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    posted a message on Had a datapack that copied horse stats to a skeleton horse, but 1.16 broke it.
    Quote from Megacrafter107»

    Just add "minecraft:" to every attribute name. So it's "minecraft:generic.max_health".


    Quote from h2ofiremaster»

    Ok, I think I've tracked down your problem, so first of all, in 1.16 it requires the 'minecraft:' modifier before attribute names (example: [{Name:"minecraft:generic.max_health}] ), secondly you have to specify that it's the 'Base' (or value) that you're trying to change, not the name.


    So here are the updated commands:

    data modify entity @s Attributes[{Name:"minecraft:generic.max_health"}].Base set from entity @e[type=minecraft:horse,limit=1,sort=nearest] Attributes[{Name:"minecraft:generic.max_health"}].Base
    
    data modify entity @s Attributes[{Name:"minecraft:generic.movement_speed"}].Base set from entity @e[type=minecraft:horse,limit=1,sort=nearest] Attributes[{Name:"minecraft:generic.movement_speed"}].Base
    
    data modify entity @s Attributes[{Name:"minecraft:horse.jump_strength"}].Base set from entity @e[type=minecraft:horse,limit=1,sort=nearest] Attributes[{Name:"minecraft:horse.jump_strength"}].Base


    Thanks, that fixed it.
    Quote from dalor_homer»

    I heard about they have made a command named "attribute", I don't know if it's the solution of your problem, but go look for it, maybe it is :)


    Thanks. The other idea worked, but I'll look into this, because maybe it can shorten the code down.
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Had a datapack that copied horse stats to a skeleton horse, but 1.16 broke it.

    This command was working, but then they changed the attribute names and it stopped working. I changed the names to the new ones, but it's still not working. This is a function that runs as a skeleton horse when a player uses a trigger command:


    data modify entity @s Attributes[{Name:"generic.max_health"}] set from entity @e[type=minecraft:horse,limit=1,sort=nearest] Attributes[{Name:"generic.max_health"}]
    
    data modify entity @s Attributes[{Name:"generic.movement_speed"}] set from entity @e[type=minecraft:horse,limit=1,sort=nearest] Attributes[{Name:"generic.movement_speed"}]
    
    data modify entity @s Attributes[{Name:"horse.jump_strength"}] set from entity @e[type=minecraft:horse,limit=1,sort=nearest] Attributes[{Name:"horse.jump_strength"}]
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Right clicking wheat causes it to drop the item held in hand

    I've heard of this happening with Acceleration Wand from "Not Enough Wands" so I removed that mod, but it's still happening, even on a new world. What mod is causing this? Here's my mod list: https://pastebin.com/jbqDwuMy


    EDIT: I figured it out with process of elimination. The Oops mod doesn't play well with Pam's Harvestcraft. I also tested acceleration wand and it wasn't causing any problems.

    Posted in: Java Edition Support
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    posted a message on Commands that display in info in chat aren't working (example: /seed /time query /help /reload)
    Quote from webrosc»

    check your chat settings



    I check it and whether it's on "Shown" or "Commands Only" nothing appears.


    EDIT: I figured it out, apparently sendCommandFeedback was false. I never set that off, so I don't understand why it was. The world was originally created in a server, does that have something to do with it?

    Posted in: Java Edition Support
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    posted a message on Commands that display in info in chat aren't working (example: /seed /time query /help /reload)

    Nothing happens when I use these commands.

    Posted in: Java Edition Support
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    posted a message on Custom NPCs

    The mail system seems buggy and unreliable. When my sister was offline I tried to send mail with items, then sent another mail to her and then second time it said it couldn't find the username. I then sent mail to myself and it did it to me again the second time. Later on my sister joined my lan server and the mail I sent was gone along with the items I put into them.

    Posted in: Minecraft Mods
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos»

    There are two types of layers: continuous layers, which can have a varying intensity per block, and on/off (binary) layers, which are either on or off for each block. The plants layers is an on/off layer. This is because for the plants layer, every block that has the layer is guaranteed to get a plant (providing it's a suitable location of course).

    The intensity of the brush works differently for each type. For continuous layers (such as the tree layers and custom object layers) the intensity of the layer is set to the intensity of the brush. For on/off layers, the layer is "spray painted" on and the intensity of the brush governs how fast it is "sprayed". At 1% you should notice the layer is dusted on pretty lightly.

    Alright, I guess I'll use the spray can to imitate a soft brush.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos»

    There are two types of layers: continuous layers, which can have a varying intensity per block, and on/off (binary) layers, which are either on or off for each block. The plants layers is an on/off layer. This is because for the plants layer, every block that has the layer is guaranteed to get a plant (providing it's a suitable location of course).

    The intensity of the brush works differently for each type. For continuous layers (such as the tree layers and custom object layers) the intensity of the layer is set to the intensity of the brush. For on/off layers, the layer is "spray painted" on and the intensity of the brush governs how fast it is "sprayed". At 1% you should notice the layer is dusted on pretty lightly.

    Alright, I guess I'll use the spray can to imitate a soft brush.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator

    How do you set the opacity of the brush? I'm looking at this tutorial here:


    I'm using the same brush he is and set my intensity to 15% and even tried 1%, but it's not painting softly like it is in the video.


    EDIT: Alright I can get this to work on an object layer, but not on a plant layer. I think you're still supposed to be able to do this in a plant layer though, because the plant layer settings window shows a preview to the side that lets you see what it's like when its faded.

    Posted in: Minecraft Tools
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    posted a message on [RESOLVED] In the Chisels and Bits mod, is there a way to change rotation of bit placement?

    I placed an image of what I'm talking about here (the yellow and red spots wasn't made in-game, but with gimp):

    I want to be able to rotate bit placement when doing something like planes, so instead of placing it flat on the ground, it places it upright.


    EDIT: Nevermind, I just discovered it was easier to use "drawn region" placement.

    Posted in: Java Edition Support
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    posted a message on Custom explosion sounds don't stop playing after using a bunch of TNT

    Here's a copy of my resource pack: https://www.dropbox.com/s/zywqwyhc3p1wf70/dragon3025%201.12.zip?dl=0

    (There are some files for mods, but I tested this in vanilla minecraft). I made custom explosion sounds, and set off a bunch of TNT. After they finished exploding, a random explosion sounds will go off where the TNT exploded about every 5 seconds and it takes a long time for this to stop.

    Posted in: Java Edition Support
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    posted a message on [Forge] Why do I get "Found a missing id from the world" in server console when removing mods?
    Quote from FirEmerald»

    yes, if you didn't "change" the chunk by any means, as it didn't save the chunk since it didn't need to.

    Ah okay. Thanks everyone for your help.
    Posted in: Server Support and Administration
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    posted a message on [Forge] Why do I get "Found a missing id from the world" in server console when removing mods?

    Okay, well I did a test before this one:


    • I placed 1 single modded block.
    • I removed the mod and confirmed it.
    • I entered the world and the block was no longer there, just a dark space where it stood.
    • I exited, then I added the mod back in.
    • I re-entered the server and the block was back where I left it.

    Is this normal?

    Posted in: Server Support and Administration
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    posted a message on [Forge] Why do I get "Found a missing id from the world" in server console when removing mods?

    So it's trying to find ids that are no longer there. Will this cause lag on my server and is there a way to fix it so it's no longer searching for them?

    Posted in: Server Support and Administration
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    posted a message on [Forge] Why do I get "Found a missing id from the world" in server console when removing mods?

    Many times in the past and with the current forge server version this happens. I tested it out with the latest forge server and the elevator mod and did the following in order:

    • I started up the server and joined, but I didn't place any modded block down.
    • Stopped the server
    • Removed the mod
    • Started the server and use confirmed removing the mod.
    • Stopped the server again.
    • Started the server back up, then I get plenty of "Found a missing id from the world" errors.

    Here's an example of it: https://pastebin.com/CHkrS590


    Why does this happen? I know that if I removed a bunch of mods, I'd get tons of missing id's, would this lag my server?

    Posted in: Server Support and Administration
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