Oh yeah <..<
There is that
(I don't play with the higher tech mods myself, so I sort of forgot about it).
That's weird. That shouldn't happen.
The idea is for you to "upgrade" from the windmill / millstone to the pulverizer. The raw ore should go right into it.
If it doesn't you can use a pressure packager (can be powered by the same windmill) to turn 9 raw ore into a packaged ore block that will (the model on it is bleh, but it's just a failsafe mod compatibility thing).
Mainly because I never got around to it.
Also, could use an oredict for this mod's flour, so that it can be used for making HC dough.
You probably get asked this constantly, but a quick forum search didn't turn up any answer - do you have plans on eventually porting at least some of the feature set of Harder Underground to > 1.7? Enough of my "required" mods are finally into 1.10.2 that I'm running that now. I really miss underground being more adventurous though, and I can't find anything like HU or Enviromine to fill that slot :/.
On another note, am I supposed to be able to hook up the millstone with other power sources such as those from Forestry or Immersive Engineering? I couldn't get it to work. Later in the game, I'd love to hook up your millstone to the (sorry!) sexier windmills from IE and have them in my underground workshop :).
Hey, I've tried using Harder Ores a couple of times, but I always run into problems with Lapis, and often a couple other ores that I just can't find. Lapis especially, there just isn't a flower indicator for it so I can never find it. When looking in the customoregen files, it looks like not only is there no flower, but it's also very rarely placed. Can you help me out here? After about 100hrs in a world I finally gave up and cheated to get one block of lapis, and then used the Forestry Bees to make more.
I haven't explicitly looked at it. I think so? I don't remember.
Also, wondering what happened to Harder Underground? Did it get merged into Harder Ores or something?
Can I get some help on the sneaking on air artifact effect? We're playing Journey To The Core because I saw Yogscast play it. And without any explanation, Sjin gets artifacts that allow sneaking on air. Well I couldn't find a decent video to explain it until I looked on the videos here, and one says "just go to a ledge, sneak, and you'll be able to walk off of it through the air." Well when I try that, (vers. 1.7.10) I either just fall off the ledge I'm on, or I stay on that block because I'm sneaking.
I'll have to boot up the mod again, but from a technical standpoint (based on what I remember), what should occur is this:
While holding the artifact and sneaking, the mod adds solid (but invisible) blocks under your feet and one block in front of you. That block, being solid, then allows you to walk onto it.
There's a sort of delay timer that causes the blocks to turn back into regular air blocks (similar to how the Frost Walker enchantment works), but as the block under you and in front of you is continuously updated, they remain solid. If you stop sneaking, then an attempt is made to immediately turn the blocks back into air.
Just checked and it seems to be working fine. Item was my active item, when I held shift, I could sneak into the air.
i have a wonderment (non-crashing bug)
for some dimensions, not all, my game mode changes and can not be changed till i leave said dimension. being a peaceful player this is disconcerting. i don't know if mystcraft is the culprit or not, i am curious if anyone else has experienced this or knows the cause. i am using a lot of mods for the most current 1.11.2 version. thanks.
...and doing it without ASM.
Well after a couple hours of testing I have learned 2 things. That COG in debug mode is super buggy but also that for some reason harder copper ore has trouble generating when slate ore from the Better Agriculture Mod is present.
Here is the list of mods I had installed while testing the Slate-Copper conflict in case you want to reproduce it.