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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from thebaum64

    really really nice... but way is there so much dirt in the video instead of grass?
    Just a design decision I made with the Fringe (the area you're likely thinking of). I wanted it to seem like the outer-boundaries of the isles, the place where life could barely support itself. There is plenty of grass in later areas as you continue on. :P
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Well I'm back, if you could even tell I was gone. :P I basically starved myself for 30 hours starting yesterday as a part of a fundraiser to feed malnourished children in third-world countries. /endofdragoisagoodperson :P

    Point is I'm pretty out of it right now, likely won't be doing much other than watching Doctor Who tonight and tomorrow. I did skim over the posts on the past few pages though. It's interesting stuff you're writing about, a bit more emotion-infused than normal, but fine.
    Posted in: Maps Discussion
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from dbptwg

    I was playing dreadsky isles on 1.7.9, got to "xxxx falls", first intersection. Walked near the house and the game crashed. Reverted back to 1.7.4 and it's still crashing. Any idea why this would be happening? Everything is vanilla.

    *snip*

    Edit: Had something to do with the border chunks. It happened at any Y coord when I hit the chunk boundary that would cause the border chunks to load. I just deleted the chunks outside the map and it's working fine now. Hopefully I'm a big enough kid to not leave the intended map area. Thanks for the map. I will continue playing it now :)
    Glad you were able to fix it, I honestly wouldn't have known where to start. :P I do, however, remember seeing one LPer spot a naturally-generated vanilla chunk out in the ocean past Bleakshale Falls, so there's a very slight possibility the error is connected to something in that spot. Like I said, I really couldn't tell you what the issue was, I just hope it doesn't happen again.

    Anyway, hope you like the rest of the map!
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infinity8miner

    *snip*

    Secondly, survival isn't exactly what you think it is. It has many meanings, and they've changed since beta, it's just that SH and UT portray survival in very simple ways, and I don't understand why people say that no other maps portray it like they do, because there are lots of map that have survivals aspects. For example, Dreadsky Isles.
    I'm honestly wondering if you could explain a bit more what you mean by that, "DsI has survival aspects". That's a pretty loose statement, and while I don't disagree with it, I want some clarification.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from ragirk

    Can I has feedback?

    *snip*
    For what it is, I quite like it. I would suggest though that you remove some of the vines towards the back there, as they're really obscuring the larger towers. Honestly I had to do a double-take before I even saw them. Speaking of those towers, you might want to adjust the shape of their roofs a bit. Add some different blocks, maybe stone brick stairs splitting them into quarters, or something else to break up the shape, and maybe add a rim where it meets the rest of the tower.

    Contrary to what Rubisk said, I like the block variation on the ground; it works considering everything you've got going. I would like to see some more blocks on the actual castle, maybe just some random spatterings of stone bricks or andestite (use chiseled stone bricks as a placeholder for this if you aren't using 1.8). Besides that, I like the shape of the castle, the land around it seems pretty nice. ;)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Community Question Time:

    How much of your work on an area is spontaneous versus planned? By this I mean, do you create a mental area layout and adhere strictly to it while making the area, or do you have a loose mental outline and then work on an area and spontaneously make design changes based on how the area looks like it's coming out?

    I'm mostly asking because I accidentally came up with a really, REALLY cool mechanic in DsD's Cyan wool area, one that incorporates the same unique gameplay mechanic that I talked about before, but completely twists it around and uses it against the player. I'm being vague here because I don't want to spoil it. :P Anyway, I only came up with it because I accidentally placed a brush in MCedit a little too close to the floor of the cavern I was working on, and I was going to undo it but stopped myself, looked a bit at what had been formed, and got hit with the idea spontaneously. If I had been sticking to a strict plan for the area, this idea wouldn't have come up.

    So yeah, just wondering how you do things. :P
    Posted in: Maps Discussion
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    posted a message on [CTM] [WIP] [COLLECTION] Apollo9898's Deadly Dungeons CTM Series! [1.6+] ~ Advent maps Canceled! Speluncaphobia I1 betas coming
    Quote from Apollo9898

    lol yeah i know my acting was bad, but believe it or not most of that was unplanned. (meaning i wasn't reading a script or anything) so yeah...


    Nah kidding, that was a great teaser. :P
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sylf_



    Probably should have mentioned that the obsidian is a placeholder for 1.8 blocks :3
    With that in mind, if you replace the obsidian with one or both of the andestite variants, you would definitely have a winner. :P Don't know which 1.8 blocks you were going to use since you didn't specify, but I largely agree with Skeeto that a flatter gray surface would look nice.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Hey guys I'm back too! :D

    ...

    Yeah okay I was only gone for a few hours BUT STILL I had to jump in on all this nostalgia-hype. :D

    Good to see all you old geezers around again; you're more than welcome to stay. ;)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from chiefwiggy

    Ok. Thanks. One more question... so what exactly would be the difference from mapping in version 1.7.9 versus mapping in 1.7.2? Are there any significant differences from mapping in either version? It seems more mods tend to be orientated towards 1.7.2-1.7.4, yet when I've dabbled in the versions (I say this because I just started playing recently), I haven't noticed much difference. Is there a specific version I should map in?

    So... I just got this mod working... but there's one problem... I can't bind keys ζ_ζ Recommend any good key binding mods anyone?
    @First question, I'm really not sure how much of a difference there is. I've been sticking with the 1.7.2 Lite Loader profile whenever I play on multiplayer, and I'm assuming at least a few of the servers I frequent have updated to 1.7.9. Really I'd just stick with 1.7.2. :P

    And actually, the same guy who made WorldEditWrapper also released a Keybinding mod, though I'm not sure how well it works; I recall having difficulties getting it set up.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from chiefwiggy

    So wait... is World Edit Wrapper to be used in lieu of Single Player Commands, or to be used simultaneously? And Yeah, I've gotten All-U want working... but never with any other mods installed. (Also thanks for your help)
    In lieu. You will be missing a few features that SPC had, (noclip is the biggest one that has hurt me,) but that's the sacrifice you'll have to make if you want to be mapping in 1.7.2.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from chiefwiggy

    *snip*
    I can't get mods working for 1.7 I currently need the following two mods in order to map:
    - All-U-Want Inventory Editor
    - Single Player Commands (With World edit)
    *snip*
    WorldEditWrapper is what you want for SPC. All-U-Want Inventory Editor appears to be in varying stages of completion; honestly I've never used that mod so I can't give you pointers about the installation. Although, I do believe that WorldEditWrapper can work alongside Forge, so if you want to install that first and then work on All-U-Want from there, you should be good. :P
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    So I actually did something pertaining to mapmaking. :D Nothing super-new, just a cool idea I threw together to fit into my loot system.



    So the "Fortify Hunger" effect is my own invention, in the style of TES and Torchlight Fortify potions. The technical effect I'm using is Hunger -5, which makes this similar to Amlup's Energy Drink, I'm just calling it something different. :P I also used the HideFlags tag, with a value of 1023, to get right of the messy negative Hunger effect text while still keeping the green color of the potion. The rest is just colored lore to simulate the regular text that would appear on a potion.

    So yeah, nothing really interesting, but I do like the concept of "Fortify" effects and felt I should share it. :P Something like Fortify Health might work (Resistance 5-10, balanced out with Weakness 5/Blindness 5/Slowness 5.) Anyone got any more ideas for attributes or effects that can be fortified?
    Posted in: Maps Discussion
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Infinity8miner

    So.... are Warframe servers down (AKA have you made any progress :P)?
    Well I hopped ingame a few days ago to work on the current area a bit, as well as screw about with some loot ideas. Other than that, no, I haven't made any real progress yet, and the Warframe servers are still up. :P
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Infinity8miner

    Community question:
    What mapmaking did you do before you released your first CTM (or got it into beta, or just before you started working on a CTM in a manner so your planning to complete it)? By this I mean for example, did you make other maps, did you make some maps and scrap them, did you just try and learn MCedit and mods like worlededit, etc.

    And just for this question, I'll give my answer after some people have given answers of their own.
    I've told this story before so I'm just gonna paraphrase it this time.

    I've worked on one map previously to starting Dreadsky Isles; a little project I called "Tower of Aesmora". It was going to be an open-world adventure map kinda akin in structure to Shadow of the Colossus, where the goal was to run around a giant island and climb ruined towers via parkour. I built almost every tower I had planned, created the island, but didn't go much further than that, as I started working on DsI. (Side-note: I'm totes still holding onto that name, "Aesmora", none of y'alls can have it! :P )
    Posted in: Maps Discussion
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