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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    NM already answered
    Posted in: Minecraft Mods
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    posted a message on Rotten Flesh to Leather
    Quote from xBrazenx

    A "regular" version 1.6.2/4 update is unnecessary. Just download and use the 1.5.1 version; it works fine.


    Funny, the "regular" version DOES work fine with 1.6.4 but not the "hardcore" version. Thanks for this post. No point in having stacks and stacks of zombie flesh.
    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]
    thank you SO VERY MUCH for continuing this mod. I've been using it since the beta days and there are several things of the cheats (no fall damage etc) that I feel are "must haves" for me to enjoy minecraft. I really appreciate your effort, especially since it seems CJB has given up on us.
    Posted in: Minecraft Mods
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    posted a message on [V1.6.2] Xie's Mod
    I think the most recent version of Forge is breaking this mod. I removed all other mods (except for NEI so I could see the IDs and what they are listing as). The xielog says everything loaded fine, BUT when I hit a crop, any crop, I get seeds... as in GRASS seeds (this still happened when I didn't have NEI installed as well).

    The fruit tree seeds do not show up on NEI for some reason, and ALL saplings say they are Avacado? saplings????
    Posted in: Minecraft Mods
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    posted a message on [V1.6.2] Xie's Mod
    Oh! He has it listed as "cornSeed", but it should be "cornKernels"
    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]
    Memory overflow is most likely still an error in Forge noticed when certain mods are added. I believe it was Chickenbones pointed this out, and used to have a link to the "scala-library.jar". You might try to find it, I thought it was in the Forge repository somewhere, but not absolutely sure.
    Posted in: Minecraft Mods
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    posted a message on Is there a peaceful creeper AI mod?
    I'd like to know as well. There used to be several mods that made peaceful creepers, but they are not being developed any more.
    Posted in: Requests / Ideas For Mods
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    posted a message on [V1.6.2] Xie's Mod
    Quote from laijka

    There should be a file named ids.xid somewhere among the mod files. You can change them there.


    Didn't Xie's mod at one time verify IDs and pick ones in a free range? I wind up having to reID basically all of them as they are used by Forestry. It's weird because there is like 100s of IDs that are free before the block Xie uses.... oh well.

    If this helps anyone, here is my ids.xid
    # Xie's Mod SMP v0.3
    # Block IDs
    fruitLeaves=211
    fruitSapling=212
    tomatoBush=213
    cornCrop=214
    cottonPlant=215
    lettucePlant=216
    hybridWheat=217
    saltDeposit=218
    campfire=219
    ashpile=220
    shrub=221
    roseBush=224
    dandelionBush=225
    riceCrop=226
    teaBush=227
    cocoaLeaves=228
    cocoaSapling=229
    soyCrop=230
    onionPlant=231
    carrotPlant=232

    # Item IDs
    pumpkinPiece=1103
    pumpkinCooked=1104
    fruitSeed=1105
    tomatoSeeds=1106
    UNASSIGNED=1101
    cottonSeeds=1107
    lettuceSeeds=1108
    cornKernels=1109
    popcorn=1110
    cornCob=1111
    cornCobCooked=1112
    tomato=1113
    cotton=1114
    lettuce=1115
    orange=1116
    lemon=1117
    avocado=1118
    fruitJuice=1119
    drinkingGlass=1120
    hybridSeeds=1165
    guacamole=1166
    potash=1167
    fertiliser=1168
    foragingStick=1169
    salt=1170
    jerky=1171
    roseSeeds=1172
    dandelionSeeds=1173
    ketchup=1174
    milkBottle=1175
    chocolateMilk=1176
    UNASSIGNED=1177
    soyBeans=1178
    tofu=1179
    tofuCooked=1180
    teaLeaves=1181
    sweetTea=1182
    chocolateBar=1183
    UNASSIGNED=1184
    onion=1185
    UNASSIGNED=1186
    onionSeeds=1187
    UNASSIGNED=1188
    foragingRod=1189

    # Sammiches
    snackSammich=1190
    sammich=1191
    tastySammich=1192
    oil=1193
    mayo=1194

    # salads
    fruitSalad=1195
    gardenSalad=1196
    salad=1197
    tastyGardenSalad=1198
    tastySalad=1199

    # tacos and burritos
    snackTaco=10991
    taco=10992
    snackBurrito=10993
    burrito=10994
    tortilla=10995
    tacoShell=10996
    tortillaChips=10997
    cornChips=10998

    Also, the foraging rod has an error which refers to "cornSeed". IF you enable the Foraging rod, you might want to change "cornSeed" to "cornCob" otherwise right-clicking does nothing.

    NEW TOPIC:
    I know there at least used to be a guide for combining items to make tree ...sprouts, but was that taken out? All I can find is the Splice file and that is for the food crops.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    bspkrs, could you please put the installation instructions for the core mod on your OP? I looked there first, and then figured on checking here before asking. It might save a little time and repetition. Thanks! Btw, I've used this mod since beta and am grateful it's still being updated.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from skwert711

    I hope updating goes ok, progress on what is done would be nice (If anything) :D great mod hopefully it will be out before 1.5.


    If they roll out the api like they are supposed to with 1.5, it'd make modding a lot easier. Right now it's like shooting at a moving target, not impossible, but takes a LOT of effort. I've kinda been putting off playing MC until then, since there are a number of mods I love (this at the top of my list) that are having a terrible time keeping up.
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][ModLoader] Mice Heaven Mod Collection [BETA]
    Looks great, Codegreen. Nice to know you're still working on this. I know it's not easy with all of the crazy MC updates etc, so thanks for updating us on your progress.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    I guess we could just keep reposting this every few posts. hehehehehehe

    Attention new Doggy Talents thread stalkers-I mean people! I would like to post a lil' FAQ to avoid any more infuriation!

    Q: Will this mod get updated to 1.4.5?

    A: Yes! You must wait patiently though like the rest of us.

    Q: Will Raust Add My Idea?

    A: Possibly. Depends on the idea. Just TRY to read a couple pages back to make sure you're not repeating.

    NOTE: More FAQs are probably gonna pop up. For the sake of all our sanity, I suggest we post mini-FAQs so the new Doggy Talent stalkers-I mean people don't infuriate the rest of us with repeatition! (How do you spell it?!)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from Yoland_Teh_Wolf

    I have an idea. If you just use your dogs for decor(Or some other non-fight reason) then maybe we could have a dog-rope item to tether the dog to a tree or your house.


    If they'd even read the last couple of pages... I've been amazed at answering a question only to have someone ask the same exact question like two posts later (literarly). So, I don't tend to answer very much any more.btw, I read that 1.5 is supposed to have the mod api in it. If that's true, it could be interesing (and possibly helpful). These minecraft versions are coming out so fast, it'd make me wonder what I version I would be aiming for.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from RaustBlackDragon

    I really appreciate your understanding guys :)


    I'm just glad you're okay, Raust man.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from Sothe Cuslinde

    He'll decide which one he wants to release first. We have no right to force him to do anything and we just have to wait for what he releases.

    Plus I just realized and remembered, he lives in new jersey, and new jersey was one of the hardest hit areas from hurricane sandy.


    NJ? I hope you're all right, Raust man. I was fortunate, where I live in NY was too far inland to get more than bad winds and a good soaking.
    Posted in: Minecraft Mods
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