You do realize that if we obtain eggs instead of baby animals, this "mating" part still exists, right? Animals don't lay eggs without having sex.
Chickens do already (and IRL hens lay eggs regularly without the interaction of a rooster, thats how industrial egg production works). It's just taking part of what one mob is already doing and adding it to the rest of them.
If people want baby animals, let them be what pops out of eggs. It would be silly if an adult cow came out of an egg :tongue.gif:
Would baby creepers make a bigger explosion than adult ones, in the manner of many venemous creatures (scorpions, snakes, jellyfish etc.) being more potent when they're smaller?
Gold nuggets are unique, though. I'm saving them as they are. Chances are, they'll receive another use.
Yeah ... I don't think their primary purpose is to be another source of gold bars. The nuggets themselves will have use(s), I don't see any reason to change drop rates on an item we don't know the primary purpose for yet.
My assumption has been that the nuggets are just something extra. Do the pigmen not still drop porkchops or rotten flesh?
While the nuggets may be less gold per hour, I'm not aware of any way to break ingots into nuggets, so the pigmen are the best and only source of nuggets. The nuggets may have unique undeveloped uses.
...
I suppose I'll make a start - that point about the swamp biome is my first one. I actually do like swamps overall. I like how Notch has listened to the community and implemented their ideas. The lily pads are an especially nice touch. However, I believe they could still stand to improve. As I mentioned, a nicer gradient would help that dark grass to blend in with the surroundings - at the moment there's a very sharp cut off between the dark green of the swamp biome and the more vivid green of its surroundings:
Furthermore, I reckon Notch could take the murky-coloured water a step further, and implement biome-dependent water elsewhere. I'd love to see deep blue oceans, green rainforest rivers and bright tropical shores. I know of a mod that does precisely this, so it's most certainly possible.
The swamp color transitions are a stark contrast, certainly just something that was overlooked in the 'pre.' I'd like to see some more water color variation for the other biomes as well.
Additionally I think the light cutoff under water should be removed (as you dive into water, somewhere around 12 blocks down it becomes dark very suddenly) in favor of a % loss (or gradual negation) of light per meter of water light passes through. Very deep bodies of water are going to be dark anyway, we don't need extra arbitrary enforcement of that darkness.
I'd like to see more diverse biomes. Making the biomes bigger was a great start. I love big oceans in particular, and have made my home on an island ever since the 1.8 patch. However, I do feel they're lacking a bit in variety somewhat. For instance, you almost never see mountain biomes or plains with trees - you might find one solitary tree in them occasionally, but that's about it:
What I think this comes down to is separating the geology, and flora and fauna, from the topography. Elevation should have nothing to do with whether or not the ground is sandy / stony / grassy (with perhaps an exception for extremely high elevations being proportionally more stony). The combination of elevation and geology can determine flora and fauna distribution to some extent (high mountains and oceans), but in most cases only the geology should matter.
I'd add that I love that there are oceans now, they've been sadly missing for a long time. We seem to have lost our beaches though, perhaps a bit more sand and gravel for the transitions out of the Ocean biome into other biome types. I think we could find something to fill them up with now too, such as some flora for starters:
Coconut Palm trees - for the terrestrial edges of ocean
Kelp - reverse gravity growth effect of vines, grow in limited clusters like mushrooms
The village NPCs seem a little too prone to wandering away from their homes. There probably ought to be some way to leash them to their spawns (might work well for animals too). Their appearance doesn't bother me, I assume the testificate is only the first of many models.
... You guys don't make it any easier when you complain about what he creates and tell him his material is a "joke".
It might, if he meant it to be funny. I'm pretty sure a lot of what we've seen/heard for 1.9 is supposed to be funny. Snowmen that hurl snowballs at mobs that will destroy them? Mushroom biomes that have mind controlled cows called "mooshrooms." Bald NPC monks with big noses. Having cows etc breed by popping out of eggs. That all seems pretty funny to me.
.... So does the 1.9 Pre-release cound as the proper release now?
Nope, the current stable release is 1.8.1
There is yet another prerelease for 1.9 expected within the week, which is likely to contain item repairing mechanics and possibly early breeding mechanics.
I don't care much for the threshold that has to be met either. I think there ought to be multiple tiers of such HoT from the hunger bar, instead of just on/off. I frequently find myself in a situation of judging whether or not to bother eating in order to fill my health.
I'd like to see a more gradual slope in the healing effect of the hunger level. Three tiers seems like a reasonable balance, with the current effect in the middle, double the rate at a full bar, and half the rate down to the 70% level.
Since one of the mods seems to be going on a rampage, I'm curious as to whether or not this will stay open...
There are a lot of changes to the tenor of the game recently and upcoming, the level of humor in the design of the game is a pertinent question, and applicable to this forum.
He joked about making them come from eggs... He never said he'd actually do it.
He never said it was only a joke either. Snow golems seemed pretty ridiculous, and they're part of the game. So for now I'm crossing my fingers that baby animals will come from eggs:
The little pile of meat icons needs to be nearly full for the healing over time effect to kick in. So shovel your face full of bread / rotten zombie flesh and your health total will flicker up to full as well.
... I REQUEST THIS THREAD BE LOCKED AND DISCARDED! IT HAS ONLY BECOME BREEDING GROUND FOR TROLLING AND HATE![/size]
Do you expect a thread that discusses the level of humor in the design of the game to be completely devoid of emotion and humor itself? Now that's funny ...
Idea: Coconut palms ... with a small chance of dropping sapplings from leaves and spawning a coconut ...
It would be nice to see some fruit/nut bearing trees in general. The coconut palm would be a nice addition to Ocean biomes, to give tropical islands a way of producing food (seeing as how no animals will spawn there).
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Chickens do already (and IRL hens lay eggs regularly without the interaction of a rooster, thats how industrial egg production works). It's just taking part of what one mob is already doing and adding it to the rest of them.
If people want baby animals, let them be what pops out of eggs. It would be silly if an adult cow came out of an egg :tongue.gif:
Would baby creepers make a bigger explosion than adult ones, in the manner of many venemous creatures (scorpions, snakes, jellyfish etc.) being more potent when they're smaller?
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Here's one way, a bit more user friendly than some other options.
http://forums.bukkit.org/threads/admn-misc-forcegenchunks-v1-4-force-generate-map-chunks-1000-1060.30238/
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Yeah ... I don't think their primary purpose is to be another source of gold bars. The nuggets themselves will have use(s), I don't see any reason to change drop rates on an item we don't know the primary purpose for yet.
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While the nuggets may be less gold per hour, I'm not aware of any way to break ingots into nuggets, so the pigmen are the best and only source of nuggets. The nuggets may have unique undeveloped uses.
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The swamp color transitions are a stark contrast, certainly just something that was overlooked in the 'pre.' I'd like to see some more water color variation for the other biomes as well.
Additionally I think the light cutoff under water should be removed (as you dive into water, somewhere around 12 blocks down it becomes dark very suddenly) in favor of a % loss (or gradual negation) of light per meter of water light passes through. Very deep bodies of water are going to be dark anyway, we don't need extra arbitrary enforcement of that darkness.
What I think this comes down to is separating the geology, and flora and fauna, from the topography. Elevation should have nothing to do with whether or not the ground is sandy / stony / grassy (with perhaps an exception for extremely high elevations being proportionally more stony). The combination of elevation and geology can determine flora and fauna distribution to some extent (high mountains and oceans), but in most cases only the geology should matter.
I'd add that I love that there are oceans now, they've been sadly missing for a long time. We seem to have lost our beaches though, perhaps a bit more sand and gravel for the transitions out of the Ocean biome into other biome types. I think we could find something to fill them up with now too, such as some flora for starters:
The village NPCs seem a little too prone to wandering away from their homes. There probably ought to be some way to leash them to their spawns (might work well for animals too). Their appearance doesn't bother me, I assume the testificate is only the first of many models.
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lol I think we have enough firey explosions in the Nether. Maybe the nether slimes could leave a burning trail behind them.
Now that we will be able to domesticate all the passive barnyard critters, we need some new passive wild critters.
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It might, if he meant it to be funny. I'm pretty sure a lot of what we've seen/heard for 1.9 is supposed to be funny. Snowmen that hurl snowballs at mobs that will destroy them? Mushroom biomes that have mind controlled cows called "mooshrooms." Bald NPC monks with big noses. Having cows etc breed by popping out of eggs. That all seems pretty funny to me.
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Nope, the current stable release is 1.8.1
There is yet another prerelease for 1.9 expected within the week, which is likely to contain item repairing mechanics and possibly early breeding mechanics.
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I don't care much for the threshold that has to be met either. I think there ought to be multiple tiers of such HoT from the hunger bar, instead of just on/off. I frequently find myself in a situation of judging whether or not to bother eating in order to fill my health.
I'd like to see a more gradual slope in the healing effect of the hunger level. Three tiers seems like a reasonable balance, with the current effect in the middle, double the rate at a full bar, and half the rate down to the 70% level.
1
There are a lot of changes to the tenor of the game recently and upcoming, the level of humor in the design of the game is a pertinent question, and applicable to this forum.
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He never said it was only a joke either. Snow golems seemed pretty ridiculous, and they're part of the game. So for now I'm crossing my fingers that baby animals will come from eggs:
!
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Do you expect a thread that discusses the level of humor in the design of the game to be completely devoid of emotion and humor itself? Now that's funny ...
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It would be nice to see some fruit/nut bearing trees in general. The coconut palm would be a nice addition to Ocean biomes, to give tropical islands a way of producing food (seeing as how no animals will spawn there).
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The aggressive mobs aren't needed as badly as some basic flora to simply liven the oceans up, and be less barren.