Okay, so I got the inspiration of 'Buff' from a common thought in my mind where a meek person would attempt to hit a strong person and the meek person would be blasted backwards by the strength of the strong person. I wanted it as an enchantment but didn't know what to call them. Then, I thought of 'Buff'.
In order to represent a buff chest this enchantment's only legit way to obtain it is through books(like all others) and chestplates.
So, basically what 'Buff' is, it is a chestplate enchantment mainly used to counter Knockback and knock the hitter backwards. Just like Knockback, 'Buff' ha two enchantment levels, 1 and 2. When someone hits you with a Knockback 2 item, while you have Buff 1, you will absorb 1 level worth of Knockback, and the one who hit will be knocked back as if hit by Knockback 1. When you have Buff 2, and the opponent has Knockback 1 on an item and they hit you, you absorb the 1 and only level of Knockback and the opponent is hit back with 2 level of Knockback.
Even if the opponent hits you with an item of no Knockback or they are using their own bare hands, they will still be knocked back from being hit.
Using projectiles with Punch is different however. Instead of the opponent being knocked back, you will only absorb the hit. So if a bow has Punch and they hit you, they are not knocked back.
Wow, you read my mind. I recently thought of giving a sword(stone for aesthetics) look as if the sword of a "necromancer" using the wither effect, and regeneration for yourself.
Hey there everyone, I had this idea with my friend while we were testing stuff on our server. Our idea is that Hoppers would connect with enderchests, using the same methods as player's enderchests. The hopper would have his own Ender Chest account, like if it had some sort of player data. I made an image to show a bit how it would work, it's detailed enough and self-explanatory in my opinion.
I just wanted to create this thread to say thank you. To Notch, Jeb, and the rest of Mojang, for making an amazing game. And while it has a lot to do, the game isn't finished. And from Notch himself, "I don't think it ever will be finished."
As for why i'm making this thread, I just got finished watching Minecraft: The Story of Mojang. (The documentary about Notch creating Minecraft, basically.) and have to say, how proud I am of Notch and the rest of Mojang. You've truly grown from a little game of Legos to something big. Earlier today I took the time to just think about Minecraft. It's modding community, it's Youtube community, and it's entire playerbase. It really is astounding how a game can do all this to you, to us, and to me.
So, I just felt like saying thanks. Of course, Mojang will never see this, but I wanted to put it out there.
"Minecraft is a game where I can build anything I can imagine. the only thing I can't build, is what I can't imagine..." -AudiUSA (Experienced Minecraft User)
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In order to represent a buff chest this enchantment's only legit way to obtain it is through books(like all others) and chestplates.
So, basically what 'Buff' is, it is a chestplate enchantment mainly used to counter Knockback and knock the hitter backwards. Just like Knockback, 'Buff' ha two enchantment levels, 1 and 2. When someone hits you with a Knockback 2 item, while you have Buff 1, you will absorb 1 level worth of Knockback, and the one who hit will be knocked back as if hit by Knockback 1. When you have Buff 2, and the opponent has Knockback 1 on an item and they hit you, you absorb the 1 and only level of Knockback and the opponent is hit back with 2 level of Knockback.
Even if the opponent hits you with an item of no Knockback or they are using their own bare hands, they will still be knocked back from being hit.
Using projectiles with Punch is different however. Instead of the opponent being knocked back, you will only absorb the hit. So if a bow has Punch and they hit you, they are not knocked back.
Thank you for reading through this,
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Same here.
One problem for me is stacks of items. It always has to be biggest stack to smallest from left to right/ up to down.
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I support.
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Minecraft needs PvP fixing, Roblox swords have to go through u for damage, and better weapons.
Minecraft, I was fascinated in, even when I played the Classic versioon for about 3 months. And then I bought Mc, I was obsessed.
Mc for the win.