• 0

    posted a message on MineFantasy: B1.0 - Beta

    well default is going to be more like "vanilla", and hardcore ores is going to have varied stuff
    Well, If I go back to 1.8.4, the forge will be glitchy, if I stay on 1.8.5, I won't find copper. I don't know which is worse.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Well, I've done many worlds, And I can't find copper or tin. I found diamonds before i found copper. It makes it really hard to progress.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Is it me or did copper get considerably rarer? Also, when I threw a stone spear at a pig, I picked it up, it was almost on the verge of breaking. THen the empty spaces of my inventory were filled with spears, when I tried using them they'd only work once and disappear, and the original spear is till tuck in the ground. approaching it will do the exact same thing again. The same thing happens to sivs, but I haven't seen it do it on anything else.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    I'm liking the new update. Lol, the pig hides look like livers.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    I found a "bug", The forge won't seem to heat iron in the forge for 1.8.5. It seemed to work fine in 1.8.3. It heats bronze, but it wont show the heating gui on the left, as in the current heat thing wont move, it'll just stay on the bottom.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    Id imagine somethings missing (granite base 3x3, granite circle above(with lava), then fuel, 4xshaft, input, 2x shaft. with an output on 1 of 4 sides same level as lava? and what fuel?

    *also having a lever on stops the smelting/heating. make sure levers are off


    yeh
    Thank you, I believe I was missing the base. It's amazing how one square of granite makes all of the difference. Even with the 1.8.5 tweak, it still seems a bit slow for me. I love ebony wood. I believe it is a rock as well. I hope you can make more uses for ebony, like an ebony door? How strong is an ebony bow compared to an ironbark one? I would guess it would be much stronger due to having mithril in its recipe.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Another Issue, I do everything exactly right with the blast furnace, the only problem is that the fuel storage won't heat. I've made like 50 blast furnaces and none of the fuel blocks will heat. I make the structures exactly right, and it doesn't change if I switch versions. Any help?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2/1.6/1.5] [Universal] [Forge] [WIP] Better Wood Mod - v1.1.0.7 (+8.000 DL)
    I like the idea, but a bit too confusing for my tastes. Great mod regardless, but I don't think It's my type to download it.
    Posted in: WIP Mods
  • 0

    posted a message on [1.6.2]More Bows! Mod
    Quote from Todeslord555

    It's not working with the 1.6.2 release


    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(
    
    Time: 10.07.13 15:50
    Description: Initializing game
    
    java.lang.VerifyError: (class: iDiamondhunter/bows/iDiamondhunter, method: load signature: (Lcpw/mods/fml/common/event/FMLInitializationEvent;)V) Bad type in putfield/putstatic
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Stacktrace:
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:193)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:173)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:104)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:172)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
    
    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.main(Unknown Source)
    
    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 377850856 bytes (360 MB) / 487915520 bytes (465 MB) up to 487915520 bytes (465 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.04 FML v6.2.19.789 Minecraft Forge 9.10.0.789 6 mods loaded, 6 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.2.19.789} [Forge Mod Loader] (coremods) Unloaded->Constructed
    Forge{9.10.0.789} [Minecraft Forge] (coremods) Unloaded->Constructed
    TooManyItems{1.6.2} [TooManyItems] (coremods) Unloaded->Constructed
    mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.2.zip) Unloaded->Constructed
    More Bows{1.5_v1} [More Bows mod] (More bows 1.6.1_v2.jar) Unloaded
    Launched Version: 1.6.2-Forge9.10.0.789
    LWJGL: 2.9.0
    OpenGL: GeForce GTX 670/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Sphax PureBDcraft 128x MC16.zip
    Current Language: Deutsch (Deutschland)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    I had the exact same error. Fix?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Discontinued] More Village Biomes
    Quote from VeliceVenom

    I humbly suggest forge compatability...
    I feel you'd attract more people such as myself
    This IS really cool though! If i ever decide against using my forge mods this'll be the first one i install in their wake.
    He had forge compatibly, when the mod was in its early stages he didn't have to add a separate version. He usually has a version up, but forge takes a little longer then normal when it comes to base edits, that or he wants to take his time.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    When I add the parameter in the hard way, it doesn't work for me no matter what I try. If I do it the easy way with magic launcher, it works...strange.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Wow, awesome mod. If this already hasn't been suggested, what about eventual bosses? They could have something to do with alignment. Possible bosses could be a Balrog, Smaug, Shelob, the witch king, that monster in the lake, etc. Would it be too much to ask for a Lonely mountain structure? Very hard to pass through, but tons of riches. Istari towers would be a good idea too. I like the houses for the NPCs, but could you actually add organized towns and cities? Would be much better to see, but more rare then common houses.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2][Forge] Diamond Buckets+ v0.98d: Hold more stuff in TWENTY-THREE new buckets! Now link ender buckets to any tank from any
    Glad its updated, but it needs the recipes for the other mods too, since they all took a little while to be updated.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    seems to work.... is it the right pick(used with a rock, tendon/vine and stick)? on copper(orange stuff)?
    Still won't work for me. I know I'm using the right tools.
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    well it should work on ores from other mods... but that hasn't been confirmed: so was it another mods oreblock
    I don't have any other mods that has copper. It just wont mine it, just break it slowly, when it finally does break, nothing is given.
    Posted in: Minecraft Mods
  • To post a comment, please .