• 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.1.0.0 --- 23.12.2020



    Info:

    -After the update the "one Ring" will give you over time a lot of perm warp. Better not wear this ring for a longer time in the future.



    New Mods:


    -Forgelin 1.8.4-GTNH

    -Modmixins 0.0.3

    -Witchery Extras 1.0.1.jar


    Removed Mods:


    -Aquacreeper 1.0.1



    Mod Upgrade:


    -Adventurebackpack 0.9-h15-GTNH

    -AngerMod-1.7.10-0.6.1

    -Appliedenergistics2 rv3-beta-35

    -Bartworks 0.5.14

    -Better Questing 3.0.337-GTNH

    -Binnie Mods 2.0.29.5

    -BOP 2.1.2-GTNH

    -Blood Magic 1.3.3-43

    -Carpenter's Blocks 3.3.8.2

    -Chisel-release-17-GTNH

    -CoreMod 1.7.00

    -Craft Tweaker 3.2.2-GTNH

    -Electro Magic Tools 1.2.8.0

    -Ender IO 2.3.1.15 beta

    -Enhanced Loot Bags 1.0.4

    -Eternal Singularity-1.0.4b

    -Extra Cells 2.4.6b9

    -Forestry 4.3.0.0

    -Gadomancy 1.0.8.0

    -Galacticraft 3.0.22-GTNH-full

    -GalaxySpace-1.1.7-GTNH

    -Gregtech 5.09.34.02

    -GT Scanner Mod 1.5.9

    -Hardcore Ender Expansion 1.8.7

    -Holoinventory 2.1.5-beta-GTNH

    -Iguana Tinker Tweaks 2.1.7.5

    -Infernal Mobs-1.7.2-GTNH

    -Irontanks 1.2.0

    -Jabba 1.2.7

    -Kekztech 0.5.2

    -Magicbees 2.5.5-GTNH

    -Natura 2.4.1-dev

    -Nodal Mechanics 1.1-4-GTNH

    -Not Enough Items 2.0.6-GTNH

    -Open Blocks 1.6.3

    -Open Computers 1.7.5.6.22

    -Open Glasses-1.1-GTNH

    -Open Modular Turrets-2.2.11-245

    -Pam's Harvestcraft Lb-1.0.2-GTNH

    -ProjectRed-1.7.10-4.7.0pre13.9

    -SGCraft 1.13.8-GTNH

    -Special Mobs 3.3.7

    -Spice Of Life 2.0.0 carrot-beta-6

    -Standard Expansion 3.0.183-GTNH

    -Steves Factory Manager A97-GTNH

    -Tinkers Construct-1.9.0.0-GTNH

    -TecTech 4.10.0

    -Thaumic Based 1.4.23-0

    -Thaumicenergistics 1.1.3.8

    -Thaumic Exploration 1.1.75-0

    -Thaumic Horizons 1.2.0.1

    -Travellers Gear-1.16.7

    -Twilightforest 2.3.8.6-dev

    -Universal Singularities-8.6.2

    -WAILA Plugins 0.2.3.1-8

    -Warp Theory 1.1.0-GTNH

    -Wireless Crafting Terminal-1.8.7.6

    -Witching Gadgets 1.2.13



    Complete Changelog:


    https://github.com/GTNewHorizo…ter/Changelog-2.1.0.0.txt

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.9.0 12.06.2020


    Info:

    -The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
    Re-craft the component and remove & replace them in any patterns that are affected.


    New Mods:

    -Better Loading Screen 1.3.23-GTNH
    -Bug Torch 1.0.2
    -Itlt 1.0.2


    Mod Upgrade:


    -Adventurebackpack 0.9-h14-GTNH
    -Appliedenergistics2 rv3-beta-31
    -Architecture Craft 1.7.4-GTNH
    -Avaritia 1.18
    -Bartworks 0.5.13.1
    -Baubles 1.0.1.12
    -Better Questing 3.0.334-GTNH
    -Binnie Mods 2.0.29.4
    -Biomes O Plenty 2.1.1-GTNH
    -Blood Arsenal 1.2.1-11
    -Blood Magic 1.3.3-30
    -Chisel 2.9.8-GTNH
    -CoreMod 1.6.46
    -Craft Tweaker 3.1.0-legacy
    -CropsPP 1.3.5.3
    -Draconic Evolution 1.0.2q
    -Electro Magic Tools 1.2.7.8
    -Ender IO 2.3.1.13 beta
    -Ender Zoo 1.0.18.3
    -Enhanced Loot Bags 1.0.3
    -Extra Cells 2.4.3b3
    -Forestry 4.2.27.12
    -Gadomancy 1.0.7.7
    -Galacticraft 3.0.15-GTNH-full
    -Gendustry 1.6.4.135a
    -Gregtech 5.09.33.52
    -GT PlusPlus 1.7.05.68
    -GT Scanner Mod 1.5.7
    -Hardcore Ender Expansion 1.8.6a
    -Hodgepodge 1.4.2
    -Holoinventory 2.1.4-beta-GTNH
    -IC2 Crop Plugin Version 1.3.1
    -IFU 1.7
    -Iguana Tinker Tweaks 2.1.7.4
    -InGame Info XML 2.8.2.3
    -Irontanks 1.1.19
    -Jabba 1.2.6
    -Kekztech 0.4.6
    -Magicbees 2.5.3-GTNH
    -Micdoodle Core 3.0.13-GTNH
    -Mine and Blade Battlegear 1.1.1.4-GTNH
    -Natura 2.3.2-dev
    -Nodal Mechanics 1.1-2-GTNH
    -Not Enough Items 2.0.4-GTNH
    -Open Blocks 1.6.2
    -Open Computers 1.7.5.5.13
    -Overloaded Armorbar 1.0.0
    -Pam's Harvestcraft Lb-1.0.1-GTNH
    -Remote IO 2.4.2
    -Roguelike 1.5.1
    -SGCraft 1.13.7-GTNH
    -Special Mobs 3.3.6
    -Spice Of Life 2.0.0 carrot-beta-5
    -Standard Expansion 3.0.182-GTNH
    -Steves Addons 0.10.17
    -Steves Carts 2.0.0.b19
    -Steves Factory Manager A96-GTNH
    -Storage Drawers 1.11.5-gtnh
    -TecTech 3.8.3
    -Thaumcraft NEI Additions 1.1.0.1
    -Thaumic Based 1.4.22-0
    -Thaumicenergistics 1.1.3.2
    -Thaumic Exploration 1.1.74-0
    -Thaumic Horizons 1.1.9.17
    -TMechworks 0.2.16.1
    -Torohealth 1.0.0
    -Twilightforest 2.3.8.5-dev
    -WAILA Plugins 0.2.3.1-7
    -Warp Theory 1.0.3-GTNH
    -Witching Gadgets 1.2.12-GTNH
    -Universal Singularities 8.6.1


    Complete Changelog:


    https://gist.github.com/Dream-Master/f5de6eb5c76f4869f8dd88231a9664f

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.8 --- 22.03.2020


    New Mods

    -Overloadedarmorbar 1.0.0-beta5
    -Torohealth 1.0.0-beta3


    Mod Upgrade:

    -Adventurebackpack 0.9-h11-GTNH
    -Appliedenergistics2-rv3-beta-27
    -Bartworks 0.5.13_pre2
    -Binnie Mods 2.0.28-GTNH
    -CoreMod 1.6.34
    -Forestry 4.2.24.0
    -Gregtech 5.09.33.34-Very-Experimental
    -Holoinventory 2.1.3-beta-GTNH
    -Infernal Mobs 1.7.1-GTNH
    -InGameInfoXML 2.8.1.85
    -Mine and Blade Battlegear2 1.1.1.3-GTNH
    -Natura 2.3.0-dev
    -SpiceOfLife 2.0.0 carrot-beta-3
    -Sponge Mixins 1.2.0
    -Waila Harvestability 1.1.7-GTNH


    Mod Changes:

    Adventurebackpack
    -Fixed NPE in wearable packet
    -Some forgotten ancient fixes

    Appliedenergistics2:
    -Added ability to encode (4 inputs -> 16 outputs) recipes
    -Made a calculation more clear
    -https://github.com/GTNewHorizons/NewHorizons/issues/5768

    Bartworks
    -Added VoidMinerWIP
    -Continue work on VoidMiner
    -Added a function to BWOreLayers
    -Made the voidminer actually WORK somewhat
    -added recipes
    -made the void miner consume noble gasses to boost output
    -refactored code by quite a lot
    -added newest GT
    -Added GalacticGreg lib
    -added localisation of achivements
    -Several fixes
    -Fixed BioVat
    -Added some Debug Commands
    -Changed Void Miner logic
    -removed Experimental ThreadedLoader
    -moved LoaderCalls into LoaderReference
    -moved FMLCommonHandler.instance().get(Effective)Side() into SideReference
    -made radio hatch compat call static
    -Made More Stuff static
    -improved flow control
    -Added more Block-Recipes

    Binnie Mods
    -Fix fences and gates showing up wrong in WAILA

    CoreMod
    -Forget to change. Now we on 2.0.8.8
    -Two same recipes of electrotine #5639
    -IC2 Charging Packs #5791

    Forestry
    -BartWorks support for apiculture requirements (#4)

    Gregtech
    -add generate plates for marble and basalt
    -Now Basalt and Marbel Covers work
    -Refactored GT
    -Made ObjectCast explicit
    -adjusted Lava recipe to be more realistic
    -Add cover information on the machine item tooltip. (#252)
    -updated AE2 dependency to use rv3 API
    -IC2 Charging Packs #5791

    Holoinventory
    -trying to move it to the tinkers mask slot #1
    -Added Holo Glasses
    -Added model, changed name, cleanup Code
    -readded Key Manager, added Glasses Conig, made Config static
    -Disable Glasses requirement Config
    -add tooltip, separate key category and more
    -Update Config.java

    Infernal Mobs
    -Fix crash when attack target is an unexpected class
    -Update zh_CN.lang

    InGameInfoXML
    -https://github.com/GTNewHorizons/NewHorizons/issues/5754
    -extended scale value values

    Mine and Blade Battlegear2
    -remove overlodadedarmorbar and torohealth
    -add always show slots to gui config

    Natura
    -Fix and optimize large glowshroom rendering
    -Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support
    -Only use one creative tab
    -Sync glowshroom bonemeal growth to clients and replace fire during world gen
    -Fix isFireSource in Tainted Soil
    -Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above
    -Fix Workbenches and bookshelves not being solid blocks.
    -New config options, bugfixes, and a lot of cleanup
    -Make crops break when farmland is trampled

    SpiceOfLife
    -Better item equality testing.
    -Fixes #7
    -Play levelup sound on new milestone.
    -Actually spawn particles!

    Sponge Mixins
    -Switch to CorePlugin and register so that we load very early
    -Updated SpongeMixins Mod Version

    Waila Harvestability
    -Fix wrong effective tool on GT things such as cables
    -Update gradle and version


    Config changes:

    Anger Mod
    -GT Butcher Knife doesn't work on chickens #5759

    Core Mod
    -change core mod version

    Grgetech
    -Diamond nuggets not craftable #5773

    Holoinventory
    -Update HoloInventory Config

    Ingame Info XML
    -Update InGameInfoXML.cfg

    Meine and Blade
    -Update battlegear2.cfg


    Script changes:

    AE2
    -change Pattern Capacity Card

    EMT
    -Uncraftable Quantumsuit Boots of the Traveller #5792

    Railcraft
    -Firestone plate uncraftable #5391

    Tinkers Contruct
    -Tinkers smeltery not accepting GT aluminium ingots #5784

    Translocators
    -Diamond nuggets not craftable #5773

    Ztones
    -Update Ztones.zs mini charcoal and coal recipe


    Quests changes:

    -Translation update to 2.0.8.8
    -Gardener quest stone age #5771
    -Task ID: 798 The second project ID is incorrect #5769
    -Quest 1526 'Best crossbow?' gives MV lootbag #5774
    -Quest 2071 Panning for gold is for chumps - NBT issue #5762
    -Quest 'Time to ore drill!' needs changes. #5755

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.7 ---14.03.2020



    Mod Upgrade:


    -Appliedenergistics2-rv3-beta-25

    -CoreMod 1.6.34

    -Ender IO 2.3.1.2_beta.1

    -Extra Cells 2.4.2cNIGHTLY

    -Gregtech 5.09.33.33-Bees

    -GTNH TC Wands 1.2.1

    -Hodgepodge 1.4.0

    -Holoinventory 2.0.0-beta2-GTNH

    -Mine and Blade Battlegear 1.1.1.1-GTNH

    -Special Mobs 3.3.5

    -SpongeM ixins 1.1.0

    -Thaumicenergistics 1.1.3.1.a

    -Thaumcraft NEI Additions 1.1.0.0

    -Twilightforest 2.3.8.1a.dev



    Mod Changes:


    Appliedenergistics

    -Updated gradle to 4.4.1

    -Removed Mek, RotaryCraft and ColoredLights dependencies

    -moved InventoryTweaks and MFR dependencies to libs

    -build mod against java 1.6

    -Moved the cache up a level, so that pattern terminal also would use it.


    CoreMod:

    -[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566


    Ender IO

    -Fixed Armor & new Conduit texture

    -Fixed Armor again


    Extra Cells

    -build against ae3 build 24


    Gregtech

    -add a option to separate PA input busses

    -added the sugestions

    -move getBaseMetaTileEntity actualy outside the loop


    GTNH TC Wands

    -Partly fixed https://github.com/GTNewHorizons/NewHorizons/issues/5218 (first and second paragraph)

    -Removed custom researches due to changes in commit 56f20f4 https://github.com/GTNewHorizons/NewHorizons/pull/5561


    Holoinventory

    -add holo glasses

    -added the texture & recipe

    -maybe fix the textures

    -Holo Glasses textures v2 & change the mod name

    -Remove Key Manager

    -Remove Holo Glasses recipe


    Mine and Blade Battlegear

    -Absorption health solved


    Special Mobs

    -Add support for Frost damage source from Battlegear2.


    Thaumicenergistics

    -build against ae2 version 23


    Thaumcraft NEI Additions

    -Removed shading


    Twilightforest

    -Further speed up parts of the TF event listener

    -New items for the Adherent and Harbinger Cube mobs to drop.



    Config changes:


    GT++

    -Update GTplusplus.cfg (#5735)

    -Disables the ++ RF converter


    Holo Inventory

    -Update HoloInventory.cfg

    -Add bibliocraft clipboard to HoloInventory blacklist. #5746



    Script changes:


    Avaritia

    -[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566


    Holo Inventory

    -Add Holo Glasses recipes

    -add Tooltip for Holo Glasses


    Ic2

    -Add recipe: Bio Organic Mesh to Raw Carbon Mesh #5741


    Thaumic Exploration

    -nerf-everfull-urn

    -nerf for the everburn urn that was discused #5739



    Quests changes:


    -add holo Glasses as reward to Bronze Steam Boiler

    -Diesel quest gives LV lootbag #5742

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.5/2.0.8.6 10.03.2020



    New Mods

    Hodgepodge 1.3.0
    Sponge Mixins 1.1.0


    Mod Upgrade:

    -Adventurebackpack 0.9-h11-GTNH
    -Appliedenergistics rv3.beta-23
    -Bartworks 0.5.12
    -Binnie Mods 2.0.27-GTNH
    -Blood Arsenal 1.2-10
    -Core Mod 1.6.33
    -Ender Zoo 1.0.17.0
    -Forestry 4.2.23.0
    -Galactic Greg 1.0.3
    -GT PlusPlus 1.7.05.20
    -Infernal Mobs 1.7.0-GTNH
    -In Game Info XML 2.8.1.84
    -Kekztech-0.2.3
    -Magicbees 2.5.2
    -Mine and Blade Battlegear 1.1.1.0-GTNH
    -Not Enough Items 2.0.1-GTNH
    -Not EnoughThaumcraft Tabs 1.1.0
    -Open Blocks 1.6.1
    -Open Mods Lib 0.10.1
    -Spice Of Life 2.0.0-carrot-beta-1
    -Storage Drawers 1.11.4-gtnh
    -TConstruct 1.8.9-GTNH.build15
    -Tec Tech 3.7.4
    -Warp Theory 1.0.1-GTNH
    -Witching Gadgets 1.2.11-GTNH


    Mod Changes:

    Adventurebackpack
    -Fixed a bug where an NPE occurred during death from a fall with the copter turned on
    -and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.

    Appliedenergistics
    -Added processing pattern terminal with 16 input slots
    -fixed crafting CPU to work with large (processing) recipes
    -Tooltip name
    -Added ability to "upgrade" AE interface

    Bartworks
    -Fixes #50 #51 #52
    -fixes a bug where old recipes were still chosen due to missing buffer update
    -Fixed Materials
    -Fixed some GTNH small ores not having weight
    -fixed tooltip on Platinum Metallic Powder
    -Fixed NEI Handler for small ores
    -useage of fastfloor/ceil
    -Loading plugin reorder

    Binnies Mod
    -fix(fences): connection to logic
    -Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.

    Blood Arsenal
    -Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
    -Fixed crash when taking Soul Burn effect on multiplayer server
    -TileLifeInfuser: Improved readability, because I hate such style
    -TileLifeInfuser: fixed changing meta in items with subtypes

    CoreMod:
    -Update GT_Loader_Machines.java
    -Chang endsteel and darksteel
    -Two same recipes of electrotine #5639
    -remove europium from LuV lapotronic orbs #5645
    -Archmage Blood Orb still uses Chrome Screws #5573
    -Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
    -Tanned Leather not craftable in the Chemical Dehydrator #5697

    Ender Zoo
    -Drop debug log message when howling

    Forestry
    -Fix NPE

    Galactic Greg
    -Update to Java 8
    -Fixed Crash with BWOres

    Gregtech
    -Gradlewrapper to 4.4.1
    -Return default texture in case of NPE isntead of crashing
    -Update ItemComb.java
    -EnergeticAlloy Combs now produce correctly, not vibrant alloy.
    -No way to turn amethyst dust into amethyst. #5596
    -Cannot get High speed booster track in Assembler #5631
    -OP command to toggle debug flags
    -tab completion improved
    -Provide owner's UUID to forge event bus for fake players.
    -Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
    -Centrifuging Rubber Wood only outputs Methane Gas #5243
    -Add separate debug variables for pumps and miners
    -Add new debug switches to command list.
    -Undo bounding box size increase, for now. After testing might increase.
    -Basalt GT covers #5683
    -LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
    -Hydrogen sulfide in the LCR has a conflicting recipe #5677
    -Question: Phobos bee flower type #5674
    -add localizer for bee effects
    -changing a bit bees allele
    -Pyrolyse oven won't form with certain coils #5663

    Infernal Mobs
    -Make various aspects of mob modifiers configurable
    -Fix wrong sound effects being played
    -Fix Infernal Modifiers getting lost from mobs when reentering world
    -Happens in singleplayer when leaving and immediately reentering a world.
    -There seems to be a mechanism already present, but it is ineffective.
    -Make modifier strings case insensitive
    -Don't adjust base max health when setting actual health
    -Before, adjusting health through setEntityHealthPastMax() would use the
    -new health amount as max health, which lead to the healthbar being
    -rendered incorrectly.
    -This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
    -Fix targetting mechanic effecting neutrals
    -When applicable, use built-in targetting mechanics. This fixes certain
    -modifiers firing even though opponent it neutral.
    -Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
    -Move remaining modifiers to fixed targetting mechanic
    -Fixes MM_Ghastly, MM_Alchemist
    -Also updates targetting mechanic to ignore creative players
    -Make Quicksand duration continuous
    -Make Webber ignore creative players
    -Rework cloaking modifier duration
    -Make certain modifiers ignore creative players
    -Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
    -Add command to spawn Infernal with a random number of modifiers
    -Add configuration options for minimum and maximum number of modifiers per Infernal class
    -Make certain modifiers no longer apply when hurt using ranged attacks
    -Backport choke modifier render fix from 1.7.6
    -Drop maxOneShotDamage config option
    -This option was too coarse grained. Instead, replace it with max damage
    -options and reflect damage multipliers for earch modifier itself.
    -This applies to Vengeance, Ninja, Ender, and Berserk.
    -Replace System.* with FMLLog.log()
    -Use centrally defined mod version
    -Inspired by https://github.com/GTNewHorizons/AdventureBackpack2

    In Game Info XML
    -optimized things
    -scale value changed to INT

    Kekztech
    -one more TFFT cell, fixed press/alloying recipes, improved fuel cells
    -Fixed Item Server structure check. Wrote better doc for the MIH
    -Improved TE IS IO port code but it's still not working
    -added maintenance hatch to tfft tooltip
    -tfft scanner data should now correctly show power usage during maintenance issues
    -removed WIP things for v0.2.3 bug fix release

    Magicbees
    -More Thaumcraft compat
    -Fixed only some hives having aspects assigned
    -Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
    -Added Void metal scoop and grafter for the eldritch-inclined apiarists
    -Added uncommon rarity to Thaumium scoop/grafter for consistant tool look

    Mine and Blade Battlegear 2 Bullseye
    -Overloaded Armor Bar backported to 1.7.10!!
    -The vanilla armor bar doesn't accurately show "better than diamond" level armor,
    -as it simply maxes out when its full.
    -This mod allows armor values over 20 to be displayed as
    -different colored (configurable) icons depending on how many times you fill the bar.
    -However, without AttributeFix, the armor display will cap out at 30 Armor,
    -or 1.5x diamond armor due to the vanilla armor cap.
    -ToroHealth Damage Indicators backported to 1.7.10!!
    -With ToroHealth Damage Indicators, damage given, received,
    -or mitigated will be displayed as a number that pops off of the entity.
    -New arrows
    -Ice Packed arrow, effective against fire immune creatures.
    -Holy Torch arrow, it helps you face the darkness
    -New Bows
    -Iron and Diamond bow, that have a cool arrow render and more durability.
    -Separate key category
    -GUI clean up-->:
    -Mod updater "Mud" removed.
    -Now the Battlegear slots are shown when you are in the dual wielding mode.
    -New config options-->:
    -(overloaded armor bar options:)

    Not Enough Items
    -Adjust cheat button alignment with bookmark previous button
    -promote to non beta
    -Handle NPE from GC
    -Whoops, it's ArithmeticException not NPE

    Special Mobs
    -First working commit of Lava Monsters incorporated into Special Mobs
    -Adjust spawning algorithm. Adjust for better defaults.
    -Remove trolling BS.
    -Fix spawn egg issues.
    -Add START_FIRES option
    -Added some nicer loot options on superRare drops.
    -Fix model/texture issues
    -Basic drop now prefers coal, then firecharges, then lava buckets.
    -Added new "healing when in lava" abilitiy.
    -Adjusted attack to be a little faster.
    -Added back in decreasing age in bright areas - otherwise they despawn too soon.
    -Basic Loot option added.
    -Upped damage from snowballs to 1/3 of the entity health.
    -Fixed healing so they properly heal 1/4 of their damage when in lava.
    -Default health increased to 24.
    -Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
    -New fun damage source with death chat provided.
    -Redo how Pain works.
    -Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
    -Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
    -Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
    -Stick now effective against vampire pigman
    -Implemented first pass of snarky/super effective messages
    -Add localized chat messages per mob.
    -Update required Java version for proper static interface support.
    -Handle mod classes not present.
    -Use client side checks for server play.
    -Check against null in case player is not holding anything and attacks like a moron
    -Add snark for empty handed attacks
    -Reduce the number of chances for a jolt teleport
    -Change name is something a little less stupid
    -Skip obvious damage sources not from the player.
    -Block chats being sent to FakePlayers
    -Block chats sent from dispensers etc in mobfarms.
    -Jolts only teleport now when hit by a projectile.
    -When hit, they take 1/5th the damage from projectiles.
    -This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
    -Melee does not teleport the Jolt, but it does still cause a lightning strike.
    -Remove unneeded classes

    Not EnoughThaumcraft Tabs
    -Initially import decompiled NotEnoughThaumcraftTabs sources
    -This was decompiled using fernflower. No modification to the mod logic
    -was done other then the decompilation and the automatic version
    -replacement in the code.
    -Reformat code to remove cruft from decompilation
    -Add type parameters in core mod
    -The GuiResearchBrowser requires some more work to add type parameters.
    -Remove offending log message
    -This used to fill the client log when the player opened the Thaumonomicon.
    -Add missing type parameters for generic Types
    -Basic refactoring part 1 and 2
    -Initial refactoring. Everything except genResearchBackground().

    Spice Of Life 2.0.0-carrot-beta-1
    -Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
    -Reformat Code
    -Run Idea code inspections and address some of them
    -WIP Carrot Edition
    -Add tooltip handler
    -Add FoodSet
    -Add Sync of full history
    -Wire up MaxHealthHandler
    -Add FoodList (List of all Foods)
    -Remove unused config options
    -FoodList command
    -Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
    -FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones

    Storage Drawers
    -fix(recipe): upgrade template workbench recipe
    -Re-add a workbench recipe for the upgrade template.
    -Address issue #5622
    -errata(recipe): upgrade template
    -Condition the upgrade template's workbench recipe registration,
    -to its config enablement.
    -fix(recipes): tierred upgrade

    Tec Tech
    -Optical Connector Fix
    -Quick issue patch for Kiwi233
    -Fixes Optical master connector and Optical slave connector having GUIs on right click

    TConstruct
    -Show casting progress for casting basins & tables

    Twilightforest
    -Further speed up parts of the TF event listener
    -New items for the Adherent and Harbinger Cube mobs to drop.

    Warp Theory
    -Attempt to add new item that removes 1 warp
    -Fix the stuff I didn't know I needed so it builds
    -Fix name and texture
    -Change new item's color. Make using it semi-random. Adjust text to say so.
    -subclass instead of copy
    -static random
    -Changed Tear and talisman textures
    -I always thought the texture didn't correspond to a "tear"
    -so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
    -The amulet colors were remade to match that change.
    -A few rendering changes had to be done to render the tear nicely in hand.
    -Thanks to TechnicianLP for that.

    Witching Gadget
    -Added libraries to properly build and test mod
    -Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes


    Config changes:

    Angermod
    -Sacrificial dagger triggers anger mod explosions. #5714

    Apple Core
    -Add apple core config

    Better Questing
    -add midnight ressource file to BQ

    Blood Magic
    -Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794

    Gregtech
    -Update GregTech.cfg

    Hodgepodge
    -add hodgepodge cfg

    Holo Inventory
    -Set default holoinventory keymode to 1 #5613

    Infernal Mobs
    -add new config values to infernal mobs

    Ingame Info
    -fix infoxml to workd with new version

    Server dat
    -Add Russian server #5611
    -New fresh Russian server: Zvezdolet #5650


    Script changes:

    AE2
    -add new recipes to Processing Terminal and Pattern Capacity Card

    Bibliocraft
    -Fix recipe of Fancy Gold Lamp

    Blood Magic
    -BM Weak Activation Crystal can't be made at the tier it should be #5685

    Carpenters Blocks
    -Incorrect time usage with Lubricant

    Chisel
    -change chisel recipes of Upgrades to LV
    -Add reversions Upgrade recipe
    -feat(chisel): mushroom blocks variations
    -Address issue [Mushroom Block With Chisel Support #5701

    Enhanced Lootbags
    -EV tier lootbag can't be enchanted with fortune III #5661

    Extra Utilities
    -etheric sword uncraftable with stable ingot #5666

    Forestry
    -Frames show now always they values

    Gregtech
    -Raw Walleye cannot be processed into mince meat #5667

    Magic Bees
    -update Magic Bees file with new void items

    Project Red
    -Two same recipes of electrotine #5639

    Railcraft
    -Cannot get High speed booster track in Assembler #5631
    -adjust recipes times and eu/t
    -removed unused tracks

    Thaumcraft
    -Move to WarpWarning to BasicTab
    -update position warp warning

    Tinkers Construct
    -Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704

    Warp Theory
    -#5643 As noted on the issue page, I'm not sure this should be the final recipe
    -fix impure Tier names

    Z-Tones
    -fix(ztones): myst block recipe
    -Add any mushroom block as ingredient

    Many Mods
    -Apiarist Database #5668


    Quests changes:

    -#5602 Dimension and range values were mixed up
    -Fix typo in Redstone quest
    -Schematic quest tier2 rocket small typo EV => HV #5615
    -Quest 2110 world accelerator NBT issue #5612
    -Passive Chunklaoding quest not work #5616
    -Little Helpers quest issue #5600
    -Questbook singularity triger dont work #5595
    -Bucket Duping #5591
    -Translation update to 2.0.8.5dev
    -Quest Forming Press v0.1 #5634
    -start with ore exchange Quests in coins coins coins tab
    -Quest "High Pressure Boiler Tank" can't be completed #5652
    -A couple of notes after completing steam age #5649
    -quest #721 "Unknown seeds no more" can't be completed #5647
    -Cyprium doesn't accept copper ore as soil. #5633
    -Quest 205 detect & amt item #5628
    -Quest 1754 - Computer Case not detecting MV Transformer #5625
    -Item pipes placed after updating world cannot be broken with wrench #5482
    -Woah Rad Graphics not detecting Monitor Cover #5624
    -Enchantment table #5586
    -Soul bee quest broke #5575
    -#3987 Adjusted text/quest req for PE quests
    -#3989 Adjusted text for HDP to 37
    -#4852 Adjusted amount of glass needed
    -#4957 Adjusted amount of chloroform needed
    -#5394 Adjusted text to add the name of the block and how to use it
    -#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
    -#5360 Adjusted text/quest req to reflect platinum changes
    -#5386 Turned on ignoreNBT for Centrifuge quest.
    -I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
    -It's already on in the Carpenter one, so I don't know what's up with that
    -#5396 Turned ignoreNBT off
    -#5413 Turn on ignoreNBT
    -#5451 Turned ignoreNBT on
    -#5452 Turned on ignoreNBT for second mentioned quest.
    -Is there a separate ticket somewhere? Main issue not resolved yet though
    -#5462 Turned on ignoreNBT again
    -#5473 Added suggested text
    -#5569 Turned ignoreNBT on
    -#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
    -#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
    -#5688 Turned ignoreNBT on, becuase golem tags are trash
    -BQ quest "Automated evolution" (#391) not consume item #5688
    -Fixed quest typo and readme typos
    -quest 1780: find => found
    -quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
    -Readme: Corrected some typos, also checked with grammarly for the commas
    -update fuel values for light and heavy fuel

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.4 15.02.2020



    New Mods:


    Thaumcraft NEI Additions 1.0.2.0



    Mod Upgrade:


    -Appliedenergistics 2 rv3 beta 22
    -Avaritia 1.17
    -Better Questing 3.0.322
    -Binnies Mod 2.0.26
    -Bartworks 0.5.10
    -Chisel 2.10.0.0
    -Core Mod 1.6.31
    -EnderIO 2.3.0.434
    -Ender Zoo 1.0.16.0
    -GT-PlusPlus 1.7.04.483
    -GTNH TC Wands 1.2.0
    -Mine and Blade Battlegear 2 Bullseye 1.0.8.5
    -Not Enough Items 2.0.0-beta-6-GTNH
    -Special Mobs-1.7.10-3.3.4
    -Standard Expansion 3.0.174
    -Storage Drawers 1.11.1-gtnh
    -Thaumic Horizons 1.1.9.15
    -Thaumic Tinkerer 2.5-557-GTNH
    -Twilightforest 2.3.8dev
    -Universal Singularities 8.6
    -Witching Gadgets 1.2.10-GTNH


    Mod Changes:



    Appliedenergistics
    -Duct tape fix for HEE replacing the Dragon Egg
    -Revert "Moved the cache up a level, so that pattern terminal also would use it."


    Avaritia
    -Added Impure Tear to Avaritia.


    Bartworks
    -Minor fixes
    -reworked LuVTierEnhancer
    -use of isAir() instead of block.equals(air) in base layer check method
    -circuitassemblyline balance
    -refractor of code
    -Fixed air offset for multis


    Binnies Mod
    -fix(tile): remove useless meta nbt
    -fix(fruitdrop): remove 5x multiplier
    -fix(lang): osange orange and sync lang keys
    -fix(doors): up max stack size from 1 to 8
    -Align Max stack size to 8 same as MC Door Item.


    Chisel
    -Don't allow chiseling of TileEntity


    CoreMod:
    -Fluxed electrum no mixer recipe, only shapeless #5366
    -add damuscus steel to 9 slot mixer
    -feat(oredict): add fenceWoodRegistration
    -Added EndSteel recipe
    -redstone alloy weak exploit #5560


    EnderIO
    -Added Grinding Balls and End Steel
    -Added EndSteel Armor
    -Added Capacitor
    -Added Empowered 5
    -Added more 1.12 content
    - Added Generators
    - Added Fluids
    - made grindingBalls seperate Items
    - Added solar Panel 3
    -Fixed missing localization


    Ender Zoo
    -Update forge version
    -Remove WAILA build requirement
    -Add WAILA dependency lib
    -Remove CONIFEROUS from biome filter
    -Update direwolf howl behavior
    -Add custom drops for Dire Wolf
    -Fixed sceptre has wand rod name instead of staff rod name
    -Fixed sceptre has wand rod name instead of staff rod name
    -added Thaumcraft NEI Additions to development workspace
    -added auto uncommenting 'required-after:dreamcraft' while building jar
    -Fixed custom crafting rods are not applied for sceptres.


    Gregtech
    -Fluxed electrum no mixer recipe, only shapeless #5366
    -Fix textures of Pyrolyse Oven
    -962 is texture of 8 page and 66 ID.
    -New GT Mixer texture need to be corrected #5467
    -Set correct mass fabricator recipe map amperage
    -(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
    -Suggestion for Distilled Water uses #5520
    -Added EndSteel
    -Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
    -(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
    -Iron Electron Tube recipe #5554
    -Ender Electron Tube missing CA recipe #4502
    -Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
    -removed unused imports changed subversion to 33


    GTNH TC Wands
    -Update ThaumcraftWands.java
    -Improved readability, fixed some warnings
    -Improved readability v2
    -Initial refactor commit
    -Added gregtech sources...
    -Moved to working gregtech...
    -Fixed error with empty String
    -moved Items so they are not null
    -Reviewed, fixed and removed some FIXME tags


    Mine and Blade Battlegear 2 Bullseye
    -Upgrade Gradle
    -RM jars
    -Don't choke on null items -- unclear why it is null...


    Not Enough Items
    -Add back in ItemPanel.items as static
    -Fixes crash in ThermalDyanmics [probably]
    -Avoid divide by zero error
    -Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
    -Slightly better fix.
    -Fix the underlying problem -- Bad X!


    Special Mobs
    -First working commit of Lava Monsters incorporated into Special Mobs
    -Adjust spawning algorithm. Adjust for better defaults.
    -Remove trolling BS.
    -Fix spawn egg issues.
    -Add START_FIRES option
    -Added some nicer loot options on superRare drops.
    -Fix model/texture issues
    -Basic drop now prefers coal, then firecharges, then lava buckets.
    -Added new "healing when in lava" abilitiy.
    -Adjusted attack to be a little faster.
    -Added back in decreasing age in bright areas - otherwise they despawn too soon.
    -Basic Loot option added.
    -Upped damage from snowballs to 1/3 of the entity health.
    -Fixed healing so they properly heal 1/4 of their damage when in lava.
    -Default health increased to 24.
    -Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
    -New fun damage source with death chat provided.
    -Redo how Pain works.
    -Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
    -Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
    -Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
    -Stick now effective against vampire pigman
    -Implemented first pass of snarky/super effective messages
    -Add localized chat messages per mob.
    -Update required Java version for proper static interface support.
    -Handle mod classes not present.
    -Use client side checks for server play.
    -Check against null in case player is not holding anything and attacks like a moron
    -Add snark for empty handed attacks
    -Reduce the number of chances for a jolt teleport
    -Change name is something a little less stupid
    -Skip obvious damage sources not from the player.
    -Block chats being sent to FakePlayers
    -Block chats sent from dispensers etc in mobfarms.
    -Jolts only teleport now when hit by a projectile.
    -When hit, they take 1/5th the damage from projectiles.
    -This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
    -Melee does not teleport the Jolt, but it does still cause a lightning strike.
    -Remove unneeded classes


    Storage Drawers
    -new(integration): storagedrawers gtnh recipes
    -Integrates StorageDrawers with gtnh recipes.
    -Config change
    -Deprecate script
    -Remove Gregtech assembler recipes map spam
    -Move wood variants of drawers to chisel
    -Save on load and server join time
    -fix(crash): gtnh integration returning null modid
    -now returns "gtnh" string that is comparable to another string.
    -fix(integration): gtnh recipes not loading
    -Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.


    Thaumic Horizons
    -A very very cheap way to remove all permanent warp 2 #5404
    -remove gregtech dependencies
    -fix recipe
    -reduce aspects on recipes


    Thaumic Tinkerer
    -Quest Suggestion: Bedrock Dimension #5476
    -Ores that exists in GT not working
    -Cleaned gradle up and made it buildable
    -Fixed TTResearchItem.setPages calling twice


    Twilightforest
    -Fix textures that make the max mipmap level drop
    -Compress armor textures (lossless)
    -Compress item textures (lossless)
    -Compress block textures (lossless)
    -Compress model textures (lossless)
    -Update forge version to 10.13.4.1614
    -Organize imports (removes a large number of unused imports)
    -Only save the biome ID config if it has changed
    -Change several "else if" statements to "switch case" statements
    -Don't use Byte.valueOf() on something cast as a byte
    -Don't use Integer.valueOf on an int or something cast as an int
    -Format code so I don't go insane trying to read it
    -Improve onCrafting event listener in TFEventListener
    -Fast render mode for magic leaves
    -Misc formatting and more if else to switch case
    -Fix for Timewood Clock chunk corruption bug
    -I was unable to do extensive testing, but 15 minutes with six of them going followed
    -by switching my render distance, flying around, and save reloading did not cause issues.
    -More formatting cleanup and if else to switch case
    -Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
    -Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
    -Fix final dungeon calling random.nextInt with a zero
    -Small improvement to last fix
    -Update english lang file (some things are still missing from it)
    -Ice bomb damage source
    -Update en_US.lang
    -Fix water check in TFGenRavine
    -Add missing breaks to a swicth case in TFGenSmallLog
    -More code cleanup and small optimizations
    -Use String.valueOf rather than adding to an empty string + other cleanup
    -Improve TF event listener performance significantly
    -Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
    -Make some Firefly and Cicada checks much faster
    -Use equals over == when possible
    -Turn off seeker arrow debug logging
    -Add missing localization
    -Comment uneeded code out of BlockTFPlant updateTick
    -Remove updateTick and tickRate from BlockTFFirefly
    -Make blank magic and maze maps only work in the Twilight Forest
    -Replace tabs with four spaces
    -Comment out unneeded code from BlockTFPortal
    -Add more missing localization
    -Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
    -Clean up some log code
    -Limit placements from TF misc biome decorator to between 20 and 75 height
    -Remove minimum placement limit from TF misc biome decorator, it is not needed

    Universal Singularities
    -[Suggest]Fine tune the number of singularities for automation #5567
    -update gradle

    Witching Gadget
    -Update TileEntitySpinningWheel.java
    -it is now possible for spinwheel automation.
    -Before this commit I can't get the output slot of spinwheel other than by hand.



    Config changes:


    Better Questing
    -Update readme with better information on how to do quests.


    Core Mod
    -add all solar pannels to blacklist of the worldaccelerator


    Ender IO
    -Free platinum from nickel ore #5433
    -update ender io recipes and config files
    -add recipes to enderIo by Zoko
    -add value for new armor
    -add Gdiode to Endsteel Armor
    -add Melodic Capacitor to Dimensional Transceiver
    -fix Grindball info
    -add dark steel rod recipe


    Ender Zoo
    -Update Enderzoo Dire Wolf config per #5485


    GT++
    -Update railcraft settings from Gt++ #5481
    -update gt++ config


    Holo Inventory
    -HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
    -Just to prevent this from happening lol:

    Infernal Mobs
    -Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
    -Vanilla spawn ratio set to 20 so that special blazes are rarer.
    -Make jolt blazes have 50% more health since they got a little easier.


    Special Mobs
    -update special mobs cfg
    -Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
    -Vanilla spawn ratio set to 20 so that special blazes are rarer.

    Storage Drawers
    -update(config): storagedrawer
    -Adapt to new custom version of StorageDrawers



    Script changes:


    Chisel
    -feat(tconstruct): move chiselling decorations to chisel2 mod


    CoreMod
    -fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.


    Glacticraft/GS
    -Quest #810 doesn't accept rocket with storage #5533


    Gregtech
    -"Sharpness: Over... 5..." quest issue. #5384


    HEE
    -Add a use for HEE Sphalerite #5426


    Storage Drawers
    -obsolete now. Thanks to leagris modified version of Storage Drawers

    Thaumic Tinker
    -Fixed wrong recipe of Ichorium Ingot in Thaumonomicon


    Tinkers Construct
    -feat(tconstruct): move chiselling decorations to chisel2 mod


    Witchery
    -some witchery books recipes are a little expensive #5436
    -Earmuffs have no recipe #5484
    -request to change the new witchery quartz crystal recipe #5369


    Many Mod
    -feat(ordict): add all wooden fences to fenceWood
    -Forestry mod already provides the fenceWood oredictionary name.
    -Adds all other wooden fences to <ore:fenceWood>
    -Use the oredict in recipes to reduce the number of same output recipes
    -Recipes updated to the <ore:fenceWood>:
    -Carpenter's Barrier (Carpenter's Blocks)
    -Builder's Backpack (Forestry)
    -Piston (Minecraft)
    -Bed (Minecraft)
    -Firework Display (Steve's Carts 2)
    -Stencil Table (Tinkers' Construct)
    -remove(oredict): fenceWood registration offloaded to coremod
    -Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
    -Removed en-localizations that duplicates standard ones (tested)



    Quests changes:


    -Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
    -Energetic Alloy quest #5438
    -Cannot complete oredrill quest due to nbt on second task #5434
    -HEE quests require you to collect large amounts of useless stuff #5428
    -Flower Power quest change suggestion #5424
    -Medium Fuel Canister Quest not detecting #5422
    -tier 5 rocket stuffing quests #5442
    -Fresh Soft Mallet not recognized in retrieval task #5418
    -Quest 839 not recognized (NBT issue) #5417
    -#5456 Added Drawer Controller quest
    -#5471 Added Rare Earths quest
    -#5476 Added Bedrock Dim quest
    -#5478 Added LM quest, and LM hint quest
    -#5479 Added Deep Dark Quest
    -Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
    -The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
    -Has LM quest as a Req to show up, so keep that in mind when testing
    -I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
    -#5483 Added text to quest
    -Also fixed incorrect text in the names of the valid materials for the CP
    -Added what the machine casing are to prevent confusion (the thing you make hulls out of)
    -#5487 Added Void Upgrade quest
    -#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
    -Added ghetto biome changinq quest on be(e) tab
    -Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
    -#5341 Added biome changing questline for witchery
    -fixing a few Quests have to be hidden untill triggered
    -fixing DE Questline use Ichorium
    -move Deep Dark Quest to Magic Adept tab
    -Gallium Arsenide quest wrong info #5549
    -Tantalum quest #1835 not oredicted #5544
    -adding Nether Quest
    -advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
    -I can’t complete quest # 908 #5543
    -Quest #1404 Electric Pump(MV) cannot be recognized. #5541
    -Retrieval Quest Detection: Quest #169 #5448
    -plunger 2.0 The Hand Pump - quest wrong #5170
    -#5576 Completely hide old familiar quest
    -#5576 Delete the old familiar quest because dream said to

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.3 ---- 17.01.2020




    New Mods


    Hardcore Darkness 1.7



    Mod Upgrade:


    -Bartworks 0.5.8

    -Core Mod 1.6.28

    -GT-PlusPlus 1.7.04.471

    -GTTweaker 1.7.5

    -Hardcore Darkness 1.7

    -Not Enough Items 2.0.0-beta-1-GTNH



    Mod Changes:


    Bartworks

    -fixed rejoin issues

    -made circuit assembler recipes get readded if server is switched and re-calcuted

    -added a command to clear the crafting cache

    -made the NEI OreHandler more stable

    -worked a bit on implementing the APL

    -reworked LuVTierEnhancer

    -use of isAir() instead of block.equals(air) in base layer check method


    CoreMod:

    -Infinite iron/steel through re-smelting/pulverizing boiler tanks. #5321


    GTTweaker

    -Add GT++ Blast Smelter more recipes


    Not Enough Items

    -rename version to be beta.



    Config changes:


    Backpacks

    -#5356 Loophole in the big backpack recipe


    Block Limiter

    -#5349 Allow Hardcore Questing mode consume heart


    Hardcore Darkness

    -update random things and HD mod config


    Random Things

    -update random things and HD mod config


    Script changes:


    Extra Cells

    -ME Fluid Interface panel can't be back to block form #5322



    Quests changes:


    -#5342 Fix for questbook losing sounds.

    -#5345 Changed door quest to require oak slabs, add pointers to coins quest for purchasing oaks, unlocks with questbook quest now.

    -#5343 Add overflow cover quest

    -#5337 added ignoreNBT tag to all rocket quests because of GT crafting tags.

    -#5338 Many random quest suggestions.

    -#5349 Allow Hardcore Questing mode

    -Move Tips and Tricks tab to after Tier 0, since top tab is where book opens to first time it is used.

    -#5355 Add Ingame Info quest description.

    -#5357 Add quest for Workbench Backpack

    -#5262 Add warning on nether farms killing TPS. Remove comment that chemical bath is best source of Platinum.

    -#5233 Removed diamond sword requirement from Division Sigil quest.

    -hide the few info quest behind the first quest

    -Undo ignoreNBT changes to ic2 crops, not necessary.

    -More ignoreNBT tags

    -#5320 created separate crowbar quest to not block progress

    -Move GT++ Chemical Plant to HV and add more info

    -Add info on using the cauldron to make dough without wasting water

    -Fix alumite quest wording

    -Alloy Smelter/wrought iron quest wording

    -Add note on first tree breeding quests that trees must be pure species and scanned.

    -Add coins quests for steadfast and monastic bees

    -Change solid fueled firebox quest to retrival instead of crafting since players might have forestry worktables by this time.

    -Fix HP solar boiler icon, advanced circuit assembler nbt

    -Fix NBT data on fishing/farming/cooking tab

    -Fix missing text in quest 3, fix nbt on How to bee quests

    -Translation update to 2.0.8.1

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.1 --- 10.01.2020


    Mod Upgrade:

    -Bartworks 0.5.6
    -Better Questing 3.0.320
    -Binnies Mods 2.0.24
    -Core Mod 1.6.26
    -Crops++ 1.3.5.1
    -Gregtech 5.09.33.30
    -GT-PlusPlus 1.7.04.449
    -GT Scanner Mod 1.5.6a
    -GTTweaker 1.7.4
    -Not Enough Items 2.0.0-pre-13-GTNH
    -Tec Tech 3.7.3a
    -Thaumic Horizons 1.1.9.14
    -Tinkers Construct 1.8.9.14-GTNH
    -Wireless Redstone CBE 1.4.2
    -Witching Gadgets 1.2.9n-GTNH


    Mod Changes:

    Bartworks
    -Fixed Unification enforcement handler
    -Initial high tier circuit cost adjusted
    -Fixed NEI cleanroom bug
    -moved imprint loader onto server start
    -fixes NBT issues with recipes
    -Removed Duplicate recipes when switching server/single player
    -Ores not beeing detected by Miners
    -CircuitImprints not craftable/recipe buildup when server changes
    -Refractored some code
    -possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe

    Binnies Mod
    -Binnie Master Registry search window not working

    CoreMod:
    -Update coremod pack version string to 2.0.8.1 #5311

    Crops++
    -Change LCR recipe to create Deep Iron from UV to ZPM #5109
    -and a few recipe eu/t fixes

    Gregtech:
    -made OreDrilling radius Chunk Sized
    -forgot to readd the << 4
    -Chunkloading support for multiblock miner (#227)
    -Initial attempt at Chunk manager
    -Added chunkloading support to multiblock miner.
    -moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
    -Item dupe through the terminal
    -Oil drills in the world will have radius reset to 0 after the update w/o this check
    -Ore Drilling plant in chunkloading mode was skipping central chunk.
    -Add radius to scanner output. Fixed issue with pump radius not resetting pump queue.
    -Added localization for some infos.
    -Can't breed firestone bees #5271 add Firestone Block to GT
    -Centrifuging Rubber Wood only outputs Methane Gas #5243
    -Fixed Soldering Iron consuming solder to change chunk mode.
    -Soldering Iron mention in the tooltip went missing in the rebase apparently.

    GTTweaker
    -Add support GT++ Multiblock Electrolyzer
    -Update GT++ Blast Smelter

    Not Enough Items
    -Backport some JEI features
    -Remove TMI style
    -Remove Load/Save inventory state
    -Reworked ItemPanel so it's no longer used statically
    -BookmarkPanel inherits from ItemPanel
    -Rework LayoutManager
    -Bookmarks - including loading & saving
    -Utility/Cheat buttons line up and wrap based on GUI size
    -Add JEI inspiration/backport attribution & license info
    -Fix AppleCore crash
    -Intellij suggested changes
    -Pre allocate threadpool, with size of 2/3rds numProcessors
    -Workaround missing font renderer causing OptionTextField crash
    -Add hotkeys to move around recipes
    -Save string ids instead of int ids.
    -Fix TCON workbench compat
    -Stop running the LoadItem task on every inventory open (which also re-ran the search and caused lag on every inventory open).
    -Unclear if this breaks anything -- it works with simple testing.

    Tec Tech
    -added deobfs jar (#22)

    Thaumic Horizons
    -Fix NPE

    Tinkers Construct
    -Totally compatible now with GT

    Wireless Redstone CBE
    -Moved gradle files to root directory (standard practice).
    -Removed environment variable from mod version scheme. If a build number is really needed, it can be done manually.
    -Attempt to patch GTNewHorizons/NewHorizons#3375

    Witching Gadgets
    -fix recipe with ichorium


    Config changes:

    Blood Magic
    -Teleposers telepose blocks with -1 hardness, including Bedrock and Transport Beacons #5245

    Core Mod
    -Update coremod pack version string to 2.0.8.1 #5311

    Forestry
    -Add space rocks to diggers backpack

    GT++
    disable gt++ logging

    Server Dat
    Request to add Modded Minecraft Club to official server list #5274


    Script changes:

    Tinkers Construct
    -Aluminium had the same problem but no one report it

    Thaumic Exploration
    -change sould braizer recipe

    Thaumic Tinkers
    -fix script

    Witchery
    -Quicklime dust recipe issue #5261

    Magic Mods
    -change ichorium to gt ingot

    Quests changes:


    -Fix wording, add new quests. 2020Q1 quest changes.
    -Update some quests.
    -Final batch of quest changes for 8.0.
    -rearraged lv Quest a bit
    -Replace platinum with blue alloy in Workstation quest.
    -Quests Getting your first Platinum and SMD Circuit components still impossible where placed #5279
    -Fixes quest errors. Restores proper dimethylhydrazine quests. Puts in placeholder quest for GT++ chemical plant
    -Fix #5246 use iron capped greatwood wand.
    -#5143 Added concealment key quest
    -#4855 Adjusted quest to consume wispy cotton.
    -#3702 Added info on aesthetic covers for GT pipes
    -#5285 Added rewards for smoothie quest.
    -#5293 Mutating Sprig quest requirement wrong.
    -#5238 Fixed wording for coins quests
    -Also, adjusted spacing on fusion quests to make them more readable.
    -#5294 Moved nightmare quest, reduced number of kills required.
    -#5301 Added requirement for primal shrooms
    -#5310 Added checkbox quest for name remover
    -#5295, #5296 - Moved witchery quests around.

    Posted in: Mod Packs
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    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.8.0 22.12.2019


    New Mods:

    -Kekztech 0.2.2


    Mod Upgrade:

    -Appliedenergistics 2 rv3-beta-20
    -AsieLib 0.4.9
    -Avaritia 1.16
    -Bartworks 0.5.3pre6
    -Better Questing 3.0.306
    -Blood Magic 1.3.3-29
    -Comand Blocks for BQ-3
    -Computronics 1.6.6
    -Core Mod 1.6.25
    -Draconic Evolution 1.0.2n
    -Extra Cells 2.4.2bNIGHTLY
    -Forestry 4.2.21.0
    -Gadomancy 1.0.7.6
    -Galactic Greg 1.0.2
    -Gregtech 5.09.33.25
    -GT-PlusPlus 1.7.03.01
    -GT Scanner Mod 1.5.6
    -GTTweaker 1.7.2
    -Open Computers 1.7.5.1
    -Questbook 2.1.1
    -RF Expansion 3.0.29
    -Spice Of Life 1.3.12
    -Standard Expansion 3.0.162
    -Steves Factory Manager A94-GTNH
    -SuperTiC 1.2.1
    -Tec Tech 3.7.3
    -Thaumic Based 1.4.20-0
    -Thaumic Horizons 1.1.9.13
    -Tinkers Construct 1.8.9.13-GTNH
    -Utilityworlds 1.0.9e
    -Universal Singularities 8.5a
    -WAILA Plugins 0.2.2
    -Witching Gadgets 1.2.9m-GTNH

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.7.5 --- 16.06.2019


    New Mods:

    InGame Info XML 2.8.1.82
    Lunatrius Core 1.1.2.21


    Mod Upgrade:

    Avaritia 1.15
    Bartworks 0.4.16
    Blood Arsenal 1.2-8
    Core Mod 1.6.14
    Crops++ 1.3.5
    Crop Load Core 0.1.4
    Electro Magic Tools 1.2.7.7
    Forestry 4.2.20.0
    Gregtech 5.09.33.16
    Gt Nei ore plugin 1.0.7
    GT-PlusPlus 1.7.02.99-pre
    GT Scanner Mod 1.5.4
    IFU 1.6
    Loot Games 1.0.18
    Not Enough Items 1.0.6-GTNH
    Tec Tech 3.6.11
    Thaumic Horizons 1.1.9.9
    Universal Singularities 8.5
    Warp Theory 1.0k-Dev
    Witching Gadgets 1.2.9k-GTNH


    Mod Changes:

    Avaritia
    -changed ichorium to gt mod
    -Made project jarSign compatible
    -Unified build-system
    -updated gradle and forge

    Bartworks
    -smaller fixes
    -no hardness or resistance on non gt te blocks
    -fixed possible lesu npe
    -maybe fixed windmill dupe?
    -fixed circuit programmer dupe
    -began work on Electric Implosion compressor
    -fixed recipes
    -added multi layer rotor recipes
    -Giant Materials/Space Compat update
    -added ASM
    -added a **** ton of materials and got my own Materials system up and running
    -added Ross128 when GC is installed
    -code clean up
    -made all asm patches disableable
    -removed secondary configs
    -added comments for config
    -Ore Dict Support
    -Added Y/Th Glas
    -Added OreDict support for all Materials
    -Added an Internal Handler for Colors
    -Added Materials and improved Compability to GT and GT++
    -Improved Code Quality of the BW Oregen Handler
    -Fixed NEI handler
    -fixed megas not working with more than one hatch
    -finetuned the veins a bit more
    -changed material names and colors/texture sets
    -removed Taint Biome due to buggyness and i dont like it >:(
    -added debug log
    -added thaumcraft aspects for materials
    -refractored code
    -added a config option for the debug log
    -fixed Graphene Typo
    -prepared custom TC Aspects
    -enabled a config option for the threaded loader (experimental state)
    -Improved Threaded Loader
    -un-threaded GameRegistry stuff
    -Fixed Heated Water Pump
    -will now drop its contents on removal
    -will no longer void non-burnable Items
    -Added ITileDropsContent for easy use
    -Pulled delSlot into its own Class
    -Created FuelSlot (a slot that will only accept burnable stacks)
    -API version increase
    -Added THTR
    -Redid Config to work propperly
    -added some materials/items for the THTR
    -added additional Thorianite Recipes
    -added InfoData on THTR
    -added isSneaking on diode screwdriver click (reverse Actual Amps)
    -added World Generation feature for Ross128b
    -started on Ross128ba
    -cleaned up code
    -started on Werkstoff Liquids
    -fixed small translation failure
    -this time really fixed (#27)
    -added small rocket gui stuff
    -fixed a bug where the moon of ross128b would cause issues with the dim handler
    -added Electric Implosion Compressor recipe and tooltip
    -fixed Electric Implosion Compressor recipe "Map"
    -moved Ross128 to t3 even with galaxyspace loaded
    -fixes crash when ExU is installed
    -Optimised BlockChecker
    -made THTR structure check NOT ignore walls
    -corrected tooltip on THTR
    -added Empty mode on THTR
    -fixed coords hash
    -started work on OC integration
    -rewrote blockchecker just to see if a loop would be faster than a recursive check
    -fixes not enabled ASM code
    -re-enabled the tooltip handler
    -reworked clienteventhandler
    -Tooltip Server Synchronisation
    -Add thaumcraft wand pedestal fix
    -We only add the vis into the wand
    -added ConfigOption for TC patch
    -added DeObfs instruction
    -code cleanup
    -added Miner Compability
    -tweaked heat values for GTNH
    -minor code changes
    -fixed thorianit exploit
    -fixed yttrium oxide recipe
    -added thorium leaf recipe
    -fixed 45% empty space
    -Added config options
    -removed broken IC2 recipes
    -fixed DEHP recipe

    Blood Arsenal
    -Gadomancy Crash fix part 1
    -Update BloodArsenal.java
    -fixed build.grandle

    CoreMod:
    -Add login message handler
    -Update zh_CN.lang
    -fixes Xenoxene recipe
    -Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
    -remove all centrifuge recipes from gendustry bee combs and drops
    -added a load check
    -Let the bacteria Vat recipes only load when bartworks is loaded
    -Field Generator Tier 2,3,4 are bugged in assembler #4292
    -Add usage for Tantalum in SMD Capacitor recipes
    -Missing Rockbreaker LUV+ #4374
    -Tier 8 Rocket is Impossible to Obtain #4267
    -re-configured Quantium Voltage to IV
    -removed unnescarry ,new Object[0] for varargs methods
    -#4474 gating item, updated pack version and added gendustry bees removal warning
    -fix t8 rocket plates
    -added Abandoned GregTechPlusPlus Aspects
    -will hopefully doesnt cause corruption when loaded up
    -Re-enabled Naquadah Generators at IV
    -changed recipe time and minimal heat requirements for enriched Naquadah
    -Awakened Draconium Coil #4647 temperature fix

    Crops++
    -Create zh_CN.lang
    -[ImgBot] Optimize images
    -fully implemented Speiger's Crop Plugin
    -removed (some) duplicate code
    -added debug command
    -fixed magic metal berry
    -added thauminite as supported metal due to request
    -added vanilla Bonsai
    -added HumidityBonus/Malus
    -fixed scala dependency

    Electro Magic Tools
    -Refractored Code
    -fixed Solar crash

    Forestry
    -added a null check
    -changed crop logic a bit
    -if crop havest is not possible at the optimal state, just harvest, ffs.
    -remove redstone flux not working api
    -change api adress and path
    -added recipe

    Gregtech:
    -Trinium can't be obtained in the Tier below the T4 rocket #4221
    -Disabled all Dimethylhydrazine recipes.
    -Removed them in favour of the GT++ recipes which are harder.
    -Cherry pick multiamp dynamo support for multiblock generators.
    -Removed local explosion checks from large turbine and plasma turbine.
    -Large turbs now support buffered 4A dynamos.
    -salt bees equal to lithium bees #4285
    -Impossible to craft Fusion Reactor MK1 #4276
    -[suggestion] add a recyling recipe for brick stairs #4274
    -Rutile processing magnesium dupe #4260
    -Mining plascrete blocks #3998
    -change name sparkling
    -Problems with bee comb ore quadrupling recipes #4253
    -all ev and iv combs have now chemical recipes
    -Suggestion: Buff Platinum Group Sludge #4241
    -add more comb recipes for Casseterite Sand
    -Titanium ore nerf #3647
    -Increase small titanium ores, change spawn range #4289
    -Superconductor UV Wire wrong recipe #4224
    -Field Generator Tier 2,3,4 are bugged in assembler #4292
    -GT tool fix
    -enable GT Tools to mine any block without tool requirements (dirt i.e.)
    -Make use of scanner recipe map since i also inject my own recipes...
    -refractored code,
    -restored compability to vanilla ore gen,
    -moved GC and Forrestry code to own classes to prevent crashes inDev
    -implemented equals and hashcode on NearbySeeds class
    -added an information line to the Implosion Compressor tooltip
    -Refined last commit
    -re-added unused, Deprecated constructors
    -re-added unused vars
    -treat empty string as null for GT_Tool_*.isMinableBlock
    -allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
    -rerouted forestry modid to the config value to prevent typos
    -recipy change voltage coil HV,IV #4375
    -redid fake OD
    -removed coal from god of thunder crop
    -beautified code for readability
    -fixed NBT dependant Recipes
    -duct taped import of circuits in assemblers
    -adjusted recipe map sizes
    -redid Item&Fluid Hatches
    -removed rests of UndergroundBiomes & ImmersiveEngineering support
    -added oilsands recipe
    -might fix #3913 and #4421
    -Change gates for Magic Energy Converters. #4324
    -UHV Motor is uncraftable #4350
    -[RFC] New Rocket Recipes #4409
    -shortened sc cooling times
    -ductape fix for fusion reactor
    -cleaned up code
    -Duplicate Alumite tools #4231
    -Fix exploitive hydrogen loophole #4348
    -add missing circuits to ProcessingCircuits
    -added 0lafs changes
    -make higher tier superconductors give out less wires per recipe
    -removed nitrogen/helium cells from superconductor recipes
    -added helium as fuid for superconductor recipes
    -halfed the amount of pumps for superconductors
    -Added HP Solar Steam Boiler
    -added recipe
    -removed unnessecary ", new Object[0]" for vargars methodes
    -UEV Motor uncraftable #4601
    -#4644
    -complain about null inputs
    -adjusted HP solar boiler to match the tooltip
    -re-added solar GUI

    Gt Nei ore plugin
    - updated Java 7 -> 8
    -Buffered Input from cfg
    -refractor, code improvements
    -small ores completely working
    -added tooltip
    -added logger
    -added ic2 to gradle
    -updated gradle deps
    -restored base gt compability
    -small ore csv (untested)

    GT Scanner Mod
    -refractored code
    -added bartworks integration
    -added automatic dev and dev-debug build to build grandle

    IFU
    -redid logic to work propperly with any type of material as input
    -refractored code (a bit)
    -fixed GUI
    -restricted the wand to OW, Nether and TF (configurable)
    -removed damage bar from Item
    -added build wrapper
    -make ifu buildable with the dev version we add on GTNH webpage

    Loot Games
    -Single line that prevented people from completing Stage 4
    -Corrected some confusing messages sent to players

    Not Enough Items
    -Prevent random crashes. No idea why this happens, but deal with it gracefully.
    -(Probably) Stop the ic2 invalid damage application messages.
    -Update gradle wrapper
    -bump version and specify gtnh in filename

    Tec Tech
    -Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
    -Change recipe of Biomainframe (#15)
    -The recipe became more logic.
    -ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
    -Realy Ultimate Battery Recipe issue #4604
    -[Recipes] Assembly line need few changes. #4636
    -Fix Researchable scanning issue

    Thaumic Horizons
    -several fixes
    -fixed safe handler
    -fixed aspect fraction of the safe handler
    -re-made it buildable for gradlew
    -updated gitignore
    -fixed internal stuff
    -hopefully fixed server crashes
    -added propper dim retrun
    -fixed cloud client crash
    -improved miner Math issues with pocket plane dim
    -added "dustBlock" as default block for pocket planes
    -fixed fps issues by removing clouds from pocket plane dim
    -fixed another NPE

    Universal Singularities
    -name change to make Phosphorus Block working again

    Warp Theory
    -Fixed warptheory error message
    -Always allows usage of command on server

    Witching Gadgets
    -added a catch to the duplication aswell
    -fixed an ArrayOutOfBounds Execption
    -OutOfBounds Execption pt2
    -removed GT++ harddep for softdep


    Config changes:

    Bartworks
    -add bartworks cfg

    Botany
    -Updating Botany glass to be pure clear glass, no dumb border.

    Core Mod
    -update displayed version
    -update pack version

    Custom Main Menu
    -Update Main menu from GTNH

    Enhanced Lootbags
    -Reward bags are absolute trash: EV suggestions #4268
    -Reward bag suggestions #4257
    -Added a bunch more proper loot to the Advanced bag.
    -Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
    -Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
    -Fix to IC2 lootbag.

    Gregtech
    -add deep iron small ores to mecury

    GT++
    -enable item rendering in hand. Duct tape fix

    Holo Inventory
    -Due to user demand, ban drawer controller from holoinventory

    InGame Info XML
    -add ingameinfo xml and configs

    Open Modular Turrets
    -Initial Changes to turrets (more damage)

    Serverlist
    -Update server list #4479

    Thaumic Horizons
    -enabled pocket plane
    -tested on zeta w/o complications so far

    Witching Gadgets
    -Ichorium nugget duplication in Witching Gadgets #4240


    Script changes:

    AE2
    -AE2 Cutting Knifes #4264

    Avaritia
    -Make UHV circuit correspond to ore dict
    -UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary

    Biome O Plenty
    -Calcite Synthesis #4228

    Chisel
    -Bauxia crop doesn't recognize TiCo Aluminum Block. #4227

    EMT
    -update EMT script
    -fixed damage problems with EMT Recipes
    -now accept any damage value


    Galacticraft
    -Minor issue: Unrefined Desh -> Desh Ingot (Furnace recipe) #4286

    Gendustry
    -remove old gendustry combs out of the recipes

    Gregtech
    -remove handcraft recipes from Niobtitanium and tungstencarbide

    GT++
    -remove max tier cheaty recipe for machine parts
    -Chest loot #4251

    Minecraft
    -Fix Blast Furnace Convert Glass

    Pams Harvest Craft
    -Butchery knife duplication #4234

    SG Craft
    -IC2 SGPU crashes client when attempting to leave its interface #4254

    Tinkers Construct
    -Obsidian dusts don't smelt in the smeltery #4277

    Twilight Forest
    -Steeleaf issues. #4265

    Quests changes:

    -Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
    -Fixed up info on rotors in boilers and steam turbine quests.
    -Fixed butcher knife quest to accept any knife.
    -Fixed alumite ingot quest to oredict.
    -Thorium Reactor Quest #4259
    -BM quest #4250
    -Change block needed for Pyrolusium crop. #4244
    -O like Oxygen Quest Rewrite
    - Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
    from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
    -Added oxygen from sugar to quest text per request
    -#4400 Minor quest fixes complete.
    -$4342: Quest added for Soul Brazier to help players manage permanent warp.
    -Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
    -Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
    -#3042, #4247, #4319, first pass of #2663.
    -Fixes for crop quests from bedrill, created Botany quests for #2663
    -Next part of #2663.
    -#3647 redo gating for fluid quests. #4404
    -Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
    -#3503 warning added for Doomsquirter.
    -First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
    -#4227, #4281, #4437, #3604
    -Most of #4424 complete. #4448 #4449 #4447 #4441
    -#4451, #4454, #4455
    -#3851 #4133 #4459 #4465 #4468 #4473
    -#4478, Started #4500 & #3626, general quest cleanup and maintenance.
    -Minor quest changes. Added SAG mill grinding head quest.
    -#4500, adventure backpacks, bee stuff, #4373
    -Remove concrete bug mention.
    -#3626, mostly finished with #4373
    -Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
    -#4373 #4407 #4542 #4555 #4551
    -Trying out new bee quests, setup bee template quest for copying
    -Bee breeding quests megaupdate
    -Added a bunch of magical branch bees, at least enough to get to empowering.
    -Didn't make it thaumic shards and salis mundus
    -Added side effects for shard bees
    -Added more magical bee lines, including draconic and wither bees.
    -Fixed problem with quest unlocks. Added excited and cultivated.
    -Added info on Botany pigmented glass not being fireproof.
    -Fix Celebratory
    -Converted Bee Breeding quests to use Bees Advanced lootbags.
    -Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
    -Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
    -Spread out ic2 crops quests
    -Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
    -Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
    -Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
    -Fixed Enderio Crafter reward bag.
    -Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
    -Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
    -Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
    -Final quest update for 2.0.7.4.
    -Update for Chinese translator.
    -Minor quest fixes from Translation, #4643 #4642 #4641
    -fix diamond hammer quest
    -Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
    -Updated with more bee breeding quests, translation cleanup.
    -update Quest files us lang

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.7.0 --- 08.03.2019


    New Mods:

    Controlling 1.0.0


    Mod Upgrade:

    Avaritia 1.15
    Bartworks 0.3.22
    Core Mod 1.6.10
    Crops++ 1.3.2
    Crop Load Core 0.1.3
    Gregtech 5.09.33.12
    GT Tweaker 1.7.1
    IC2 Nei Plugin 1.2.2
    Loot Games 1.0.17
    SpecialMobs 3.3.2
    Tec Tech 3.6.10
    Witching Gadgets 1.2.9i-GTNH



    Mod Changes:

    CoreMod:
    -Added Radox + Bartworks
    -changed forge's maven to overminddl1's maven
    -should also host IC2 etc.
    -added recipes:
    -https://github.com/GTNewHorizons/NewHorizons/issues/3540
    -https://github.com/GTNewHorizons/NewHorizons/issues/4103
    -https://github.com/GTNewHorizons/NewHorizons/issues/4102
    -https://github.com/GTNewHorizons/NewHorizons/issues/4096
    -add second input slot to cutting saw
    -DEV ProjectRed Suggestion #4166
    -GregTech Wrong Circuits in Recepten LuV,ZPM,UV #4128
    -Change ore mix of pure Ti/Cromite to Imlenite/Cromite
    -Change ore mix of bauxite/bauxite to bauxite/ilmenite
    -Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
    -Change the ebf recipe of titanium to require EV in the ebf instead of HV
    -Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
    -Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
    -Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
    -Change recipe of Naquadah coils to require 30720 eu/t,
    -Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
    -Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
    -Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
    -changed high tier material ebf temp to 9,9K and 10,8K
    -rockets now better tiered t1-8 1=HV 2=EV 3=IV and so on
    -Add login message handler

    Crops++
    -Add new Garnet based crop PNGs.
    -added moron's garnydinia
    -added the lens
    -refractored the code and removed Opererators from CropLoadCore
    -fixed GarnydniaCrop crashing NEI-plugin
    -removed wronly implemented getCropInformation()
    -added documentation to Speigers ICropCardInfo
    -removed comments
    -fixed localizer cppLense

    Gregtech:
    -removeal of Axe for base entites
    -streamlined single block NaquadahReactor
    -fixed basegenerator for naquadagen
    -redid the naquadah override to an universal solid fuel function
    -Add fortune bonuses to miner and multiblock miner.
    -Fix for pipes left with 1L when splitting.
    -Add alumite material and generate GT tools.
    -fix(magical energy absorber): crash in scanAvailableAspects
    -Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
    -add a second intput slots to the cutting saw to add a circuit
    -add nei support for the second cutter input slot
    -Wooden pipe recipe #4187
    -[suggestion] additional gt decorative plates #4185
    -restored compability & removed duplicates
    -added more adding methodes to the cutting machine
    -Construction Foam plate #4175
    -HOG (high octane gasoline) buff [RFC] #4168
    -LV Energy Hatch Recipe Suggestion DEV #4159
    -Grammar/Spelling in Achievement #4141
    -Achievement Misspelled #4139
    -As a tic/gt material to use the Ichorium #4130
    -New coil rebalance (1200K+) #4126
    -Change ore mix of pure Ti/Cromite to Imlenite/Cromite
    -Change ore mix of bauxite/bauxite to bauxite/ilmenite
    -Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
    -Change the ebf recipe of titanium to require EV in the ebf instead of HV
    -Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
    -Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
    -Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
    -Change recipe of Naquadah coils to require 30720 eu/t,
    -Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
    -Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
    -Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
    -T2 and T3 Rockets now tiered to EV/IV
    -tiered t3 rockets to iridium(IV). Mars stone ia s iridium source
    -rockets now tiered t4-8
    -Muffler Hatch (MV) Recipe Incorrect #4207
    -Faster saplings -> wood pulp #4210

    GT Tweaker
    -two input sawcutter support for GTNH 2.0.6.9

    Loot Games
    -Stop worldgen for entrance if block to be replaced is non-solid

    Special Mobs
    -Just used a generic damage source, as opposed to an indirect one.

    Tec Tech
    -Really Ultimate Battery recipes is lack #4204

    Witching Gadgets
    -remove gallium and add ichorium to black list


    Config changes:

    Gregtech
    -Ganymed have now samll osmium


    Recipe changes:


    Chisel:
    -Gregtech Stone Chisel Compatibility
    -Left Abyssal Stone in the Black Granite group instead of moving it to the Basalt Group by popular demand.

    Storage Drawers
    -add storage drawers to assembler thanks to Drags Team



    Quests changes:

    -Quest ID 1637 Storing the Fluids (ProjectRed) Retrieval Task Change #4181
    -Too many items required? Quest 1814 #4170
    -add new healing axe buying quest
    -Quests 1782-1786 cannot be competed #4190
    -MV Solar quest ingredients - wrong wire flavour. #4123
    -issue regarding fired clay water buckets and cauldrons #4160
    -Impossible quest in Witchry #4155
    -Quest 84 Where can I put all the liquids doesn't actually craft a tank #4153
    -Coins Quest 1044 - Iron (III) Chloride #4151
    -Fix HV and MV miner quests, have incorrect EU/tic #4150
    -Adjust butcher knife quest so it accepts any butcher knife, not just iron #4147
    -Quest 755: Better Than Duct Tape Recommendation #4142
    -Change tungstensteel unlock quest #4138
    -Quest ID 553 Diesel Fuel #4193
    -update quest book for new ti changes and ebf changes
    -fix ichorium ingots
    -Marble cobble should not be part of Nickel quest #4209

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.6.8 17.02.2019



    New Mods

    Bartworks 0.3.21


    Mod Upgrade:

    Core Mod 1.6.07
    Electromagictools 1.2.7.5
    Gregtech 5.09.33.10
    GT++ 1.7.03.89
    IFU 1.5
    Open Computers 1.7.4.1265
    Open Security 1.0.117
    Special Mobs 3.3.1
    Tec Tech 3.3.9
    Waila Plugins 0.2.1
    Witching Gadgets 1.2.9h


    Mod Changes:


    Electromagictools:
    -Name fix for Raw Casing/Cell
    -Russification new sentences for EMT
    -small graphical update (tooltips adjusted) to provide clearance
    -made tooltips on EMT solars coherent
    -added the real output power of the Essentia Gens to the tooltip
    -updated the de_DE.lang

    IFU:
    -Did block blacklisting smarter so it uses less server load.


    NewHorizonsCoreMod:
    -move neutronium ebf to max tier
    -Helium from Aurora Blocks [Suggestion] #3929
    -mica insulator in awakened coil to 40
    -IV Mainframe recipe is wrong. #3924
    -add new Item Raw Neutronium for Neutronium Process.
    -renerf quantium ebf recipe
    -change circuit to 11 because it use a fluid/gas (neutronium)
    -Suggestion: Modify SMD Diodes #3945
    -GT Block of Cobalt can't be crafted #3888
    -Magnalium Recipe Bug #3946
    -Brick dust recipe change #3868
    -Thick Neutron Reflector wrong recipe(It don't show on NEI) #3962
    -change resistance from Reinforced Blocks be similar to gt change harvet level as well
    -fixed Venus Blocks OreDict Issure
    -added blockOlivine as blockPeridot in OreDict
    -Endium Blocks cannot be broken back down into ingots #3957
    -Hazelnut Wood not working to make heavy oil in pyrolyse oven #3956
    -change Neutronium Mixer recipe to zpm
    -add uhv cutting machine recipes for power ics
    -add fusion mk 4 recipes to core mod
    -removed unused bat file

    Gregtech:
    -Fix flask crash on server
    -More Osmiridium Wires per recipe,
    -Lower Osmiridium and Europium wires in Motors
    -Adjust a few Fusion recipes
    -remove europium from pure generation on Planets
    -Add simple mass overrides for replicator
    -reactor coolant change
    -[2062]assembling machine energy-dynamo hatch mistake #3907
    -Deep iron can still be smelted #3900
    -Clear glass recipe inconsistencies #3895
    -redid small boiler logic, added blocks, added diamond
    -rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
    -added everything burnable else
    - that is not in a bucket or cell (No Fluids)
    - has at least 2000 burntime (No Wood/Saplings)
    -[2.0.5.1] Phatlic Acid recipe consumes second cell #3938
    -fix lce 9x output
    -add wiremill recipe for Fine Wire Americium recipe
    -Input grid in 9-input assembler is not centered to items #3865
    -change hardness from the Reinforce Blocks to be core mod equivalent
    -add missing Core mod reinforced blocks to gt
    -restore compability for mods (superconductor wires)
    -reroute Superconductor to SuperconductorUHV and mark Superconductor as Deprecated
    -also fixes a possible NPE in dev enviroments
    -MV lathe requires industrial diamond? #3980
    -No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
    -Changed Crops
    -Buffed Lemon crossbreed chance to a reasonable rate
    -Buffed Oil Output from Rape since IC2 crops cant be sprinklered like Pam's
    -Buffed CompressedPlantball recipes to use less Crop Drops since they are rarer than other stuff
    -Buffed Milkwart to always produce a dust instead of a small dust in the extractor, this reflects the chanche of the Fluid Extractor recipe
    -adding the liquid fuel back for campatibility reasons (GT++)
    -Change fuel requirements
    -Increase stone chances. Increased small ore for silver, realgar, zinc. Decreased density of some oreveins. Increased orevein percentage to 100%
    -Fix problem with genertor leaving 1L and IC2 universal fluid cells providing random EU.
    -Re-enable filling containers from generators.
    -Lower densities for rest of ores.
    -Fix for oreveins not always taking on color of surround GT stones.
    -oreveins were being placed first, changed to now place GT stones first.
    -Increased GT stone changes again. Added feature that GT stones will now replaced hardened stained clay and cobblestone in the worldgen. -This will allow small ores and potentially oreveins to be seen higher up in mountains and in canyon biomes.
    -Add support for placer ores, including config options for enable/disable and density.
    -Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
    -Fix copper tin orevein to be 80-200, not 180-200. Minor orevein optimization.
    -Add more messages during startup so players know things are working.
    -change Neutronium comb recipe use more eu/t now
    -changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
    -add materials Curium, Californium and Flerovium
    -add new fusion recipes mk 4
    -fixed NPE related to custom materials, might break their language support.
    -restored compability for the Driller Base
    -Update assemby line info in nei for scanner recipes

    Special Mobs:
    -Fixed internal MCP code usage.
    -Pain will now trigger death events properly.

    Tec Tech
    -fixed ur thing (#12)
    -moved gtnh circuits in if clause and disabled non-existant circuit
    -Update GT_MetaTileEntity_Hatch_Rack.java
    -change Nano circuit recipe

    Witching Gadgets:
    -add more Materials to Blacklist


    Recipe changes:

    -replaced dremcraft and ic2 item casing by gt (in bq and script)
    -Solar Pannel nerf

    Bio o Plenty:
    -Bamboo (Sticks replacement) have no burnvalue #3978

    Chisel:
    Clear glass recipe inconsistencies #3895

    Core Mod:
    -Fix Neutron Reflector Parts
    -No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961

    Extra Utilities:
    Fix can't craft Bedrock Drum Because don't use the ore dictionary,can't make Bedrock drum

    Gregtech:
    -added mortar recipes for cooked/uncooked minced meat - issue 4039

    Harvestcraft:
    -Add recipes for disabled Harvestcraft cooking tools #3878

    IC2:
    -Can not craft the OC:CHARGER in 2.0.6.2 #4067

    Magic Bees:
    -Thaumcraft's research Magic Bees's frames introduction #3939

    Project Red:
    -Indigo dye needs Blue Illuminar recipe #3896

    Railcraft:
    -Assembler recipes needed for HS booster and HS transition track #3933

    Steve Carts:
    -change chest pane recipe from steve carts

    Tainted Magic:
    -tainted magic messed up after 2.7 #4030
    -fix broken Tainted magic page

    Tinker Construct:
    -add cobalt ingots and nuggets back to smeltery


    Config changes:

    -correct server properties

    Core Mod-
    No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961

    Ender IO:
    -Eener io tp is now 2 secs cooldown like the quest book said

    Gendustry:
    -add 4 item to protein vanilla porkchop, beef, chicken, fish

    Gregtech:
    -changed europium mix to uranmix
    - Updated gregtech orevein percentage to 100 in prep for changes.
    -update GT cfg

    IFU:
    -Updated IFU config with blacklisted blocks to prevent mineshaft/dungeon exploiting.

    Witching Gadgets:
    -update WG config


    Quests changes:

    -update translate able version to 2.0.6.2
    -Major update with new IC2 quests and PTFE quests.
    -Re-ararnged some quests to make better sense.
    -Fixed minor typos. Added super tank 2 and 3 quests.
    -Addeed some more info for newbies to understand pipes and water generation.
    -Added printer quest for Seismic Prospector.
    -Added info on steam outputs cannot be blocked.
    -Removed outdated oil cracker info.
    -Added info on more ways to get gallium and arsenic.
    -add new Quests for Bartworks thanks to @bartimaeusnek
    -correct Windmil quest (hardened clay amount)
    -add new ebf coil quests for 12k and 15k coils
    -add quest early on about mushroom islands #3932
    -Quest 1200 Plasma Generator should ask for a lower tier dynamo #3931
    -New ore mix quests #3887
    -Add Kitchenware 2.0 Quest (HV Age)
    -fix quest "Radon Decay"
    -added chinese quest file. Thanks to Kiwi
    -Cant complete the Crossbow-Bolt Quests #1154 and #1156 #3884
    -Quest ID 1156 Not Completing (iron tiped bolts) #3808
    -Add a few more Quest like Ironwood Tools and Armor or Canopy Tree quest.
    -moved redstone quest to after upgrade 2.0 so players find out about cauldron cleaning sooner and can clean redstone for their ore wand
    underground fluids quest after moon.
    -updated ic2 crops starting quest
    -Tips for monsters
    -Railcraft boiler tips
    -Backpacks config option to wear backpack
    -Bees breeding - Need purebreed bees
    -tier 0 quests for tips on dealing with infernals and other monsters
    -spectre glass for nether portals, spectre key, spectral armor
    -stairs quest
    -Openblocks fan quest
    -EBF tips
    -A bunch of new pam's foods quests
    -enderio magnet
    -Added some base tier coins quests for animal products like leather/wool/eggs
    -Added flood gate quest
    -correcting coin amounts and change some minor quest stuff
    -seismic prospector - added that it also finds ores.
    -added quest that tells you ball of moss is not shown because of thaumcraft
    -added quest talking about alternatives to aluminium gravel ore.
    -Made Alu gravel no longer required to progress Making Better Tools
    -re-arranged Quest in MV and HV
    -Add a few new Quests like PVC, Field Gen I, Power ICs and MV Motor
    -add more quest for uu mater and replication
    -quest 1078 and 1079 need to change #4031
    -Add a GT crowbar quest #4052
    -fix description of quest 1703 and correct some Chinese translations
    -update questfile (us) to lastest Questfile
    -Tetrahedrite unlock, made redstone mainline
    -made iron tipped bolts and ticon Forge tools generic
    -fix Large Bronze Boiler quest-
    -set oreberry coin rewards to 10
    -added some new coins rewards and adjusted others
    -AE System - Cables #184 reward is a T5 EV lootbag #4058
    -Add Quest: Basic Electric Oven #4054
    -Rubber armor repair recipe or quest #4049

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.6.2 13.12.2018


    Mod Upgrade:

    Core Mod 1.6.04
    Gregtech 5.09.33.04
    Nodal Mechanic 1.1.0-K
    Open Computers 1.7.3.1258
    Tec Tech 3.3.8


    Mod Changes:


    NewHorizonsCoreMod:
    -New OC recipes improvement #3157
    -Make Open Glass gt recipes #3835
    -Cannot craft/use GTNH quartz sand #3843
    -new ebf coil recipes
    -add new ebf and vac freezer recipes for high tier stuff
    -deep iron added to ebf list and vac freezer
    -Elite Arc Furnaces only have one output slot #3863
    -missing the last one (arc funace wrong otput)
    -Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
    -Add zh lang file thanks to kiwi
    -update Phosphor/Phosphorous (nedd new GT file)

    Gregtech:
    -Oil recipe fix
    -normal rubber allowed in luv pump #3834
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -HV energy hatches too expensive #3844
    -change color for HV coil
    -New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
    -add new temps to materials
    -change material enums a bit for new ebf coils
    -deep iron added to ebf list
    -Some mistakes in GregTech.lang #3853
    -Potassium nitrade dust recipe missing ingredients #3855
    -MV Output Bus is not possible to craft #3867
    -issue with malachite ore (nether version) #3872
    -Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
    -add cinnabar 2nd mix thanks to kiwi
    update zh lang file for GT thanks to Kiwi
    -Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
    -Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
    -Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
    -Add volumetric flask. (#1500)
    -Fix maintenance cover (#1496)
    -New public variable init
    -Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
    -Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
    -Fix flask gui.
    -Add disable sort option for input bus. Default behavior will stay same
    -depricate Phosphor
    -Fix flask crash on server

    Tec Tech
    -Add Object input for ass line
    -add oredict support for circuits in assline
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -recipe overlap assembly line slots
    -In case there is no alt field
    -Fix using bad number type in add line recipes...
    -fix material Phosphor to Phosphorus in lastest gt version


    Recipe changes:

    BOP
    -Cannot craft/use GTNH quartz sand #3843
    -fix derp. Oredict cant be input item.

    Buildcraft
    -Update Build-Craft.zs

    Gregtech
    -start with comb oredict support

    Harvestcraft
    -add all Trapdoors to AnimalTrap

    IC2
    -Cannot craft/use GTNH quartz sand #3843

    Open Glasses
    -recipes not removed via code possible

    Thaumcraft
    -Infusion recipe for Charged Silver Caps is missing #3860

    Tinkers Contruct
    -Clear glass pane EBF recipe bug #3879


    Quests changes:

    -Assembly Line NEI #3842
    -re add mil quest from DualBallas
    -[Help] Guidebook localization support. #1643
    -update Sleeping bag quest
    -Move Space Torches quest to after Rocket Fuel #3880
    -add new iron and wooden door quest Oil Sand Quest #3877
    -add lang file us for quests

    Posted in: Mod Packs
  • 0

    posted a message on [GTNewHorizons][Gregified Modpack, Minetweaker, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry,2,5kQuests]

    Version 2.0.5.1 --- 10.09.2018


    Mod Upgrade:

    Adventure Backpack 0.9-h10
    Core Mod 1.5.39
    Electro Magic Tools 1.2.7.2
    Gregtech 5.09.32.36
    GTNH-TC-Wands 1.0.4
    GT Scanner Mod 1.5.3


    Mod Changes:

    NewHorizonsCoreMod:
    -fixed cell hydration cell recipe
    -can't make cake in assembler - milk won't pipe in #3527
    -change iron3 chloride to the material in recipes
    -Added Bio CPU
    -re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
    -Alternative Primitive Circuits for MV #3438
    -working on new circuits and boards
    -fix uhv superconductore wires
    -fix broken circuit recipes
    -OpenComputers - Rack doesn't craft in the assembler. #3575

    Gregtech:
    -fluid regulater adjustment is broken #3535
    -possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
    -add texture liquidair
    -remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
    -Sunnarium fusion recipe #3534
    -Un-Nerf Liquid Air #3517
    -Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
    -Fixed Java exception when removing chunks from list.
    -added config option to allow broken recipe map for debug purposes
    -rename oil drill to oil/fluid/gas drill
    -Add more high tier circuit parts and boards + add textures
    -Correct name of Superconductor for UHV
    -More Bio Circuit parts
    -add reinforced Glass tubes + add recipes for it
    -add Crystal soc 2 recipe
    -correcting superconductors + add bio tier
    -Added new Solar Panels from UHV to UIV (no recipes yet)
    -change to new fluids for nq reactors.
    -rename all from wires to Superconductore uhv
    -remove unused materials because of Materials.java:27: error: code too large
    -Add recipe for Promethium
    -Fix Saltwater Huge thanks to @Frytes
    -fix superconductor wire color to white back
    -fix Block alloy glass
    -change solar pannels to meta generated items 03 add ass line localizer for items
    -Change Prometium Recipe
    -Pipe/Cable overhaul & Add filter output on fluid filters
    -Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
    - Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
    -You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
    -Distribute Fluids - Modeled after several of the upstream PRs
    -Fluid regulators on pipes should stop spazzing out now
    -Fluid filter covers - Now work with filtering output
    -Fix: Colored cables/pipes properly connect (or don't) to each other based on color
    -Trigger connection evaluation on painting of cables/pipes or machines
    -Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
    -Fix weirdness if only one of the gt6 pipes/cables are enabled
    -added replacement class for ALL of the Nq Gen classes....
    -Changed Nq Reactors to use the new Universal Class
    -remove unused stuff and rename fuels
    -remove core mod hard dependencies
    -fix naquadah reactor wiredness
    -Various fixes Added GT-FML-Log
    -Added an Exception if a Nq reactor without recipe map is created
    -Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
    -Added a config option for changing the ReinforcedGlass percentage
    -Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
    -added tooltip for glass
    -cleaned up code a bit
    -GC Energy Compat
    -GT cables now properly fill GalacticCraft machines with Energy
    -IC2/AE2 Energy Compat
    -Updated IC2 & AE2 energy compatability
    -Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
    -Filling IC2/AE2 energy buffers will now send multiple amps if needed
    -Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
    -handle nulls

    GT Scanner Mod
    -Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
    -Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
    -New fluids will need to be added to the map.
    -Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
    -Fixed offset for the crosshairs vs the player's actual location.

    GTNH Wands Mod
    -Added Method to add/modiefy Wand Caps
    -Fixed Craftable Wands
    -Update ThaumcraftWands.java

    Electro Magic Tools
    -added Large Essentia Gen
    -updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
    -added Large Essentia Gen support Blocks
    -added Super Nice Textures thanks to @LogicFalls
    -added Essentia Hatch
    -added Essentia Filler to support the Essentia Hatch
    -changed load order of the EU map (since Avaritia registers its aspect way too late...)
    -fixed Ichorium based recipe
    -fixed a Typo in the Information String[]
    -fixed a few bugs, removed unused variables & imports
    -added a ingame book containing the fuelmap


    Config changes:

    Custom Tooltips
    -Command Blocks for Better Questing - disable 2? #3201

    Gregtech
    -Liquid Air values too low to actually pump. Made floor and increased top end.
    -add new tier circuits infos
    -update gt cfgs


    Recipe changes:

    Electro Magic Tools
    -added Recipes for the Large Essentia Generator and support Blocks.

    Gregtech
    -Coin Mold / Coin Shape on official Servers #3580

    Thaumic Bases
    -Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
    -[recipe] Making Amber(Thaumic bases) #3118


    Quests changes:

    -Tier 7, Superconductors 32768 quest requirements #3526
    -Memory card quest (#1331) is impossible to complete #3525
    -Lich bone chip for coins quest #3524
    -Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
    -Qbit Wafer and Chip (#1679) has quantity mis-match #3516
    -Glass Fiber (#1675) has quantity mis-match #3515
    -Add quests explaining underground liquids off-world #3543
    -Salt for your salty mouth quest not repeatable #3574
    -Suggestion: Remove requirements for oil in quests #3561

    Posted in: Mod Packs
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