Ah, nice. They fire from dispensers too, so you can set your fireworks up and trigger them with redstone from a distance. Add a diamond to the star recipe and it makes a neat effect. Add a fire charge to the star recipe to create a larger explosion. Adding glowstone dust to the star recipe adds a twinkle effect. You can also add multiple stars to a rocket and they will explode at the same time. Add a gold nugget to the star recipe and you get a star-shaped explosion. *deep breath* Add a feather to the star recipe and the explosion particles scatter randomly in a burst. Wow, they got REALLY detailed with this fireworks thing.
May I suggest adding a signed book to the star recipe so it writes whatever the first line of the book is in the sky. It'd make for an awesome Game Over message at the end of adventure maps.
- DraxisWuf
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Jul 26, 2012DraxisWuf posted a message on 1.3 Pre-Release is Ready Now!Wewt! Of course we'll be lucky if even just Forge, MCP, and ModLoader use this extra week to update.Posted in: News
Most modders are gonna wait till the official patch and/or their user base gripes enough. Actually, most modders are probably going to wait for 1.3.1+ before updating.
Also, I'm getting missing terrain with this update after about an hour of play. Definitely looks like a mem leak.
Oh, and my escape key no longer works. I have to alt+tab to get the menu. - To post a comment, please login.
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It's Windows 7, and I do have it set to Smooth. I'll try Default.
Edit: Same problem on Default.
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No errors that I've seen. Everything runs normal but the models are just jacked.
http://imgur.com/SxBT23h,6fykX1s
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For now, it's safe to assume dead mod is dead. So please stop necro-ing it. Xeno will post if and when he ever does return.
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If I place any custom block from Metallurgy (That's mints, lanterns, chests, basically anything place-able that's not a block) into the game, I start getting weird defects in the models of random mobs - And the player model for that matter.
Every part of the model just kind of flattens out.
I have no idea if it's something you can fix, but RebelKeith suggested I post it here.
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Ok, it seems like the wigged out models is an Optifine issue - However, I still have the problem with particle colors when I have Atum installed. It also causes the leaf particles from Coros' weather mod to appear really dark.
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Who doesn't?
I'm kind of hoping it'll just work itself out eventually with Optifine and Forge updates.
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I've since uninstalled Atum and my particles are back to normal, however I still get wigged out models. It happens any time I place any kind of non-block block from the mod. Things like the chests, crushers, the mint, etc. All the mobs' body parts just kind of flatten out.
Oh well, one less bug anyway.
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I've looked - There is none. It's just something you've got to notice and hope you get lucky setting. It's the same thing with biome and dimension IDs.
I've noticed the newest forge releases have been auto-reassigning some item/block IDs when there's a conflict, though. Hopefully it's the same with the others.
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There's a "Dimensions" config option under NetherMetals. Make sure it's set to something like S:Diminsions=-1 2-10000
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2013-04-21 09:11:16 [SEVERE] [ForgeModLoader] Caught exception from Thaumcraft
java.lang.NullPointerException
at thaumcraft.api.ObjectTags.<init>(ObjectTags.java:21)
at thaumcraft.common.Config.initTags(Config.java:1698)
at thaumcraft.common.Thaumcraft.postInit(Thaumcraft.java:137)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
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That sounds like an ID conflict. Check your logs and configs.
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Awesome! Can't wait. I've had BWG4 and BOP installed alongside each other in anticipation for this moment.
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Yeah, the 1.6 horses from Mo Creatures just don't seem very vanilla - Though they may change the textures before release to help with that.
Still, I much prefer the models for these horses. They're much more simplistic and cute - Very Minecraft.
Hopefully the other additions from 1.6 can be incorporated into this mod, like the leads and hay and such. But definitely, keep the models, textures, and mechanics for your own horses - Overwrite 1.6's if possible, I beseech you.
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