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Apr 27, 2014DraxisWuf posted a message on [4-Space] [Galacticraft Addon] [WIP] [1.6.4] [Download]Is there no way to change the block ids in the configs?Posted in: WIP Mods
Apr 26, 2014Posted in: Minecraft ModsQuote from LordBlackHole
Ok. I'm planning on resurrecting the ability to control what dimensions ores spawn in, as well as a config overhaul, for next version.
Would that, by chance, be for an upcoming 1.6.4 version?
Apr 26, 2014I know you've moved on to 1.7.X, but I figured I'd report this bug in the 1.6.4 version, anyhow:Posted in: Minecraft Mods
Looks like your mod is generating fossil ore from the Erebus mod in the overworld. It'd be nice if it generated fossil ore from Wild Caves instead, as the stone matches the overworld stone.
Apr 25, 2014DraxisWuf posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29Posted in: Minecraft Mods
So I tried to install the mod on 1.6.4 but had some block ID conflicts - No problem, to the configs!... Your mod doesn't create a default config. Please fix.
Scratch that, I found it.
Apr 24, 2014DraxisWuf posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)Posted in: Minecraft ModsQuote from Tukanen
has development of this mod halted or what?
I haven't seen a commit on github since january :/
I'm really looking forward to the 1.7 version
Mithion is busy finishing the last version for 1.6.4 atm. Apparently it's a full overhaul.
Apr 22, 2014Posted in: Minecraft ModsQuote from jakimfett
Oi, jakimfett here. Pixlepix has handed off the mod to me, and I've been busy cleaning up the open issues list on Github.
As of a few minutes ago, there's a dev version of Minechem 5.0.5 up on CurseForge. I'm reasonably certain it won't corrupt your world and set your baby cows on fire, but you never know...so make backups, and don't blame me if it causes the cowpocalypse.
Please report any problems on the Github issue tracker. I'm slowly grinding through them as time allows.
If I check out decomposition with lots of stuff in the microscope it fills my inventory with tons of ghost element tubes while cranking my CPU. If I click one, they all disappear.
Also fills my log with spam like this:
2014-04-23 00:04:50 [INFO] [STDOUT] 1:16:16
Apr 22, 2014DraxisWuf posted a message on CraftingManager ALPHA v1.0.19 - An ingame configuration manager including an api for moddersLatest version loaded for me.Posted in: Minecraft Mods
Got this error while looking at the material progression screen, though:
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
Edit: Also, it's still disabling recipes added by Iguanaman's tinkers tweaks mod.
Apr 21, 2014DraxisWuf posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrassPosted in: Minecraft ModsQuote from Talons7331
Perhaps a new machine would be needed, so that everything is still retained.
And it'd be extra awesome if we had an option to actually apply the jet pack texture over top the armor texture.
Apr 20, 2014DraxisWuf posted a message on [1.6.4 - 1.8.9] Dynamic Sword Skills (updated 3/11/2017)I'm sure it's been said before, but I really wish these skills worked with Tinker's Construct weapons. Any way we could specify custom weapons to work with them in the config? It'd be extra cool if we could specify exactly what skills each weapon has access to. So if you used this with, say, Metallurgy, you could set it to only allow top-tier skills like the spin attack to only be available on the top-tier of weapons.Posted in: Minecraft Mods
Apr 20, 2014DraxisWuf posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrassIt would be super awesome if you could combine the jet pack with any chest plate and have it take on the appearance and max protection value of that chest plate! That way you could still wear your favorite, most coveted armor and still jet around.Posted in: Minecraft Mods
Apr 20, 2014Posted in: WIP ModsQuote from Glassmaker
Thanks for the heads up,
squeek502 already talked to me about it, I will see what I can do when I have the time.
Glad to hear you're considering it.
I also had a small suggestion, just in case it's not yet been brought up. It'd be nice if you included an option for those of us with WAILA to see the required mining level of an ore block in it's tooltip when hovering over said block.
Or do you think that would that be something better left to squeek502's mod?
Apr 20, 2014DraxisWuf posted a message on HarvestCraft Waila Fixes (fix for missing names/icons of HarvestCraft crops/fruits)Posted in: Minecraft ModsQuote from squeek502
Updated to version 1.0.1.
- Fixed Hunger Overhaul stopping the fruit names from working sometimes
- Hopefully fixed crops not using the correct icon sometimes
- Fixed name on the Mods screen
Download v1.0.1 (for Minecraft 1.6.4):
DraxisWolf, let me know if this version fixes the issues you were having.
The issue with hunger overhaul has been resolved, however the icon is still a bit derp for me. It's now another machine from Thermal Expansion. Could you potentially include your own texture and register it?
Apr 20, 2014DraxisWuf posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvementsCool! Wasn't sure if you were still updating these mods. You tend to disappear for extended periods.Posted in: Minecraft Mods
Got an issue to report though - I seem to be haunted by an invisible entity from the ZA mod named 'scent'. Even when I disable zombie scent sensing, it's there. I only see it when I try to scan something with the Thaumameter from Thaumcraft. The 'scent' entity always finds a way to stand exactly on the block I'm trying to scan, so it becomes very difficult to scan anything. If we disable scent tracking, could you have the entity not follow us?
Apr 20, 2014DraxisWuf posted a message on HarvestCraft Waila Fixes (fix for missing names/icons of HarvestCraft crops/fruits)Amazing. I never thought this minor nagging issue would ever get addressed by either mod (Especially since both have moved on to 1.7.X)Posted in: Minecraft Mods
One minor thing though - The icon for crops are appearing as the texture for the Thermal Expansion portable tank for me. And the names of tree fruit are still tile.null.name.
I do have hunger overhaul installed, if that might have something to do with it.
Edit: Well I fixed the tree fruit names at least by adding a z to this mod's name, so it presumably loads after hunger overhaul. My icons are still wonky though.
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Dec 7, 2012Ah, nice. They fire from dispensers too, so you can set your fireworks up and trigger them with redstone from a distance. Add a diamond to the star recipe and it makes a neat effect. Add a fire charge to the star recipe to create a larger explosion. Adding glowstone dust to the star recipe adds a twinkle effect. You can also add multiple stars to a rocket and they will explode at the same time. Add a gold nugget to the star recipe and you get a star-shaped explosion. *deep breath* Add a feather to the star recipe and the explosion particles scatter randomly in a burst. Wow, they got REALLY detailed with this fireworks thing.Posted in: News
May I suggest adding a signed book to the star recipe so it writes whatever the first line of the book is in the sky. It'd make for an awesome Game Over message at the end of adventure maps.
Jul 26, 2012Wewt! Of course we'll be lucky if even just Forge, MCP, and ModLoader use this extra week to update.Posted in: News
Most modders are gonna wait till the official patch and/or their user base gripes enough. Actually, most modders are probably going to wait for 1.3.1+ before updating.
Also, I'm getting missing terrain with this update after about an hour of play. Definitely looks like a mem leak.
Oh, and my escape key no longer works. I have to alt+tab to get the menu.
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