• 0

    posted a message on MineFantasy: B1.0 - Beta

    you don't need tendons without hardcore crafting though

    What? this does use oreDict just it needs to register certain things: so some things may be missed. What are you referring to objectwise


    1. can you tell me where in the config it is? because I can't find it... like I said, i'll probubly just cheat one in and use it souly for glass (I don't like cheating, but I do want my glass for windows)
    so... after totally derping out... I found it... it was in the "Hard Core crafting Options" section... *sighs* sorry for the trouble

    2. Ok, I just didn't know and I havn't tested it. The only problem is, its cheaty... in a way, because you can sift gravel, sand, and dust to get copper and tin ore chunks, crushed, dust (respective from blocks). but you have to smelt them into an ingot... the only problem is, it'll be an Ex Nihal ingot. If what your saying is that it does use oreDict, then when I put a Ex Nihal copper ingot into a forge, it should heat it up. BUT, that might not work, unless the Forge changes any registered Copper Ingot into a "Hot Copper Ingot" from your mod, which happens when you heat up the ingots. otherwise, it won't work, and Ex Nihal will have to change something, or you could tweek the code a bit to do that. (take any copper ingot in the Forge Ore Dictionary and turn it into a MineFantacy Hot [ingot name] Ingot)
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    thanks BlackJar, and yea, using windows... I'll look for something (hopefully free... I'm tight on cash)
    Posted in: Minecraft Mods
  • 1

    posted a message on MineFantasy: B1.0 - Beta

    1: The dealy with leather tiers
    Ah i see what you mean- I suppose. Padding was going to be made from leather tiers anyway. Main(scale/splint/etc) was going to likely be made with a leather armour suit in crafting. padding on splint/scale... not real sure. depends on how the armour system gets made.

    2: Glass smelting
    ....You can activate vanilla furnaces...


    how... i've checked the config like...10 times... if I have to dissable hard core crafting I don't want to... (I like having to get the sinue and fibers and stuff)

    Also, I had a laugh when I realized "dang... if I had Ex Nihal, it wouldn't work, expecialy if MF doesn't use the Forge Ore Dictionary!"

    and if it does... I see possible Sky Block stuff in the future.... (would be VERY hard... maybe a custom one... with one copper ore placed far away, and a single vine hanging from the tree so you can collect vines with a sharp rock (spawns in the starting chest, along with a quick "read this so you don't fk up..." ya know, because EVERYONE does their first time!)

    Also, AP, BlackJar, would you two be willing (if I get it to work) be admin/OP/Mods on my server once we make it "invite public"?
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from BlackJar72

    Sorry, that was the only clothing mod I know -- you asked if anyone knew a link to a clothing mod, so I gave one. I never really looked, having never thought much about clothing in Minecraft -- but had happened ppon that one through Youtube.


    First: how do I make Glass? honesty.... second, what do you use for your video's? I'm thinking about updating a few of the outdated ones (I understand the mod pretty well... aside from a few things... *cough* glass *cough cough*)

    Also... on the wiki page, it talks about a grinder... is that a thing? or was it removed? or is it just hidden in NEI?
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    Quote from BlackJar72

    I've been there with the weak computer thing -- last year I was playing in fast-tiny with 12-20 fps (could go to short and keep 9-15), and massive keyboard lag so if I walked a minute it would take a few seconds to stop, because I had the cheapest computer available at Walmart in 2006. Totally unplayable on normal or longer.

    The other things that I've been thinking a lot about and just wanted to share is that even a strong computer can be overwhelmed with too many mods, so people wanting a lot of game changing or challenge nerfing mods might want to turn it down. Really a lot of that was stuff that to me would be safe to put on a MineFantasy server without overwhelming it or making it hard to tell which mods was the "main mod" (though a complere setting orient pack is OK, just easy to make overly taxing on computers - safe because it decorates rather than changing game play).


    My laptop is a Windows 8 Dell notebook (15 inch display) that got "corrupted" (it freeking deleted its own OS because Win8 = worst OS ever. I'd pick Apple over Win8), its now Win7 (still like vista, don't talk smack, never had CPU issues, ran MC on Normal render with 20+ FPS vanilla), And I think i've only got.... 47 mods? biggest ones are MF, Biblio, Openblocks, Extra Utilities, Peacefull Pack (Inspiricraft), GrowCraft (apple, core, fishing, celler), and Forge Micro Blocks. Of course I have NEI (who doesn't?), but thats it.... hopefully I can find whats causing the visial bugs with Opti and MF...
    And that clothing mod... is worse than the one I found... that ones is just... even worse... I hate High res textures (probably the only 32x texture pack I will use is Last Days... but its not working for 1.6.4 for me). But thanks for trying
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta

    1.And uh... what do you mean upgrade from what? you mean splint and scale use padding? in which case: normally splint and scale are just leather, not padding.

    2.I...I heard of a clothing mod somewhere. Must exist, and maybe there's a 1% chance someone may use the API rather than ask me to try and add support.


    Ok:
    1. I mean, you have your leather stuff (stealth, rough, vanilla) and you can either add some padding to it on a tailors table, or pound a few plates onto the chest and sholders (figuratively) to add a smidge more protection to it. nothing insane, just a little bit, but you have to choose: protection from blunt weapons, or protection from projectiles/sharp weapons! (padding and plates respectively). Also, with those things, if you make them seperate ID's, they could easily be added to the list for EnviroMine (ads just a llliiiiitle bit more fun to the whole survival thing~) with the padded leather making you warmer, and the plated leather armor helps cool you off when its hot, but makes it even cooler when cold. The other cool part is, with Enviromines special setting that allows you to do that with armours, Dragonforge armor could be harmfull if warn to long, mainly because it super heats you (after all, dragonforge tools set mobs on fire and can ignite forges/bloomerys/firepits)

    2. There is one, but I don't really like it (32x items, looks gaudy with vanilla textures), and there is just to much added, and it gets cluttered. Also, something as simple as being able to dye the armor could count it as "clothing" for example: Better storage, dye-able cardboard armor, doesn't add much protection, but looks some what O.K.

    Also... seriously... how the heck to I make glass? its... odd having holes in the side of my houses using fences for my windows... do I use a bloomery? a Forge? or do I really have to save up all my bronze to make a large Furnace? (if its that way, I think I'll just have to "find" *cough cough* NEI *cough cough* a furnace JUST for glass)
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    @BlackJar72 I've used most of those mods, I don't like the Heldiary and I kinda don't want "flags" as their... well... a bit pointless... sorry, but thanks for trying to help. Anyway, as for decorative things, I use FMB and Chisel (as of now I don't have it installed, I use CoHF Core to change ore spawning stuff... currently i'm trying to get it to work and make MF ores more common... its... not working so far...). Aslo, I use Peaceful Pack (Inspiricraft) mainly because my computer hates rendering to many entities and turning the difficulty causes mobs to spawn and I get about... 2-7 FPS and I can't move... then a creeper walks up behind me and "bye bye Items!". So I know its a bit cheaty, but if you think about it, niter doubles bone meal, Sulfer Crystals just make torches, and there isn't much else that is cheaty about it... Also... i'm having trouble making glass... how do I make it?

    Also, I love how making iron is alot harder, which makes any mod that requires alot of iron alot more fun because it takes longer to get those things.

    If someone would be willing to send me a link or let me know about a mod that adds clothing (if AP doesn't want to add it), I'd apreciate it, because I'd really like to make an SAO type server with jobs, and as I said, MF is perfect, expecialy with the tool tiering that makes it allot harder!
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    that sounds good, and maybe it gets bigger the more logs/planks are in it? And i'm not sure really... I could try and pick it apart (the only reason I havn't done this yet is because I have a slow computer and my computer likes taking 5 minutes to open minecraft... yea... slow)

    And, *sighs* sorry about saying this, but I actualy wanted to talk about the tailoring part... maybe... if your willing, and only if you want to, we could talk about some of the recipe's, because I just thought, thinking maybe "well, maybe instead of using padding, you ADD padding to existing armor and "upgrading" existing armor. only if you want to... and sorry if I sound like I'm trying to push things onto you, I just love helping mods in any way I can
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    OK Pam, this isn't MY crash-log, its someone elses, and they posted it today, and they have the same error as I do, but not all the same mods, so I'm thinking it might be something in your mod involving the Trees:


    ---- Minecraft Crash Report ----
    // There are four lights!
    Time: 4/24/14 10:01 PM
    Description: Exception ticking world
    java.lang.NullPointerException
    at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:758)
    at net.minecraft.world.World.func_72832_d(World.java:559)
    at assets.pamharvestcraft.BlockPamFruit.func_71847_b(BlockPamFruit.java:102)
    at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)
    at WorldServerOF.func_72835_b(WorldServerOF.java:119)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at net.minecraft.world.chunk.Chunk.func_76592_a(Chunk.java:758)
    at net.minecraft.world.World.func_72832_d(World.java:559)
    at assets.pamharvestcraft.BlockPamFruit.func_71847_b(BlockPamFruit.java:102)
    at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:442)
    at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:201)
    at WorldServerOF.func_72835_b(WorldServerOF.java:119)
    -- Affected level --
    Details:
    Level name: Spy's World
    All players: 1 total; [EntityPlayerMP['SpyEnnX'/1375, l='Spy's World', x=-465.15, y=70.00, z=-1583.12]]
    Chunk stats: ServerChunkCache: 1069 Drop: 0
    Level seed: -326230065
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (72,64,252), Chunk: (at 8,4,12 in 4,15; contains blocks 64,0,240 to 79,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 215585 game time, 234422 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 122051 (now: false), thunder time: 127281 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:655)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 303049288 bytes (289 MB) / 1025507328 bytes (978 MB) up to 3817865216 bytes (3641 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G
    AABB Pool Size: 12392 (693952 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 Optifine OptiFine_1.6.2_HD_U_C4 30 mods loaded, 30 mods active
    mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{0.9.0.4} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FamiliarsAPI{1.6.2} [Familiars API] (Familiars_API_1.6.2c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{v4.3(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev4.3.FORGE_ONLY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore{v4.3(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev4.3.FORGE_ONLY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FloatingRuins{Forge 1.6.2.r03} [FloatingRuins] ([1.6.2]FloatingRuins.Forge.1.6.2.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator{Forge 1.6.2.r05} [Treecapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r05.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    cfm{3.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.1.1(1.6.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_CraftGuide{1.6.3-modloader} [mod_CraftGuide] (CraftGuide-1.6.7.4-modloader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner{3.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    dyeablebeds{1.0} [Dyeable Beds] (DyeableBeds-Universal-1.6.2-Build12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtrabiomesXL{3.14.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.2-3.14.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtraUtilities{1.0} [Extra Utilities] (extrautils-1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization{0.8.04beta17} [Factorization] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.misc{0.8.04beta17} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.notify{0.8.04beta17} [Factorization Notification System] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    factorization.dimensionalSlice{0.8.04beta17} [Factorization Dimensional Slices] (Factorization-0.8.04beta17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FamiliarsDefaultMobPack{1.6.2} [Familiars DefaultMobPack] (Familiars_DefaultMobPack_1.6.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FamiliarsExtendedFamPack{1.6.2} [Familiars ExtendedFamPack] (Familiars_ExtendedFamPack_1.6.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mininghats{1.1} [Mining Hats] (MiningHats-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    pamharvestcraft{1.0} [Pam's HarvestCraft Base] (Pam's HarvestCraft 1.6.2 v1.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_SpawnerGUI{1.6.2} [mod_SpawnerGUI] (Spawner GUI.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 3767 (210952 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['SpyEnnX'/1375, l='Spy's World', x=-465.15, y=70.00, z=-1583.12]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    I have a horrible horrible thing to report... but... Minefantacy doesn't like Optifine... it... HATES it... whenever I have Optifine installed with MF, all the moddles for blocks (all MF, Bibliocraft) turn into horrible monsters... and if the MF blocks (because Biblio is always trucked up, but only with Opti) arn't messed up... the entities are... I turn into a horrible pile or random structures, and most hostile mobs are the same... but pigs, sheeps, cows, chickens, bats, and squids are fine... but the poor Hounds... I had to kill them because they were so... disterbing... Now, I bring this up because I removed Opti because I LOVE your mod, its totaly amazing, but I crash every five minutes because I run out of memory (even with everything set to the lowest settings) I don't even have bad lag, I normaly run at about 10-20 FPS (shut up, bad computer I know) without Opti, and maybe 15-25 with Opti (yea... "big" increase) and with Opti I havn't gotten a Memory issue in forever... so, if you could look into it (I doubt its any other mods, but I use the Player API thing... but It doesn't seem to have any effect so I removed it, but I have Biblio 1.5.5 and Extra Utils latest, and Openblocks, those are all the mods I know that have "fancy" renderings) I'm using Optifine D1 (the one that like Biomes 'O Plenty), I also have Optifine put into the mods folder, not installed into the jar. So if you could look at that and let me know if I have to deal with 5 minute crashes, or if there is a way to fix it, I'd love to continue. Also: I'm kinda working on a modpack, I kinda wanna make it a bit like SAO (look it up, awesome anime) with different jobs and stuff, and your mod is good with that, adding a need for a real smithy, miner, worriers, and that kinda stuff, and I wanted your permission to use this mod, I don't know if you have something about it, I didn't see it directly on the page, or in the Wiki, so if its ok with you. I'm going to use it mostly privatly, then once me and my friends get things set up, we're going to add people by invite only.

    Also, to what you said about my Idea, it wouldn't be to hard, just look at some of the Forge Micro Blocks mod stuff, and I'm not talking about 2 billion planks in one block, i'm thinking maybe like 4 in one, or 8 (making a hollow block type thing). Tho, if you arn't able to do something like that, I could just keep using FMB to cut up the blocks and use them, but I won't be able to make a pile of wood like I could with yours, if you do it (like 4 on the bottom, 3 ontop of that, then 2, then one, making it a full sized block) as I said, if you can't do that, its fine, just decorative things ya know!

    Also, I was just wondering... would it be possible to make the leather armors (maybe just the rough? but it would be cool to dye all leathers, other than the stealth). And maybe... this is if you want to, and your ok with it, could you maybe make it so you could use the pads and stitch them together to make clothing type things that add half a point of armor, making a total of 2 armor points, they can be dyed, and have 2 places to be dyed. and you could also put two rounded plates above the shoulders on the chestplate with armored shoulders, bringing the chestplate armour up to 1.5, giving you 3 points of protection. Again, that's only if you want to, because I think it would be really cool and add stuff for those people on Multiplayer servers who want jobs, like Tailors, because that would give them something to do!
    Posted in: Minecraft Mods
  • 0

    posted a message on MineFantasy: B1.0 - Beta
    so uhh, I just read you your comment saying you were thinking of a total re-wright and I thought, "dang... if he's doing that then it might be a bit pointless to post my Idea... but here goes"

    so, this may or may not have been said... but i'd still like to say it. Planks. their crafted in the place of sticks, and you get 8 from 2 boards... now, why can't we place them? I mean, their only 1/4th of a plank, so it would only make sense that you could play 1/4th of a plank down around your house, making a pile of firewood next to your Bloomery or your Fire Pit, break one off and throw it in, keeping them going for hours on end (well not really, mainly the fire pit). And then you could just rub a little bonemeal on them to make them lighter, a little black dye to make them look more like spruce, and a touch of pink dye can make them look exactly like a Jungle plank! And with them, you could outline your house and make it look all fancy like!

    So... basicly what I'm trying to says is: could you make it so the plank item can be placed down, adding yet 1 more decorative thing to the already amazing mod that has like... 2 decorative things in it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    I've come over here to this page, because I think that you have completely ignored the 1.6.4 page... and to me it seems that I could contact you better over here, where you are more focused on. Now, I have a problem with Harvest Craft where I can be running around happy and such, playing with all the food and picking flowers and berry's and stuff, when suddenly my game freezes and crashes, it then gives me an error saying that there was a ticking error involving the rendering of a fruit. Now I don't have a error log on hand, but there is an error report over on the 1.6.4 forum page. I don't have the same mods as the person does, but we have the same error. One of the fruits from Harvest Craft crashes the game... Can you please look into it? I love Harvest Craft and it is probably one of the best food type mods there is!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] MineFantasy NEI Addon
    oh no! its dead! this would solve everyones problems! please! don't let this die! expecialy with so many recipes in MineFantacy!
    Posted in: Minecraft Mods
  • 0

    posted a message on AlchemyPlusPlus
    now... I may have a kind of stupid question but: are you going to only focus on potion alchemy, or are you going to go into the transmuting things? ie: gold to iron and back, combinding obsidian, wither heads, and a few diamonds to make a wither star. That kind of stuff? if so, that would be awesome!

    Also: I'm trying to develop a modpack for a few of my friends that we'll use on a private server (this may or may not happen, honestly, we don't even have a server set up yet), and we may or may not invite other people to come play just to add people
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] 1.8 PacifiCraft: The Pacific Rim Mod
    @CDRRAGE I just had an Idea for you. Instead of having, like I said previously, a multi-block structure, how about one block and instead of that block turning INTO a multiblock structure, it has a simple GUI instead. When someone opens the GUI, there will be a sort of "crafting" type area, that is in 3D, allowing you to turn it, flip it and roll it, allowing you to "build" your Jaeger. And if you close out of the grid, there will be a holo-gram type thing above the block showing what has bin built already. Once you've completed your design, you put in all the blocks nesesary (the gui will have fake block that you can place, you just need to supply real one before building), and click "Done". Once you click, the block will then take all the needed blocks, and start building your Jaeger!
    Posted in: WIP Mods
  • To post a comment, please .