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  • 0

    posted a message on The Scribblenauts Pack [Update 10/22/16] [Custom Music, Random textures, Random mobs and more!]
    Quote from Joeismoe»

    Random alternates for default player skins, or even villagers?
    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union

    Is this inventory gui too bright?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models

    Do models not support more than one rotation?

    Because both of the malfunctioning models I posted above load properly when I replace '135' degree rotations with '45'...

    Posted in: Resource Pack Discussion
  • 7

    posted a message on Texture Artists' Union

    Exeggcute/Exeggcutor jungle tree and cocoa beans!

    (leaves model pending)

    Posted in: Resource Pack Discussion
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models

    Alright, so I'm having trouble with three different models at the moment.


    These two just show up as the magenta cubes:



    {
        "ambientocclusion": false,
        "textures": {
            "particle": "#all"
        },
        "elements": [
            {   "from": [ 0.8, 0, 8 ],
                "to": [ 15.2, 16, 8 ],
                "rotation": { "origin": [ 8, 8, 8 ], "axis": "x", "angle": 45, "rescale": true },
                "shade": false,
                "faces": {
                    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
                    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }
                }
            },
            {   "from": [ 8, 0, 0.8 ],
                "to": [ 8, 16, 15.2 ],
                "rotation": { "origin": [ 8, 8, 8 ], "axis": "z", "angle": 45, "rescale": true },
                "shade": false,
                "faces": {
                    "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
                    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }
                }
            },
            {   "from": [ 0.8, 0, 8 ],
                "to": [ 15.2, 16, 8 ],
                "rotation": { "origin": [ 8, 8, 8 ], "axis": "x", "angle": 135, "rescale": true },
                "shade": false,
                "faces": {
                    "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
                    "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }
                }
            },
            {   "from": [ 8, 0, 0.8 ],
                "to": [ 8, 16, 15.2 ],
                "rotation": { "origin": [ 8, 8, 8 ], "axis": "z", "angle": 135, "rescale": true },
                "shade": false,
                "faces": {
                    "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" },
                    "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#all" }
                }
            }
        ]
    }


    This one is simply meant to be a normal log with a web-style cross on top.

    {
     "ambientocclusion": false,
     "textures": {
     "particle": "blocks/log_acacia_top",
     "top": "blocks/log_acacia_top",
     "side": "blocks/log_acacia",
     "crest": "blocks/log_acacia_crest"
     },
     "elements": [
     { "from": [ 0, 0, 0 ],
     "to": [ 16, 16, 16 ],
     "faces": {
     "down": { "texture": "#top", "cullface": "down" },
     "up": { "texture": "#top", "cullface": "up" },
     "north": { "texture": "#side", "cullface": "north" },
     "south": { "texture": "#side", "cullface": "south" },
     "west": { "texture": "#side", "cullface": "west" },
     "east": { "texture": "#side", "cullface": "east" }
     }
     },
     { "from": [ 0.8, 16, 8 ],
     "to": [ 15.2, 32, 8 ],
     "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 135, "rescale": true },
     "shade": false,
     "faces": {
     "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#crest" },
     "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#crest" }
     }
     },
     { "from": [ 8, 16, 0.8 ],
     "to": [ 8, 16, 15.2 ],
     "rotation": { "origin": [ 8, 8, 8 ], "axis": "y", "angle": 45, "rescale": true },
     "shade": false,
     "faces": {
     "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#crest" },
     "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#crest" }
     }
     }
     ]
    }


    This one has the right model shape, but the texture is applied incorrectly (see image below spoiler):


    This one really annoys me because I have the other two cocoa stages working just fine...

    {
     "ambientocclusion": false,
     "textures": {
     "particle": "blocks/cocoa_stage_2",
     "cocoa": "blocks/cocoa_stage_2"
     },
     "elements": [
     { "from": [ 3, 1, 6 ],
     "to": [ 13, 12, 16 ],
     "faces": {
     "down": { "uv": [ 8, 0, 16, 8 ], "texture": "#cocoa" },
     "up": { "uv": [ 0, 0, 8, 8 ], "texture": "#cocoa" },
     "north": { "uv": [ 0, 8, 8, 19 ], "texture": "#cocoa" },
     "south": { "uv": [ 8, 8, 16, 19 ], "texture": "#cocoa" },
     "west": { "uv": [ 8, 8, 16, 19 ], "texture": "#cocoa" },
     "east": { "uv": [ 8, 8, 16, 19 ], "texture": "#cocoa" }
     }
     }
     ]
    }


    As you can see, instead of mapping the texture normally, the texture is shrunken onto the top face, with bits of the cactus and egg textures are also present. The yellow working ones are cocoa_age1
    <-- the texture, which is on a 64x64 canvas. (ignore the white, that's just imgur)
    It may be worth noting that the textures for the other cocoa stages are on 32x32 canvases.

    Can anyone help me?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Hmm... there was a way to do it with MCPatcher/Optifine, though, correct?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    Is there a way to make non-transparent blocks transparent with models?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    @DragonmasterDaan

    Those are really nice!

    My only suggestion is to make the colours of the magicy parts of the lightning and flame wands more saturated.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    If it's an Optifine-only thing, then there's got to be some way to disable it, right? Like, in the settings?


    Because if not, then it's a very silly and pointless 'feature' that seems to go against the mantra of Optifine optimising Minecraft's graphical performance.


    EDIT: Just read Crimso's comment on disabling Optifine's mipmapping. This implies that the blurring of the textures is some sort of bug, but at least it can be disabled, which is good.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I don't know how long it's been like this for, but I just discovered that Minecraft no longer supports textures with resolutions that aren't powers of two :steve_rage:


    The textures below have a resolution of x24, and have been automatically scaled up to a blurry x32.


    EDIT: It's Optifine, which I only started using recently, not Minecraft itself.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Vexilius»
    As a little experiment, I've been working on a creeper texture:


    I like where this is going, but I feel like the design would be more effective without the thread eyebrows. It just looks a bit too silly for a creeper IMO.

    Posted in: Resource Pack Discussion
  • 9

    posted a message on Texture Artists' Union

    Sweet, I accidentally got vertical CTM and randomised block model rotation working simultaneously :D

    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x] Good Morning Craft!
    Quote from craterface12»

    Welp, it looks like another fantastic texture pack has been abandoned :(


    It is actually being continued here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2682212-good-morning-craft-official-continuation-updated
    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    Quote from NorthenerSouth»

    i'm making a bunch of progress recently.


    Those textures are looking tastyyy!
    I'm not really a fan of the quartz ore, though. It doesn't really fit in with the rest of the pack's style.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union

    I noticed that the polar bear texture is located in a folder called 'bear'. Are there more bears coming in the future???

    Posted in: Resource Pack Discussion
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