Over 5 Million Downloads!
Trailer made by Slamacow for Skyblock v2.1
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Skyblock Server!
If you want to skip the download and
play Skyblock Multiplayer, feel free to check out the official Skyblock server!
Connect with the IP: skyblock.net
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All original downloads hosted here if the below links are broken.
https://skyblock.net/downloads
Skyblock 1.1
Download 1.1
Download 1.1 Hardcore
Play this map on our server! IP: skyblock.net
v1.0:
Challenges and Rules for 1.0/1.1
Do not purposely jump off the island to regenerate your health.
Do not make a bridge to the mainland.
Play on at least easy difficulty
Hints:
Lava + Water = Cobblestone.
Challenges:
1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Build a bed.
10) Make 40 stone brick's.
11) Make at least 20 torches.
12) Make an infinite water source.
13) Build a furnace.
14) Make a small lake.
15) Make a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Make 10 Jack 'o' lanterns.
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
Feel free to post pictures of your achievements and progress!
Note:
Version 1.1 has no neighboring islands with all resources located in the starter chest.
Version 2.1 has a sand and Nether island. With resources spread out.
Want more of a challenge? Play 1.0/2.0 for an island with 3x less dirt/sand blocks.
Video made by CaptainSparklez for Skyblock v1.1
Skyblock 2.1
Download Skyblock 2.1
Download Skyblock 2.1 Hardcore
V 2.0:
Challenges & Rules for 2.0/2.1:
Rules:
Do not purposely jump off the island to regenerate your health.
Do not make a bridge to the mainland.
Play on at least easy difficulty.
Challenges:
1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed/sugarcane farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Craft a bed.
10) Make 64 stone brick's.
11) Make 20 torches.
12) Make an infinite water source.
13) Craft a furnace.
14) Make a small lake.
15) Build a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Craft 10 Jack 'o' lanterns.
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
34) Build and light a nether portal.
35) Craft 5 Gold Ingots.
36) Craft 16 Glass Panes.
37) Collect 50 birch logs.
38) Collect 64 arrows and craft a bow.
39) Craft 10 stone buttons.
40) Craft 30 stone slabs.
41) Craft 10 signs.
42) Craft 20 ladders.
43) Craft 20 fences.
44) Craft 20 fence gates.
45) Craft 10 levers.
46) Craft 10 trapdoors.
47) Craft 10 stone pressure plates.
48) Craft 10 wooden pressure plates.
49) Collect 64 bonemeal.
50) Craft 20 cobblestone stairs.
Feel free to post pictures of your achievements and progress!
Old downloads:
First version of SkyBlock 1.0

Download
First version of SkyBlock 1.1

Download
Rules:
Do NOT leave the island.
NO Mods, Hacks, Flying, etc.
Post pictures of your achievements and progress!
Have FUN!
Hints:
Lava + Water = Cobblestone
Challenges:
1.Build a Cobble stone generator.
2.Expand the island.
3.Make a mushroom farm.(1.0)
4.Make some glass.
5.Make a reed farm.
6.Make a cactus farm.
7.Make a wheat farm.
8.Make some bread.
9.Make a bed.
10.Build a forest.
11.Build a house.
12.Make a small waterfall and a lake.
13.Make at least 5 torches.
14.Make an infinite water source.
15.Make a furnace.
Optional Master Challenge:
Make an area for mobs to spawn at-least 24 blocks away from the island.
Thank you TheJupiterSailfish for the first series ever of SkyBlock!

Check out his channel for part 2,3, etc.
[media][/media]
Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)
Instructions on how to install the map and if you are having trouble downloading the map:
Windows:
%appdata%\.minecraft\saves
Windows XP/Vista:
%appdata%\.minecraft\saves
Windows 7:
C:\Users\*YourName*\AppData\Roaming\.minecraft\saves
Mac:
Open Finder
Click "Go" on your menu bar on the top left of your screen
Click "Go to Folder..."
Type in this: Users/*UserName*/Library/Application Support/Minecraft/Saves
(UserName needs to be replaced with your computer username)
Linux:
Go to view options
Check the 'show hidden folders' box
Go to your home directory
Open '.minecraft'
Open 'Saves'
Windows:
[media][/media]
Mac:
[media][/media]
Are you having issue's downloading the map?
Try deleting your browser cookies.
Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data
Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete
Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it
If you are using other browsers, just find a way to eat the cookies.
Change the biome for SkyBlock 2.0/2.1:
Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.
2.0: http://mediafire.com...fono1f2g7mpbyxb
2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
2.1: http://mediafire.com...2ydk4db417hou91
2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb
Note: You will have to skip challenge #32.
Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.
Frequently Asked Questions (FAQ)
Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks

[media][/media]
"How do I keep my water from re-freezing?"
Alternative level.dat downloads
Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
Version 2.1 -> http://mediafire.com...2ydk4db417hou91
Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.
"How do I light a Nether portal without Flint & Steel?"
Step-by-step guide by iiTzWho
How to light the portal without Flint & Steel
It is actually really easy, if the wood burns out before it lights, try again
The rest will be in spoilers, each step in a separate spoiler
First Step
First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)
Second
Set up the wood, and a little barrier so the lava doesn't go everywhere
Third
Place the lava down, let it catch fire to one of the planks, then grab it back up
Fourth
Both planks should be burning..
Fifth
The portal should be lit, if not - try again
Hope this helped somehow, good-luck with SkyBlock
TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.
[/media]
"How do I get gold ingots?"
Check out Oasis Survival!
http://www.minecraft...allenge-blocks/
Like Skyblock on Facebook!
http://facebook.com/...kyblockSurvival
If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)
<a href="http://www.minecraftforum.net/topic/600254-surv-skyblock/"><img src="http://i.imgur.com/YGqCj.png"></a>
[url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]
"Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.
1
The arbitrarily selected "release date" prevented a lot of important polishing from happening. It would have been much better to select a list of features that needed to be finalized and when nearing the completion of that list to plan for a release.
Of special note I would say the world building code should have been polished up much better than it is so that content released post launch would be backwards compatible. Every significant change to that portion of the code flatlines old worlds and forces resets of multiplayer servers.
1
The primary world data hasn't changed. The world will generally look the same in pre5 as it has in the rest of 1.9. There are some minor changes I've noticed in a seed I regularly use to test new content: I didn't spawn in a tree, a pond disappeared, a cave entrance disappeared and another one changed slightly. While I didn't spawn in a tree (I moved diagonally 1 block from previous spawn), a sheep and a pig still did.
1
Unfortunately it's not really possible for one version of the world builder to line up with another version, because the map is procedurally generated. Any significant change, like adding a biome, is going to make it impossible for differing versions to produce the same map from a seed.
This is generally my major concern regarding the world building code as well. People are not going to be so accepting of major changes to the map generation after launch as in the beta phase. That's why I've been a strong proponent of getting this aspect of the game polished sooner rather than later.
Many people do not want to cobble together parts of different worlds, or have a long list of save files for each project, and SMP servers benefit greatly from having a long lived consistent world. All these things push us in the direction of getting the world building code into a genuinely finalized state.
1
Yes, they do. There are not as many instances of Snow biome as there are of other biome types, but Snow is much larger than most.
Examples
The Snow biome is now just like the Plains biome, with snow on it.
2
I would say that the color tones of the foliage is much more realistic that it used to be. The old color scheme was ridiculously vibrant with "radioactive" green trees and grass, back when there was only one kind of tree.
As for a literal interpretation of the complaint, grey is found in bare Stone and Mushroom biome, brown foliage is only found in Desert. You are trying to say that your world is dominated by bare stone, Mushroom, and Desert? I would think that highly unlikely.
It sounds like a "problem" solved with a texture pack.
1
That "code" is called a save file. You can make a backup pretty easily. If you delete your own files, it's hardly anyone elses failure.
1
Awesome, now I have a use for all that Redstone. I can finally build with it instead of filling piles of double chests with powder I don't want.
It would be nice if the graphic didn't change to a pig (I assume its just the miniature, not the spawn effect changing). It has always seemed odd to have spawners exist but make them immutable - the only thing close to that was bedrock (and the new End portal) which actually had a reason to be that way. In that past Iv'e ignored them, because I didn't want to wander all over the place just to get to spawners, but if I can place them where I'd prefer once found, they're far more useful now.
4
Because they invented the concept of having the moon appear different. Or was it werewolves, yeah, they came up with that too.
1
They still spawn on sunlit grass like they used to, just at a much lower (1/400) rate than they used to.
The respawn rate does need to come up some, how much in numerical terms is hard to say. I think if we got one new animal every couple MC-days, that would be much more reasonable a natural respawn/breeding rate than what we have now.
Alternatively, the horny mode (+hearts) should be a state the animals can naturally acquire at a rate that would occasionally produce offspring. To prevent the wild populaitons from going extinct in existing chunks.
4
I'm more concerned with the color of my bed than the color of a line around my wolves necks.