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    posted a message on Terrain Generation Changes Remaining
    Quote from Phantom129

    What I think really needs work are the generations of mineshafts and strongholds, since they usually get buried in rock or destroyed by ravines. Gets annoying if most of the chests and the end portal are buried.

    I'd like to see the strongholds at the surface as well. Having them buried under 20-30 meters of earth/stone is very annoying and nonsensical. As well as being protected from other features, so we don't get portals cut in half.

    I know one speculation made by Mojang on why the portal damage was happening was that the chunk in which the portal was physically located didn't get generated on the first pass.
    Posted in: 1.0 Update Discussion
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    posted a message on Biome Generation?
    Quote from ZomBloxxor

    i heard there's a new biome code seed generator. is this true? and if so how does it work?


    The primary world data hasn't changed. The world will generally look the same in pre5 as it has in the rest of 1.9. There are some minor changes I've noticed in a seed I regularly use to test new content: I didn't spawn in a tree, a pond disappeared, a cave entrance disappeared and another one changed slightly. While I didn't spawn in a tree (I moved diagonally 1 block from previous spawn), a sheep and a pig still did.
    Posted in: 1.0 Update Discussion
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    posted a message on Terrain Generation Changes Remaining
    A few hours ago Jens implied that it is likely changes to the map generator are being delayed.

    Quote from jeb_ »

    ...it would be fun to make the biomes more diverse... Not before Minecon, though =)


    It's very unfortunate that the 1.9 world building code is unlikely to change significantly before the game goes gold. Functional or suitable are disappointingly low targets for such a literal and figuratively foundational part of the game.
    Posted in: 1.0 Update Discussion
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    posted a message on Terrain Generation Changes Remaining
    Quote from Loons

    Notch isn't an ignorant moron. Also: The hole Adventure-Update would have been pointless without a beautiful world to explore. Who wants to adventure in a boring and ugly world? :smile.gif:

    Sadly, I'm not very convinced that map generation has taken a very high priority in their schedule. They seem to be focusing on adding adventure elements to the game. Those are great and all, but all the gameplay is based in and on the world that the map generating code builds. If the world itself isn't in a polished state, what you're doing there becomes rather superfluous if you are forced to keep remaking your world by starting a new game in order to experience new content. Having bizzare borders between chunks of different versions, and old map regions that do not function properly should be things to be avoided.

    Having the map generation versions be regularly backwards incompatible is OK during beta, but it will be much less so after release.
    Posted in: 1.0 Update Discussion
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    posted a message on Biome Generation and misaligned chunks
    Quote from draslin

    It's becoming alarming to me that it doesn't seem Mojang is concerned about maintaining continuity in biome generation from one version to the next.

    Unfortunately it's not really possible for one version of the world builder to line up with another version, because the map is procedurally generated. Any significant change, like adding a biome, is going to make it impossible for differing versions to produce the same map from a seed.


    I'm ok with this since it's still Beta. But I have to wonder, what happens after release? Is mojang going to start accounting for this or not? I can only take so many mountains cut perfectly in half with a giant perfectly vertical cliff directly next to an ocean biome before I start feeling like I'm wasting my time building a world.

    At any rate I'm curious if anyone knows what Mojang's attitude toward this after release is going to be.

    This is generally my major concern regarding the world building code as well. People are not going to be so accepting of major changes to the map generation after launch as in the beta phase. That's why I've been a strong proponent of getting this aspect of the game polished sooner rather than later.

    Many people do not want to cobble together parts of different worlds, or have a long list of save files for each project, and SMP servers benefit greatly from having a long lived consistent world. All these things push us in the direction of getting the world building code into a genuinely finalized state.
    Posted in: 1.0 Update Discussion
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    posted a message on End Portal Frame Question
    Quote from Sabinno

    So I finally found a stronghold, wanting to visit the End for some odd, inexplicable reason.
    When I finally discovered the portal room, 2 portal frame blocks already had eyes in them..
    I don't remember ever seeing this before. It was in SSP as well, so no one had placed them then died or left.
    I seriously do not recall stronghold portals being partly filled in before.
    Is this natural or is it some strange bug.. or something?


    They have a random amount of completion. There will be portals with none ready, and some with up to half done.
    Posted in: 1.0 Update Discussion
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    posted a message on Terrain Generation Changes Remaining
    Quote from Hafk

    Another thing that is missing from 1.7.3 to 1.8: Gravel Beaches.

    I know some people think they are kind of an eye sore, but I miss them, in a way. They were part of the terrain generation all the way since the classic days, and the worlds just don't feel as Minecrafty without them.

    []http://img850.imageshack.us/img850/7145/20111018161350.png[/img]

    You just don't see them anymore

    Among the beaches I'd like to see come back are the Gravel and Stony ones, all these varying types of beaches are commonly found irl. Unfortunately we only really see the dirt edged waters that would be common to lakes and rivers. This may be especially odd as gravel and stony beaches are common in the Scandanavian region home to Mojang.
    Posted in: 1.0 Update Discussion
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    posted a message on Minecraft wasn't a game
    Quote from pfshfine

    Before the adventure update, Minecraft wasn't a game. Games have rules and win conditions and endings and such.

    Complex games have rules and win conditions. Simple games, like sandbox style games which Minecraft is, are built on the priciples of the play behavior common to most mammals, including that the activity itself is the goal.

    Quote from Merriam Webster »

    game
    1 a: activity engaged in for diversion or amusement


    Minecraft has always been a game. The more rules and conditions added to it simply restrict what kind of game it can be.
    Posted in: 1.0 Update Discussion
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    posted a message on Trees in mountain biomes
    Quote from lexman6

    As I'm sure some of you have noticed, mountain biomes are distictly lacking in trees. I have found them to be kind of strange because of that.

    So anyway, I edited a line of code and made trees generate in mountain biomes.
    ...
    Tree generation values in the code
    First pic: 0
    Second pic: 6
    For comparison, forest biomes have a value of 10.

    I personally prefer the biome to have trees in it. ...


    Hopefully the "Extreme Hills" can become a proper mountain biome with rocky snowy peaks, and we can just get our hills back in the forests and deserts to solve the issue of barren looking hills.
    Posted in: 1.0 Update Discussion
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    posted a message on The Real Problem I have with the Enchantment System
    Quote from Electrolyte

    So if i am understanding this right, it sounds like we should toss out levels altogether and just go with spending exp on enchantments... Maybe it should be called something else then...


    Mana, Essence or something similarly generic. I had assumed the system consumed an amount of xp for an enchant, because that makes sense. If they consume a number of levels to make an enchant ... thats either poor design, of them being brutal in teaching a lesson about resource management. I'll assume it's poor design.
    Posted in: 1.0 Update Discussion
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    posted a message on Terrain Generation Changes Remaining
    Quote from Homem Pigman

    - Too many oceans. I have to travel 20 minutes by boat to find another island. I like them but there should be a lot less.

    For biome size as a problem, Ocean is usually the oversized culprit, but the Snow biome is also several times larger than other biomes. The top end is around 1 square kilometer for most biomes. Players seem comfortable with the general principle of oceans being big, what should their limit be? How big is big enough, or too big? Put some numbers on it.

    What about other biomes? The standard patch of biome covers an area a quarter kilometer square, but multiple patches of the same biome together may be seen as large as 1 square kilometer. Is that big enough, or too big?

    Personally, I think the maximum size of Oceans should be no less than 2 square kilometers, and the minimum no less than half a square kilometer. Lakes exist as a topographical feature in other biomes, but the Ocean biome itself ought to be a big one, otherwise it will hardly seem ocean-like.
    Posted in: 1.0 Update Discussion
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    posted a message on Terrain Generation Changes Remaining
    Quote from Hyomoto

    ... Rivers, ravines, villages, etc... all seem to spawn very nicely and naturally ... until they overlap one another. There either should be some sort of support for these situations, or some sort of safeguard to avoid it.

    Another poster had mentioned biome-inclusive, but I'd like to submit the idea of biome-exclusive. A good example? Mineshafts that spawn in the ocean, there has to be a check that can be done. Ocean? Let's not put this here then.


    The secondary terrain features like the river transition (at least I'm fairly certain river is a type of transition, and not a biome of its own), ravines, mineshafts, strongholds and villages are done after the land is generated. Unfortunately the order they are produced in now does lead to some problems that an fix in the order of precedence could remedy. Right now the mineshafts appear to be last, we can see them show up floating in the air of ravines and burrowing through strongholds (and destroying End portals). I would expect ravines to be last, with something to prevent them from crossing the chunks strongholds are in. Mineshafts would be first, they're old and abandoned, if other things interupt them it's not a big deal.

    As for those features (minus the village) showing up in Ocean, I don't see a problem. There are plenty of ancient cities/villages that are now underwater on Earth, particularly in areas with volcanic and other tectonic plate shifting activities.
    Posted in: 1.0 Update Discussion
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    posted a message on The End Replaced Sky Dimension
    Quote from Trenix


    Sky Dimension
    ...
    - Gives beds another use.
    ...
    - Unwillingly being forced to the sky dimension from sleeping may be annoying.

    The End
    ...
    - Putting eyeballs in a box to turn on a portal that's located in a stronghold is just too far-fetched.


    So ... being transported to another physical world when you fall asleep is perfectly reasonable, but creating a portal to another physical world by putting magic eyes in boxes is "just too far-fetched." Your "logic" is very ... special.
    Posted in: 1.0 Update Discussion
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    posted a message on Will mob towers be pointless in the next patch?
    Quote from DontStealMyBacon

    Thats my current plan. I just need to know this so I can decide whether or not I want to get rid of the old grinder or just create a new floor


    Some items from mobs currently only drop if it is killed by the player, and not when an environmental effect like lava kills it. I would not be surprised if they dropped nothing in the future, but I've heard/read nothing stating it as a fact.
    Posted in: 1.0 Update Discussion
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    posted a message on Snow biomes question...
    Quote from felescoto

    Do snow biomes still spawn in 1.9 pr 4? Im having a really hard time finding one, ive found loads of taiga biomes (used a tool to find stongholds that tell you where the biomes are) but i havent seen any snow, and it rains water...

    So, do they still generate or not?

    Yes, they do. There are not as many instances of Snow biome as there are of other biome types, but Snow is much larger than most.

    Examples

    The Snow biome is now just like the Plains biome, with snow on it.
    Posted in: 1.0 Update Discussion
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