• 1

    posted a message on [1.10.2] Backpacks v. 3.0.1
    Sorry to be "That Guy", but, please be sure to read comments atleast 2-3 pages back. I believe it was mentioned that Eyda atleast wants to get the modual system working for 1.10.2 working, before starting on 1.11.2. I've been gone for 3 days, but from the looks of things over on CurseForge, I think that 1.12 is starting to become the "go-to" version now
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from Pohlizei»

    Hey guys

    please help me. I have a problem with the backpack-mod 1.10.2.

    The Server works fine, i can join it but wehen i try to craft a backpack on the table (with 8 leather) i get no result, no backpack.

    Someone know where is the problem with it?

    I use the forge-1.10.2.

    Thanks for your help.


    the recipie has changed, please use JEI or look at the front page for the new recipies for the backpacks
    Posted in: Minecraft Mods
  • 4

    posted a message on [1.10.2] Backpacks v. 3.0.1
    Quote from demoncard»

    I found version no error midlebackpack (no have midlebackpack, of course)


    Download "For 1.7.2", not "For 1.7.10/1.7.2"

    Still work on 1.7.10

    First: do not ever download any mod from that site, only download from Minecraft Forums, Curseforge, Curse, Planet Minecraft, or any mod that the modmaker links you to via one of those sites.
    Second: the 1.7.10 version DOES. NOT. HAVE. THE. MIDDLE. TEIR. BACKPACKS. only the 1.9 and 1.10 versions do. Yes, the 1.7.10 version has the items in the NEI menu. No, they do not work. Yes, they are supposed to be untextured.
    Third: Update to 1.10.2, 1.7.10 is not being supported anymore for most mods, I can't say the same for this mod, but most mods are beginning to move forward.

    Sorry if this came off as rude but... really, its been said several times, its not a bug, not an error, not an issue, its an outdated version that does not have that feature, update to use it.
    Posted in: Minecraft Mods
  • 1

    posted a message on ATLCraft Candles Mod

    yes thank you much. Question/suggestion/request:
    Can you make something completely unrelated to candles completely? That being a desk, bookshelves, and podiums? It'd be super fun to have a book shelf that you can fill with books and watch the texture change as you fill it (kinda like Bibliocrafts, but for 1.10.2 :D), the desk would probably be another similar thing, but could have lots of pretty candles on it :3 and the podium would, also, be for books, but could be nice decorations for church type builds that also have books on it :D

    Posted in: Minecraft Mods
  • 2

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    OMFG! I just found some noob who quoted the front page to reply! So we have a copy of the page back when it was still up!:

    When a bow from this mod breaks, it turns into an unstrung bow which can be pulled back like a normal bow to be re-stringed.[/b] This process consumes three string from your inventory. Enchantments are lost when this happens.

    Any bows that are crafted from the normal bow should
    not need the normal bow to be damaged, if that is the case, then it's a

    Normal bow:[/b] This bow is basically the same as the vanilla bow.

    Spoiler (click to hide)

    Recurve bow:[/b] This bow fires faster arrows than the normal bow, has less durability and takes longer to pull back.

    Spoiler (click to hide)

    Longbow:[/b] The longbow is the longest-range
    bow in this mod (so far). It fires much faster arrows than the normal
    bow, has the same durability, and takes much longer to pull back.

    Spoiler (click to hide)

    Yumi:[/b] Has the same durability as the normal
    bow, higher power/range than the recurve bow, and takes a bit less long
    to pull back than the longbow. Its stats are basically between the
    recurve bow and the longbow, except its durability is the same as the
    longbow and normal bow.

    Spoiler (click to hide)

    Composite bow:[/b] The composite bow is the
    fastest-firing bow (in rate of fire) of them all. The crafting recipe is
    (so far) the most complicated, too. To craft it, you'll need two rotten
    flesh, a water bottle, a bone, a stick, a piece of leather, and three
    string. The crafting recipes using all these items are below.


    Bottled rotten flesh (crafted with rotten flesh, not sinew):

    Hide glue:


    Spoiler (click to hide)

    Arrow types:

    The arrows (including the vanilla one) are in their own creative tab.

    Spoiler (click to hide)

    Fire arrow:[/b] Arrows that are on fire. They light blocks on fire after a fraction of a second, then burn away.


    Impact explosive arrow:[/b] Explodes on impact with the ground or a mob. The explosion is quite small.


    Timed explosive arrow:[/b] Explodes somewhere
    around 1.5 seconds after being fired. The explosion is almost the size
    of a creeper explosion, and is quite deadly. These arrows do not stick
    in entities, but bounce off.


    Ender arrow:[/b] This arrow teleports whoever
    shoots it to where it lands. By default, these arrows will load chunks
    around them so they continue to fly until they land.


    Torch arrow:[/b] Unlike the usual torch arrows,
    these will place torches wherever on a block the arrow lands. Multiple
    torches can go in one block. Currently there is no check to see whether a
    torch will conflict with another's bounds in a block (meaning they can

    The torches created will interact with liquids and pistons the same as
    normal torches, though if a torch arrow lands in water, it shouldn't
    place a torch, but instead drop a torch item.

    Multiple torches on one block will not increase the amount of light
    currently. If they are made to, I believe the increase in brightness
    wouldn't be very significant.


    Spoiler (click to show)


    Drill arrows:[/b] These will break through six
    blocks of stone. They use the effectiveness of a pickaxe to find out how
    many blocks to go through. When they are picked up after being fired,
    their flint drill heads will be broken and they'll have to be crafted
    again to get back a working drill arrow.

    If they hit a mob, they'll cause damage to it and pass through, possibly damaging another mob or breaking a block or two.

    They can be crafted with a sticky piston, three arrows, three flints,
    and one redstone torch (see below for the arrangement of these items).


    Potion arrow:[/b] These arrows will affect whatever they hit with the effects of the potion they were crafted with.


    Splitting arrows:[/b] All arrows are able to be turned into splitting arrows that can split into a number of arrows between 2 and 15 (inclusive).

    To craft them, place 2 or more arrows into the crafting table along with
    half that number (rounded down) of string. This is a shapeless recipe,
    so it doesn't matter where they are.

    There is a command (/splitarrow) to get the damage needed to make an
    arrow split into the number of arrows you specify. You can use this
    command to give yourself an arrow that will split into that number, too.
    See the /help command (for me, page 3) for usage. If the arrow name
    parameter of the command isn't entered, it'll default to the item you're

    Last but not least, the quiver!

    Quivers can hold up to 64 items in 16-sized stacks, to allow you to have multiple types of arrows per quiver.

    Crafting recipe:[/b]

    Quiver hotbar overlay:[/b]

    With the overlay at the top of your screen, you can select which arrow
    type you want to shoot from the quivers in your inventory. Press + to
    move your selection forward, - to move it backward. The overlay has
    three different animation styles to show the selected arrows, which can
    be selected in the config file.

    The quiver that contains the arrows you have
    selected in the hotbar is rendered on your back if you have the
    RenderPlayer API installed. Press backspace to switch between wearing it
    on your belt or your back.[/b]

    Quiver inventory GUI:[/b]

    This GUI is opened by right-clicking while holding a quiver and allows
    you to place arrows in your quivers. The button in the middle allows you
    to remove all the arrows from the quiver at once. Shift-clicking any
    arrow stack in your inventory will fill as many slots in the quiver as
    possible with that stack.

    Quivers can be dyed:[/b]

    First, dye a plain quiver (it must be empty) white with this recipe using bone meal:

    Then dye it whatever color you want it to be using the same recipe:

    I guess this makes things a LOT nicer for anyone who wants to update and/or see what this mod adds
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Jackiecrazy»

    I don't know about updating, being in 2 other projects at the time and also in school, and I'm reluctant to start a new forum thread without getting Zaggy's permission first.

    front page, very top
    I will not be updating this mod. [/b]

    The reason I am trying to hand this off

    from his profile: "Last active Sun, Oct, 18 2015 04:28:52"

    he's not going to say anything, you can make a new thread whenever you want, don't worry about him getting angry, if he does for some reason come back, put somewhere on your thread "If Zaggy1024 comes back and requests this be taken down, bla bla bla" and things like that, he was trying to hadn the mod off, where he said it isn't stated, as it was cut off... but he was trying to get another developer.
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Jackiecrazy»

    Umm... do I have permission to update this to 1.7.10? I loved this mod in 1.6.2, and would like to at least have it in my 1.7 worlds.

    EDIT: man this is annoying to update. May I just rewrite it completely?

    It would probably be for the best if you did a complete re-write just using the textures, or if you want new ones, asking for help. I for one wouldn't mind making textures to try and help bring this mod back to life
    Quote from medsal15»

    That could start a great modding discussion thread.

    Set aside, how is the progress of the update coming?

    other than the other person quoted in this reply, no progress whatsoever has been made
    Posted in: Minecraft Mods
  • 1

    posted a message on Better Archery v1.6.2 (Adds new bows, arrows, quivers, more)
    Quote from Jackiecrazy»

    Umm... do I have permission to update this to 1.7.10? I loved this mod in 1.6.2, and would like to at least have it in my 1.7 worlds.

    at this point you can update it to whatever version you want, just know, that if you DO update it to 1.7.10, there are going to be people begging and asking you to update it to 1.9.4/1.10.2

    I myself would love to have this for 1.10.2, but i'm not going to beg someone to do it
    Posted in: Minecraft Mods
  • 1

    posted a message on Wasteland Mod - The lost
    Quote from BuckInkspot»

    Is there any way to find cities?

    Quote from Minerjoey100»

    do i need an jnbt file to make this version of the mod work?

    JNBT is no-longer needed, as Cities no-longer generate. Kino does not have permissions to update JNBT, or include cities, so they were discarded. Sorry for the lack of them, but I honestly didn't like them, as they were a major source of lag and chaos in my worlds.
    Posted in: Minecraft Mods
  • 1

    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    The mod is dead, but, if you type /biomes 10000 and wait for it to search, you can find a city biome that way. The map that pops up is orientated north to south, with the center being where you are.

    But again, this mod is DEAD. the newer version is on the new thread linked above, but, it doesn't have the cities, as that was technically another mod, and the new maintainer doesn't have permissions to continue it.

    Posted in: Minecraft Mods
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