Gloria has been re-released on the Minecraft Marketplace! Check it out here: Marketplace Link
The old Java version is still available for download here: CurseForge Link
128
Gloria has been re-released on the Minecraft Marketplace! Check it out here: Marketplace Link
The old Java version is still available for download here: CurseForge Link
99
What are CTM maps?
CTM maps are a kind of custom map pioneered by Vechs, centered around Completing The Monument. They are known to have unique and hostile terrain, deadly and effective use of mobs, and present difficult challenges to even the most seasoned of Minecraft players.
What should I post in this thread?
Anything CTM-related goes! Celebrating completing a map, announcements about a map you, or someone you know, has just released, pictures for an upcoming map that you're working on, or just general conversation with others who love CTM maps.
Can I please be a part of the joint-account?
We are currently not looking for any new admins.
In this section we will showcase the CTM of the Month. The map will be chosen by our community based on gameplay aesthetics or unique properties that make the map worth playing.
By Eeriewolf:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/55CWGfL.jpg[/img][/url]By Eeriewolf:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/MJzEgnu.jpg[/img][/url]By Eeriewolf:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/YCP2rb1.jpg[/img][/url]By The_Sketch and TechAnimation:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/VlN6DgU.png[/img][/url]Not squished version:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/aNaQG0V.png[/img][/url]By Mauton99:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/Yr1xhST.jpg[/img][/url]By Karrott:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/zxb18Te.png[/img][/url]By Pieluvr:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/maps/maps-discussion/1564860-ctm-the-ultimate-ctm-community-thread][img]http://i.imgur.com/TdNbqUq.png[/img][/url].
.
.
1
You wake up suddenly, unsure of where you are or what you're doing. Seeing a nearby sign, you head in the direction of the nearest town, looking for a place to stay. Things do not go according to plan, however, and you soon find yourself cought up in a search for a lost child and uncover a sinister secret, quickly finding the fate of the world in your hands.
Trials of Fate is the first part of an as of yet unnamed adventure series I'm in the process of making. Most of the map was developed during update 1.3, so unfortunatly many newer features are not included in the map. While the adventure series is not named yet, I've already planned out most of the second installment and will begin work on it soon, so if you enjoy this map be patient, the sequal will be infintly better . I will probably post teasers and updates for the next map as soon as work on it begins, and within a few days this thread will be transformed into a thread for the whole series, not just this installment.
Changelog:
Recommended players: 2-3
The map features a custom texture pack to be used with it, included in the download*
Don't forget to post the rank you get at the end of the map!
*Texture pack is a custom painterly pack. I do not claim to own any of the textures in it
Please leave feedback and criticism, I'd like to know what you thought about the map. Enjoy!
21
Soon...
Tool Tiers:
(There are a lot more features already planned out for this mod, they simply aren't posted yet (Which should be pretty obvious if you payed attention, lots of unknown materials are mentioned in the descriptions, and there are only four tool tiers so far even though I said 5-tier system ). They will gradually be added to this post.)
Other Stuff
Modder: TutorialCon (He sometimes does textures too)
Original Idea/Texturer: DarkShadow1223
There is no download yet. Be patient, the first public version will probably be released when the five tool tiers are finished.
Support:
[url=http://www.minecraftforum.net/topic/1640961-146wipmcexpanded-tool-tiers-in-progress/][img]http://i.imgur.com/QdsFb.jpg[/img][/url]
60
Septum Immoriel is a unique Complete the Monument series, with currently one released Minimap. The series will feature at least one full map and at least two more minimaps.
NEWS:
VIGILIS OCULOS, my first Minimap is now available to download! This release does require 1.7.X to play! Please scroll down to the Minimaps section to download!
01 - Septum Immoriel
Map Type: Linear-Branching
Difficulty: ROMHack Hard
Number of Objectives: 21
Expected Release: 2016
The Lands of Immoriel await your coming. The Palamock laughs at your futility. You are watched, and the world is over.
Septum Immoriel is a unique and massive CTM map, designed to not only be extremely difficult, but also be unlike any other CTM map you've ever played, featuring unique custom mobs, beautiful terrain, a fully realized story, special triggered events, and a unique Custom Potion feature, allowing players to create brand-new potions using unique ingredients. The map has been over 4 years in the making this far, and continues to grow and change by the day! The map's fully fleshed out story and unique and continuous landscape and story will help make the map feel connected and alive like no other.
This map is being developed by myself with assistance from members of the CTM community! Huge thanks to everyone who has dedicated time, blood, sweat, and tears to helping make this map as amazing as possible! This map would not be possible without the building assistance, designs, and massive assistance of a ton of people - this truly has been a community effort. Full credit list will be included upon map's completion.
Now, here's some images to get you excited for the map!
More below the spoiler:
The map features 4 Intersections, but also a Dungeon-style setup. You move through the map as a linear branching map, but within each area will be at least one Dungeon, which will often contain a wool, but will not always do so.
I also will use an expanded Victory Monument. Not only does the player need the normal Wool and the Iron, Gold, and Diamond blocks, but an Emerald block and Redstone block as well, bringing the objective count to 21.
Of course the areas need to be named, so I'll list my areas below, along with a progress bar.
= Done
= In progress
= Not started
Intersection 1 -
Area: The Rabbit Hole -
-Dungeon 01 - Tomb Raider -
-Dungeon 02 - The Hole to the Center of the World -
Area: The Monumentum Immoriel - A new teleport hub is being added and worked on
Area: The Hanging Roots -
Area: The Monolith Deadgrounds
-Dungeon 03: The Swamplocked Dredge -
Area: City of Fallen Trees - Undergoing a full rework
-Dungeon 04 - The Flaming Tree
-Dungeon 05 - The Hanging Home
--Area: The Stolen Citadel -
---Dungeon 06 - A Source, A Scream
Intersection 2 -
Area: The Shattered Conservatory -
-Dungeon 07 - The Rotting Tribe -
Area: The Conscriptorium -
-Dungeon 08 - The Watcher's Outpost - Rework done!
-Dungeon 09 - The Sunken Library -
Area: The Ruins of Immoriel -
-Dungeon 10 - Dungeons and Drainage 2 - Undergoing a full rework
-Area: The City of the Winds -
Intersection 3 -
Area: The Skarkur Desert - Just a bit of terraforming to go
Area: Tyranny of Agamemnon - Undergoing a full rework of some sort.
-Dungeon 11 - Throne of Adulation -
Area: The Stationary Guardian -
-Dungeon 12 - The Resolute Chains -
Area: The Visions of Argus - Will be making some small tweaks to the early section and the transition to this zone
-Dungeon 13 - The Eyes That See -
-Dungeon 14 - The Chapel of Foresight -
Intersection 4 -
Area: Darkhelm the Restless -
-Dungeon 15 - Garden of the Fallen Sun -
-Dungeon 16 - The Tower of the Restless -
Area: The City of the Rafters -
-Dungeon 17 - Quarantined Barracks -
-Dungeon 18 - Nature's Reckoning -
-Dungeon 19 - Crypts of the Damned -
Area: Castle of Lost Souls -
-Dungeon 20 - Ara Bellum -
Wools Left to be Added: Black Wool
Blocks Left to be Added: None
Total time taken: Somewhere in the margin of 2000+ hours have been poured into this map so far. I can't give a better estimate than that, but the map has been in progress for over four years now, with loads of time spent adding every tiny detail into the areas!
02 - Chronicus Terrum
Map Type: Open World/Cave
Difficulty: Medium
Number of Objectives: 19
Expected Release: ???
This map is currently in the planning stages.
Time is not always as cooperative as you wish... For time will eventually claim even you...
Area names have been concepted, and the current design list can be viewed below:
01 - Vigilis Oculos
Map Type: Linear Branching
Number of Monument Pieces: 5
Difficulty: Hard
Minecraft Version Required: 1.7.X
Please be aware, this map is not updated for 1.8 yet, and will break if opened in 1.8! An update is in progress and will be released at some point!
In the shadows of the Archives, the Watchers prepare. Argus stirs, and the eyes lock upon you. The Deathgaze. You have been marked, and the Archives boil.
A 5-Objective Minimap created by me, Fangride, using my own builds and a build donated by the incredible Xekaj - creator of the Zero Mercy series!
This map contains four unique areas, all carefully tied together in a creepy, watchful environment, controlled by the enigmatic Argus, leader of a series of powerful creatures, called Watchers. Battle them for the four Wool and one Diamond Block, and complete the Monumentum Vigilis to claim victory!
This map was released on January 1st, 2014!
Download: V1.3.1 - http://www.mediafire.com/download/wgp8inc9dina0vk
Changelog:
02 - Artifice Callum
Map Type: Linear
Number of Monument Pieces: 3
Difficulty: Medium
He does not appreciate guests in his fallen halls. Bow before him mortal, and tremble, or fall to the might of his mace.
A 3-Objective Mini-CTM that is currently in the early building stages. It is to be the second in a Trilogy of Minimaps that flesh out the backstory of Septum Immoriel further. It is preceded by Vigilis Oculos.
This map is currently in the Building Stages and is not yet released.
A progress bar can be found below:
Expected Release - ???
03 - Obistus Cogitio
Map Type: Open-World
Number of Monument Pieces: 4
Difficulty: Hard
The very earth trembles at the sights before her. Nature is not pleased, but the world has bent to her will. Your intrusion is not welcome. The ground will devour you whole.
A 4-Objective Mini-CTM that is currently in the planning stages. It is to be the third and final in a Trilogy of Minimaps that flesh out the backstory of Septum Immoriel further. It is preceded by Artifice Callum.
This map is currently in the Planning Stages and is not yet released.
Expected Release: ???
Signatures:
Legal Info:
Thanks for reading, and please leave me a comment if you like!
9
Alright so first of all, wow everyone in here is hostile. Boths sides are pretty wrong IMO. As for me, I've watched videos of SHO and it looked pretty fun, I might buy a subscription if I had extra money but I don't. It has tons of cool features. I saw players working together, people using actual tactics to fighting mobs, scavenging for loot and saving up for plots, where they build makeshift huts. It honestly looked exactly what was intended to me, a super hostile MMO, which seems awesome. Obviously it has a few flaws, and I'll admit vechz isn't a terribly good builder, but he is getting much better, and this is obviously of much higher quality than any of his recent work. Although I love vechz maps alot, much of his recent maps had GLARING flaws. Inferno mines had too much god-damn loot, Black desert II had boring terrain that seemed like it got corrupted and then he tried to fix it up badly, and was entirely grinding mobs which were not that much different from each other. Waking up was SILVERFISH (besides that it's one of his best maps though I think). This doesn't have any glaring flaws that I can see. Besides being grindy, but what do you think an MMO is, and what do you think Minecraft is? This is meant not to be finished in a day and then wait for vechz to update it. AFAIK nobody has even completed the first dungeon days in. If vechs keeps it up, he'll have plenty of time to put more content in (I think he may have already). There is plenty of things for everyone to do, and casual players don't get left in the dust because of dungeon resets.
First of all I see fangride immediatly call out a list of features and personal attacks on vechz that he doesn't like. And he doesn't give any insight on what he actually dislikes about these features.
Also seems like smit just overall didn't get what he expected out of SHO, and he had a different vision when he heard of it. And that's fine. Personally, It surpassed my expectations by far. Granted I didn't have terribly high expectations because vechz recently hasn't been doing so hot.
And krose + co keeping calling out everyone saying that they can't have an opinion until they try it really escalated the situations. ITS OKAY TO HAVE DIFFERENT OPINIONS. I can agree with much of what they said, and respect that. If they have an opinion just back off. I can understand if you actually tried to dispute what they said like "Oh fangride, why do you think it's poorly designed?". But just trying to invalidate them completely is just kind of rude and escalating the situation.
Kaladun seemed pretty reasonable, he just seems highly skeptactle of the concept, but not unopen to it. He says he'll see after the hype dies down. And That's kind of a good idea. I can understand why. I'd be worried about vechz having deadlines, and how that will effect the quality of his maps/server which had already been on the decline.
Lastly, it seems fangride has forgotten that quality is relative to the person judging it, and that complexity=/=quality. It also seems he can't get over the fact that vechs made it. He can't seperate his opinions of the creator with the opinions of the work. I'm going to show you guys a painting.
Pretty good huh? Not the best in the world, but I have shittier art on my own wall. You know who painted it? fricken hitler. Now when I look back at it, it doesn't magically turn bad to me. Hitler was a terrible person, but that doesn't mean everything he ever touch was terrible. I could see my grandmother hang that on her wall.
Now fangride didn't only just say he didn't like it, but he started attacking the work, fans and creator. Huge difference. He is saying they are all fools being fooled by some big jerkface into getting some dumb project. Beyond that, I don't see his opinions on the project actually being presented in any sort of reasonable way. He just says it has bad aesthetics and mechanics. In my opinion, yes the aesthetics are kind of bad, but they are also good. It doesn't need to use 40 different kind of blocks mixed in with unique regional flower types and heavy erosion brushes to look good. But when you look at it, what do you see? I see stone, with grass resting ontop, with trees and bushes as well as mountains. He did what was intended. IMO the only major problem is andesite as the base block, I think it would look much better with grey clay or smooth andesite or something, because the texture does not go with the smooth one of the clay. Minecraft is a game about using your god damn imagination. If I wanted to look at fancy grass in my face I'd play rust or something. It's not the greatest, but in some area I was looking at it and thinking "wow that looks cool", especially in the cave areas. And while I agree with fangride that it does have pretty bad aesthetics, but I also think with a few tweaks it could be damn good. and it's not the end of the world to have bad aesthetics especially with great gameplay that IMO it has. A couple years ago everyone would have happily played this map thinking it looks awesome, cause thats what we had in the game. Now people have to mix in a thousand blocks and hide unique features around every nook and cranny to look good, they can't understand simplicity, cause the standard now is anything but. In the recent maps, I've had a damn hard time expressing myself because it's so hard to build on the landscapes because they are eroded to hell and have tons of detail I can't build anything that goes along with it, and they are so fast paced with custom content I don't have time to stop and breathe. On a simple map with some flat areas, the sky is the limit.
So basically, I'm on both "teams here" but some people were being kind of dumb nuggets about things and just generally being abrasive for no reason. Fangride seems to call out people for sheeping anything vechs releases, while he does the opposite which is criticize everything, as well as call vechz out for not being in the community, and just generally is butthurt and thinks that anything fancy looking HAS to be better (No opinions allowed) than anyone who uses a simple style. And Krose + co leave them alone they have a right to an opinion too, and can have one, I don't care if they are deaf and have had their head up their **** their entire life.
TL;DR essay
6
Kaladun hit it right on the head, and NB's statement pretty much backed up what I was saying.
You can easily get an opinion of something watching others play it. I watched Aura stream it. I listened to people in the Discord as they explored for hours. There's loads of games I've never played that I know all about. I've never touched World of Warcraft yet I know about its deep history, the quality of the game, the excitement of early raids, the interesting lore and worldbuilding and story. I have a full opinion on what the game was, is, and is becoming, yet I've never once even played a trial of the game. Are you telling me from the tons of content I've viewed about it that I can't have an opinion on the quality of the game?
And regarding SHO, I very much do have an opinion, not just on the core quality of it, but also the whole background. Congrats, you guys had fun. Congrats, you're still playing something that is objectively bad. You could open a default survival world, something generated completely at random, and if you throw a bunch of friends at it you'll still have fun. I used to do a thing called ***** Game Thursdays with friends where we'd intentionally play awful games together and still enjoy ourselves because it was about the friendship and the laughs, not the quality. But even beyond that, you're paying $5 (or more) a month to someone who refuses to become part of the community, learn from the community, or even acknowledge that others have made maps, outside of... Amlup? and who continues to isolate himself while ripping on anyone else who makes CTM maps.
Are we all forgetting his statement about how anyone making CTMs is just trying to rip off his stuff and is doing nothing creative he hasn't done? Losing yourself in the excitement of a new project from Papa CTM?
Seriously, you are PAYING MONEY for a weakly made map with bad aesthetics, weak mechanics... and on a server in multiplayer, to the creator, when dozens upon dozens of more skilled mapmakers are releasing things of legitimate quality for free every month. You want to know why I'm being cynical about this? It's due to all of that. You guys are giving money to someone who is taking advantage of his fans, by producing content that, to me, seems incredibly low effort/low quality in exchange for cash, while those creating things of high quality for lots of effort are not being paid, they're just doing it for the love of a game.
It feels wrong. It is wrong.
2
Hey guys, Community Question:
When playing a CTM map nowadays, what do you look for/want to see? Unique use of new features (I snuck a peek at 1.9 and it looks nifty) or more simple, "classic" gameplay design? Huge and sprawling areas with hours of gameplay, or more compact areas? Maps so difficult that you will question your will to live, or ones that are more easygoing? Everyone has different tastes, so I'd like to hear about them.
2
Hey guys, Community Question:
When playing a CTM map nowadays, what do you look for/want to see? Unique use of new features (I snuck a peek at 1.9 and it looks nifty) or more simple, "classic" gameplay design? Huge and sprawling areas with hours of gameplay, or more compact areas? Maps so difficult that you will question your will to live, or ones that are more easygoing? Everyone has different tastes, so I'd like to hear about them.
45
Welcome to the Vault of Adventures, a series of combat-intensive maps!
About:
Legends of Argon by Draco_Rogue
Difficulty: Medium-Hard
I recommend playing on minecraft difficulty Easy-Medium. Only play on Hard if you're a CTM veteran.
Map Style: Linear Branching
Amt. of Players: 1-4 Singleplayer / Multiplayer
Version of MC: 1.8.7 or later
Release Date: June 28 2015
I'm playing version 1.0 or 1.0.1 and I have reached the last challenge:
Set the difficulty to Peaceful and then set the difficulty to Easy-Hard before you re-enter the boss battle.
I'm playing version 1.0-1.1:
Give yourself a free emerald for all your troubles (The last emerald is missing but no one needs to know).
Link: v1.2.0
https://drive.google.com/file/d/0B-6sZKyYG85RMXgtbVplb1ltVEU/view?usp=sharing
Click the download icon (the arrow pointing down) at the top of the page. This will direct you to a new page, press 'download anyway'.
If there's anything that needs to be changed / errors, then please post on the thread to let me know.
Screenshots:
-:- Rules -:-
1. Find and complete the Elemental Shrine (Victory Monument).
2. Use the Wool found in chests for the Monument. Do not craft the wool, or steal them from sheep or spiders.
3. Always play on Easy or higher difficulty.
4. Survive in any way you can. This includes growing food, killing mobs, breaking blocks, crafting. Pretty much anything you can do in normal Minecraft!
5. Don’t leave the boundaries of the map.
6. Do not use Mods that ruin gameplay. Graphic or performance tweaks like Optifine are allowed.
7. Please do not create a Nether Portal, craft enderchests or craft invisibility potions.
8. Have fun, and post about your progress and what your thoughts are! I love reading your feedback.
-:- FAQS -:-
- Can I record a LP of this map?
Of course you can.
- Can I advertise my LP in a forum post?
You are most certainly able to.
- Can these maps be played in multiplayer?
Yes, as long as you use the correct settings for the server. For example, command blocks have to be enabled.
- - - - -
Legal Stuff:
1
Hey guys, Community Question:
When playing a CTM map nowadays, what do you look for/want to see? Unique use of new features (I snuck a peek at 1.9 and it looks nifty) or more simple, "classic" gameplay design? Huge and sprawling areas with hours of gameplay, or more compact areas? Maps so difficult that you will question your will to live, or ones that are more easygoing? Everyone has different tastes, so I'd like to hear about them.
1
Seems like a bit of a Catch 22 scenario: CTM mapmakers want Vechs to acknowledge and validate their existence, but aren't getting that from him, resulting in badmouthing; Vechs refuses to acknowledge CTM mapmakers because he sees the toxicity directed at him. Neither side benefits if neither side budges.
I didn't come back here to get into the whole politics side of this community, goodness knows I can't stand that. But really, from the perspective of someone who has been detached from this scene for ages, a lot of the behavior and hate directed at Vechs that comes out of this place is unproductive. There's a clear line between valid criticism and vitriol.
2
Funny, I feel more alive then ever before.
I'm assuming this has been fixed now? Since Fang mentioned something in a later post... If not, or if you need any more info, change of account emails, etc., lemme know, I'll be glad to help.
I apologize again about that incident, I really didn't introduce him properly, and overall that wasn't a great move on my part.

Oh and hi Skeeto.
Again, is this all set? Do I need to sift through our old PMs for that password so he can get started? If so just let me know.
If you guys are still intent on starting up a new thread, or that idea ever comes up in the future, personally I've got nothing against it. It can be fun to see a completely refreshed OP every now and again, and getting new blood in on a project like that is always good. What I would suggest is that you use the CTMCommunity account for a new thread, instead of using someone's personal account. That way, you can keep shifting control as interest from different parties both grows and shrinks. This thread was meant to be one of the solutions to the constantly-shifting Community threads of old, but the account is the key to that solution.
Anyway, nice to check back in, and good to see our ol' pal Vechs is up to more shenanigans...
57
-Tales of Dreadsky #1 - Dreadsky Isles has been fully released, and is compatible with Minecraft 1.6.2-1.7.10! Get it here!
-Tales of Dreadsky #2 - Dreadsky Depths has been canceled. I will not be making any more CTM maps.
-Find me on twitter!
Check out this awesome trailer for Dreadsky Isles, made by my buddy Cameron! (cameron274/halfpixel274)
#1. Find and complete the Wool Monument.
#2. Use at least Easy difficulty, never Peaceful.
#3. Do not leave the map boundaries.
#4. Find wool in chests. Do not use sheep/dye/spider silk.
#5. Survive in any way you can think of.
#6. You may craft the metal and gem blocks for the Wool Monument.
#7. You may use string for non-Wool Monument uses (beds, etc.)
#8. No creating Nether Portals or crafting Ender Chests. You may use pre-made Ender Chests, but you cannot move them.
#9. Have fun. >:3
Old Banners:
February 17, 2013 - 250 Downloads
February 22, 2013 - 500 Downloads
March 3, 2013 - 750 Downloads
March 21, 2013 - 1000 Downloads
April 12, 2013 - 1500 Downloads
May 1st, 2013 - 2000 Downloads
May 16th, 2013 - 2500 Downloads
May 30th, 2013 - 3000 Downloads
September 2nd, 2013 - 4000 Downloads
November 18th, 2013 - 5000 Downloads
February 15th, 2014 - 6000 Downloads
March 28th, 2014 - 7000 Downloads
May 25th, 2014 - 8000 Downloads
August 2014 - 9000 Downloads
September 2015 - 10000 Downloads
To LPers:
die to my silverfishenjoy the map.Notable LPs:
https://www.youtube.com/watch?v=oC-Ep5RK6ww&list=PL0NRNDqB0oYIOzdAqRdkJQKtLuN3UPdb0
Rockenroll4life
https://www.youtube.com/watch?v=0xRyYstb28Q&list=PLb-TRGfslBX9Uv41qbguAGOqNy58c-bbf
Cameron274
https://www.youtube.com/watch?v=7c2nNxehsR4&index=2&list=PL2ZvdhfIjIKy4iGvrbR-nOxj0cC0CJRVM
Apollo9898
https://www.youtube.com/watch?v=PY4C8fBkO6U&list=PLo7hj1-0wK4-JQMtBcqD3D10uk176Q-AA
Kiwipantz
https://www.youtube.com/watch?v=7Ctp4JbLnqU
Billybo10000
https://www.youtube.com/watch?v=zIsqsAVOCyg&list=PLTWCryq5XITgU6NTIdunHlBynaYq7RVHS
ItsJustFunAndGames
https://www.youtube.com/watch?v=9tKwz0PlbMA&list=PLbFT_VF64qG043m_i-zwJqIOVB_SicWiJ
Version: v.1.4 for Minecraft 1.6.2-1.7.4
Download for 1.6.2-1.7.10
This is my first CTM map, and your introduction to the world of Dreadsky and the "Tales of Dreadsky" series. The difficulty ranges from Easy to Medium, but depending on how you play certain areas (rushing, planning ahead, exploring, etc.,) it can be very difficult.
Default Pictures:
SMP's Revival Pictures:
(This is my preferred texture pack, and also the one I think this map looks the best in. It is not required to enjoy the map, but I highly recommend using this texture pack, even if you don't use it while playing the map. It can be found and downloaded here.)
Difficulty: Medium-Hard
Version: Unreleased
Dreadsky Depths is canceled. It was originally going to be a 5-intersection map taking place underneath the cataclysm-torn ocean of Dreadsky. My interest in the project wavered over time, and although I tried a few times to revive and complete it, in the end, I decided to stop working on it.
Default Pictures:
(Area: Sunken Temple)
(Area: Trickleflood Hollow)
(Area: A Bridge and a Hard Place)
SMP's Revival Pictures:
(Area: Sunken Temple)
(Area: Trickleflood Hollow)
(Area: A Bridge and a Hard Place)
Current Progress:
Starting Area (No wool) -
Cavern of Tranquility (Wool Monument) -
Intersection 01 -
-Sunken Temple -
-Parasitic Paradise -
-Harmonious Divide -
Intersection 02 -
-Trickleflood Hollow -
-Palma Castle -
-? -
Intersection 03 -
Jaws of the World -
-Deadman's Drought -
-A Bridge and a Hard Place -
Intersection 04 -
-? -
-? -
-? -
Difficulty: Undecided
Version: Unreleased, still being planned.
Dreadsky Heavens is canceled as well.
1
At this point, that's essentially impossible. I still have the map file, but I haven't booted up Minecraft in ages. With 1.9 coming around the corner, DsD will be horrendously out of date (construction began during 1.4), not to mention unpolished and broken. I don't have the same amount of free time that I used to before college. 3 dungeons is actually an extremely large undertaking, when you consider the scope of the areas I had planned. I have no drive at all to even play another CTM map, let alone attempt to finish my map.
Sorry to shoot the idea down, but there's just no way it's happening.
1
I'm really glad you guys are doing this.
The podcast was always something I felt could be a very valuable resource for mapmakers if the effort was put in to revive it. I'd just really urge you guys to stick with it. Keep the episodes and new content coming!
7
This is my 2000th post, and I've been saving it for quite some time now, waiting to do something special.(Uh apparently it isn't my 2000th? :S I swore I was at 1,999 last time I checked... Whatever.) I had thought of doing a name-list post, but considering my hiatus from the community, that seemed an odd choice. So instead, I give you a blast from the past...My recently-recorded speedrun of Skeeto's map "Rugged Horizons".
Alright, this is probably not the most relevant video to the current topic. But it's a fun little project I felt like putting together to test out my new recording situation... and also an opportunity to return to an age-old competition between myself and Karrott, the previous record-holder of the map. It's been over a year and a half since he posted his WR run of 00:14:32,69, but I finally came back and beat him.
Also, since I've posted the above video, you might be interested to know that I may be posting youtube videos more frequently. I recorded some footage during a weekly gamenight of a small gaming community I'm a part of, the GAC, and that video is also available on my channel. I realized that most people around here probably haven't heard my actual voice before, so this is your chance.
So yep,
that's my 2000th post andmonthly check-in with you all. Cheers!3
Well, it's been over a year and a half.
But I finally made good on my word.
And I got it on video.
Ladies and Gents, Rugged Horizons in 00:10:07,04.
2
1
Krose, read my explanation up a bit on this page. It wasn't sneaky, just not handled very well.
Also, I didn't know you still wanted to be a part of the admin account. I actually started a new PM that included the changed password, so technically you aren't actually a member of the admin team. If you're still up for it and can be around to make changes when needed, I can add you in.