- I'm using 49 other mods. Here is the list: http://pastebin.com/E3qXphiS
- Minecraft version 1.6.4. Mod version 1.2.2 (The one that I downloaded from this thread) Forge: 9.11.1.965
- Stand-alone Client. I mostly play LAN via my client (I'm the host)
- I tried the spawn eggs but when I spawn them they are invisible. They are being spawned because If I spawn them in lava I can hear them have pain and die.
- I followed the pad and the texture's are there. I also opened the png files and there is no problem there.
There is a weird thing actually...
I have the Morph mod which allow me to Morph into any killed mob by me. When I kill a invisible agent and Morph to him then I'm not invisible but the NPC/mob himself is...
So what do I do now?
Okay, sorry since it's been a while. My best guess as to what's going on is a conflict with one of the other mods. However, I don't the faintest idea which one. If you really want to know, I would start off testing it out with just a few mods. If it works, then add more until you get a problem. Then find which mod through the process of elimination is causing the problem. Then, you may be able to fix the problem (or not).
That process has worked for me in the past, but it is rather time consuming. Otherwise, whenever I get the next update out, I'll have a config to disable certain mobs.
Haha, I love these kinds of quizzes. I'm pretty satisfied with a blaze, even though they scare the living sheep out of me whenever I hear them breathe.
That is very strange indeed... Here are some questions that may or may not be helpful:
- Are you using any other mods? If so, which ones?
- What version of Minecraft, the mod, and forge are you using?
- Are you playing on a server or stand-alone client?
- I'm assuming you've already tested it out with spawn eggs, but if you haven't, they're under the Misc tab in the Creative menu.
- I highly doubt this has anything to do with the texture, but you can find it at: "SecretAgentCraftv1-2-2-1-6-4.zip\assets\secretagentmod\textures\mobs"
I have a problem...
The agents are invisible. But the other mobs from this mod are just visible.
How can I make them visible again?
It's getting annoying when I'm mining and I'm getting randomly shot by an invisible agent.
That's really strange . I've never had that problem and nobody else has ever reported it to me. The Render classes for the Agent are written in the same format as the other mobs. So my best suggestion would be to re-download the mod. Tell me if that works or not.
you should add a car or make the car mod :3 because the other car mods got cancelled and one got banned because it was too real!
Alright. Since so many people have been requesting it, I will begin work on it. But don't expect it in the next update (coming soon). A well functioning and good looking car with installable gadgets (ejector seat, rockets, etc.) will take a lot of work.
Another bug! D:
This one also relates to the server version.
In the SSP version, the recipe gives 72 links from 4 iron, right?
On mah server it's only giving 64. o-o
No crash report since it's a non-fatal thing, just thought you ought to know.
Thanks. That's good to know. I suppose the server side disables stacks larger than 64 (learn something every day). If you want, I could make a server oriented version with the new recipe outputs 36 and 2 instead of 72 and 1.
I would probably transform into Chuck Norris incarnate, then, punch a creeper in the face. The sheer power from the punch would start a chain reaction disintegrating the remainder of the creepers into dust. Then, I would fly away on the Ender Dragon to Herobrine's house and we would enjoy a nice cup of tea.
Well... you said creative . And don't act like this couldn't happen in survival vanilla Minecraft. It can!
Okay, I fixed the server issues. I was correct when I said it's probably a simple mistake. I literally forgot to capitalize one letter . So the download link has been updated.
Well, apparently, I don't have Secret Agent Craft installed. Or at least that's just what Minecraft says. Even though I have it in the mods folder (as I said in my first reply), It just doesn't show up. It's not in the mods category (of the Minecraft main menu, but you already know that), it's items don't show up, and not even the category itself shows up in the item select menu of Creative Mode when you're in a world. Again, IDK.
-LOLZ_5678 - Out of the Water
Stay Awesome!
Do other mods work? If so, then I'm entirely clueless as to what the problem is. If no mods work, then it's probably a Forge problem. Maybe try re-installing Forge. I've never experienced this problem before, so you might find better help in the Mods Discussion category.
Hey, I'm trying to get this to run on my server but I get the following crash report.
---- Minecraft Crash Report ----
// I feel sad now
Time: 1/18/14 5:48 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: Dr_Sideburns.craftableChainMod.CommonProxy
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:75)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:524)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:92)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:634)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
Caused by: java.lang.ClassNotFoundException: Dr_Sideburns.craftableChainMod.CommonProxy
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:266)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:58)
... 28 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 2.6.32-358.14.1.el6.x86_64
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105491352 bytes (100 MB) / 463863808 bytes (442 MB) up to 954466304 bytes (910 MB)
JVM Flags: 3 total; -Xmx1024M -Xms128M -XX:MaxPermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
CraftBukkit Information:
Running:
Failed to handle CraftCrashReport:
java.lang.NullPointerException
at org.bukkit.Bukkit.getName(Bukkit.java:72)
at org.bukkit.craftbukkit.v1_6_R3.CraftCrashReport.call(CraftCrashReport.java:19)
at net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106)
at net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58)
at net.minecraft.crash.CrashReport.<init>(CrashReport.java:40)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:693)
at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)
0
You have my permission, as long as you give credit and post a link to the mod. I've actually been watching that series .
0
Try downloading version 1.2.2.
Version 1.2.0 had a server-side bug in which the mobs would crash the game.
0
Okay, sorry since it's been a while. My best guess as to what's going on is a conflict with one of the other mods. However, I don't the faintest idea which one. If you really want to know, I would start off testing it out with just a few mods. If it works, then add more until you get a problem. Then find which mod through the process of elimination is causing the problem. Then, you may be able to fix the problem (or not).
That process has worked for me in the past, but it is rather time consuming. Otherwise, whenever I get the next update out, I'll have a config to disable certain mobs.
0
0
- Are you using any other mods? If so, which ones?
- What version of Minecraft, the mod, and forge are you using?
- Are you playing on a server or stand-alone client?
- I'm assuming you've already tested it out with spawn eggs, but if you haven't, they're under the Misc tab in the Creative menu.
- I highly doubt this has anything to do with the texture, but you can find it at: "SecretAgentCraftv1-2-2-1-6-4.zip\assets\secretagentmod\textures\mobs"
0
0
That's really strange . I've never had that problem and nobody else has ever reported it to me. The Render classes for the Agent are written in the same format as the other mobs. So my best suggestion would be to re-download the mod. Tell me if that works or not.
0
Alright. Since so many people have been requesting it, I will begin work on it. But don't expect it in the next update (coming soon). A well functioning and good looking car with installable gadgets (ejector seat, rockets, etc.) will take a lot of work.
0
That would be really cool! However, that music is copyright protected and it would probably be frowned upon if I distributed it through this mod .
0
Because all of the armor types have been developed relatively recently (int the past few centuries).
Thanks.
Yeah, it doesn't exist at the moment. I made this mod before I knew how to do configs. Since you mentioned it, I'll add one (in the next few days).
0
Thanks. That's good to know. I suppose the server side disables stacks larger than 64 (learn something every day). If you want, I could make a server oriented version with the new recipe outputs 36 and 2 instead of 72 and 1.
0
Well... you said creative . And don't act like this couldn't happen in survival vanilla Minecraft. It can!
0
0
Do other mods work? If so, then I'm entirely clueless as to what the problem is. If no mods work, then it's probably a Forge problem. Maybe try re-installing Forge. I've never experienced this problem before, so you might find better help in the Mods Discussion category.
0
Interesting. I'll take a look at it, it's probably just a simple mistake.