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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from hurtmypony

    Forgive me if this is a basic question, but how do global settings impact the game in SMP?

    As the server operator and a client, what do my changes to MoCreatures Global Settings in my MineCraft client do in SMP?

    For example, if I change Ogre Frequency in my client, does that impact the server as a whole, just the area around me, or have no effect at all since it is in multiplayer?


    Global settings only affect the single player experience.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!

    I think this is either a bug or hidden feature, but here goes nothing.

    I keep my kitties in my house, I let them out _IN A FENCED AREA_ and I go away for a minute to fix something in my house (yeep! Fire!) I put out the fire, get back out, and my kitty isn't there anymore. I looked around, and didn't find my cat. I looked for openings that a cat could jump over; none. Suggestions? ):


    on top of a tree? cats tend to climb trees and get trapped up there (I'm not kidding, it was hard to code that behavior)
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from zander145

    FINE: Failed to load mod from "mod_mocreatures.class"
    Oct 12, 2011 11:24:37 PM ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
    	at java.lang.Class.getDeclaredFields0(Native Method)
    	at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    	at java.lang.Class.privateGetPublicFields(Unknown Source)
    	at java.lang.Class.getFields(Unknown Source)
    	at ModLoader.setupProperties(ModLoader.java:1583)
    	at ModLoader.addMod(ModLoader.java:274)
    	at ModLoader.readFromClassPath(ModLoader.java:1114)
    	at ModLoader.init(ModLoader.java:825)
    	at ModLoader.AddAllRenderers(ModLoader.java:186)
    	at aam.<init>(aam.java:61)
    	at aam.<clinit>(aam.java:10)
    	at net.minecraft.client.Minecraft.a(SourceFile:259)
    	at net.minecraft.client.Minecraft.run(SourceFile:629)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.net.URLClassLoader$1.run(Unknown Source)
    	at java.security.AccessController.doPrivileged(Native Method)
    	at java.net.URLClassLoader.findClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 14 more
    
    Oct 12, 2011 11:24:47 PM ModLoader AddAllRenderers
    FINE: Initialized

    :sad.gif:
    Any suggestions?
    http://pastebin.com/495EJYt1


    Install GUI API
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from cocondell

    I've loved this mod since I first saw it, sometime when I watched one of Slyfox's videos. I was so phyched when I finally learned how to download mods. Once I FINALLY got this mod working, I then installed stuffed animals mod. It said minecraft has crashed. I guess it's just not compatible. They just added in stuffed turtles, too. Lol. What mod or mod types are not compatible with this mod? Anyway, will turtles be tameable? I hope so, turtle eggs are must. I will dump a ton into my river after I block it off. I would love for there to be turtle eggs (I think they have to be laid in sand) and/or turtle breeding with different turtle skins. They should sometimes drop shells. Maybe they could be converted into armor, or a helmet at least :wink.gif:. This is definitely the best mob mod I've ever seen, most likely best mod period, at least in my opinion. Anyway, what mobs do you plan on creating? I saw you saying you had a list, can you tell me?



    I'll be releasing an update with scorpions (finished), turtles (working on them) and crocodiles (early stages)
    The next mobs are kept secret, because I'm brainstorming - I have very nice ideas, we'll see how it goes
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from the.celt

    Bumping to get an answer please, DrZhark.


    With the mod version 2.13.2 , you have a new menu option, called 'Pre-spawn biomes' that is disabled by default. It affects all of the peaceful creatures including MoCreatures and vanilla. Leaving this option set to 'No' will revert to the way MC 1.7 used to spawn/despawn animals.

    If you set that option to 'Yes' the spawning will behave as intended by Notch on version 1.8.1 and the vanilla mobs won't despawn. However you will get very weird spawns like 20 cows in a small place and lack of other creatures in wide areas of the game. I don't recommend this because there may be many animals that spawn far away from the player and are never seen, whereas areas of the game will be left void of life. It will create a similar issue than what happened with the squids before.

    I have given the user the option to choose as they will. :smile.gif:
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from ClickCraftBR

    Is there any way to block with the Ogres break blocks?
    I own a server, and it would not be nice if they destroy the buildings. Even with the plugin WorldGuard he can not protect against destruction of the Ogres.


    you can disable the ogres or reduce their strength, in SP is done throught the in-game menu, SMP you'll have to change the settings file.

    BTW, the turtles are coming up nicely, I'll try to post a video tonight or tomorrow night
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from WolfDemonFX

    Hey, I'm slightly confused why my game keeps crashing, wandering if any of you know why.

    I've installed all the necessary files for mo creatures as well as the mod too many items (I Also had SPC but removed it hoping it might be a compatability issue.. it's not)
    Everything works fine for about 2 minutes, then the game freezes and abrutly crashes.
    This happens every time I open minecraft.
    I've followed the installation instructions for all of them to the word...
    is there a reason this keeps happening? im pretty sure everything is up-to-date.

    I checked google as well... and it's not much help.


    I've rebooted minecraft several times (force update and then reinstalling mods) but it doesn't fix it.
    It's getting really annoying, please anyone help?


    Hi
    If you could post the crash error log, it will help pinpoint the problem.
    There is a way to run minecraft so you can get the error log, you may need to google how
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from nagative99

    I've installed this mod many times and no problems but now when i install it the same way the bears are all screwed up the snouts are detached and one eye covers the whole face. It's the same with the wolves please help :ph34r.gif: :unsure.gif:



    Please update to 2.13.2

    Version 2.13.2
    -Fixed Bug with BigCats, dolphins, Werewolves and kitties not finding targets
    -Added option to use MC 1.7 spawning code. It is active by default. If you want to use the new MC 1.8 spawning code,
    go to Global Mod Settings -> Spawn Limits -> and set Pre-spawn biomes to 'Yes'
    However activating this option will cause erratic spawning of creatures, the same way as version 2.13.1 works.

    Unfortunately to do this fix, I had to change two of the original minecraft files: aq.class and qk.class
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from MustangDood

    If you choose to go with the "new" way of spawning, since that's the direction Notch is taking it, am I to understand from the information above that you have made adjustments so that horses will still spawn? I wasn't clear if you were saying the only way to get all the passive creatures to spawn was to revert to the 1.7 way of spawning?

    Thanks for any clarification.


    You have the option to use either the 1.8 or 1.7 spawning code. However if you use the new spawning code, it will be harder to find a nice variety of creatures, it will be just the way the mod is working right now
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    So I've been busy working on the mod, finishing up the Scorpions. There were obfuscation bugs that made the bears and wolves snouts to be rendered improperly. I have it finally fixed. I finally found a fix to the spawning code problems

    Notch made many changes to the spawning code, the way the previous code was set up, creatures spawned near the player and despawned when they were away from the player. With the new code, the creatures don't despawn and they are spawned based on the random world seed. New creatures will start spawning after the world is old enough. The changes in the code makes the variety of spawning creatures very limited. The fact that creatures don't despawn detracts even more from the variety.
    I have modified two original class files that will give the player the option to either use the 1.7.3 spawning methods or newest and in my opinion flawed biome spawning code. By default when you install the new release of the mod, the 'Pre-spawn biomes' option is disabled so the spawning will behave like Minecraft beta 1.7

    I'm wrapping it up and will post shortly, however it doesn't include the scorpions yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from DjGyarados

    So what's going to be the next animal released?

    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from PirateGuy12

    Please fix the link :ohmy.gif: I can't download the mod, because it says, that the file doesn't exist! :smile.gif: So, please fix it :wink.gif:


    I have uploaded a new file. It appears the old one was corrupted in the mediafire server.

    By the way, beware of using the link that was posted by a user in the last few pages, it contains a file that modifies the windows registry..... I don't think anything good can come out of it
    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from mbtester

    @ DrZhark

    Just wanted to help out with some bug reporting. <using only ML, AudioMod, GuiAPI, SPC, Mo'Creatures>:

    Mob spawning (on default settings) is grossly unbalanced or maybe completely ignored. Using SPC's "killall <mob_type>" command, 1 world had 88 foxes, 1 world had 65 bears, 1 world had 44 chickens, 1 world had 33 werewolves (at night). Ran each world for 2 MC days before generating each new test world and mob spawning never seemed to even out.

    Also, each test world never spawned dolphins or sharks and only a few (<10) fish or squid so it doesn't seem to be related to the old MC squid overpopulation/non-despawning water mob problem.

    Just FYI.

    BTW - are non-hostile mob spawns biome specific? If so, could you add that to the OP so it's easier for us to find certain mobs (like horses)? TIA.

    Edit* - I also couldn't find a config file to change the item IDs.


    Thanks for the reports. We did extensive testing last night and the spawning code is behaving very erratically. It was changed in this last version of minecraft and I suspect it is bugged :sad.gif:

    Updated the mod to version 2.13.1:
    -fixed bug with kitties crashing the game when giving birth
    -fixed bug with bears and wild wolves snouts
    -fine tuned spawn settings for mobs
    -fixed bug with horses / fall damage
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from ACLucius

    I'm noticing in any world I create that only certain mobs will spawn in certain areas. One world I spawned had nothing but bears, another had nothing but birds, another nothing but ducks, another nothing but horses, etc. This goes for when I explore the surrounding areas as well. Either I will continue to see nothing except one type of animal, or I will reach a new area where there is another type, but only that one.


    It's an issue with the new Minecraft spawning code. It is not working as before and causes weird spawns.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!

    my boar freq. is on 0 and the boar's spawn 7 help

    edit: i think the freq rate does not work i put the creeper and zombie freq on 0 to and they still spawn
    edit2: hostile mobs and the other mobs that i set to freq 0 dont spawn but the vanilla mobs still spawn and the boars


    for the spawns limits to change, you have to restart minecraft.
    Posted in: Minecraft Mods
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