• 1

    posted a message on Base Raids
    Quote from Sarium»

    The best idea to make this work would be make it so the player is the one summoning the raid. If they manage to beat it, they should get some sort of combat-oriented loot, but its also not mandatory to do it.

    That way, builders dont have to deal with it at all, and the PvE'ers that want to try out their combat/defense skills can get some bonus for it.


    That actually sounds great! That way, it can technically happen in all modes. That way, no griefing for people who don't want this, and fishg and I get our epic fight!

    Posted in: Suggestions
  • 1

    posted a message on Reverse
    Quote from Wongtongwetodd»

    If you can make wool with string why not make string with wool


    That sounds correct in theory but like the last guy said, Mojang wants you to really earn that piece of string. Not by getting it from a passive mob.

    Posted in: Suggestions
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    posted a message on The skeleton to stray change was implemented, yay

    That's lucky. I find one about every ten islands.


    I guess some seeds are better than others. On my Realm, End City was only an island away. Nobody wanted to bridge because we were messing around and were daring each other to knock people off.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on The skeleton to stray change was implemented, yay

    I find they're not super uncommon. I find one within a kilometer anywhere I go.


    Yeah, I can find a gateway back the the End Island about every 2-3 islands.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on Do villagers know not to go into caves?
    Quote from Agtrigormortis»

    It's unnatural and unfitting.


    It would be better if Villagers could be safely stored in mall and supermarket buildings in player worlds, so they didn't look like slaves, and slavery is not something we like to be reminded of, but unless they're in non loaded chunks or mushroom fields biomes, this doesn't work.


    Yeah. Very few people actually go through the effort of building villager farms that look a little more homely. I copied DanTDM's villager farm building from his hardcore series in creative mode because I didn't feel like shepherding them in.

    Posted in: Creative Mode
  • 2

    posted a message on Add castle ruins
    Quote from Agtrigormortis»

    Well the word zombie means living dead, and started out as voodoo mythology IIRC.


    Yes, but Hollywood spread the character around a whole lot and gave me nightmares for a week afterwards.

    Posted in: Suggestions
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    posted a message on The skeleton to stray change was implemented, yay
    Quote from Agtrigormortis»

    I can see why, of course more elytras and shulkers can spawn on more outer islands, but the further out you go the bigger the risk is.

    Because you cannot make an End portal on the outer islands, getting back isn't going to be quick.


    at some point the risk becomes too big for the reward because of that.


    I just save the coordinates of the entry point somewhere and then explore. Either that or build huge cobblestone pillars to track my progress.

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Getting Ghast Tears Easy

    I thought it was funny. :D


    First time I managed to use the "elephant in the room" joke ever.

    Posted in: Survival Mode
  • 2

    posted a message on Do villagers know not to go into caves?

    Sad but true, guys


    Tis a sad life for thou art villagers that are nothing but traders to thou art players.

    Posted in: Creative Mode
  • 2

    posted a message on The skeleton to stray change was implemented, yay

    I always admire the really smart ideas people come up with in this game, seriously. :) I don't think I've ever defeated an end city 100% though.


    I raided an End City in less than 30 minutes with 3-4 of my Realm friends. Other than that, I have never ventured to an End City in survival.

    Posted in: Recent Updates and Snapshots
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