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    posted a message on [4-Space] [Galacticraft Addon] [WIP] [1.6.4] [Download]
    Is there no way to change the block ids in the configs?
    Posted in: WIP Mods
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    posted a message on Geocraft [2.2.1]
    Quote from LordBlackHole

    Ok. I'm planning on resurrecting the ability to control what dimensions ores spawn in, as well as a config overhaul, for next version.


    Would that, by chance, be for an upcoming 1.6.4 version?
    Posted in: Minecraft Mods
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    posted a message on NATURA
    Awesome! No chance of fixing any of the leftover bugs in the 1.6.4 version though, huh?
    Posted in: Minecraft Mods
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    posted a message on Geocraft [2.2.1]
    I know you've moved on to 1.7.X, but I figured I'd report this bug in the 1.6.4 version, anyhow:

    Looks like your mod is generating fossil ore from the Erebus mod in the overworld. It'd be nice if it generated fossil ore from Wild Caves instead, as the stone matches the overworld stone.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    So I tried to install the mod on 1.6.4 but had some block ID conflicts - No problem, to the configs!... Your mod doesn't create a default config. Please fix.

    Scratch that, I found it.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Tukanen

    has development of this mod halted or what?
    I haven't seen a commit on github since january :/

    I'm really looking forward to the 1.7 version

    Mithion is busy finishing the last version for 1.6.4 atm. Apparently it's a full overhaul.
    Posted in: Minecraft Mods
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    posted a message on [1.6][Forge]Minechem
    Quote from jakimfett

    Oi, jakimfett here. Pixlepix has handed off the mod to me, and I've been busy cleaning up the open issues list on Github.

    As of a few minutes ago, there's a dev version of Minechem 5.0.5 up on CurseForge. I'm reasonably certain it won't corrupt your world and set your baby cows on fire, but you never know...so make backups, and don't blame me if it causes the cowpocalypse.

    Please report any problems on the Github issue tracker. I'm slowly grinding through them as time allows.

    If I check out decomposition with lots of stuff in the microscope it fills my inventory with tons of ghost element tubes while cranking my CPU. If I click one, they all disappear.

    Also fills my log with spam like this:
    2014-04-23 00:04:50 [INFO] [STDOUT] 1:16:16
    Posted in: Minecraft Mods
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    posted a message on CraftingManager ALPHA v1.0.19 - An ingame configuration manager including an api for modders
    Latest version loaded for me.
    Got this error while looking at the material progression screen, though:


    java.lang.NullPointerException
    at CraftingManager.GuiProgressMaterial.func_85044_b(GuiProgressMaterial.java:259)
    at CraftingManager.GuiProgressMaterial.func_74189_g(GuiProgressMaterial.java:233)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:168)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
    at net.minecraft.src.EntityRendererProxy.func_78480_b(EntityRendererProxy.java:39)
    at weather.EntityRendererProxyWeatherMini.func_78480_b(EntityRendererProxyWeatherMini.java:54)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    Edit: Also, it's still disabling recipes added by Iguanaman's tinkers tweaks mod.
    Posted in: Minecraft Mods
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    posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass
    Quote from Talons7331

    Perhaps a new machine would be needed, so that everything is still retained.

    And it'd be extra awesome if we had an option to actually apply the jet pack texture over top the armor texture.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 - 1.8.9] Dynamic Sword Skills (updated 3/11/2017)
    I'm sure it's been said before, but I really wish these skills worked with Tinker's Construct weapons. Any way we could specify custom weapons to work with them in the config? It'd be extra cool if we could specify exactly what skills each weapon has access to. So if you used this with, say, Metallurgy, you could set it to only allow top-tier skills like the spin attack to only be available on the top-tier of weapons.
    Posted in: Minecraft Mods
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    posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass
    It would be super awesome if you could combine the jet pack with any chest plate and have it take on the appearance and max protection value of that chest plate! That way you could still wear your favorite, most coveted armor and still jet around.
    Posted in: Minecraft Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Glassmaker

    Thanks for the heads up,
    squeek502 already talked to me about it, I will see what I can do when I have the time.


    Glad to hear you're considering it.

    I also had a small suggestion, just in case it's not yet been brought up. It'd be nice if you included an option for those of us with WAILA to see the required mining level of an ore block in it's tooltip when hovering over said block.

    Or do you think that would that be something better left to squeek502's mod?
    Posted in: WIP Mods
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    posted a message on HarvestCraft Waila Fixes (fix for missing names/icons of HarvestCraft crops/fruits)
    Quote from squeek502

    Updated to version 1.0.1.

    Changelog
    - Fixed Hunger Overhaul stopping the fruit names from working sometimes
    - Hopefully fixed crops not using the correct icon sometimes
    - Fixed name on the Mods screen

    Download v1.0.1 (for Minecraft 1.6.4):
    Github

    DraxisWolf, let me know if this version fixes the issues you were having.

    The issue with hunger overhaul has been resolved, however the icon is still a bit derp for me. It's now another machine from Thermal Expansion. Could you potentially include your own texture and register it?
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Cool! Wasn't sure if you were still updating these mods. You tend to disappear for extended periods.

    Got an issue to report though - I seem to be haunted by an invisible entity from the ZA mod named 'scent'. Even when I disable zombie scent sensing, it's there. I only see it when I try to scan something with the Thaumameter from Thaumcraft. The 'scent' entity always finds a way to stand exactly on the block I'm trying to scan, so it becomes very difficult to scan anything. If we disable scent tracking, could you have the entity not follow us?
    Posted in: Minecraft Mods
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    posted a message on HarvestCraft Waila Fixes (fix for missing names/icons of HarvestCraft crops/fruits)
    Amazing. I never thought this minor nagging issue would ever get addressed by either mod (Especially since both have moved on to 1.7.X)

    One minor thing though - The icon for crops are appearing as the texture for the Thermal Expansion portable tank for me. And the names of tree fruit are still tile.null.name.

    I do have hunger overhaul installed, if that might have something to do with it.

    Edit: Well I fixed the tree fruit names at least by adding a z to this mod's name, so it presumably loads after hunger overhaul. My icons are still wonky though.
    Posted in: Minecraft Mods
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