- Drago
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Member for 11 years, 4 months, and 7 days
Last active Wed, Jun, 28 2017 15:18:57
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Dec 10, 2011Drago posted a message on This Week's "Snapshot" ReleasedI like this snapshot update, and the mob eggs are a really nice addition. However, I feel that the "sheep eat grass to regain wool" is a bit overpowered. I'm not complaining, I use wool for carpeting a lot, but it seems kinda unrealistic for the sheep to regain their wool so easily. It might work better to have them eat the wheat grass to regain their wool, and only after a timer of like five minutes. Still, nice snapshot. :smile.gif:Posted in: News
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I don't like having to do this, but I think I need to:
Reminder to all: we have a limit of ONE Community Question per-page, no matter the number of responses someone gets to the previous question.
These community questions were each posted within 2-3 hours of each other, making it clear that it wasn't an accidental double-question as can happen from time to time. Chipmunk's first question was fine, but soup and yelk, you both have been members of the community for a while now, you really should know better.
Side-note: since I'm anticipating it will come up after I post this, the way I'd handle a community question posted in one of the last two spots on a page is to treat it as though it was posted on the new page, effectively giving that question a chance to live and be answered.
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That's a cool statistic Fang, never thought to ask about it.
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And I really need to put some time aside to catch up with your series soon. I've missed the latest few episodes, sorry to say. I'll get around to it eventually!
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Okay now I feel a bit better about being on my novel's 5th rewrite, and 3rd overhaul for the entire planned series.
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um um oh god idk what to post
umumum OH OKAY
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The overall shape of the structure on the right is good, but I'd suggest some other pattern than the big X you've currently got on it. A critical difference I've recently noticed between mapmakers is how they deal with large, flat, empty wall-spaces. Some people try to create a large pattern or design that fills as much space as possible, and then repeat that pattern a few times across the wall, whilst others make more intricate designs that can still be evenly spaced across the wall, but provide for more interesting variation. I'm definitely a fan of the latter way of doing things, even if it's not necessarily a hugely complex design, (see Avalon Fortress.)
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That aside, I keep nearly everything I make, unless it is clearly inferior or severely lacking in something.
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Have you ever replayed a CTM map, and which maps were they?
It just struck me that most of the time, we play CTM maps for the right to say we've completed it, or to enjoy the experience, but past that they don't have much replay value, aside from just having fun or speedrunning. For me, I've only ever played Rugged Horizons and Spellbound Caves more than once, both because I was attempting to speedrun them. Has anyone else felt/observed this in their own playing habits?
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I make my areas pretty because I am a pandering tool for other mapmakers.
I design my gameplay around random loot because I am a pandering tool for the faceless mass of players.
I mapmake because I am the last person who should determine what I do with my free time.
That is all.
inb4 someone takes this seriously
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I like to make my areas pretty because it is fun.
I like to design good gameplay because it is fun.
I like to mapmake because it is fun.
That is all.