The last area, where the black wool is, has in my opinion a really huge step in terms of difficulty. Exactly as intended.
Which is fine but since you have to do the same thing two times its even more difficult. (Even tho i only died 3 (once i enderpearled myself to death T_T) times in there i think it was still pretty hard.. Three deaths is actually a really nice number, compared to what most people get (Sniper had 27, I think. )
i personally had to tunnel alot cause i totally got wrecked by all the blazes and pigmans)
Also, whats up with the big empty rooms like in Intersection 2, Troll Tech Facility. There is one room on the right side of the entrance which is empty and not light up? I think i had about 70 mobs in there as i found it. Yeah, those are spawn-catcher rooms, AKA honeypots. They're used by mapmakers to control the number of natural spawns in an area. Without them, the natural spawn count can be really high.
The same thing is in Intersection 4, Tumble Down Under. There is also a room which isnt light up. Maybe its actually intented to be like that but for me, when i hear tons of mobs, i always think i missed a part and then its just an empty room without an entrace, not light up?! I generally try to keep them out of hearing distance, so people don't get distracted by them, but I also need to keep them in range of the player so the mobs actually spawn. I might make it a habit of placing a sign in them saying what they're meant for.
I really liked Tumble Down Under. I think it was my favorite Section Really looking forward to ToD 2 and 3 Thanks! Hope you'll stick around for when they'll finally be released.
Also, here is my "Monumental Victory" http://puu.sh/2WL7C.png , http://puu.sh/2WL62.pngI'll add those to the OP soon.
Could you put this first part in spoilers, just in case people read your message before playing the map?
First off, your track of the day, curtesy of Ratchet and Clank. This should be an excellent piece to play whilst fighting through a pirate-themed area. *Cue Krose poking his head in*
whawha...wha... HOW???? I can't even get the first two wools in RH that fast... *feels lonely*.... Except now I have a page get. So I should feel better... right?
It's not actually that hard. Once you know the locations of certain really helpful chests, you'll go speeding through the areas like Karrott and myself.
I always trip up on Drago and Draco cause their name's are so similar!
It shouldn't be that hard to remember. Just think of me as my in-game name, "dragonsrule9", and think of Draco as his in-game name, "Draco_Rogue". The distinction is very much there.
I am having trouble making a Big village for my map. I just think it is a waste of my time. I can't do it fast enough.
I am not in a hurry for anything but I just want to do get it done because it is so boring. I also have to do some NBTediting put in chest and put down spawner. God I am so frustrated.
If your issue is that you can't complete something fast enough, that's a very clear sign that you need to work on something else. Try building a different area with a different concept, to get different parts of your creative juices flowing. Working on one concept for too long can really tire you out.
Another thing I'd suggest is to not hurry. Slow down, think about what you're building. It will show in the final product whether or not you do this.
I was wondering what your thoughts on water areas are. Especially considering the new effects of respiration enchant making areas visible under water. I've been playing around with concepts and realize that it is a tricky to get right so how would you guys suggest I go about it or should I ditch the idea altogether...
Well, I happen to be working on a water area right now. What I like to see in a water area is a combination of feeling like I'm slogging through waist-deep water, swimming through deep water, and climbing out of the water into dry area to rest. An area completely made of swimming underwater gets boring fast, so it helps to break it up with frequent trips to the surface.
@Drago
Nice axe looks like a nice early on weapon. Very good against undead. I can't tell, is that stone or iron? (My guess is stone... hard to tell tho because of the enchanted look)
It's stone. I've already got an iron and diamond axe as unique weapons, and a wooden axe as a rare tool. I'm actually planning on giving out two of them in the area I've been working on (and making tremendous progress on) today.
Alright, finished Crystallized Caverns. Here's the last area:
*snip*
Alpha testing, away!
O_o
Very nice. I could see some potential block variation with 1.6, replacing some of those emerald blocks with lime clay blocks. But it still looks amazing as is!
Ok, I have the view of a normal player of SH here. The thing is, I can't see anything wrong with them, from my view. But, simply, if you don't like it, don't play it. Would you like it if a load of players started criticizing your maps that you spent hours on, just because they didn't like the look? I don't think so.
Meh, I'll leave it there.
Okay here's the thing...
If that load of players started criticizing my maps and offered legitimate advice on how to fix the issues, I'd listen to them and see what I can do to change things to what they've suggested, or if the changes they suggested make sense.
If that load of players started criticizing my maps for the simple reason of criticizing them and offering no solutions for the issues, I'd know enough to ignore that person and focus on taking others' criticism/suggestions instead.
The latter really doesn't happen in the SH thread, and when it does it's easy to spot and just as easy to ignore. The former does happen, and is equally ignored. Vechs seems incapable of discerning between hate and valid criticism.
But yeah, this whole Vak conversation has gone on long enough.
I get why you made the comment (first pic of Inferno mines in the thread anyone?), but I think it was a legitimate piece of advice. Call it hypocritical or ironic if you want, but it was meant to help Rosie.
It probably was legitimate, but it was still far too painfully ironic to pass up on.
If you're referring to making a note about the map-type next to the reviews of it, then I don't think that's really necessary. Reviewers tend to mention if the map is Open World or Linear-Branching in the actual review.
I had a pretty bad hard drive failure which resulted in me losing everything including the map I have been working on for the past few months ... luckily I had it saved on a usb . I was also in the middle of playing vinyl fantasy, I had 5 records... I did not have that map on a usb
>_<
I know that feel, bro. Had my computer fail catastrophically recently, and didn't really know if my data was safe for a while.
Why does all the Vak talk earlier come off as hipsterish? You guys sounded really condescending to people who only play Super Hostile maps. You did have some valid concerns earlier (aesthetics, people not being exposed to maps outside of Super Hostile) but the way you put it is off-putting for me. Generalizing everybody who has only played SH as "fanboys" is unfair to the players who are just starting out, or are not aware of the other options available to them.
If this thread ends up descending into "let's hate on the popular maps" crap, it may be time to start anew. I don't mind if you rip into a Super Hostile map, but make sure you have a good complaint behind it.
That's my two cents. Don't be hipsters in a hugbox people. Please.
We don't normally talk like that. I think this is the first, maybe second time we've had a long conversation about where SH went wrong and what Vechs is doing wrong. The reason we talk that way about SH and Vechs is probably because a significant amount of us just got fed up with his attitude about mapmaking in general (he seems to be coasting off of the SH brand name,) and his fanboys.
"vechs is so evils! xD"
"vechs maps are best maps! no maps like it!"
"so hard lol i died 9000 times you suck die in a fire"
"lol don't h8 on vechs you aren't entitled to anything"
"stop criticising vechs and give him some good compliments k?"
I don't get your "let's hate on the popular maps" crap because there's only one popular series and that's the SH series. Which is crap. And should be hated.
You are using the word hipster and I don't think you or the internet knows what it means.
Not gonna lie, my dislike of the "SH brand" goes up every time I see a comment like that. Part of the reason we were talking like we were is because of those people. They're ignorant, narrow-minded, and have little-to-no experience with CTM maps.
But. Generalizing the SH series as crap isn't fair. Vechs does have a few good maps to his name, but his attitude and method of mapmaking are what we should be disliking.
My apologies; it was meant in jest. I just observed that this and the SH thread are two different beasts, and this thread seems worlds away from that one. Probably for good reasons.
I don't know what goes through Vechs' head and why he goes more with himself and his smaller group. It's his choice about who he takes advice from, and I understand it can be frustrating if your legitimate feedback isn't really being considered. I know his stated aim was to make a map a wide variety of people could enjoy, and whether or not he does that is up to interpretation.
It's far more than frustrating when that happens. Watching him consistently ignore and put off criticism is both infuriating and saddening, because if he would just come out from behind his wall of "vocal minority", as Hybs said, he might actually be able to learn things from, *gasp!*, people who actually know how to make good maps.
All this to say, we have reasons for saying things in the way we say them, and we aren't just mindlessly hating on Vechs.
Also, as many of you know, I am doing Let's Play of SBC, however I am looking for a new map to replace it after I have completed it of course, so I would like to hear suggestions, I do not want maps that are ridiculously hard, have silly custom mobs, tedious areas etc. I would like a medium difficulty map (I will be playing on 1.5, normal difficulty) and preferably out of a BETA stage, any ideas?
Well naturally, I'd like to suggest Dreadsky Isles. I've actually been wondering how it would hold up in Hardcore mode. It's easy enough to not be unfair, but hard enough to present a decent challenge.
I like this snapshot update, and the mob eggs are a really nice addition. However, I feel that the "sheep eat grass to regain wool" is a bit overpowered. I'm not complaining, I use wool for carpeting a lot, but it seems kinda unrealistic for the sheep to regain their wool so easily. It might work better to have them eat the wheat grass to regain their wool, and only after a timer of like five minutes. Still, nice snapshot. :smile.gif:
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Also, replies in bold.
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First off, your track of the day, curtesy of Ratchet and Clank. This should be an excellent piece to play whilst fighting through a pirate-themed area. *Cue Krose poking his head in*
Oh you guys. :3
No... Honestly have no idea what you mean. :S
It's not actually that hard. Once you know the locations of certain really helpful chests, you'll go speeding through the areas like Karrott and myself.
Very nice. You've done block variation in a way that I honestly haven't seen before, and you've made it work. Applause to you.
It shouldn't be that hard to remember. Just think of me as my in-game name, "dragonsrule9", and think of Draco as his in-game name, "Draco_Rogue". The distinction is very much there.
Could you repost that link? It doesn't seem to go anywhere right now...
If your issue is that you can't complete something fast enough, that's a very clear sign that you need to work on something else. Try building a different area with a different concept, to get different parts of your creative juices flowing. Working on one concept for too long can really tire you out.
Another thing I'd suggest is to not hurry. Slow down, think about what you're building. It will show in the final product whether or not you do this.
Well, I happen to be working on a water area right now.
Pro-tip: don't do that. We don't update the OP very often; once a day at most.
Though it is quite overdue for an update... >_<
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https://twitter.com/xBiODRaGOx/status/335932113243238400
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Very nice. I could see some potential block variation with 1.6, replacing some of those emerald blocks with lime clay blocks. But it still looks amazing as is!
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I couldn't even tell what map you guys were playing, it was that destroyed. :S
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If that load of players started criticizing my maps and offered legitimate advice on how to fix the issues, I'd listen to them and see what I can do to change things to what they've suggested, or if the changes they suggested make sense.
If that load of players started criticizing my maps for the simple reason of criticizing them and offering no solutions for the issues, I'd know enough to ignore that person and focus on taking others' criticism/suggestions instead.
The latter really doesn't happen in the SH thread, and when it does it's easy to spot and just as easy to ignore. The former does happen, and is equally ignored. Vechs seems incapable of discerning between hate and valid criticism.
But yeah, this whole Vak conversation has gone on long enough.
It probably was legitimate, but it was still far too painfully ironic to pass up on.
If you're referring to making a note about the map-type next to the reviews of it, then I don't think that's really necessary. Reviewers tend to mention if the map is Open World or Linear-Branching in the actual review.
>_<
I know that feel, bro. Had my computer fail catastrophically recently, and didn't really know if my data was safe for a while.
Well you're new. Welcome!
^me in half of the DsD dungeons so far lol
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Please, good sir, enlighten me about these many bugs you've been observing. Simply telling me there are bugs isn't going to fix them. -_-
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First off, read this right now: http://www.minecraft...0#entry22459963
We don't normally talk like that.
Not gonna lie, my dislike of the "SH brand" goes up every time I see a comment like that. Part of the reason we were talking like we were is because of those people. They're ignorant, narrow-minded, and have little-to-no experience with CTM maps.
But. Generalizing the SH series as crap isn't fair. Vechs does have a few good maps to his name, but his attitude and method of mapmaking are what we should be disliking.
It's far more than frustrating when that happens. Watching him consistently ignore and put off criticism is both infuriating and saddening, because if he would just come out from behind his wall of "vocal minority", as Hybs said, he might actually be able to learn things from, *gasp!*, people who actually know how to make good maps.
All this to say, we have reasons for saying things in the way we say them, and we aren't just mindlessly hating on Vechs.
And it was gorgeous...
(Sorry if some of this post sounded off, I was up until 2AM last night listening to RaC music, so I'm kinda just slightly a little teeny bit tired...)
EDIT: Well naturally, I'd like to suggest Dreadsky Isles.
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Oh yes, yes, yes, thank you!
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Then again, I rushed ahead and triggered ALL THE TNT TRAPS, got iron, shot someone from across the ravine, and almost got a wool.
Spellbound Caves should be fun though.
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