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    posted a message on Recruiting For New Survival Realm

    IGN: TheDragonfinn31
    Age: 13
    Timezone: Philippines UTC+08:00
    How long you have been playing: 4 years
    Skills: building and a little bit of redstone
    How often you play: often
    Why do you want to join? multiplayer is a lot of fun!
    Anything else I should know? Nothing else :)

    Posted in: MCPE: Realms
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    posted a message on 1.0 MCPE Survival Realm Looking for Players

    TheDragonfinn 31[/i]

    13[/i]

    Philippines[/i]

    PC: 3 Years PE: 4 Years[/i]

    I play very often [/i]

    Singleplayer gets lonely and boring [/i]

    I really like redstone and building[/i]

    I am batman. :3[/i]

    I don't really dislike any block maybe gravel?[/i]

    Posted in: MCPE: Realms
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    posted a message on *[Minecraft Modding Problem Pls Help A.S.A.P]*
    Hello im TheDragonfinn if you can help me I would highly appreciate it :D. So im making a mod called DragonCraft I recently watched a Modding Tutorial about Custom Furnaces the last thing I made was the GUI of the Furnace so it all work for 1 month but then when I tried testing my Mod with the Minecraft Launcher but I crashed it said it has something to do with my LanguageRegistry being decrepated because of the 1.8 They completely changed the ways of Modding so I tried fixing it with Assets En_usLang solution it worked I fixed some errors but I couldn't fix my Gui Error it says "case expressions must be constant expressions" I tried fixing it but I can't fix it the Problem is showing up on the line case Dragoncraft.LanguageRegistry.guiDragonFurnace Here's my code for the Gui PLS HELP!

    package thedragonfinn.dragoncraft.handler;

    import scala.reflect.internal.Constants;
    import thedragonfinn.dragoncraft.Dragoncraft;
    import thedragonfinn.dragoncraft.container.ContainerDragonFurnace;
    import thedragonfinn.dragoncraft.gui.GuiDragonFurnace;
    import thedragonfinn.dragoncraft.tileentity.TileEntityDragonFurnace;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.tileentity.TileEntity;
    import net.minecraft.world.World;
    import cpw.mods.fml.common.network.IGuiHandler;

    public class GuiHandler implements IGuiHandler {

    @Override
    public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
    TileEntity entity = world.getTileEntity(x, y, z);

    if(entity != null) {
    switch(ID) {
    case Dragoncraft.LanguageRegistry.guiIdDragonFurnace:
    if (entity instanceof TileEntityDragonFurnace) {
    return new ContainerDragonFurnace(player.inventory, (TileEntityDragonFurnace) entity);
    }
    return null;
    }
    }
    return null;
    }

    @Override
    public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
    TileEntity entity = world.getTileEntity(x, y, z);

    if(entity != null) {
    switch(ID) {
    case Dragoncraft.LanguageRegistry.guiIdDragonFurnace:
    if (entity instanceof TileEntityDragonFurnace) {
    return new GuiDragonFurnace(player.inventory, (TileEntityDragonFurnace) entity);
    }
    return null;
    }
    }
    return null;
    }

    }


    Posted in: Mods Discussion
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    posted a message on Fossils and Archeology Revival Legacy Thread
    OH MY GOD! For the one and a half year i've been waiting for this mod to update it really did update im so thankful to you guys the helpers the teams the creator Been asking for one and a half year! to update this mod finnaly at last it updated to 1.6.4 finally finallyI can play without using the 1.5.2 which is annoying if you are using mods Im so happy ^_^
    Posted in: Minecraft Mods
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    posted a message on TeNNoX' Mods [Official]
    I have an idea for the mod Key and Code mod 1.7.2 add a Vault that which cannot be broken you can use explosion also if you put the vault together on a 3 by 3 wide and 3 blocks tall it will create a huge vault which is harder to break you need more explosion also add a code thingy on the vault. My second idea is to add a hacker thingy which you can craft but its hard that when you obtained it you right click a locked door or vault it will open :) EDIT: i just saw your planning on adding a locked chest it would be awesome if you remove that and replace it with my Vault idea or maybe add both :)
    Posted in: Minecraft Mods
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Anyone know which version is which all i see in the downloads is V.1.0 V.1.1 i can't tell which one is 1.6.4 can someone help me? pls :(
    Posted in: Minecraft Mods
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    posted a message on [1.8/1.7.10/1.7.2/1.6.4/1.6.2] Cars and Drives - 1.8 Update is finally out!
    Im gonna make a modpack using this mod when it updates to 1.7 most of the mods im gonna use are Minecraft version 1.6.4 so im waiting for them aswell ^_^
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Uh Guys I Want This Shark That Has Been Extinct And Said To Have Live With The Dinosaurs Its The Legendary Biggest Shark Megalodon Please Make A Model And A Cool Texture And A Egg Dna Megalodon Teeth Witch Can Be Crafted Into Armor And Swords And Tools Thank You :)
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from VAssassinator

    Finally done with my T-Rex! Can anyone give some feedback?
    Uh This Is Awesome And Great Make The Main Body A Little Bigger And Make The Not Evil T-Rex With The White Eyes
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Hi guys happy new year and christmas to you guys I've been very busy I see the update is getting even more closer those whose impatient don't copy me I realized how hard it is to model and texture dinousaur and code I like all the models you guys been doing I wish they can be added :)
    Posted in: Minecraft Mods
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    posted a message on CandyCraft 1.8 & 1.8.9 Released
    :Notch: Hey Mod Creator I love your mod followed the topic liked it alot but i was wondering if you could add marshmallows and have a marshmallow and a marshmallow stick in a crafting table or your inventory crafting and it will become marshmallow on a stick and when you right click the marshmallow on a stick on a fire it will get cooked or put it on a sugar furnace and could you add candy cows too no problems on the mod installing i used forge 1.6.4 version 9.11.1.953 i extracted the mod on the mods folder and it haves a folder and a zip file i started minecraft it lag a little bit then it ask me what language i want i choose english then it said thank you for installing the mod then it worked i loved it can't wait for the update :steve_lol: heres some diamond :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: and Betty :Daxe:
    EDIT:Also i loved the music disc of the bosses drops can't wait for the keys to work
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from MUSHROOMSOCK

    I don't think it's a problem with the mod if It's to do with sound. Are you using pc or mac?

    Im using pc why????
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Quote from MUSHROOMSOCK
    The first guy was answering you correct, and I'll do my best to answer. It probably will come out before new year, and If not then, before February. Also, Installing mods for 1.5 is exactly the same as for 1.6, but you need to download the 1.5 forge. That's not a problem with this mod then. Are you staying close to it? If it is in an unloaded chunk, then it wont grow.


    Yeah i know installing mods on 1.5.2 are the same but when i installed it and run the mod it haves no sound at all how am i gonna play if its no sound i've been checking sounds and its 100% so im just gonna wait for 1.6.4 :steve_tearful:
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Ok fine and you dudes are wrong im not asking for update im asking when is the update :steve_rage: don't you read my whole comment
    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Legacy Thread
    Uh i been waitng patient for Fossils and Archeology Mod to update to 1.6.4 because im not used to install mods on 1.5.2 im used to 1.6.4 but can you answer this question mod developers will the update 1.6.4 come out before christmas,during christmas,after christmas,before new year,during new year,after new year or a longer time thanks i been hoping for the update byeee:steve_sillyface:
    Posted in: Minecraft Mods
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