Version 2.0 (finally!) -Major changes to the terrain.png to make it uniform with the 256x256 pack -Added the new custom water -New biome specific overhaul is present -Removed the better glass mod link. Sorry fellas. =\ -Support with the 128x128 is not dead Version 1.4.3 -Added a new Lava texture and refined the heat haze -Fixed the particles.png so it is update with game -Not too many big changes, mostly subtle and unnoticable Version 1.4 -Lightened many things for a more enjoyable night time experience -Added in compatibility with pwned's glass mod -Added in my own lava textures that took hours up hours to make... never again... -Fixed a few slight bugs with the items conflicting and causing graphical errors Version 1.3.2 -Refined the cracking pattern a bit to minimize highlighting -Revamped the arrow box because I love Mayan/Aztec culture -Made some hd sandstone. Feedback welcome on the new block -Made that blue stuff that I have no idea what it is for -Ignored the fact that the cake is still blurry -Enhanced the minerals slightly again Version 1.2.8 -Fixed many uniformity issues including the clay and bricks -Made an interesting looking arrows box... -Attempted to enhance the my minerals by request. They should stand out more. Feedback is welcome -Darkened the cobblestone slabs to fit the pack better Post-release -Fixed the strip missing from the pink cloth, thanks for copperdomebodha's good eye [Updated download link] -Added many beta 1.2 features such as Aza's hd cloth -Updated items to beta 1.2 using bumpmaft items for now Pre-release -Remodeled things such as the grass and dirt -Remodeled the stone textures and minerals -Fixed the little strip missing from the pink cloth [Updated download link] -Added the 1.2 textures (Many are still copy paste of vanilla Minecraft) -Updated the trees and gave them a different looking leaf -Felt that mixing Sanguine with Minecraft Enhanced gave the wild grass a better feeling -Remodeled the cracking pattern into a more hd version (Actually wasn't difficult) -Minor bugs and graphical errors fixed -Got enraged at the fact that making custom water is a pain in theand I've given up 256x256 Changelog: Version 2.9.0 -Added in Unique HD items Version 2.8.3 -Graphical fixes such as the red mushroom bar (No one noticed that???) -Smoothstone is more seamless as well as grass -Sand has a softer ripple effect and decreases distortion of textures in distance -New water texture which completely eliminates distant distortions (Thank TheArcher for kicking my ass into gear to make a different texture) -Thickened the pine tree texture -Reskinned the bed to be seamless (Hard to notice due to improper lighting in-game) -Sandstone is more flush with sand color now -Ice should tile less obviously, but still needs work -Wool colors more uniform with original MC Version 2.7.0 -Changed the plowed dirt to be uniform with my dirt -Updated the damn thing to 1.3 with HD bed and something to do with redstones -Changed the sandstone to be a more uniform block. (Took top off) -New bamboo texture -Added in Misa's mobs because the pigs are less... creepy -Revamped the glass to be less cluttered -Added depth and enhancements to the minerals in preparation for GLSL optimization Version 2.3.5 -Added Nickhimself's wooden door -Updated GUI with lower res Aaegeon's. Boosts fps minimally -Fixed the wool bugs. (I think) -Tweaked Cactus and obsidian -Small graphical fixes such as missing pixels in chest/furnace -Made nickhimself's wood seamless and added it in Version 2.2.8 -Placed some high res wool. (You swine) XD Version 2.2.7 -Added in mipmapping mod compatibility -Added in the items from the 128x128 pack with enhancements -Unique wool is now available. Go punch some sheep. >:D -New ice texture. I haven't fully tested this, so it might be a major letdown. Version 2.0 -Massive overhaul of biomes and foliage -Fixed a few graphical things that looked unsightly such as clay -The new wildgrass is compatible using the old fashion method (Direct installation) -Fixed improper tundra biome Version 1.4.6 -Added Sandstone -Tweaked the minerals -Wood just seems broken.
-Added a new water texture. It's not 100% and needs critique Version 1.3.1 -After hearing opinions on the beta I began work -Added hell world stones -Better gravel -Enhanced the wood and fixed coal, which tiled horribly -Minor tweaks on textures such as obsidian and wood -Revamped many blocks to tile better such as the dirt
THINGS TO DO:
-Secrets... =)
Banner:
I decided it's about time that we spread some propaganda.
Put this in your signature if you wish to support this pack. ^^
[url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785][img]http://i.imgur.com/YlGOo.png[/img][/url]Another banner created by Blizzard. =)
[url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785][img]http://imgur.com/fcOwt.png[/img][/url]
THE COPYRIGHT
All textures/artwork done in this texture pack (unless mentioned specifically below) are protected by a copyright and is NOT free to redistribute without permission from the original author (Scuttles). Please notify me before posting ANYTHING that includes textures that I have created.
Now, labeled below are artists that are currently still part of my texture pack and I currently have permission to use their work.
Misa's HD Pack http://www.minecraft...hp?f=25&t=73861
I'm currently using Misa's mobs and icons for the maps
Adriorn's Basico Art pack: http://www.minecraft...f=1021&t=158214
I'm temporarily using this to remove purple squares until I get around to making a proper art image.
aageon's Bumpmaft http://www.minecraft...65936&start=120
From the items.png: armor icons,cart/boat icons, sign.png, cart.png, boat.png, icons.png
Most of the armor credits to him as well.
Legality of proof from Aageon. Thanks mate:
KDstudios 256 pack was used as a template so here are the textures remaining in the pack:
Terrain.png:
-Wool texture
-Cactus texture
-Sugar Cane
Items.png:
-Pork/fish
-Cowhide + saddle
-Flour
-Mushroom stew + bowl
-Green + Gold records
-Bone
http://www.minecraft...f=1021&t=150387
Please notify me if I missed an artist after more of this pack is pieced together.
Now, labeled below are artists that are currently still part of my texture pack and I currently have permission to use their work.
Misa's HD Pack http://www.minecraft...hp?f=25&t=73861
I'm currently using Misa's mobs and icons for the maps
Adriorn's Basico Art pack: http://www.minecraft...f=1021&t=158214
I'm temporarily using this to remove purple squares until I get around to making a proper art image.
aageon's Bumpmaft http://www.minecraft...65936&start=120
From the items.png: armor icons,cart/boat icons, sign.png, cart.png, boat.png, icons.png
Most of the armor credits to him as well.
Legality of proof from Aageon. Thanks mate:
License ref #1648 for the OW #19804 (items.png) granted to Scuttles:
Scuttles may edit and use artwork out of this file.
https://myows.com/ow...rtificate/19804
Password: w5k06fbognu50430q3oy
-----
License ref #1649 for the OW #19712 (sign.png) granted to Scuttles
Scuttles may edit and use artwork out of this file.
https://myows.com/ow...rtificate/19712
Password: 9eh390831m33kc9302e8
-----
License ref #1650 for the OW #19693 (gold_1.png) granted to Scuttles
Scuttles may edit and use artwork out of this file and all other armor related files.
https://myows.com/ow...rtificate/19693
Password: 8094zexq74m7ls0w966d
Scuttles may edit and use artwork out of this file.
https://myows.com/ow...rtificate/19804
Password: w5k06fbognu50430q3oy
-----
License ref #1649 for the OW #19712 (sign.png) granted to Scuttles
Scuttles may edit and use artwork out of this file.
https://myows.com/ow...rtificate/19712
Password: 9eh390831m33kc9302e8
-----
License ref #1650 for the OW #19693 (gold_1.png) granted to Scuttles
Scuttles may edit and use artwork out of this file and all other armor related files.
https://myows.com/ow...rtificate/19693
Password: 8094zexq74m7ls0w966d
KDstudios 256 pack was used as a template so here are the textures remaining in the pack:
Terrain.png:
-Wool texture
-Cactus texture
-Sugar Cane
Items.png:
-Pork/fish
-Cowhide + saddle
-Flour
-Mushroom stew + bowl
-Green + Gold records
-Bone
http://www.minecraft...f=1021&t=150387
Please notify me if I missed an artist after more of this pack is pieced together.
2
So you want people to send in their buildings so you can use them to make a map?
So essentially you want people to build a map for you.
How 'professional'.
19
----------- ---------
Red and Blue is a cooperative puzzle map. You and a friend work your way through 25+ puzzles together. This map is not possible in single player, the puzzles all require two people to complete. This whole map will take approx 1 hr and 15 mins to complete. It may be faster, or slower depending on how clever you are, or how much you die.
----------- --------
Storyline
You wake in a jet white room staring into the face of a complete stranger. You don't know this person, you don't recall ever seeing this person in your life. You both need to work together to escape, but can you trust them?
Instructions/Rules
No spawning items (unless you lost an item you received earlier)
No reusing levers/buttons.
You may /tp to your partner when and if you die. (Oh who am I kidding? You will die.)
Instructions: You must have a partner or the puzzles are impossible.
One player is red and the other is blue.
Red will be given parkour related challenges.
Blue will be presented with challenges which require you to craft items or use your brain.
You may change throughout the map if you wish.
Play with monsters on, but make sure to hit the button at the start to set correct gamerule.
Have command blocks ENABLED on your server.
F.A.Q
A: It doesn't anymore.
Q: Will you marry me?
A: No.
Q: THIS MAP IS A COPY OF ITS BETTER TOGETHER!
A: First off, that's not a question. Secondly, it's better together was a copy/based on Portal 2. Mine isn't. So your argument is invalid. Red and Blue has a unique storyline, IBT didn't. Plus, it's better together wasn't the first co-op map. That is all.
Q: Why are you so serious all the time?
A: I'm not.
Q: What is your real name?
A: Andrew.
Q: How are you today?
A: Stressed.
Q: I have no friends and I want to play this map. Can I?
A: No. Well, you can, but you won't get far. In fact, you won't get anywhere, you'll be stuck in the spawn room. Go and find some friends or play with a random person.
Q: Will you make a sequel?
A: Probably not.
Q: Will you make another map?
A: Definitely.
Q: Have you made any maps in the past?
A: Yes, I'm not proud of it. It's really bad.
Q: Where have the playthroughs gone?!?
A: There are so many on youtube being sent to me through messages and posted on the thread that I didn't see how I would put them all on, so I removed all of them to be fair. If you want, go to youtube and search "Red and Blue Map Minecraft" and you're bound to find many playthroughs!
11
1
1
I'm on the move with my third custom map. After Red and Blue, I decided to make an open world map. So what I've done was I made some concept drawings and started building the terrain. I made an island that the map will be set on.
Here's a render version of the island:
Here's a birds eye view of it:
There is no set application, but just make yourself look presentable. I'm not going to let someone who posts "M3 plz", for obvious reasons.
If you'd honestly like to help, leave a reply below and I might send you a PM asking for a bit more detail and organize something.
Skype would be preferred because it's free, but if anyone has a ventrilo or teamspeak server or anything along those lines, we could use that as well.
Thanks!
-Drek.
Available positions:
Builders:5
Terra-formers:2
Redstoners: 5
Dialogue Writers:2
Detailed info on each.
Builder:
Builders do what their name suggests, they build things! Their job is to make the buildings and structures and make them as pretty as possible.
Terra-former:
Terra-formers are like builders, but instead of building structures, their job is to manipulate the terrain around them and make the landscape beautiful.
Redstoner:
Redstoners are in charge of the redstone placement. They create the puzzles, traps, cool looking doors and everything else that requires complex redstone.
Dialogue Writer:
Dialogue Writers write the storyline and the lines that NPC's say. They are in charge of making the storyline as epic as possible, but also keeping the player's interest.
Accepted players:
Nemoa49
1
1
1
I will include constructive criticism to help the map's development.
Please post your map below with the following template:
Map Name:
Brief Description:
Map type:
Creator(s): (Don't say 'me'.)
Estimated play time:
Link: (Not a direct download link or I won't review it. Must be a forum link.)
I won't review maps that don't have pictures, or that have not used the template above.
My old reviews:
- CobraX0 Puzzle Map -
There were bits, though, such as underwater parts, where you couldn't really see anything, so I found it to take a little longer than planned.
The solutions can be completed by all minecraft players, new and old, and it'll keep you entertained, frustrated, and questioning your own logic all at the same time.
I enjoyed playing through it.
However the lack of a storyline made it rather dull to play through as you would expect what's coming next. "Another room, lets look for chests." I know puzzle maps are puzzle maps, but a storyline as simple as "You have been kidnapped, escape this place!" would keep people interested.
7.5/10
- Xyoends's Puzzle Map -
I wouldn't call it a puzzle map more than it is a challenge map. Although it's not really that either.
The length needs a lot of work. The rooms it currently has are great, especially the /spoils/ cookies from the quiz
Fun, but short.
6/10
- Racing the Clock - By Xyoends
The clock timer was well designed, (by the way, how many repeaters did you use?) and for an inexperienced minecraft parkour player, it was quite intense not knowing whether or not I was out of time. I'm sure when the next version comes out, I'll need to give Hard difficuty a try!
I did spawn outside the starting building and had to noclip my way in. Just a heads up.
Overall, great short little map.
7.4/10
- Untitled - by AMVFanatic1081
I loved the storyline, and the humor in the dialogue, it was great to read along with.
The parkour wasn't too hard at all, i was able to get it on the first try, being an amature, thats pretty good for me
The boss fights were pretty well designed, and fit with the story. But I lagged because of the amount of arrows being shot.
At one point the map suddenly stopped after the race against the lava falling on you with fences in your way bit. So I assumed thats all you had so far.
The redstone work you must have had to do with the automatic checkpoint tracks was really impressive.
Overall, great map so far, can't wait to see more.
8.5/10
- The Curse of the Oakwood Zombies - by ProfPepitoz
I managed to get a few quests done, before deciding to move onto the main story in the castle.
The story was great, intense, just.. great! With zombies lurking every corner, I was Shifting my way through ready to be ambushed by one! It was really fun.
The only downside really is that at the beginning, the sign said "Sleep here to set your spawn" and naturally I said "Whatever you say, Mr. Sign!" and slept. So i wandered around in daytime with hardly any zombies around, but come nightfall there were a lot of things around, and set the mood really nicely.
Also, around the town, there were a lot of chests with a lot of stuff in them, I really had no idea what I would need and what I could just leave behind. So I took everything I saw, and filled my inventory quickly.
Overall, great storyline, awesome concept, almost felt like a real RPG.
8.8/10
- Castlevania Rebirth - by Dyz-69
The setting was good, the storyline I felt was a little hard to understand, but I think i may have done something wrong.
The parkour was easy enough that a beginner could do it with a little time, but challenging enough that a Minecraft veteran could have a bit of fun with it.
Some things were shocking. The steve spawner!? Where the hell does one find such a thing?!
Overall, great challenge map, I had fun.
7/10.
- The Arvadus Kingdom - by Arvanzi
The buildings all had something that looked great, but some thing were incomplete, such as the tracks in the train station.
The towns were huge, but easy to get lost in. You need to place more signs around directing the player to points of interest.
Everything looked great, it was a blast to explore around these towns and look at all the work you have put into it.
8.5/10
- Cubeception - by Piecia997
The storyline was a little hard to understand at first, but once you got into the map, the pieces started to come together.
The parkour was easy enough for a beginner, but challenging enough to entertain an experienced minecraft player.
The map was large, and had good length of gameplay, and it wasn't repetitive. It wasn't the easiest map to complete, as the puzzles were difficult to find the solution for.
Overall, great map for anyone who wants to have a bit of a challenge. Defiantly recommend multiplayer as it makes the experience that much more enjoyable.
9/10
- Dropcraft - by Dillonklinux1996457
I may have done something wrong, but I was stuck, there was nothing around for me to break, and nothing but redstone.
The appearence of the map wasn't great. The rooms had glass which you could easily see the rest of the map. All the rooms surrounded by a great big bedrock wall was really ugly to see, and killed the mood of the map.
The rooms themselves didn't really have a theme and seemed as if they are just... there.
It really could have used a storyline to keep players interested, and make it seem more adventure-like.
5/10 - For the work you put into it.
- Around the Hills - by Symphonym
I apsolutely loved how this map was created on the randomly generated world you started with. Definatly added a sense of realism to it, and made it better to play.
Although I was unable to complete most of the parkour (I suck at it) i did manage to get a few done. That I am proud of. (:
The look and feel was apsolutely great. I had a blast exploring the map.
8/10 - Good map, looks like a lot of hard work went into making it. (Perhaps as hard as it is to play it ;D)
- Untitled - by Zlavik
I would actually like to see someone complete the map without flying or placing any blocks.
?/10
- Poor Petes Pumpkin Problem - by Razack541
This map was quite humerous. It's weird how some people will go to such an extent to steal a pumpkin. The storyline was really cool and funny, which kept me interested
I really liked some redstone work in here too, such as the water way where you stood on pressure plates to guide the water to the lever. That kept me for a few minutes and got me to think for a bit.
The map looked great. Definatly a lot of good construction work went into building the big castle, got a little lost, which means you built it well. Haha
Defiantly a fun map to play. Would recommend it to anyone with some time to kill.
7/10
- Eronev Mansion Adventure - by Jigarbov
The storyline was great, and the way the player is introduced to what he can and cannot do, and when is great. It feels like an actual game when you do this.
The buildings were magnificent looking. The people.. eh. Haha.
The dialogue was perfect, slight humor kept my attention and it was to the point.
Great map for anyone! I would definitely recommend giving it a go!
8.5/10
- The Magical Helmet - by Delidor
First of all, the entire map is flat sand. With snow. This made it look really shabby and un natural.
The buildings at the start were made of dirt and looked like 5 second jobs.
The path between rooms is far too large, someone walking that would get bored just walking there. I had to turn fly mod on just to move faster.
The rooms with monsters had way too many monsters, it wouldn't be possible to get through all that, especially at the rate they were spawning.
There was hardly any dialogue at all. The chests were filled with useless junk that I never used.
The storyline was good, but executed poorly.
2.5/10
- Zombie Survival City - by slanter2010
This is definatly a zombie survival city.
The cityscape was realistic looking, which is nice. But I don't understand, you want me to go into the buildings FILLED with zombies with no equipment?
I think I may have missed something. A room with armor, weapons food etc?
Although, not a bad survival map. Challenging, but good.
7/10
- Untitled - by Sampsaa
At the beginning you are given a sword with half its durability missing. Thats not nice
As you progress, you find a full set of golden armor, and you haven't used your chain armor at all.
You are also given various food items, and told you can craft items, but I found no use for any of my items as I didn't need to fight anything, and took litterally no damage.
You are also told you can break blocks. Maybe specify which blocks you can break
What I would suggest is take away the golden armor chest you find, and in the cave, put some zombie spawners down so the player has some use for the equipment you give them. Also, it was reeeally short. It's a good idea, but we never fought the bandits that destroyed the town, or even found out if there were any survivors!
Overall, good map, especially for a first. But add something to fight, make it longer, and don't give unnecissary items.
Oh and I loved the X marks the spot at the start! Very witty
6/10 - Being generous for the good storyline
- The Forest of Silence - by Fangride
There were a few things I picked up on.
Some of the redstone didn't work. The piston doorway at the "I think i see a dead body up there'' bit didn't open, and in the room after with the book in it, one of the steps for the bookshelf staircase didn't open up. Also, after the water maze, the piston contraption wouldnt work. So i had to break the wood to get through.There's something to fix.
The parkour wasn't hard, and anyone would be able to play the map. However the water maze was really difficult. Perhaps you could make the exit a little more lit up. In fact the entire maze was dark. I couldn't see a thing in there.
I loved the story, it was great fun helping a talking tree get his life together. Helping cure everyone and everything with that apple felt good too
Had great fun and besides those little bumps in the road, it's a good map. I would recommend it.
7.5/10
- Revenge on Sam - by Drspy007
I didnt like the cow spawners at the start though, they annoyed me
The map was well designed, and it worked with the story.
I was unable to finish the map though, the file crashed while I was trying to play. I will be sure to finish it, though.
Great map - well thought out. 7/10
- Escape the Facility - by guy1234567890
The dialogue gave the map a sort of Portal feeling, Where you are being mocked by the person. Feels bad man.
The parkour was well done, the mechanics you used with Lava and Water were superb, challenging but easy at the same time.
I got a bit of De'ja'vu at the 2nd stage, felt weird. But very clever.
Definitely a good map to play I recommend it. 8/10
- Destroy the Diamond Comet - by Munchable901
The map itself looked awesome. It was well build and fit nicely.
The redstone work was good, but i had no clue what the numbers were for the combination lock. So i had a peek and worked it out from your wiring. Sorry
Storyline was good, I enjoy making millions of diamonds from a push of a button. It was creative and clever
Definitely give this one a go. You won't regret it!
7.5/10
- Can you get to the diamond room? - by DeMuis
Good news or the bad news?
Bad news it is.
1. I AM SUPERMAN: There is a bug with a popular modpack by Zombe. This causes you to jet up into the air and be invincible when you get in a bed. You must have slept in a bed at the spawn because when I played it, i took no damage whatsoever.
2. Apple picking with Steve: I noticed along the map that you gave the player at least 1500 apples (exaduration. But it was a lot). Which is more than a little excessive
3. Where am I? Where are my glasses?: In your element room, the earth room was a soul sand maze, and my god was it dark. Couldn't find anything in there, so i had to noclip just to see what there was in there. A single torch or glowstone would help a ton.
4. Fences! You shall not pass!: There was a room I came up to with a big fence 'cage'. I had no way of getting around it and there were no hidden doors anywhere. If i was supposed to burn it, you should have told me.
5. Not the gumdrop buttons!: There was a room I came across where as soon as you entered you had to hit the right button to stop the lava. There were way too many buttons and choosing the correct one would need Jesus to take the wheel. Perhaps give a clue as to which button it is.
Now the good stuff:
I really like the redstone work you put into this map. It was well made and not too hard either.
The parkour was easy and fun, Definatly something anyone would be able to do.
Storyline was great - I enjoyed becoming rich beyond my wildest dreams with the diamond in that room.
Overall, with overlooking the problems I faced, not a bad map. I enjoyed it.
7/10
The Cure by OrcMaster419
Later in the map the story started to unfold and become more clear, but the way to go still wasn't always clear, I found the gravel pathway and followed that, but could see other places I hadn't yet explored, I felt very lost. Maybe that is something you can work on.
Also, it was clear to me that this was created in 1.7.3, because all the food was given to me. The hunger sucked for this as I couldn't heal well enough
Rating:
Storyline: 8/10
Architecture: Hmm.. 7.5/10
Puzzle difficulty: N/A
Overall Difficulty: 3/5
Overall Rating: 7/10
Levi's Nightmare by Kmilley
The transitions between the different towns were great, they were realistic but not too long that you got lost.
The storyline behind this map was great, a good horror-ish story behind a Minecraft map always seems appropriate, it surely kept my interest. I had a great time playing through this map.
Honestly there is nothing bad I can say about this map. You must have put a lot of work into it.
Rating:
Storyline: 9.5/10
Architecture: 9/10
Puzzle Difficulty: N/A
Overall Difficulty: 2/5
Overall Rating: 8/10
Parkour Adventure(?) by Retrorecon
I had no idea where to go after the spawn point
I exited the building using my unlimited lever source and went down the waterhole thing. After that I stumbled across an unactivated nether portal, so after wandering around endlessly i decided that i would activate it and go through and found a parkour bridge with a broken nether portal at the other side, i fixed and went into that one and came out in the middle of nowhere.
I wandered around for quite some time before giving up completely,
Rating:
N/A
StagMan's Parkour Map by StagMan. (Duh)
It was in creative mode which was good because I could just fly back if I failed
It's short, but it's fun. Although the story wasnt implemented as well as you made it out to be
Ratings:
Storyline: N/A
Architecture: N/A
Puzzle Difficulty: 2/5 (I count parkour as puzzle. Sue me.)
Overall Difficulty: 2/5
Overall Rating: 7/10
The Devil's Lunch Break by SheMeT
The storyline was good, it was original and simple, which made it interesting to play through. I had no problems with the storyline whatsoever.
The map was well made, it had very little flaws except the breaking obsidian and stone bit.
I did not like breaking obsidian, it took forever and was really boring to do. I even broke a bit of redstone wire because i held my finger down too long and broke some netherrack.
The puzzles were original, especially the fishing rod bit. That was clever.
Overall it's a great map, definatly worth giving a go.
Ratings:
Storyline: 8.5/10
Architecture: 7.5/10
Puzzle Difficulty: 2/5
Overall Difficulty: 3/5
Overall rating: 7/10
Untitled by Gladiator60
The parkour in this map is quite hard, especially for me. I suck at parkour
The castle theme was great, and visually appealing which made all the falls worth it.
The way to go at the start could be a lot clearer, though
Ratings:
Storyline: 7/10
Architecture: 8/10
Puzzle Difficulty: 4/5
Overall Difficulty: 4/5
Overall Rating: 8/10
Escape the puzzlemaster by Ditto64
The puzzles weren't hard. But not too easy either, I had a lot of fun working them out.
The way you progressed in the map was good, impossible to get lost. That is always nice.
Ratings:
Storyline: 6/10
Architecture: 7/10
Puzzle Difficulty: 3/5
Overall Difficulty: 3/5
Overall Rating: 8.5/10
Fetch Quest by Valark
Until I looked at the map.. I found my way to your puzzle room and was absolutely amazed. The story behind your gatekeepers was fantastic, and really well made. I was impressed at the redstone work put into it, and the design of the room was flawless. Then I saw that giant nether portal and nearly cried. It was beautiful.
The puzzles were good fun and kept my interest quite easily. Well done, sir. One of, if not THE greatest map I have ever played.
By the way, how did you put a note on the map? That part really interested me.
Ratings:
Storyline: 8/10
Architecture: 10/10
Puzzle Difficulty: 3/5
Overall Difficulty: 3/5
Overall Rating: 9/10
Room After Room by Plaatinum10
The way you set out the map was good, I liked the whole room after room feel of it. It defiantly gave it a more puzzle-like feeling. It looked good.
Ratings:
Storyline: N/A
Architecture: 7/10
Puzzle Difficulty: 3.5/5
Overall Difficulty: 3.5/5
Overall Rating: 7.5/10
Avalanche by XPlatnium
So the puzzles in the map were good, they werent too hard or too easy.
The storyline was great, it was original and kept my attention. The map didn't stand out from very many but it was still fun to play through.
Ratings:
Storyline: 8/10
Architecture: 7/10
Puzzle Difficulty: 2/5
Overall Difficulty: 2.5/5
Overall Rating: 7/10
Dream of Steve by Correiajoao
The Nether portion of the map definitely needs to be longer,
The map was quite easy, but that's not a bad thing. If you do continue on it, you should make the future rooms a bit more challenging. More mob fights would be great!
I loved this map, had great fun.
Ratings:
Storyline: 8/10
Architecture: 7/10
Puzzle Difficulty: 2/5
Overall Difficulty: 3/5
Overall Rating: 8/10
Assassin's Creep by Selib
In fact I usually hate them.
But this map was amazing, I had so much fun that it was worth the thousands of times I fell.
At first I thought "Assassin's Creed? In Minecraft? Blasphemy!" but it's true. This map really does resemble Assassin's Creed. Everything looked fantastic and there were so many places to go I just couldn't try all of them. Definitely give this a go, whether you enjoy parkour or not, you will enjoy this.
Ratings:
Storyline: N/A
Architecture: 10/10
Puzzle Difficulty: 3.5/5
Overall Difficulty: 3.5/5
Overall Rating 9/10
Dark Realm by Stosh15
There was a hole in the floor that led down to a redstone room in the first puzzle room in the temple.
Also, in the nether part, you had a 'Find the redstone in the chest to complete the circuit.' but the door opens once the circuit is unactivated, so finding the redstone is pointless.
There was a nether portal in the redstone mine that was unactivated and i found no flint and steel anywhere.
Also, i didn't like the lava maze. But I hate mazes and lava altogether. So thats probably why
Oh and how many torches did you want to give me? I started out with a full stack, and found about 5 more stacks in the chests along the way, but didnt use them once.
Same with the food.
Now the good stuff.
I really liked the way the buildings were set out, and the mines looked great. Well done with the designs. They looked awesome.
The storyline was interesting and i was intrigued to continue.
Ratings:
Storyline: 8/10
Architecture: 8.5/10
Puzzle Difficulty: 2.5/5
Overall Difficulty: 2.5/5
Overall Rating: 8/10
Cube Maze by ajnin_wodahs
Not really much else I can say about it, it's a maze map. A hard maze map.
Ratings:
Storyline: N/A
Architecture: 9/10
Puzzle difficulty: 5/5
Overall Difficulty: 5/5
Overall rating: 8/10
Asteroid 5251 by Rahz
The concept for the storyline is good, though. I must just be really slow for not figuring it out. >.<
Ratings:
Storyline: 7/10
Architecture: 8/10
Puzzle Difficulty: N/A
Overall Difficulty: ?
Overall Rating: 7/10
Sorry. :|
Goldmine by Domportera
The monsters you had to fight was good, but the amount you had to fight at one time was just horrific. There were way too many mobs to fight, and I died due to a creeper blowing the tower to smithirines. I had to find my own way back into the storyline so I followed a redstone torch trail and found my way. The storyline was great, it was interesting and striking.
The progression in the map is good, provided you don't get lost and find yourself in a random part of the story.
I also liked the little "Heres a wood pick, go mining and come back with a diamond pick." Thats something you dont usually see in adventure maps and I quite liked it.
Ratings:
Storyline: 8.5/10
Architecture: 8/10
Puzzle Difficulty: 2/5
Overall Difficulty: 3.5/5
Overall Rating: 8/10
Nhbetancourt's Parkour Map
So the parkour in the map was a bit dull and nothing out of the ordinary. A bit boring even, there were no exiting jumps and even the map looked boring. The seed used wasn't great either. :/
There really is nothing I can say about this map, other than that and you might want to add a bit of scenery in the map, otherwise this is just an ordinary parkour map, a boring ordinary parkour map.
Ratings:
Storyline: N/A
Architecture:
You: 2/10
Level Generator: 8/10 (Good job level generator!)
Puzzle Difficulty: 1/5
Overall Difficulty: 1/5
Overall Rating: 5/10
The Trials Of Atlantis by Janplanet1
First of all, there are waaaay too many mobs spawning, lower the amount of spawners or else the map becomes very hard.
Secondly, in your "What is 5-5+5x5" room, i got lava poured on me before I even had a chance to answer.
Also, in the room after that, I was given a fishing rod and saw 2 stone pressure plates, fishing rod+stone pressure plate= failure.
The progression I really liked, the way you showed the player where to go with the colored wool was good, and I really liked the end with the sand falling and creating a staircase.
Ratings:
Storyline: 7/10
Architecture: 7/10
Puzzle Difficulty: 1/5
Overall Difficulty: 4/5 (lower the mob spawners)
Overall Rating: 6/10 (Needs some work)
1
This is hardly spam.
You can't copyright it, nor can you take "Legal action". Lol.
1
Lol.
This made me laugh and then facepalm. Wow.