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    posted a message on The hunger bar kinda ruined easy+ modes for me.
    Quote from LessknownZombie

    ... I think my problem gathering food also has to do with the fact that I don't really like killing mobs, and I only do when I have to.


    I'd like to see more wild food as well. Apples have been in the game files forever ... let them fall from trees already.
    Posted in: 1.0 Update Discussion
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    posted a message on Whats to stop you from switching the difficulty off hardcore before you die?!?!?!
    Quote from assassin10

    Hardcore can't by changed ingame. You know, like you can't change Survival to Creative.


    I guess there are two things stopping you, the game, and your own desire to not be a pansy and just die and start over like that game mode is designed for.
    Posted in: 1.0 Update Discussion
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    posted a message on Is Minecraft becoming a joke?
    Quote from Trenix

    If eggs already exist, continue with your chicken farms. I don't see why this system should restrict us to your ideal way of obtaining food. I rather wait for my food, you rather get it quickly. So why can't be both be happy having two different systems in the game at once?

    I think you missed the point there, that the breeding system changes are being applied to everything. In the near future I expect to be forced to raise wheat in order to make chickens reproduce. Requiring farming as a prerequisite to animal reproduction, is fundemantally flawed in the argument for realism, and is effectively guaranteed to cause wild populations to go extinct. If it's not in a feedlot it dies off. That sounds both unrealistic, and like a terrible design.


    It would be difficult to balance if every animal came from an egg.

    Why? It seems to be a much easier way of controlling both domestic and wild populations to me. It doesn't require 'animal food' to be added to the game. It doesn't require domesticating or leashing mechanics to be added. It doesn't require baby animal models, animations or sounds to be added. From everything I've seen, the egg approach would be a lot easier to balance than the alternative.



    Do you promote the idea of forcing all people playing the game to become farmers?

    Not only do I promote it, it's just the better way to go. It's about improving from a hunter gather stage to an agricultural stage. Minecraft is finally experiencing some progession in the game. You will bump into conflicts if you choose not to progress and I find that reasonable.

    I've never had the impression that Minecraft was supposed to be a civilization simulation. I like Civ and Sim games, but that's not what I play Minecraft for. It's two major aspects are a creative sandbox, and adventure/exploraiton. We don't all want to be forced to roleplay a farmer (there are other games for that). I don't see how animal reproduction via eggs doesn't fit the style of Minecraft.


    Fishing is fast, it takes a few seconds to catch a fish. It's quicker than farming chickens.

    I've survived off both fish and chicken, I usually even survive of fish until my chicken farm is at a sustainable populaiton. I can produce chicken much faster per unit of time put into it than I can fish/fishing. I can only use one fishing pole at a time, dozens of eggs can be produced simultaneously.


    Also, people want some difficulty in survival.

    If you want it to be difficult, I suggest you stop raising crops/animals and be a hunter gatherer. People make wheat/chicken factories to speed things up and make food collection faster/easier.


    You're asking for too much humor, if you want it to be so funny then get yourself a mod.

    If animals bursting out of eggs is too humorous, maybe you need a mod to make things more realistic. So you can die of thirst, **** your pants, become fatigued and unable to mine or have to deal with that pesky lack of gravity.
    Posted in: 1.0 Update Discussion
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    posted a message on Is Minecraft becoming a joke?
    Quote from Trenix

    It's not about being annoyed by it, but it's just not that entertaining and it's time consuming because you have to wait for an egg to spawn, and then a chicken.

    I've never had to wait for eggs to spawn once I had a chicken farm established. Most of them got ignored and despawned while I was doing other things. You don't have to wait for a chicken to spawn, you just break eggs and slaughter some.

    Whereas the idea of being forced to grow wheat (a multistage time consuming process in itself) then force-feed animals to make them produce offspring is clearly a much more time consuming process from beginning to end. And if this food is required to reproduce, the wild populations will all go extinct.


    In addition, there are already simple and fast ways to earn food. Ever heard of hunting and gathering? It's a short term way to obtain food but it comes with negatives, for it can extinct animals in given region. Meanwhile, agriculture offers a longer term of food production but its negative is that it's time consuming. This is exactly how survival works and how it should work. Some ways to obtain simple and fast food.

    1) Hunting - finding animals and killing them on sight.
    2) Fishing - grab yourself a fishing pole and head out.
    3) Mushrooms - usually found when you're hunting.

    Hunting and gathering is not a sustainable way of producing food, as you point out. With the new hunger system, we have to eat regularly. Do you promote the idea of forcing all people playing the game to become farmers? I don't. I think the production of food should have some fast easy options for people who want to focus on other aspects of the game. Farming is not fast. Mushroom soup does not stack like other foods. Fishing is not fast.

    Animal reproduction is under a redevelopment - let it be the source of a fast sustainable food source. Egg mechanics are already in the game. Egg reproduction is fast. Let other animals reproduce by eggs, since it has been decide random spawning is going away. With eggs we could also get a new set of resources for crafting, and make animals easily transportable without extra mechanics added to the game, all while creating an iconic breeding system for the game.

    Sadly, lots of people think Minecraft is remotely realistic, and expect the breeding to be as well. Humor is a big part of what makes this game unique and fun.

    ! Go Eggs!
    Posted in: 1.0 Update Discussion
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    posted a message on Thoughts on the new Mooshroom Biome!
    Quote from UselessNoob

    Wait a second, those cows look like cyclopes, I thought they looked like cows, not cyclopes.

    The cyclops look is the result of a texture pack.
    Posted in: 1.0 Update Discussion
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    posted a message on Oceans. Might need a reduction in size?
    Quote from TheArrived

    This. In fact, could anyone point me to a good seafaring suggestion thread. I'd like to see some ideas. If not, perhaps I will create my own...

    I've seen a couple recently:

    Oceancraft

    Add Some Aggressive Mobs (Aquatic)
    Posted in: 1.0 Update Discussion
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    posted a message on Oceans. Might need a reduction in size?
    Quote from TrashCan-Man23

    If this thread had any influence whatsoever, would you agree that ocean size should be cut, oh let's say in half?

    No.

    Big oceans aren't that common.

    Some Examples

    One of the great things about random generation, we can all have what we want. Stop trying to take big oceans away from the people that want them. If you find one and don't like it, go somewhere else.
    Posted in: 1.0 Update Discussion
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    posted a message on Sneaky Currency?
    Quote from Unknown_Phate

    smelt nugget=coin

    smelt nugget = puddle

    Maybe zombie pigmen aren't sophisticated enough to produce coin minting dies or presses. They seem fairly primative to me.
    Posted in: 1.0 Update Discussion
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    posted a message on Thoughts on the new Mooshroom Biome!
    Quote from zanarion

    Well its a whole new biome, so there should be more than just mooshroom and weird looking blocks. What about a new mineral or something else?


    The biomes have always been about what is on the surface. The closest thing to an exception would be deserts, being covered in sand, but the sand is just on the surface.

    The thing that seems lacking from Mushroom biomes is a moderate height type of foliage. I think block high mycelial tentrils could fit into that niche, simulating the presence of ferns and tall grass in other biomes.
    Posted in: 1.0 Update Discussion
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    posted a message on Mob spawning bug
    Quote from tame82

    This is not my idea, but seems to make a lot of sense.



    Very well explained video. The gist is:

    Mobs stop spawning after a while. This theory is mobs are spawning at the edge of loaded chunks and walking into unloaded chunks and getting stuck in memory thus not allowing more mobs to spawn. The video shows good evidence to this point using mob numbers. This is not 1.9 specific, but does apply to 1.9.

    Thoughts?

    I've been concerned about the limiting factors on new passive mobs. I've been playing on 1.8 and 1.9 worlds with a forest/grassland surrounded by ocean. The spawn rates are low, yes, but in an area of 1,000 or more sunlit grassy blocks, the spawn rate still seems much below what ought to be expected, and I do find critters that have bobbed their way out into the surrounding ocean beyond the range of normal observation.
    Posted in: Legacy Support
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    posted a message on Hardcore mode in Game
    Quote from Avengersoul

    Well it appears we will be getting a Hardcore mode in 1.9.
    Is this what you guys wanted?


    *shrug* Sure. It's an option. Options are good.
    Posted in: 1.0 Update Discussion
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    posted a message on Is Minecraft becoming a joke?
    Quote from Trenix

    Currently with the egg system we already have, it actually consumes plenty of time. First you have to wait for a chicken to hatch and egg. Next, you have to get lucky that a chicken will spawn after you throw it. If not, you gotta repeat.

    That's just a matter of drop/spawn rate. I've never been bothered by the need to click 4 times instead of once in order to make chickens, a click doesn't take very long.


    Eggs are a rather boring way to raise animals. They don't move, they don't age, and they don't require any care. Their image isn't even all that appealing to begin with. True, they may be portable, which is a great argument, that I can admit. However, food will lure animals so that in itself seems more reasonable since it'll be more realistic and frustrating. Lets say you wanna lure an animal into your pen, then suddenly a wolf appears, didn't minecraft just get a little more challenging and entertaining? With an egg, that isn't possible.

    You're arguing that you want breeding to be frustrating and time consuming. The game has been, and will be, about a lot more than animal husbandry. Some form of food production needs to be simple and fast to make it possible for people to enjoy the rest of the game.
    Posted in: 1.0 Update Discussion
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    posted a message on Is Minecraft becoming a joke?
    Quote from Trenix

    You seem to really like the idea of eggs. I do too, don't get me wrong, however it's not that entertaining to me when it comes from every animal. I also believe the chicken eggs could be improved, the way you hatch them and so on. Yet, if you really want more eggs, wait for dragons to be implemented. The idea of all animals coming from an egg seems like a good mod, but it's not something suitable for the vanilla game.

    Eggs not suitable? There are a lot of people who will not want a complicated or time consuming process required for food production. Animal husbandry has been only a tiny part of the game (limited to chickens) - the major alternative being bread, which has several stages and an exogenous timer. Unless Notch intends to force people to become farmers and ranchers in order to not starve to death constantly, one of thees methods of food production needs to be simple and quick. Since breeding is the one being revamped, presumably it must be meat production.

    Breeding from eggs (as we can see demonstrated through chickens) is exactly that, simple and quick; smash some eggs, hack some critters, shove the meat in your face or a furnace.

    The major alternative to eggs, if it is to be balanced in such a way as to produce meat in a timely manner and prevent wildlife extinction, is in effect not really any different than the old spawning system with a miniature version of the animals existing occasionally. I dislike this option because it's boring, and effectively pointless in the long term. Nothing useful or new, compared to the old random spawning, is introduced to the game. All it does is make things laborious that used to be simple.

    With the eggs option we actually get something new and relatively unique, make livestock easily portable, and have a new resource with the potential to be used for a variety of things such as potions or other crafting recipies.
    Posted in: 1.0 Update Discussion
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    posted a message on The 1.9 constructive criticism thread
    Quote from Tribblepoo

    ...
    Bedrock Fog; This is annoying in two ways. First, it seems incredibly arbitrary. All it does is annoy the player and it doesn't balance anything and there is no benefit for dealing with it that was not there before the fog was put in place. Second, it is not internally consistent. I can light an area near bedrock beyond any hope of mobs spawning there, yet if I walk ten blocks away, I can't even seem the torches I placed down. That sort of breaks verisimilitude.
    ...

    Oh my. I forgot that arbitrary darkness. I absolutely hate that, and it makes no sense. Pools of lava can't even be seen in the dark, it's ridiculous. In one of my old worlds I had an area open to sunlight covered in lava next to a large excavated expanse. From the lava and sunlight, I can see into the cavern just fine, no darkness at all for infinite distance. Walk a few meters into the cavern, and the sunlight and lava dissappear behind me in a wall of splotchy fog ... wth?

    This adds nothing to the game except a nuisance, it's like eliminating the creative potential of a dozen meters of our already very limited Y axis. It's an arbitrary murk like that in the ocean depths. It's not scary, it's ugly and nonsensical. It would be better to directly reduce the effect of light giving objects at low elevations than to pour on arbitrary darkness that has no source.
    Posted in: 1.0 Update Discussion
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    posted a message on Thoughts on the new Mooshroom Biome!
    Quote from paintboy44

    i think the new biome is good but it does need to be more/a bit more common coz out of about 20 worlds ive only found it once. also i dont like hopw if u shear a mooshroom u get 2 cows.

    I think their rarity is fine. It's a very bizzare biome compared to most of the ones in the natural world. Having their frequency increased could dramatically change the balance of fantasy/realism. They might even be more appropriate to the Nether, which has a rather boring landscape pallette.
    Posted in: 1.0 Update Discussion
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