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    posted a message on MineFantasy: B1.0 - Beta

    hm.. All I took out of the smelting list was iron ore...
    Also, as listed before, The bloomery has a missing texture.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    Strange. Shouldn't do that

    Their ment to have seperate invs. since they allow any shape, it would be nearly impossible to sync all the data to 1, let alone fitting it in the gui.


    Hm, go into the jar and change bloomery.png (MineFantasy.gui) to bloom.png


    Recipes 1.9 in the jar


    Yeh that was fixed awhile back in dev versions

    What do you mean by tooltips?, what stats are to be shown?
    I don't think mining speed can be effected by nbt data(and if it were; it wouldn't apply to non MF axes)
    Later version: knives are a legit tool, so they should work(in the early versions, their just basic items)
    There is NEI support, the plugin just needs to update when I change the mechanics
    Also, for some reason can't smelt cobblestone to get smoothstone, and it appears as it has no recipe. Im nt sure if Minefantasy is causing this but I could smelt cobble in 1.8.5
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Where can I learn the recipes for the new version? Since the NEI addon doesn't work for this version Its hard to find out.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    When will the next test version be? I'd like to have a few new small features along with the quick fix for all ore generation without having to wait for the official release.
    Posted in: Minecraft Mods
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    posted a message on [Discontinued] More Village Biomes
    Will this ever be compatible with forge again?
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Quote from Dimeborg

    Yes, now i see that, Now i'm using the Prospecting Siv to try to lessen the effects of this problem. I manage to find areas with copper, but it will taking dozens of stone picks to reach because i'm still avoiding turn off hardcore crafting. Its damn hard right now. Is possible a quick fix?
    Yeah. I'd like a quick patch or fix before an actual update comes so it makes it easier.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] KK's Simple Arrows Mod v1.1.05 (SSP/SMP)
    Sorry for asking, but will this ever be updated to 1.6? It looks like a really cool mod but i never got to try it out.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    I feel that minecrafty eyes are best with certain animals. but not all of them. Moose isn't one of them. I don't care as long if its the best for the animal.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    Mith steel will be a steel alloy of mithril laters when an ancient forge comes out
    Adamantine will be a heavy tough(not unbreakable) substance


    was going to be cobalt, but that caused confusion (since I've been adding real materials)
    blue steel (I kinda didnt mention there..)


    I find it strange that Tinkerers got more expansions first.. it's just a few months old
    Cool. Any info on them soon? which update will these come out?
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta

    hrm... I can imagine a rotator would just make a mess... and likely never work.(hard to say)
    a shepherd's hook? hm.. Spose it could force an animal to walk to your position... however It would just be a simple wooden one. likely never damaged.


    Got a table displaying what everything makes.
    (may need to zoom: it's kinda big)


    What is mith steel and the other thing? seems quite interesting.
    Posted in: Minecraft Mods
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    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    Im liking it. Maybe you should make it to where a stone pickaxe can't mine iron, but copper can. It would make it seem more primary for copper. I also like the alloys. Do you plan to add new alloys in the future? If so, perhaps mixing a few vanilla materials with them would be a good idea, or alloys of alloys (Like two alloys but in a fusion furnace) You can at least add a couple more while still keeping it simple. Edit: Also, since the Fusion furnace takes a lot of fuel, perhaps you can have some more efficient fuels (Doesn't have to be an ore.)
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Any chance for a version that fixes the copper problem? I had to go back to 1.8.3 because 1.8.1 seemed too dull and outdated for me. Guess its what I get for using the test versions.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] BetterTools (SSP/SMP) (Version 1.5)
    Quote from GreenToast 125

    Alright, version 1.4 has been released for BetterTools!
    • Support for Minecraft 1.6.2
    • Added a new Bow (reinforced bow)

    I'm liking the new bow, but i think it needs a better texture. It should be something more than just slight color changes.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] BetterTools (SSP/SMP) (Version 1.5)
    Quote from cup of water

    Yeah, we are going to do horse armor for our mods when things are all figured out. :)
    I'm Glad I can use Rareores again, It's been a while since I've used it. With 1.6 I think I will have fun with it again.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] [Forge] BetterTools (SSP/SMP) (Version 1.5)
    It would be nice to have reinforced horse armor, but the regular ones don't even have crafting recipes anymore :( I think that's pretty stupid to have them only generate in dungeons.
    Posted in: Minecraft Mods
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