were a good idea. :tongue.gif:
Quote from Charlie Brown
I don't vote for vertical limit to be expanded because it would be a very harmful thing to do. I've discussed this with a programmer ... and Mojang's algorithms for this type of engine seem to be among the best I've witnessed (performance wise). So, I can't really insist on having this at this point in time. Maybe in a few years most computers can handle that, but for now it would break minecraft.
As for the rest I did vote, and I agree that the game could have more diversity and more consistency in my ways. Weather was where I focused most of my votes, as it is very black on white, very uninteresting, quite annoying, too biome-specific, and, mostly, purely cosmetic yet.
Quote from ChaosGuardian
I haven't really read the other 11 pages (I did read OP obviously), but ever since 1.8 hit our clients, I've noticed the majority of the terrain is repetitive, bland, and not full of life. We need changes that separates EPIC seeds from other ones. We need beaches back. We need more trees in biomes. We need better transitions and we need something that makes one part of your world significant from other parts.
Quote from kaelvin
I would love to see more focus on the world itself, the terrain gen is nice and all but if you compare our real world to the minecraft world you will see the bio diversity is lacking completely as if evolution itself had stopped at three trees and a couple climate changes.
UPDATES CONTINUES AT FULL VERSION? THERE ARE SOME CLUES IT CONTINUES...
Quote from tahercool1
notch did you read this?
Quote from SpeedDaemon
The most important change that the terrain generator needs is to STOP changing it, so that maps don't keep getting messed up.
At the very least, the old generation code should stay along side the new, and the world saves should be versioned, so the correct generator can be used (unless you force it to use something else).
Quote from Homem Pigman
I think he means an iceberg.
I made this to represent it in MC, but would be better with a part underwater and maybe bigger:
I like it, would be good to see it implemented.
Quote from Bumber
If Notch had done this earlier it would have been much easier. Now, unfortunately, it is much harder since there is so much depending on the current system that a lot of stuff would need recoding. Still, if a modder can do it then Notch or Jeb should be able to do it (eventually...)
Quote from Kleevage »
The vertical limit really bothers me for both building and natural terrain possibilities. I believe every biome has a lot more potential. I really hope they focus more on these things than adding more features to the game sometime soon. A patch dedicated to nothing but terrain generation (including a vertical height limit option) would be fantastic.
Quote from IStructure
Relatively new poster but I've been playing since Alpha days and I can't help but agree. While I love some of the new spelunking features I'm left wondering (in Pre 5 especially) if I'll ever be able to build a reasonable drift mine again. The abandoned mine shafts were a really neat idea, the new ravines as well, but the sheer density of both in any given world generation seems to be almost like spam code.
I realize there are some changes up coming and I'm looking forward to them but instead of spending time in creating a new world to actually play a survival map, I feel like I'm just building for vanity and the ability to test out a few new features.
Quote from Bumber »
The mod actually manages to increase it to over 65k (probably way more than anybody actually needs.)
Quote from Mamrok
oh well, at least we know now that they recognize the problem. Still they should have fixed it before 1.0. Changes to the landscape generation are always gonna cause trouble, so you should clear that as soon as possible.