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    posted a message on Atum 2: Return to the Sands
    Quote from whizard_dragon

    Don't forget the crocodiles and the mob you worked on the other day.

    CAMELS!!!!
    lol
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from Shadowclaimer

    So Horses are awesome, and makes creating Camels even easier =D


    Easier for Keith you mean :P
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from Shadowclaimer



    Eventually, I have to make a good render for it.



    Desert Wolves were around in Ancient Egypt, I prefer to keep them hostile.


    The desert hates you and wants you out
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from plasmaku

    I've done that. I watched the video that was released april the ninth. I throw it in the water, but it just doesn't wash off.


    update forge
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from tbone123456789

    Please give me instructions to install, it looks really cool....


    install forge
    place .3.5A Atum into mods folder
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from plasmaku

    I can't wash off any of the dirty relics. Is this a bug or am i doing it wrong?


    in the nicest way possible..... your doing it wrong

    just throw it in water (default press q) and it will be "cleansed"

    assuming you are using .3.5A Atum
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from DragonSpitter

    Well, my journey to the desert was a complete HELL!!!

    This mod is amazing :). The idea of a huge desert with lots of mobs, items, and forever daylight with a sand-like fog makes this desert mod amazing. This also has so much potential for so many features, you wouldn't imagine.

    Here are a few suggestions and things I would like you to take into account:

    1. Could you add a Bandit or Nomad Camp? It would fit the idea of them spawning from a trapped chest instead of a ruin :)

    2. Where are the archaeologists?

    3. There are too many mobs here in the desert, I can barely breath without so much as a desert wolf or a Mummy assaulting me. Could you, maybe, tone down the spawn rate?

    4. Any plans on adding a sort of Egyptian story to this dimension alongside artifacts, old books, and things like that to uncover it? I can help with the story, if you like.

    5. Is there maybe a chance of adding a sort of desert music?

    And Finally:

    6. Are there going to be any more bosses? Like maybe you fight the egyption gods, and get things. Like Ra's Sword, or Osiris's Scepter, etc.?

    That's all for now. I hope you work hard on this mod, and I hope it becomes one of the best dimension mods out there.

    P.S. Since you stopped working on the Metallurgy mod, where can I find a 1.5.1 version of the ore spawning? I liked Mettalurgy ore spawning better than Vanilla's :).



    All your suggestions are planned in a sense and metallurgy3 is updated just follow @rebelkeithy on witter for updates
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Spotlight Update 0.3.5A
    Posted in: Minecraft Mods
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    posted a message on Village Mod Help
    I am working on updating a Mod for Villages and I am running into an issue where the blacksmiths chest is only spawning obsidian and saplings (tested on atleast 10 different maps all getting the same result)

    here is the piece of code im using


    public static final WeightedRandomChestContent[] villageBlacksmithChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 1, 3, 5), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.appleRed.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeSteel.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.swordSteel.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.plateSteel.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.helmetSteel.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.legsSteel.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Item.bootsSteel.shiftedIndex, 0, 1, 1, 5), new WeightedRandomChestContent(Block.obsidian.blockID, 0, 3, 7, 5), new WeightedRandomChestContent(Block.sapling.blockID, 0, 3, 7, 5)};



    any help is appreciated
    Posted in: Modification Development
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    posted a message on Atum 2: Return to the Sands
    Quote from SirNinja

    There's also another problem.
    Sometimes, when I go near a pyramid, I get glitch-trapped. I cannot move, and if I try to, I get shoved back. The only way to escape is to fly, or to use modded teleportation devices. This happens a lot when I jump 2-3 blocks into the air.
    Is this normal?
    Thx


    is the pyramid fully rendered?
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from SirNinja

    How do you get the artifacts?
    I can't find them anywhere.
    Thx


    artifacts are found in chests more commonly in pyramids

    Quote from creepcow

    I think i found a bug sometime's (alot) the dungins have no loot like in the piiyamids the have no loot after you kill the boss to open the chest.


    that has been fixed in .3 (still bug fixing)

    Quote from Tofubob10101

    Hey I just installed this on my Forge server. Its a great mod, I love it :D . But there seems to be a problem. I can go into the world. But my server crashes when ever I try to return to the normal world D: Now im stuck in Atum :/ If youve got any tips with this situation it would be great to know. :D
    its a known issue still being looked into
    Posted in: Minecraft Mods
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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    Quote from nameless1493

    Are there any conflicts known with this mod? I used it in 1.4.7 and had no issues - absolutely love this mod... but when I install it to 1.5.1 it crashes on launch.. :'( I only have Jammy's Furniture mod and Mo'Creatures installed..
    i think jammys has id conflicts with pams harvestcraft but we cant tell unless an error report is postedPam, Pahimar has released sort of a tutorial for Forges new Obfusication mechanic here is the link that he tweeted if your interested https://github.com/p...odelAludel.java
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from J1KTheGamer

    awesome mod loving to play it only thing i cant figure out is how to smelt the atum metals....
    anyway i will make a mod review on this soon + a possible lets play :D
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    in .2A the ores dont smelt but it has been fixed
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from Sylva

    YESS :D oh scorpions would be cool too :) i hope they are on the planed list :D


    camels, scorpions, snakes, crocs, rivers, villages, are all that I can think of that are planned
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    heres my update for Atum .2A

    Posted in: Minecraft Mods
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