• 69

    posted a message on [Please Close] Draghi's Custom Flatmaps
    -- Sorry Flatmaps gone, Custom Flatmaps are Implemented in game --
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    Hey,
    Just recently I've gotten a more powerful computer and I've thought about it and I'm going to update the maps to the anvil map version.

    It's Being Resurrected!

    You'll need to give me a bit before you'll see all of them updated, I've got school exams etc.
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    OK Pepsi I'll find a height which is low and has no lag
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    I'm going to add a subset to Low and Middle which was a bedrock roof (good for puzzles, monsters etc.)
    I think I'm going to remove the TNT ones (they're pointless).
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    I'm sorry but the playable map will not be released as it is not playable for the following reasons:
    caves have no real structure
    caves have hundreds of resources
    tree decay seems to be slow
    lots of lag
    :SSSS: + :Notch: + :grass: = :Notch: falls to doom.

    remember never dig down... or up... or in front...... or anywhere.


    Working on it!
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    Update

    Added high-land Lava

    Working on Playable map

    Looking for more suggestions


    Edit: the playable map has giant diamond caverns...
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    Quote from niels »
    Quote from Draghi »
    Quote from Blade_N »
    Can you make some hills too ? And after certain amount of grass/snow/stone/netherrack there would be normal caves with ores? and trees?


    I'm going to try that after i get a bit more skilled with MCEdit and Omen

    Edit: Spelling Error

    use Omen's functions to add trees ores and caves on random places
    though tree generator of Omen does weird things... (underground forest!)


    i think the order i should generate things is trees, ores, caves then remove floating trees.
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    Update:
    Uploading Some High-Land Maps:
    Grass
    Stone
    Cobble
    Snow
    Water
    Wool
    Neatherrack


    Adding links


    Edit: Stopping for today (8:36pm) will continue tomorrow.
    Edit2: couldn't resist added grassland and desert (9:20pm)
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    Quote from Blade_N »
    Can you make some hills too ? And after certain amount of grass/snow/stone/netherrack there would be normal caves with ores? and trees?


    I'm going to try that after i get a bit more skilled with MCEdit and Omen

    Edit: Spelling Error
    Posted in: Maps
  • 1

    posted a message on [Please Close] Draghi's Custom Flatmaps
    Thanks for the bacon!

    I'm working on the High-Lands. (damn lighting 4096 chunks takes so long!)

    It's great for tunneling though.

    Edit: I'm not making a Highland sand one... impossible for tunneling
    Posted in: Maps
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