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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Chipmunk46

    Community Question

    What do you think about command blocks in traps?


    My very detailed and probably already answered question. :)

    Quote from soupbob

    Community Question: What CTM map has the greatest reveal?

    My answer would going into the gruesome zoo for the first time in Ragecraft I the corrupted path.

    Quote from yelkca_

    COMMUNITY QUESTION:

    What's your favorite CTM, AND write a review of it...?
    I don't like having to do this, but I think I need to:

    Reminder to all: we have a limit of ONE Community Question per-page, no matter the number of responses someone gets to the previous question.

    These community questions were each posted within 2-3 hours of each other, making it clear that it wasn't an accidental double-question as can happen from time to time. Chipmunk's first question was fine, but soup and yelk, you both have been members of the community for a while now, you really should know better.

    Side-note: since I'm anticipating it will come up after I post this, the way I'd handle a community question posted in one of the last two spots on a page is to treat it as though it was posted on the new page, effectively giving that question a chance to live and be answered.
    Posted in: Maps Discussion
  • 1

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride

    Black Wool area.

    Septum Immoriel.
    Hypehypehype


    Obligatory and unavoidable:

    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride

    Fun fact:

    In this thread, Apollo actually has the most posts at 986, with Infamy just behind at 902. Drago and I come in third and fourth with 750 and 709 respectively. Skeeto rounds out the top 5 at 695.

    Hybran is at a nubbish 206. Let us all gather to point and laugh now
    Woo, third place!

    That's a cool statistic Fang, never thought to ask about it. :P
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from taschneide

    Ooh. Idea for custom mob. A witch that, when it dies, turns into a zombie villager. Maybe give the zombie villager some potion effects, too.
    To go a step further, maybe make it so there's a set number of witches/villagers, and every time they are turned into a villager they become invulnerable, and after a set amount of time (30 seconds maybe) they turn back into witches.
    Posted in: Maps Discussion
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    posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    Quote from Pokezelda

    It's a work on progress, so I know that if what we are seeing now is like the really rough draft, I can only imagine what the finished product will be... I'd be careful with the blocks in the cavern though. There's no variety...
    As you yourself said, yes this is a really rough draft, and my approach for the area has been to hammer out cavern shapes and structures before doing any painting on the walls. So yeah, I am aware of it looking pretty bland right now; I'm going to be doing several painting passes within a day or so, depends on what I have time for. And to be honest, the look of the area is actually meant to be somewhat monotone and gray. Not boring, just aesthetically simpler. I promise it'll make sense in the map. :P

    And I really need to put some time aside to catch up with your series soon. I've missed the latest few episodes, sorry to say. I'll get around to it eventually!
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride

    It is absolutely a perfection thing... it's a bit of a problem of mine. I rewrote a novel I was working on literally 17 times before finally stopping working on it because I was never satisfied with it...
    Woah wait 17 times...?

    Okay now I feel a bit better about being on my novel's 5th rewrite, and 3rd overhaul for the entire planned series. :P
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from alexANDgames

    I guess this is the place to tell everybody about my CTM maps right?
    Here I go: I just created a CTM serie:
    RETRO SURVIVAL - A CTM series for BETA 1.7.3
    Miss the old Minecraft gameplay? and the old CTM maps? The this is the place to go!

    Link:
    http://www.minecraft...craft-beta-173/
    One Screenshot:
    *snip*


    Tell me what you think
    I think you just hit on something that a lot of people here have been wanting for quite a while. Well-done, downloading and trying your minimap now. :)
    Posted in: Maps Discussion
  • 3

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Oh we're doing screenshot spam

    um um oh god idk what to post

    umumum OH OKAY

    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from rexxefa

    CONGLATURATION!!!

    YOU HAVE COMPLETED A GREAT MAP.
    AND PROOVED THE JUSTICE OF OUR COMMUNITY.
    NOW GO AND REST YOURSELF.
    lol this needs to be a thing like soup's welcome note to new members. Post it every time someone completes a map. XD
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from SirBrock

    So how does this look? It still needs some stuff added like packed Ice and some light blue glass around the hanging lamps. So feedback please!!!
    *snip*
    I think it looks pretty nice, kinda iffy on the sharp corners for the lights but that's excusable. :P I'd suggest replacing all the clear glass blocks with stained light blue glass, and the iron bars around the lights (not the ones suspending the lamps,) as well as mimicking that glass pattern on the hanging lights. Just noticed it now, but I also like how you've got only some of the lights lit; nice little touch. ;)

    The overall shape of the structure on the right is good, but I'd suggest some other pattern than the big X you've currently got on it. A critical difference I've recently noticed between mapmakers is how they deal with large, flat, empty wall-spaces. Some people try to create a large pattern or design that fills as much space as possible, and then repeat that pattern a few times across the wall, whilst others make more intricate designs that can still be evenly spaced across the wall, but provide for more interesting variation. I'm definitely a fan of the latter way of doing things, even if it's not necessarily a hugely complex design, (see Avalon Fortress.)
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Rubisk

    Ok, I think drago has had enough answers for me to not feel jerky to come up with a new one. I wanted to ask this for a while, but there has been so many CQ's lately...

    Community question:

    How much of your work do you actually keep? This can be in hours, or in areas, or in what you think fits best. And do you have any tips or techniques to stop you from doing this?

    My answer:
    I really am bad at keeping my work. I just again spend two hours making a cave, then to decide it failed and filling it all up again. I would only keep around 30% of my work, although I seem to keep more if I plan stuff out in more detail earlier on.
    It's not so much a matter of getting enough answers as it is giving time for people who don't check the thread 24/7 to see and answer it. That's why we put the "one question per page" limitation in place, and I'd ask that you continue respecting it.

    That aside, I keep nearly everything I make, unless it is clearly inferior or severely lacking in something.
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Community Question

    Have you ever replayed a CTM map, and which maps were they?

    It just struck me that most of the time, we play CTM maps for the right to say we've completed it, or to enjoy the experience, but past that they don't have much replay value, aside from just having fun or speedrunning. For me, I've only ever played Rugged Horizons and Spellbound Caves more than once, both because I was attempting to speedrun them. Has anyone else felt/observed this in their own playing habits?
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Hybran

    ur wr0ng
    I do apologize, clearly I have made a heinous mistake and misstated my stance in a grave and nearly-unforgivable way. Allow me to repay at least some of your grievances with a rephrase.

    I make my areas pretty because I am a pandering tool for other mapmakers.

    I design my gameplay around random loot because I am a pandering tool for the faceless mass of players.

    I mapmake because I am the last person who should determine what I do with my free time.

    That is all.

    inb4 someone takes this seriously
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from yelkca_

    no

    mappmakingg is serius bisnnuss
    uhg u ruin everything yelk
    Posted in: Maps Discussion
  • 5

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Here's my take on this whole aesthetics vs gameplay conversation:

    I like to make my areas pretty because it is fun.

    I like to design good gameplay because it is fun.

    I like to mapmake because it is fun.

    That is all.
    Posted in: Maps Discussion
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