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  • Drago
  • Registered Member
  • Member for 11 years, 4 months, and 10 days
    Last active Wed, Jun, 28 2017 15:18:57
  • 6 Followers
  • 2,009 Total Posts
  • 537 Thanks
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    Jan 18, 2013
    Drago posted a message on [Shop] [CTM] CTM Shop
    -Reserved for my announcement of Dreadsky Isles beta-

    Hehe.

    EDIT: Close enough.
    Posted in: Maps Discussion
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    0

    Jan 18, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    lul

    https://twitter.com/Vechs/status/292148583032037376

    I particularly like the tweet where some guy asks Vechs to make a Survival Games map lolololol.
    Posted in: Maps
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    Jan 17, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Combak

    Wouldn't that be Vechs?

    ... Oh god, We All Burn is going to be much worse now...
    Fire Resist 8:00.

    Your statement is invalid.
    Posted in: Maps
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    0

    Jan 17, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from StratMaster007

    So, like, /testforblocks or something.
    Exactly.

    DINNAHBUNNY PLZ

    EDIT: Muahaha... Exactly as planned. >:D
    Posted in: Maps
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    Jan 17, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Ooh.

    We need to ask Jeb or Dinnerbone to add something that lets the /testfor command work with certain blocks. That way, we can hide command blocks under the Monument and program them to do /testfor on all the colors of wool, then add another command block that sends a little message when that wool is placed! It'd be a simpler and more compact form of the Victory Monument 2.0 that got posted here a while back. :D
    Posted in: Maps
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    Jan 17, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from skinny121

    There is a new command /testfor you can use with command blocks and if there is a comparator pointing out of it, it produces a signal if the parameters are true. For example /testfor @p[r=5] produces a signal only if a player is within 5 blocks, this means we can now create spawner free player detectors.
    ...

    Oh yes. Yes yes yes yes yes.
    Posted in: Maps
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    Jan 17, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    How exactly would one go about using a hopper cart...?
    Posted in: Maps
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    Jan 16, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey Rosie.

    On your Inferno Ops skin, there's a row of pixels missing from the helmet on the top.

    Just sayin'. :P
    Posted in: Maps
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    Jan 16, 2013
    Drago posted a message on [Shop] [CTM] CTM Shop
    Looks sweet, Fang!

    Hmm, which will come first; page 100 of this thread or the beta release of my map?

    If we're lucky, they'll happen at the exact same time. :D
    Posted in: Maps Discussion
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    0

    Jan 16, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from AxlRosie

    Guise guise guise
    I need to decide my skin for Inferno Mines and I thought it'd be cool if you helped me decide. :3
    Here are the applicants:

    *Snip*

    :D

    I hope this isn't considered off-topic, after all it's you guys deciding a factor of my future IM beta playthrough LP. .-.
    Third one. I really like the idea behind it. Also, dat temperature gauge on the back; genius. :P
    Posted in: Maps
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    Jan 15, 2013
    Drago posted a message on [Collection] -:Tales of Dreadsky, and other CTM maps by Drago:-(Dreadsky Isles at 10000 Downloads!)
    First teaser screenie from Tumble Down Under!



    I've got the basic land area built, and I'm starting on the actual building part. As with most areas, I'm tempted to think I'm half-way done even when I've only started work, simply because of how big the area looks, but in reality, I'm probably only 20% done with it.
    Posted in: Maps
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    Jan 15, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from StratMaster007

    I think you mean Half-Life 3.
    No I mean Ricochet 2. :<
    Posted in: Maps
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    Jan 15, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from inferachnid

    I'm excited for Ricochet 3.
    I think you mean Ricochet 2.

    Quote from Hybran

    HL3 has 3 letters

    dragonsrule9

    9/3 = 3

    Half Life 3 confirmed
    Curses, foiled again. I am, indeed, Gabe Newell in disguise.
    Posted in: Maps
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    Jan 15, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from StratMaster007

    ...


    ...


    DANG it! You stole my joke! :C
    I'm good at that. :3
    Posted in: Maps
  • View Drago's Profile

    0

    Jan 15, 2013
    Drago posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from StratMaster007

    So, has there been any news concerning the release dates of certain forms of playable media?
    No, HL3 has not been announced.
    Posted in: Maps
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  • View Drago's Profile
    Dec 10, 2011
    Drago posted a message on This Week's "Snapshot" Released
    I like this snapshot update, and the mob eggs are a really nice addition. However, I feel that the "sheep eat grass to regain wool" is a bit overpowered. I'm not complaining, I use wool for carpeting a lot, but it seems kinda unrealistic for the sheep to regain their wool so easily. It might work better to have them eat the wheat grass to regain their wool, and only after a timer of like five minutes. Still, nice snapshot. :smile.gif:
    Posted in: News
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