Link for the map:
Updated Version 1.1:
1) Monster Path-finding commands:
a special type of command used to guide monsters in a certain direction. monsters are placed in teams to control their movement speed. players and arrows are not in teams, so this command will not bother these entities; however, arrows sometimes deflect off of the monsters... its a minor bug but I see this as a benefit to make the minigame more challenging.
Buy upgraded bows, some armor, food or prizes at the shops. The infinity bow and 1 arrow is free. Everything else can be bought at the designated shops outside of the main building.
P.S. I hear some items have special bonuses
3) Player barrier
A special kind of barrier using the path-finding command keep the player inside of the designated area. The 'barrier' starts at the 3 yellow lines and goes out 4 more blocks (this is to prevent players from jumping over the command).
1) Play on adventure
2) Singleplayer or Multiplayer compatible
3) Render Distance: 11+
4) No cheating
5) Difficulty: Normal or Hard
6) Have Fun!
Note: If you are playing in multiplayer, please make sure command blocks are enabled!
Easy Difficulty Wave Example
1) Defeat all 7 difficulties:
Easy, Medium, Hard, Easy-Medium, Easy-Hard, Medium-Hard, and Chaos Mode
2) Get Full Dead Bush Armor
3) Get the God Bow
4) Get all the prizes in the prize shop
If you record this map, please leave a link to the minigame so that others can try it out =)
New Update (version 1.1):
-shop prices reduced and shop items were slightly changed
-new buildings (this update is just a sneak peek to possible future build ideas)
-mob drops now teleport to a special chest to reduce lag
-chaos mode is now even more difficult?
-crafting tables now available at shops to make upgrading gold easier
-new healing station (a station to recover hp; mainly for those who have any of the special items that boosts hp)
-speed boost stations
-mobs sometimes drop useless bows
For those who played a monster industries based map before, this one has a unique feature: bankruptcy. Normally you start with 0 stock, but in this one, you have a starting balance. If that balance hits 0 or goes negative, your team will lose.
This map is a multiplayer game made so that you can use up to 4 teams to play. Please read guide below if you plan to use this map for other team setups (like a 1 vs. 1)
The stock exchange is one of the most important buildings that can change the course of the minigame. Be warned, spawners are end game items but they can increase the difficulty dramatically; in addition, it MAY cause some massive lag if you have a lot of monsters spawning in your area. Use them with caution ;P
6) Make stock or Go bankrupt!
Unlike other monster industry maps, for this minigame you can win by doing one of the 2 following:
1) reach the goal amount of stock before your opponents do
2) make them go bankrupt.
IF a team uses all their stock, they file bankruptcy and lose. If you hit 0 or less stock, you lose. You will be sent to heaven to watch the game (a spectator area above the map) and will be kept there until someone wins.
Note: If a player dies, they lose 100 stock. In addition, each of the opposing teams will receive 50 stock. Once you hit bankrupt, you do not return even though the scoreboard says you have stock again.
7) how many players?
Are you required to have 4 teams to play this game? NO. you can do any type of matchup... even 1 versus 1. Just choose the teams you want to be in, start the game and then have someone go into creative and click on the surrender button in the bedroom of the color team you are not going to use.
1 vs 1
player 1 chooses red team
player 2 chooses blue team
player 1 goes into creative... flies to team yellow and to team green and clicks the surrender button.
player 1 goes back to red teams starting location
Note: just make sure you know which way your opponents team(s) is. If you send a mob to the wrong area, there are NO refunds.
1) use all the spawners on your opponents
2) summon the Dragon Knight
3) summon Johnny to save an opposing team (hint: this mob kills other mobs that is not in its team and no! It is not an iron golem, a pigman or a wolf)
4) make the deal with Herobrine?
5) find out what happens if you call security on Herobrine (at least one player has to summon herobrine on you for this to happen)
6) find the exploit that I left in the game ;P
7) max out your upgrades
8) win the game while you have every negative effect that is given to you from the stock exchange (all spawners, cursed earth, Herobrine, Herobrine's curse, slow start and locked bedroom)
9) win the game with 100 or less stock
Future Update Plans:
If you enjoyed this map, feel free to try out my past ones =)
the Shooting Gallery (Monster Industries for 1.9)
TNT Stadium (my most recent TNT Wars map)
Note: make sure that command blocks are enabled and that you are playing on Minecraft version 1.9! (version 1.10 is ok...) playing on other versions will break the mob's path finding commands (they end up 'flying' if on a different version) and some custom mob commands will not work.
As promised, v1.2 is up! This version has the following updates:
-no more parkour (felt the troll had to be removed)
-remade the gathering area for easier collection of materials
-replaced platform select into player 1 and player 2's gathering area
-added spawnpoints on both player's sides for easier respawn
-turned the train into wall select
-cleaned up a few command blocks (fixed a few commands) and hide as many as possible
-added 3 new themed platforms: castle, tnt christmas, lava glass
-added a new wall: gift wall
-replaced regen wall with a wall utilizing sand
-added vending machines in the gathering area (for food)
-fixed peanut butter room
-simplified rules in jelly room
-added armor stands at spawn
-added a spectator area near the arena
-added few extra items in gathering area (slime, stone pickaxe, prefilled tnt dispenser, etc.)
Possibly more updates to come...
WOW! over 10k views?!?!! thank you everyone for playing this map =) To all the youtuber, Thank you very much! I have watched or tried to watch all the videos made on this map. I think I will have to update this map since everyone seems to love it XD
Until then, feel free to try out my other tnt wars maps. The most recent one was released last month and I think you all would love it! I will update this thread with the link to it =)
Are you good at tnt wars? here are some challenges for you to try out =)
1) Do a bottom platform vs. top platform match (both ways)
2) Do a both platforms match (use both platforms and try to defeat your opponent)
3) Defeat your opponent using a tnt minecart cannon (I have an example at the front of the stadium)
4) Defeat your opponent using a sand cannon but replace the sand with anvils (kill the opponent with anvils, you have permission to cheat in anvils. p.s. it is possible)
5) find a way to blow up outside of the arena while on your platform (there is a weak spot in those barriers. can you find it? even if it harms only a few blocks)
6) obtain the IT'S OVER 9000! stick and use it on your opponent ;P
7) figure out how to implement the Obsidian Buster into the tnt cannon
-red clay floor added to arena (red clay will kill anything that is 2 blocks above it, a barrier is 1 block above it)
-added complete reset button
-added the Obsidian Buster (a fireball that can break obsidian blocks at the cost of insane blast radius)
-added a bedrock floor for the wall (so that sand does not get deleted if using a sand cannon)
This map has been updated. version 1.2 has the following changes:
-parkour mobs command's redstone timer has been reconfigured. there is no longer a redstone torch powering timer.
-minor adjustments to parkour mobs commands
-flying mobs now move at same speed as normal mobs
-blaze level has added jumping spots to help outrun the now faster blazes. blazes path has also been slightly extended to give extra time to reach goal.
-simplified a few jumps
-nati level has been modified to help increase chance of success
-repaired headless horseman's warden's room
-adjusted paths of the hunt level
thank you to everyone who has played this map
if there are any other bugs, feel free to leave a comment about it
For those who want a more visual look at the map. this video will show you what you will be up against. I could have used part 1 or 2 of the video but part 3 shows the courses and the way the mobs will act. please do not watch if you do not want any spoilers!!!
Here are a list of the levels:
Parkour Pig (Race)
Pink Sheep (Race)
Minotaur (Escaping Puzzle)
Skeleton (Escaping Puzzle)
Nati (Guide the mob to the Goal Puzzle)
Headless Horseman (Escaping Puzzle)
The Hunt (A race against 14 Youtubers and myself)
.rar file v1.2
.zip file v1.2
.rar file v1.1
.zip file v1.1
-complete level 5 without any protection against the skeletons (ninja parkour against all 5 skeletons)
-complete level 7 (I have feeling people might skip this one because of Nati's odd behavior)
-complete level 9 following the yellow path without taking any shortcuts and finishing before the Youtubers or my mob clone
-If mobs are not moving properly, there is a reset switch inside the room with command blocks (look for a glass window in spawn). All you have to do is break the redstone torch and replace it. doing so will return the commands to the proper settings.
-Level 7 (Nati) is at the moment the hardest level due to the fact that the objective is to aggro and guide the mob to follow the obstacle course while performing parkour and trying to disarm traps. This is the only level that has this type of challenge. the rest are just races and escaping based puzzles.
-There have been rumors that Herobrine has snuck into the map. He is not a beast in any of the levels. You have been warned!
-Make sure to play this on 1.9 - 1.9.4.
If played on 1.10, it will bug out.
If played on 1.8.9 or lower, most of the command blocks will break.
I would like to dedicate this map to the following Youtubers:
(the mobs parkouring was done by using his configurable entity pathfinding video. The only thing I changed was how to make the mobs jump up a block and modified the @e part into @e[type=!Player], which makes it so you can race against them)
-The Pack (TBNRfrags, Woofless, Lachlan, VikkStar123, BajanCanadian and JeromeASF)
Changes from TNT Wars:
-different platforms and barriers
-there is way to get slabs and ladders
-sample cannons available to teach newcomers (a regular cannon and rail cannon)
-added a roof (a lot of people just built over the barriers... so take note of how you should adjust your cannons for that)
-trading system for hard mode
thanks =) also, I am currently working on a second one. Lets just say this one will have a better gathering/spawn area (so creative should not be needed as much) and 2 difficulties (based off of the distance between the platforms and how to gather tnt cannon materials)
thank you everyone for trying out this map! over 1000 downloads! For all the youtubers who tried the map... thank you very much!!!
As a thank you, I would like to mention issues found within the map:
1) there were no slabs, ladders, pickaxes, etc.
The reason was this ---> the platforms had an abundance of wood and planks. All you have to do is mine them up and make the desired items that were needed. The platforms had wood, stone, iron and diamonds available.
2) the spaceship have no wood?
I forgot to put wood on the space ship platform... oops. I originally was gonna have like 3-4 wood to make that platform the 'hard' difficulty of them all.
3) why the parkour area?
I made that for banter ;P Also to see if anyone looked inside of the rulebook... other than that, players could use it as an excuse to make the minigame more challenging, or if they hate parkour they could of just mined some wood, make a button, and placed it next to that iron door...
4) no spawnpoint?
I ment to place one at that obsidian platform where you are teleported to... that obsidian platform was suppose to be used to have a spawnpoint and a way to return to the level select.
lets just say that each platform has their own 'perks' whether they are useful... or not... make sure to explore your platform =D most of them just connects to the theme