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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sekh

    Hi everyone,

    This is my first post here but i followed the thread past few weeks.
    I'm french so sorry if my english isn't that well, i'm waiting by the way the disclaimer of soupbob for the newbies :D

    I have played many ctm since Vechs first maps and i decided to create my own full-scale little piece of paradi-rage.
    I was familiar with mcedit, not so much with all the mechanics behind the scene but with some advices from heliceo,( thanks to him :) ) i catched up a bit.

    So 3 month and nearly 600 hours on work after, i have made 9 areas more or less finished. The explaination to the tremendous number of hours is that i worked day and night non stop the first weeks on the map, i' m almost sleepless xD
    My girl helps me sometimes for my map since i converted her to ctm ( we have played together on a few maps, "RC2" and "Monstrosity" amongst others). Playing ctm as a couple is pure fun ^^ :)

    I intend to open a thread for the map in the coming weeks to inform on the progress of the map and post the screenshots, in the meanwhile i leave you with the interesting part of the post :P
    Those three pics comes from two areas of IT1, i'm still working on these and the screens are a bit outdated but it gives a first idea of my work...

    *snip*
    We need more lurkers like you.

    Those screenshots look fantastic, you've definitely got a good style going. I'd like to see how you do with areas that don't follow vanilla Minecraft's regular color palette. By that, I'm referring to the fact that you've mostly got greens, browns, and grays in those screenshots, with some mushroom colors mixed in along with wooden structures. One or two areas like that look fine, but a whole map built like that would be less than ideal. Since you said you've made 9 areas, I'm going to assume at least some of them differ from those colors, and if so I'd love to see them. :P
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Delthyn

    Upv0te dis if u cry n hapeenisss 3vry tiem.
    i alway upvote mincraft
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from VittoProductions

    I was invited after posting 2 screenshots about one and a half years ago.
    Same situation with me. I posted a few screenshots of I01 of Dreadsky Isles, got invited shortly thereafter.

    ---

    The thing is, we needed people to fill areas that had been dropped by previous participants or just outdated because of how long ago they were made, so a few people were chosen based on how much potential they seemed to have to make a cool area. Xhen was on the list because he had cool screenshots. Sketch, Rock, and Tikaro as well, though admittedly the latter two have released at least one map.

    Don't be offended if you might feel like you were chosen over someone else, because you weren't. We had a small number of spots that needed to be filled, with lots of new members of the community to choose from. If there's ever a Project #3 (estimated release: Q3 2023,) then everyone else who's feeling left out now will have more than a good chance of getting in.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride



    *epic snip of backstory*

    Drago - Titan of the Shadows

    Get hype'd fools! :D
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from GurdStuffTechnic

    COMMUNITY QUESTION
    Who is your favorite map maker, and why? Please base this on maps that have already come out.
    Amlup. He balances gameplay, decent aesthetics, and overall map flow in a way that gives the nostalgia/survival aspect of Vechs maps whilst still keeping the better parts of modern-day mapmaking.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from DrSnap23

    Vechs isn't perfect. He's good, but certainly not 10/10.
    That was not my point. He's gotten feedback but chooses to ignore it in favor of the fanboi-ing posts saying how wonderful he is. He's an example of what happens when there's not enough pressure on a mapmaker to do better.

    I guess that post didn't really convey my point. :/
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Allthingsfluff

    I can't imagine where maps would be at right now if everyone was just like "10/10 best map evar. marry me" People need some level of pressure to do better. :P
    Case in point: Vechs.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sylf_
    Community Question: What are some of the best features of the CTM community in your opinion?
    I like the sheer amount of creativity that people lend to this place, through feedback, screenshots, and discussion on essentially basic game design. No other sub-community among mappers, aside from maybe adventure, demands so much attention to detail and overall creativity from the people participating.

    Quote from Infinity8miner
    How they can randomly telekinetically decide to not post anything for a few aeons.
    :'(
    Posted in: Maps Discussion
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Zefros_the_Epic

    I can live with waiting. Will a beta/test version come out? If so then that will be very interesting. If not, no big deal lol. I'm a new mapmaker too, and IRL responsibilities are still much more important. However, I still try to build some new stuff when the mood strikes me :lol:
    I have been considering some form of early beta testing, like choosing three or so areas I feel iffy about and compiling them together for testing. No promises though.

    Quote from SniperGoth

    More than a third of the people who voted wanted to be part of closed beta (myself included). There's something fun about saying I was one of the first to beat your map.
    Keep in mind, that poll has been up for... Heck, it might be almost 6 months now. I'm leaning more towards hand-picking closed beta testers than going with an application, but again, no promises.\

    EDIT: Nah it's more like 9 months.
    Posted in: Maps
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Zefros_the_Epic

    When would you assume Dreadsky Depths will come out? I'll admit I'm eager to see it come out. I've played a lot of maps/ map series but none come close to this one :P
    But seriously, how long did Dreadsky Isles take to make? I've spent like 20 hours on it, thoroughly beating every island, and I'm at Intersection 3/4 I think. I have a very bad laptop, a few years old and with a clogged cooling system, so I can barely play at all these days. Luckily I'm getting it cleaned soon. Soon I'll be back to Dreadsky Isles :D I fully support your maps lol.
    I really can't put an estimate on that unfortunately. I'm still at about 60% completion, and with the summer coming I *might* have more time to work on it, but I really don't know. It's not just general laziness, I promise you. I've said this in the CTMCommunity Skype chat recently, but it's worth reiterating here for people like you who are looking forward to DsD.

    Basically, as of late I've been under more and more strain with my IRL responsibilities: school coming to a close (and me being the slowest homeschooler on the planet, I've got roughly half the work in my courses still to finish,) working at my job becoming more important and frequent, and new friendships that I really haven't been exposed to before. A lot of my mapmaking and general gaming activities are paling in comparison to this stuff, so it's been pushed aside. And to be perfectly honest, that's not a negative thing for me.

    I've spent too much time on DsD to just give it up, and I've promised in the past that I was never going to drop the project completely. That still stands; I will release it one day. But for now, you guys will just have to live with my uncertainty and on the hope that DsD will eventually get here.
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    A little something interesting I'd like to point out regarding this whole existential debate of CTM: CTM is one of the only map genres I know of that is defined by its goal rather than its gameplay. We've got adventure, survival, puzzle, parkour, etc., all describing the gameplay of the maps they are attached to. With CTM, all the player knows is that there's a long-term goal of completing a monument. As such, they don't know what to expect apart from the screenshots and the map description, which often isn't going to be enough to detail the intricacies of the gameplay.

    I agree that there's a divide between older CTM maps, focused more on survival and exploration, versus newer CTM maps, focused on carefully designed dungeons and areas with gradual progression. I don't believe there's a good side or bad side of this, but they do deserve some more thought-out classifications. I'm not suggesting we adopt a new system right away (or even at all,) but something along the lines of:

    aCTM - Adventure Complete the Monument (Quest/area/dungeon-based CTM maps with emphasis on loot and intricate custom environments.)

    sCTM - Survival Complete the Monument (Survival-based CTM maps that are truer to Vechs' SH series and focused on custom terrain and "survival-plus" gameplay.)

    uCTM - Unique Complete the Monument (Other maps where the Monument is still a goal, but doesn't quite fit into the other two categories, either focusing on gameplay not typically seen in CTM maps, or using CTM as a very loose definition.)

    The implications of switching over to this system are massive, so again I'll say I'm not suggesting we immediately start using it. :P Just want to know what you guys think about it, if something like this is even necessary, etc.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Delthyn

    Or the loot chests, which are so common in newer maps. It's no longer a "yay! Loot!" moment when I find one, but rather a "another loot chest, what do I want out of it...leave the coal....leave the food...take the sharpness II iron sword...geez, so much junk." IMHO, if loot ever becomes like that, there is wayyyyy too much loot in that map. And I've heard LPers say that kind of stuff over and over and over in newer maps.
    I'm glad someone expressed that opinion. I've been feeling kinda unsure about how I want to approach loot in DsD, resorting to placing lots of placeholder loot consisting of mostly junk with some helpful items scattered in. I think it looks nice in chests and is functionally okay, but still seemed kinda off to me. I might rethink how I hand loot out because of this.
    Posted in: Maps Discussion
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Pokezelda

    Apologies for a lack of videos recently. My channel was hit with a false copyright strike, and I'm unable to upload over 15+ minute videos. I had already recorded the episodes in around 20/25 minutes parts, so it's impossible for me to upload them until I get this whole copyright stuff sorted out.

    My apologies, hopefully I can sort it out so I can upload the rest of the LP.
    No problem, take your time to sort things out. :)
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from The Sketch

    Update on Sangiin:

    These are his exact words. I asked him permission and he said it's fine for me to post this.
    tbh that's actually pretty funny. I would have understood if they did a few days or even a weeklong ban for it, as it was a bad idea, but an IP ban just seems too much. Hopefully he can work things out.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from The Sketch

    IMPORTANT:

    I have a bit of bad news.

    I just received a PM by Sangiin, and apparently he's been IP banned from the forums. I don't know how, so don't ask me. He's making an effort to fix things, but until that happens he won't be around.

    He says he's pretty confident he'll find a way to come back, but in the case that he isn't able to, he told me to say he'll miss all of you.
    Also, he was able to send me the PM through... other means... so don't ask about that either.
    What the...

    Add me to that PM maybe? Or make a new PM and lemme me now what happened, 'cuz this really doesn't make any sense.
    Posted in: Maps Discussion
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