I've been throwing chicken eggs since I started my world at pre3 release. So far no chickens. :/
Having only one chicken spawn within a day walking distance was kind of a drag.
Yeah, I'm pretty sure the spawn rate from breaking eggs was nerfed after baby animals were added. It's not as if breeding them that was any faster than with wheat to begin with. Now it's wretchedly slow.
Cocoa trees would be nice, I'd also like apple trees. ... It'd be nice if apples and cocoa that you find in chests could be turned into saplings for their trees like how pumpkins can be crafted into seeds.
And also make chests have a random chance of having any type of seed or sapling, so that if you start in a biome where it doesn't occur naturally, you still have a chance of growing it by finding the seeds/saplings in chests in dungeons and such. Getting a birch sapling might not be an impressive find most of the time, but if you start in a desert or other biome with no trees, or just one with no birch trees, it could be very useful.
...
I've long been a proponent of adding Apples, Cocoa Beans and my recent standard Coconuts as an item like saplings that can drop from trees. Considering how fundamental trees are to the Minecraft experience, and how long Apples and Cocoa Beans have been in the game, it is disappointing that they haven't been fully implemented.
Height increases on the map just isn't feasible for most computers. Imagine the bitching when frames drop to 1 fps due to a larger height limit. While I agree, it's nice to have a ceiling that's much higher than 128m, it's a tall order on many systems.
Thats why it needs attention. Just increasing one variable to allow a greater Y does cause a lot of performance issues. I don't think this improvement is an easy one, or likely to be coming out before the game it out of beta, but it is such an important one that has such a huge impact on the game it should be attended to. Changing the way the terrain is generated to a system like cubic chunks would be a great improvement, and I hate to think it is being ignored because it is challenging.
Appearantly it is "The End" and you can fall off it.
From Twitter recently:
Quote from Notch »
The End now kind of sort of works in multiplayer, yay! Tomorrow, I make the ender dragon work in MP.
Quote from hug9000 »
"kind of sort of" ... RT @notch: The End now kind of sort of works in multiplayer, yay! Tomorrow, I make the ender dragon work in MP.
Quote from Notch »
it works, but you get "cant fly" errors if you fall off
Suggesting that "The End" is a skylands like locale with a void/sky below it in which a person can easily fall into. Much as I have hoped/speculated recently.
For the people voting Biome Types as most important or in need of updates, which specific biomes do you feel are missing or ought to be removed? Is it the greater variation of arid and wetlands discussed above, the loss of Jungle or Savannah, or Mushroom being too fantastic/out of place?
This is an amazing thread, and I can't really contribute something, but let me throw a picture in:
...
Both mountains and trees, and green grass, too. That's the kind of stuff I miss.
Your picture is an excellent example of some of the topographical variation that we lost. I think the forests have become more dense as well, and people miss the meadows.
If dragons are exclusive to the Ender, that'll be reason enough for me to travel there.
With Notch's dragons disintegrating everything under their wrath, I think it highly probable that they will be exclusive to the Ender, or at the least not inclusive of the "overworld." He was very receptive to the community displeasure at Endermens' aesthetic destruction, I doubt that he's in such a peevish state of mind as to slap us in the face with the destructive power of Enderdragons.
Anyone here remember the Nether? Yeah, me neither. There was almost no purpose to it before recent updates despite it being here for almost a year. It still barely has any use ( potion making isn't that much for a whole new dimension IMO ), and now they're adding ANOTHER dimension. It seems to me it's going to have even less content than the Nether which already isn't a lot.
I'm quite apprehensive about the Ender. There is certainly potential for it to be very interesting and well done, but aside from two mobs and maybe some new sand, I haven't seen/heard anything to make it really stand out. It would be nice to hear a bit about the ideas behind the design so that we could narrow our rampant speculation.
I did a search but didnt see anyone else with this issue.
I was playing my hardcore game, and my computer crashed, no biggie. I restart my comp, and notice my hardcore game is no longer in the list. To make matters even more odd, the hardcore save file is still in the save folder (aka it was not deleted) Its also important to note I was nowhere near a place I could have died...so it seems haven the game crash while playing hardcore makes it not playable anymore... anyone else have an issue like this?
[as its 1.9 pre release related figured best place to ask]
I've actually had this happen in previous versions of the game, it has nothing to do with 1.9.
One solution is to create a new game with exactly the same name and seed, when it attempts to write files with that info it will find the old ones and not overwrite them. Just to be careful, I'd copy that folder for a backup beforehand.
The Nether is a cavernous underground world, to add variety I think our new Ender dimension should be the other extreme, of vast openness. Hopefully the Ender will be made of lofty floating lands with a endless expanse of sky that you can fall into, as well as being an eerie mystical Endermen and Dragon filled locale.
So far we have only seen work on the fauna of the Ender, and a little bit of "Ender Desert." Hopefuly the geology will see some attention soon, and it will turn out to be much of what the skylands was imagined to be, and the Aether mod shows can be done. If the Ender turns out as much like the "overworld" as we have seen in Dragon screenshots, I will be extremely dissapointed.
Biomes did need to be larger, but I feel that they got carried away and made them too large. What needed to be done was to bump up the minimum size possible so that tiny biomes no longer appeared. Then bump up the max size to about four times what it was in 1.7.3 - that would have provided some fairly large biomes, but would have allowed for variations in size instead of the current uniformity we see in virtually all biomes.
While I personally prefer the size of biomes we have now, I would agree that more variation in size could be better. The older (<1.8) biomes were a bit too reminiscent of Pandemonium, and altogether made transitions impossible I would have to say though.
They should have at least two types of mountain generation. High mountains that exceed a natural tree line (for this, we REALLY should have a world depth default of 256 from bedrock to sky limit) that have exposed stone for peaks - with snow above the tree line. And not quite as high, older mountains that have lost their jagged peaks and are tree covered, and typically do not exceed the tree line. These should NOT be specific to any biome type. Mountains appear in most biome types: forest, hill, jungle, mountain, rainforest, volcano, alpine, desert, etc.
I completely agree with that sentiment. I miss our old mountains, they were much more visually appealing as well as realistic in their varaition, though they were still missing rocky snow covered peaks. There are a variety of ways to approach increasing the vertical limit to make this, and other things, possible. I won't claim to be a programming genius and say which approach is best, but I hope that Noch & co. will take the time to make it happen in the near future.
There should be two types of desert biome. Deserts naturally appear on earth as barren and sandy, or verdant but arid regions. Verdant deserts have lots of plant life in them: mesquite trees, palo verde trees, sajuaro cactus, creosote bushes (chaparral), etc. The soil in a verdant desert is not sand, nor should it be the current soil texture. It should be a lighter colored soil that does not grow green grass on it. In verdant deserts, grass is patchy, and usually yellow or brown.
If the array of biomes was increased from the current set of 9, I'd like to see 2-3 types of arid and 2-3 types of wetland biomes. We have three different kinds of forests, I can hardly think that arid and wetland terrains deserve less diversity than arboreal ones. This could clear up much of the contention around the subject of what belongs in a Desert or Swamp biome.
They could be divided into these groups within their type: Arid: having three major distictions.
Dunes: being very much like the Desert we have now, with predominantly Sand covering the ground with perhaps a layer of Gravel under it, sparse Dead Bushes, and uncommon Cactus. No dirt or trees, except perhaps adjacent to rare oases.
This type of arid biome is reminiscent of cliche deserts, and the Sahara or Arabian deserts.
Rocky: would predominantly have Gravel cover followed by Stone and Sand in amounts roughly equal to one another - there could be a wide variance in the density of Cactus and Dead Bushes - trees would be uncommon.
This type of desert would be much like the GreatBasin of the southwestern US or parts of mostother deserts.
Verdant: representing those deserts and arid regions that are covered in foliage adapted to low precipitation - a mix of Sand, Gravel and Grass - dense Cactus, moderate Tallgrass and Dead Bushes, occasional trees.
Swamp: much as we have it today, with greater variation in tree density ranging upward from what we presently have.
Marsh: predominantly full of reeds / cattails, a variation on Sugarcane mechanics that grows in the shallow waters (1-2 deep) up to 3-4 blocks above water level, and is generally devoid of trees.
Ocean biomes need to be fairly large, but I don't see a need or use for anything more than about 1000 blocks across. You can build an enormous city in an area that is 1000 x 1000 blocks. Anything larger just takes too dang long to cross.
While I think that many people complaining about the size of Oceans (a repeating Ocean-Ocean biome pattern) greatly exagerate the area they cover, having them cover an area larger than an in game Map (64 chunks square) is probably about as large as they need to be. I don't think they are often much larger than this now, from the large number of them that I have observed (approx 6 in 250 seeds have had an ocean near the spawn with dimensions near 2km). I don't think there is much need for reducing their potential.
Another problem with world generation is the fauna in biomes. Goats would make a great domestic animal addition and should spawn in hilly or mountainous biomes. Bears spawning in woods and forests. A cat species for jungles and swamps. Fireflies in swamps and marshlands. Come to think of it, I think that is where notch went wrong. He tried to distinquish biomes by makes them very restrictive. He could have distinguished them with spawns.
This is a great thread. Best one I've read on these forums. Nice to see for a change that no one is calling everyone else stupid or spewing childish profanity and insults. Good work folks!
I would agree that there is much room for expansion in the diversity of fauna. Though I don't think there is much call for more domesticated species. I'm fond of the idea of Crocodiles for wetlands, Bears for forests, and as previously mentioned Crabs and Jellyfish for Oceans.
For example, 1.9's prerelease. With potionmaking, he ripped off PotionCraft in some ways.
Oh noes! Notch never told you every idea he intended to implement, and there happened to be some overlap with what the community wanted! Or he saw something in a mod that seemed like a good idea and decided to implement it as part of the game, what a bad person, making HIS game better!
He could dissalow modding, and try to crush peoples creativity, but he doesn't. Why do you want to do that to him?
At a guess, they run about 100 square kilometers a piece...
Your estimation of the size of oceans is absurdly high. 1-4km is far more realistic an average. I've seen a lot of oceans, over a hundred, and very few have dimensions greater than 2km.
Well as the pictures that have been released. The possibility of new Biomes to Ender is very slim...
I would be OK with the Ender being a single biome, as long as it has an interesting set of unique geological materials. It would be better if it had an array of biomes, with all/most of them being entirely different than the regular set in geology and aesthetics. A new set of biomes would be a lot of additional work, so I expect them to take a fast/easy way instead.
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Agreed.
I really hate the boring standard of requiring a balance between "good" and "evil." Why not balance 3 kinds of evil?
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Yeah, I'm pretty sure the spawn rate from breaking eggs was nerfed after baby animals were added. It's not as if breeding them that was any faster than with wheat to begin with. Now it's wretchedly slow.
0
I've long been a proponent of adding Apples, Cocoa Beans and my recent standard Coconuts as an item like saplings that can drop from trees. Considering how fundamental trees are to the Minecraft experience, and how long Apples and Cocoa Beans have been in the game, it is disappointing that they haven't been fully implemented.
0
Thats why it needs attention. Just increasing one variable to allow a greater Y does cause a lot of performance issues. I don't think this improvement is an easy one, or likely to be coming out before the game it out of beta, but it is such an important one that has such a huge impact on the game it should be attended to. Changing the way the terrain is generated to a system like cubic chunks would be a great improvement, and I hate to think it is being ignored because it is challenging.
0
From Twitter recently:
Suggesting that "The End" is a skylands like locale with a void/sky below it in which a person can easily fall into. Much as I have hoped/speculated recently.
0
0
Your picture is an excellent example of some of the topographical variation that we lost. I think the forests have become more dense as well, and people miss the meadows.
0
With Notch's dragons disintegrating everything under their wrath, I think it highly probable that they will be exclusive to the Ender, or at the least not inclusive of the "overworld." He was very receptive to the community displeasure at Endermens' aesthetic destruction, I doubt that he's in such a peevish state of mind as to slap us in the face with the destructive power of Enderdragons.
0
I'm quite apprehensive about the Ender. There is certainly potential for it to be very interesting and well done, but aside from two mobs and maybe some new sand, I haven't seen/heard anything to make it really stand out. It would be nice to hear a bit about the ideas behind the design so that we could narrow our rampant speculation.
0
I've actually had this happen in previous versions of the game, it has nothing to do with 1.9.
One solution is to create a new game with exactly the same name and seed, when it attempts to write files with that info it will find the old ones and not overwrite them. Just to be careful, I'd copy that folder for a backup beforehand.
0
The Nether is a cavernous underground world, to add variety I think our new Ender dimension should be the other extreme, of vast openness. Hopefully the Ender will be made of lofty floating lands with a endless expanse of sky that you can fall into, as well as being an eerie mystical Endermen and Dragon filled locale.
So far we have only seen work on the fauna of the Ender, and a little bit of "Ender Desert." Hopefuly the geology will see some attention soon, and it will turn out to be much of what the skylands was imagined to be, and the Aether mod shows can be done. If the Ender turns out as much like the "overworld" as we have seen in Dragon screenshots, I will be extremely dissapointed.
0
While I personally prefer the size of biomes we have now, I would agree that more variation in size could be better. The older (<1.8) biomes were a bit too reminiscent of Pandemonium, and altogether made transitions impossible I would have to say though.
I completely agree with that sentiment. I miss our old mountains, they were much more visually appealing as well as realistic in their varaition, though they were still missing rocky snow covered peaks. There are a variety of ways to approach increasing the vertical limit to make this, and other things, possible. I won't claim to be a programming genius and say which approach is best, but I hope that Noch & co. will take the time to make it happen in the near future.
If the array of biomes was increased from the current set of 9, I'd like to see 2-3 types of arid and 2-3 types of wetland biomes. We have three different kinds of forests, I can hardly think that arid and wetland terrains deserve less diversity than arboreal ones. This could clear up much of the contention around the subject of what belongs in a Desert or Swamp biome.
They could be divided into these groups within their type:
Arid: having three major distictions.
Wetland: having two major disticntions.
While I think that many people complaining about the size of Oceans (a repeating Ocean-Ocean biome pattern) greatly exagerate the area they cover, having them cover an area larger than an in game Map (64 chunks square) is probably about as large as they need to be. I don't think they are often much larger than this now, from the large number of them that I have observed (approx 6 in 250 seeds have had an ocean near the spawn with dimensions near 2km). I don't think there is much need for reducing their potential.
I would agree that there is much room for expansion in the diversity of fauna. Though I don't think there is much call for more domesticated species. I'm fond of the idea of Crocodiles for wetlands, Bears for forests, and as previously mentioned Crabs and Jellyfish for Oceans.
0
Oh noes! Notch never told you every idea he intended to implement, and there happened to be some overlap with what the community wanted! Or he saw something in a mod that seemed like a good idea and decided to implement it as part of the game, what a bad person, making HIS game better!
He could dissalow modding, and try to crush peoples creativity, but he doesn't. Why do you want to do that to him?
0
The crash is unusual. It is something that you can replicate? Then add the details to the bug sticky thread at the top of the forum.
Your estimation of the size of oceans is absurdly high. 1-4km is far more realistic an average. I've seen a lot of oceans, over a hundred, and very few have dimensions greater than 2km.
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I would be OK with the Ender being a single biome, as long as it has an interesting set of unique geological materials. It would be better if it had an array of biomes, with all/most of them being entirely different than the regular set in geology and aesthetics. A new set of biomes would be a lot of additional work, so I expect them to take a fast/easy way instead.