• 2

    posted a message on Too Much TNT mod (50+ TNTs)

    My 1.7.10 server crashes when I use this mod:


    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 4/20/16 8:03 AM
    Description: Exception in server tick loop

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager
    at java.lang.Class.getDeclaredConstructors0(Native Method)
    at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    at java.lang.Class.getConstructor0(Unknown Source)
    at java.lang.Class.getConstructor(Unknown Source)
    at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:101)
    at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:85)
    at com.toomuchtnt.TooMuchTNT.Init(TooMuchTNT.java:1052)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.audio.SoundManager
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 39 more
    Caused by: java.lang.RuntimeException: Attempted to load class btj for invalid side SERVER
    at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
    at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    ... 41 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_77, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 199005912 bytes (189 MB) / 262144000 bytes (250 MB) up to 911736832 bytes (869 MB)
    JVM Flags: 0 total;
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
    UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10-universal.jar)
    UCHE TooMuchTNT{2.9} [TooMuchTNT] (Too-Much-TNT-Mod-1.7.10.jar)
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)
    Posted in: Minecraft Mods
  • 1

    posted a message on Are there any females that play modded minecraft?
    Where are these guys coming from, do you have it password protected? Usually a random person hopping onto a non-password server is there to grief. I think you shouldn't focus on a player's gender, but the player's personality. Most males I know wouldn't grief a person's server, (me included). Click on a player's profile first, and before entering your server have everyone on Skype, so you can get to know them in person before you enter. Isn't there also admin controls that prevent things like breaking blocks, setting fires, etc?
    Posted in: Let's Plays Help
  • 1

    posted a message on Amplified Forest Valley Map
    I thought this was a nice seed, it also contains some overhangs around the valley: 718591741583374418

    Posted in: Seeds
  • 1

    posted a message on Minecraft Xbox 360 Needs Carpets Too
    Minecraft PC's 1.6 update is going to have carpets: http://www.minecraftwiki.net/wiki/Carpet . I think this would be a great addition for the Xbox. I'm no Xbox or Java coder, but it sounds like it would easier to create for the Xbox than something like the new horses. It would make house decorating so much easier and would elimate the ugly effect of the wool floor showing up in the top of the room below.
    Posted in: MCX360: Suggestions
  • 1

    posted a message on Water not disappearing
    Quote from Mustache_Guy

    You are all completely missing what the OP is saying and asking.

    It has nothing to do with a source block. The OP is saying that they build a building into a waterfall. Doing so made the water flow around the blocks they added into the water. They didn't like the building so they removed it and the water stayed like it was like it was flowing around blocks that were no longer there.

    Which I informed them isn't a glitch and is exactly how water acts in Minecraft.

    Oh okay then, but that isn't right either. When the block under it is removed, it should start flowing straight down. I does it for me and everyone else I know all the time.
    Posted in: MCX360: Discussion
  • 1

    posted a message on Water not disappearing
    While I was in creative, I did have something like this happen to me recently. I had a huge waterfall, but then removed the source block and it when down except for at the bottom, the water stopped, so the source was in mid air, with a stream extended to it on the side. I placed a block down under the water fall and it dissapeared (instantly, it didn't drain away, but was gone in less than a second).

    Maybe this happens normally though. The glitch wasn't that much of a big deal, just place a block in the water (or all of it, or just the source if you have to), and it'll probably go away.
    Posted in: MCX360: Discussion
  • To post a comment, please or register a new account.