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    posted a message on How to wall through walls using commands?

    Pretty sure you need a mod that allows you to do that. I have seen YouTubers like BadBoyHalo and Skeppy use it on their servers. They type /thru to teleport through walls. I am pretty sure WorldEdit allows you to do that. Hope this helps!

    Posted in: Commands, Command Blocks and Functions
  • 1

    posted a message on Is there an external editor for Linux 1.12.2?

    I believe this should be a good editor: Amulet Editor

    Posted in: Discussion
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    posted a message on Beginner Guide and FAQ
    Quote from kentung491»

    I think you should immediately launch this as a book with the title "From Beginners to Pro Player: Minecraft" that will be good:D


    lol yes. That would be epic and awesome. How about explaining this in a YouTube video though?

    Posted in: Survival Mode
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    posted a message on Update 1.19 For end?

    How about new potions, as you mentioned tipped arrows?

    Posted in: Suggestions
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    posted a message on Can’t create mojang account
    Quote from TileEntity»

    Minecraft Accounts now working with Microsoft Accounts


    Players with a Mojang Account have to migrate in some weeks/months



    Yes, you now need to have a Microsoft account to login to Minecraft.

    Posted in: Discussion
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    posted a message on Lunar or badlion client

    Depends on what server you are using it for. I just recently installed Lunar Client to play on Hypixel but Lunar is banned on most other servers because it messes with their anti-cheat systems. So, Lunar is best for Hypixel, and Badlion is best for other things like Mineplex or even single player. I just use Lunar all the time since I am too lazy to install Badlion.

    Posted in: Discussion
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    posted a message on The skeleton to stray change was implemented, yay

    Maybe to damage and knockback, but not to the potion effect.


    The slowness doesn't really matter but yeah. But usually I kill the stray before it lands a single arrow.

    Posted in: Recent Updates and Snapshots
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    posted a message on Buggy screen with shaders

    Have you tried restarting your game? Also, before you restart make sure your fullscreen in your menus is set to off.

    Posted in: Java Edition Support
  • 0

    posted a message on Buggy screen with shaders

    Try pressing F11, then press F11 again. Similar Problem

    Posted in: Java Edition Support
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    posted a message on The skeleton to stray change was implemented, yay

    ^ Truuuuuuuuuuu. Also full protection 4 netherite makes you invincible.

    Posted in: Recent Updates and Snapshots
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    posted a message on Pillager Island Start

    Awesome! I will have to see if there any villages nearby to start raids to farm money... :nssnss: by Drazile12

    Posted in: Seeds
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    posted a message on How about Christmas trees? Make blocks and lights placeable on foliage

    That would be a pretty cool idea for lanterns or other small light sources to be placed on foliage for Christmas tree decorations. My sister decorated the pathway and houses on our realm with Christmas trees and presents last time. But one major problem was the lighting. She couldn't really find a way to do anything for the lights so she just spent time building the tree. But, as of now, I don't think there any mods out there that allow for that to happen. I might be wrong.

    Posted in: Suggestions
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    posted a message on The skeleton to stray change was implemented, yay
    Quote from Agtrigormortis»

    In some ways it is, but shouldn't this be a feature limited to normal and hard difficulty? when regular skeletons get turned to strays they are being buffed, because their arrows can now cause status of slowness. That could easily get you killed if you're not wearing armour.


    on bedrock edition strays are the only hostile mob beside Pillagers and Phantoms that will spawn in tundras, but this doesn't matter because strays are powerful for a non boss mob type. Arrows cause damage, you can regenerate but if you can't get away to safety in time or kill the group of strays fast enough, you will die. Skeletons are highly accurate with their bows, with a slow moving target, doubly so.


    True, that feature should be limited to normal and hard difficulty as strays can be way more than a major pain if you don't have strong armor. You make a great point for that. Easy mode players might have trouble dealing with these mobs. But normal and hard mode players shouldn't have too much of a problem. For me, personally, the change doesn't affect me that much. The only time I am outside with 0 armor is when I am punching wood at the start to go into the mines. Once I come out, I either have full iron or diamond.

    Posted in: Recent Updates and Snapshots
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    posted a message on Floating Castle Build 1.16.4
    Quote from Agtrigormortis»

    Good, question, when the 1.17 update comes are you going to be using deepslate for your castle?


    I think deepslate would add some cool fine details to builds like this.

    In fact this is my intention when I rebuild my creative castle in survival.


    I was initially going to rebuild it with the exact same materials,

    but after seeing the features of 1.17 I've changed my mind.
    I think some sections of it would be far better with deepslate bricks.


    https://www.planetminecraft.com/project/my-minecraft-castle-creative-mode/


    Honestly, I don't think I will play that world ever again but if I do when the 1.17 update comes out, I will probably be replacing it with deepslate. Any future castle builds in 1.17 will most likely be built with deepslate. Everything about deepslate bricks is amazing, especially the texture and sound. Wouldn't you agree?

    Posted in: Discussion
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    posted a message on The skeleton to stray change was implemented, yay

    And you can also MLG in the nether with powdered snow buckets. I also wonder if it puts out fire as that would be super helpful in the nether.

    Posted in: Recent Updates and Snapshots
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