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    posted a message on Atum 2: Return to the Sands
    Quote from Bluerox609

    Lol, you have EVERYTHING planned!


    there is an insanly high amount of awesome features planned
    Quote from Bluerox609

    well, in order to get the loot from these chests, you do have to fight your way through all the enemies... And in case you didn't see from the showcases, there are a lot of strong enemies there!


    not only are the monsters hard (and only going to get harder haha) but all the spawning is turned way up for testing purposes (pyramids, ruins, mobs and loot from chests)I wouldnt be suprised if eventually when you come across a chest in Atum you are lucky to get 2 items
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from Notorious

    This is my twilight forest config. No mobs. Is there another way? Eventually We will trade it for Atum- because it looks cool


    # Configuration file

    ####################
    # biome
    ####################

    biome {
    I:biome.id.Clearing=79
    I:biome.id.ClearingBorder=80
    I:biome.id.DarkForest=85
    I:biome.id.DeepMushrooms=82
    I:biome.id.EnchantedForest=86
    I:biome.id.FireSwamp=87
    I:biome.id.Glacier=78
    I:biome.id.Highlands=73
    I:biome.id.Lake=70
    I:biome.id.LakeBorder=81
    I:biome.id.MajorFeature=83
    I:biome.id.MinorFeature=84
    I:biome.id.Mushrooms=74
    I:biome.id.Snowfield=77
    I:biome.id.Stream=76
    I:biome.id.Swamp=75
    I:biome.id.TwilightForest=71
    I:biome.id.TwilightForestVariant=72
    }


    ####################
    # block
    ####################

    block {
    I:BossSpawner=2167
    I:Cicada=2171
    I:Critter=2160
    I:FireJet=2173
    I:FireflyJar=2168
    I:Hedge=2166
    I:Leaves=2164
    I:Log=2163
    I:MagicLeaves=2177
    I:MagicLog=2176
    I:MagicLogSpecial=2179
    I:Mazestone=2165
    I:Moonworm=2178
    I:Nagastone=2174
    I:Plant=2169
    I:Portal=2162
    I:Roots=2170
    I:Sapling=2175
    I:TowerAntenna=2182
    I:TowerDevice=2181
    I:TowerTranslucent=2183
    I:TowerWood=2180
    I:Trophy=2184
    I:UncraftingTable=2172
    }


    ####################
    # dimension
    ####################

    dimension {
    # What ID number to assign to the Twilight Forest dimension. Change if you are having conflicts with another mod.
    I:dimensionID=7
    }


    ####################
    # general
    ####################

    general {
    # Allow portals only for admins (ops). This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
    B:AdminOnlyPortals=false

    # Allow portals to the Twilight Forest to be made outside of dimension 0. May be considered an exploit.
    B:AllowPortalsInOtherDimensions=false

    # Disable Twilight Forest portal creation entirely. Provided for server operators looking to restrict action to the dimension.
    B:DisablePortalCreation=false

    # Disable the uncrafting function of the uncrafting table. Provided as an option when interaction with other mods produces exploitable recipes.
    B:DisableUncrafting=false

    # Make cicadas silent for those having sound library problems, or otherwise finding them annoying
    B:SilentCicadas=false

    # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
    S:TwilightForestSeed=
    }


    ####################
    # item
    ####################

    item {
    I:BorerEssence=27772
    I:Carminite=27773
    I:CharmOfKeeping1=27770
    I:CharmOfKeeping2=27768
    I:CharmOfKeeping3=27769
    I:CharmOfLife1=27766
    I:CharmOfLife2=27767
    I:CrumbleHorn=27763
    I:EmptyMagicMap=27759
    I:EmptyMazeMap=27760
    I:EmptyOreMap=27761
    I:Feather=27712
    I:FieryBlood=27733
    I:FieryBoots=27739
    I:FieryHelm=27736
    I:FieryIngot=27735
    I:FieryLegs=27738
    I:FieryPick=27741
    I:FieryPlate=27737
    I:FierySword=27740
    I:HydraChops=27732
    I:HydraTrophy=27734
    I:IronwoodAxe=27726
    I:IronwoodBoots=27722
    I:IronwoodHelm=27719
    I:IronwoodHoe=27727
    I:IronwoodIngot=27718
    I:IronwoodLegs=27721
    I:IronwoodPick=27725
    I:IronwoodPlate=27720
    I:IronwoodRaw=27717
    I:IronwoodShovel=27724
    I:IronwoodSword=27723
    I:LegsNaga=27703
    I:LiveRoot=27716
    I:MagicMap=27709
    I:MagicMapFocus=27713
    I:MazeMap=27710
    I:MazeMapFocus=27714
    I:MazeWafer=27758
    I:MazebreakerPick=27753
    I:MeefRaw=27755
    I:MeefSteak=27756
    I:MeefStroganoff=27757
    I:MinotaurAxe=27752
    I:MoonwormQueen=27765
    I:NagaScale=27701
    I:OreMagnet=27762
    I:OreMap=27711
    I:OreMeter=27708
    I:PeacockFan=27764
    I:PlateNaga=27702
    I:ScepterLifeDrain=27705
    I:ScepterTwilight=27704
    I:ScepterZombie=27706
    I:SpawnEgg=27729
    I:SteeleafAxe=27750
    I:SteeleafBoots=27746
    I:SteeleafHelm=27743
    I:SteeleafHoe=27751
    I:SteeleafIngot=27742
    I:SteeleafLegs=27745
    I:SteeleafPick=27749
    I:SteeleafPlate=27744
    I:SteeleafShovel=27748
    I:SteeleafSword=27747
    I:Torchberries=27728
    I:TowerKey=27771
    I:TransformPowder=27754
    I:VenisonCooked=27731
    I:VenisonRaw=27730
    I:WandPacification=27707
    }





    change the majorfeature from 83 to 90 and it will work then (ive tested)
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    just looking at the new Mo Creatures Config for spawning and I dont understand what numbers mean what

    Some help would be appreciated
    Posted in: Minecraft Mods
  • 1

    posted a message on Atum 2: Return to the Sands
    Here is my mod review hope you enjoy

    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from MatrexsVigil

    Thank you for understanding. <3

    This has been a very hard and annoying process. However, I know there are folks out there like you that understand and love my mods to pieces, so I continue to work on them. I can only hope that future Minecraft updates won't be changing dramatic things like how textures are done anymore. xD

    Still need to finish up the crops! Please be patient everyone else. =)



    I heard that 1.5 forge has it so that when MC updates the mods wont have to update unless they dramatically change the code in MC
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from andrewcareyfuson

    I had Twilight Forest and Metallurgy 2 installed and when I smelted two of the ores from Metallurgy I got a Naga Scale and a steel leaf hoe... WHAT?! It made me want to cry... Is there a way I can fix this? I really dont want to have to choose between them because I like them both ALOT. These are two of my favorite mods. Oh. Oh God. I need help! I need a therapist! I need to leave post. I need someone to see it on the forums. I need someone to see the post on the forums. How can I do that? Oh! Ow! It hurts! Ow! Uh! I- Uh! Oh! It hurts! Can somebody help me please?! Somebody?! Somebody help me! Uuuhhgg! Im dying! *Cough* *Cough* This is the end, isn't it? It's just like I pictured it... *Cough* Except it's completely different from how I pictured it... I don't need a therapist anymore! I need a doctor! An ear, nose, and throat doctor! No! Wait! A dentist! I need a dentist! *Cough* *Gasp* *Choke* *Cough* Oh, God! I was wrong! I was thinking of a different doctor when I said dentist.*Cough* *Cough* Dentists don't know squat about brain surgery.*Cough* Me ma? Is that you me ma? I'm comin' home me ma. I'm comin' *Cough* *Cough* home...

    Sorry about that. I'm just a spaz!

    I know that! I wanna know how I can fix it!

    I don't want to hear things I already know! I want solutions! Solutions! Good God! That Fly is HUGE! Sorry, I got distracted. What was I talkin' 'bout? Oh, yeah. Solutions! Don't tell me things I already know! I don't wanna hear that! That makes me want to smash my face repeatedly with a brick while running a marathon!



    well... if its an ID conflict that means you need to CHANGE one of the item ID's in the config files

    but if you insist on smashing your head in with a brick I can spare a brick for you
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from Dj_777

    Do all of the 1.5 mods work on 1.5.1? Some mods don't so I thought it might be best to ask...
    I am using about 120 mods and I can assure you that none that I have used that are 1.5 work on 1.5.1 (cause of the class changing to fix bugs)
    Posted in: Minecraft Mods
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    posted a message on Magic Launcher/Mods Help
    If you are wanting to run these mods in 1.5.1 here are the incompatible mods since they are updated to 1.4.7 only

    Yamantas mod
    Pams Harvestcraft (The other pams mods are for 1.5 but not 1.5.1 [1.5.1 wont work with 1.5 due to the classes being worked differently])
    Minecraft Comes Alive
    Mo Creatures (same goes for the API and the Custom Mob Spawner)
    Steampunk Airships
    Small Boats
    Aurora Rubealis
    Biomes O Plenty
    Fossil Archeology

    Personally I prefer using Not Enough Items cause its basically TMI + CraftGuide (or any other similar one) and its up to date and just requires the Chickenbones Core and NEI (both can be downloaded on their page)

    TreeCapitator is on 1.5.1 but you also need the bkspkrs core and they are both put in your coremods folder

    I can help you install the mods without using the magic launcher (its easy for me) but like i said earlier if its for 1.51 then you will just have to wait for them to get updated first
    Posted in: Mods Discussion
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from VorTr3x

    it looks like theres a forge error as well, and the melon spawner version is 1.4.6 while forge and everything else is 1.4.7 (although that really shouldnt be an issue)


    1.4.6 and 1.4.7 as far as i know are 100% compatible
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!

    Downloading, hopefully it works for 1.5!


    its still in 1.4.7 per the title and the download links

    Quote from VissieIsBaas

    Is it compatible with minecraft 1.5.1?


    no its still only for 1.4.7 per the title of the forum page

    Quote from blocksman15

    when will you update the game? 1.5 is out.
    note: con you make kangaroo that you can put saddle on and ride him?
    he jumping 3 blocks high or something like that.
    realy cool


    it will be updated when they can update cause of how MC uses textures now its taking people longer to update since of the new coding system
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Quote from nukularpower

    Really? I thought MCPatcher doesn't work with Forge. Is it compatible now or something?

    Edit: You sure it's mossy cobble? Talking about the path-looking blocks by your farmhouse/animal barn. I'm using JS and my mossy cobble (or bricks, for that matter) doesn't look like that at all :(


    i use forge and optifine. I dont care too much for MCPatcher
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from VorTr3x

    well they couldnt do that even if they tried as there were so many bug fixes and changes, and forge had some updates as well, the new base classes in 1.5.1 drastically were altered to fix the problems of 1.5


    well that changes my stance then if it fixes what they broke im all for it :) thanks
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    kinda poopy that mojang didnt allow 1.5 and 1.5.1 versions to be compatible with each other (as far as mods go)
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from andrewcareyfuson

    I had Twilight Forest and Metallurgy 2 installed and when I smelted two of the ores from Metallurgy I got a Naga Scale and a steel leaf hoe... WHAT?! It made me want to cry... Is there a way I can fix this?


    its an item id conflict between metallurgy 2 and twilight forest
    Posted in: Minecraft Mods
  • 0

    posted a message on Palaria v3.4.0 for Minecraft 1.8.9 with new ores, tools, mobs, biomes, weapons and more! Lots more to come!!
    Quote from axe_killer

    I am going to post some pictures when I finish the building I am working on.I hope the map helps your mod when I finish it. ^_^


    i wasnt even thinking of doing a zoo but ya have inspired me .... down the road :P
    Posted in: Minecraft Mods
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