Join my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.
Want to show your support? Buy me a drink
Latest update video
Always backup your world before updating.
Read the Todo List before making suggestions
Read the Frequently Asked Questions and Starting Information before asking questions
Downloads
Custom NPCs Download alternative
- Requires Forge, download here
German download: here
External Dialog Editor
- 1.7.10b and lower: download (last updated 19-jun-2014)
- 1.7.10c and higher: download (last updated 24-aug-2015)
- source code
Information
This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.
- Starting info
- Installation Guide
- Content Packs
- Frequently Asked Questions
- Todo and current plans
- Changelog
- Items
- Dialog Setup
- Factions Setup
- Roles
- Jobs
- Fan Made Machinima
- Adventure Maps
- Bug/Issue Tracker
Main developer: Noppes Co developer:
- DarkSignal, check out his Newgrounds Page
Ex developer
Notes
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- If you want to use this mod for an adventure map go ahead. No need to ask for permission
- People who do youtube videos on this mod, feel free to post them here
Resource Packs
- Dokucraft 32x32 resource pack Download by sm284614
- BDCraft/Sphanx
- Oblisgr HD Skins
Permissions
If you are using mcpc+ there are multiple permissions you can use
customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager
by default players will have none of these permissions unless they are opped
Video
Tutorial/Show Off by SCMowns
Credits
Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.
- For skins:xSparky, willxo, DrakonsLTU, arugaicastle, Kasumi10102, meecube, DiggyDiggyHole1223, Jimorrison, MrTylon, DrakonsLTU, GingerNinjaSam, C0NV3X, fatacemcafee, MineWarCrafter, Eliwood407, NethanielShade, Tcc, MineWarCrafter, rhaidenp, Zach8460, araelb123, Gurinderm101, gui_maldito, Fox0427
- For items: Torzel, C0NV3X, Eliwood407, Scorpinax, llama66613, meecube, lazeckvar, werff, DiggyDiggyHole, Moety5, adscomics, tobbiusness
- For blocks: Redmann, tobbiusness, MineWarCrafter, owned645
- Making/Imporving models: Verdana, CarbonLord, DjGyarados, Jimorrison, Solidfire
- For banners: KingMiner, Bosch, Darkcrafter31, MrTylon, aditya25
- For extensive testing and being awesome on the forums: Darkcrafter31, MrTylon, Mr. Rinkachi, Kasumi10102, Archadeas, belldyl, Collserra, Taj, willxo, CarbonLord, C0NV3X, Eliwood407, Mikieee, tobbiusness, Charanor
- For translations: CZ:fritol33, DE:Waringham, Datixum, PL:Patrykgazing, RU:Overbolt, BR:Teraxo, ID:aditya25, KR:Cuz, FR:DjefNukem, AR:matias491, CN:miguo
- Special Thanks to: Verdana for letting me use the pony model, KodaichiZero for letting me use his grooving animation, TheKyleb for letting me use his music.
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~
2
People understandably don't want to make a second account to use a forum about something entirely unrelated to Twitch. No other forums does that.
It can be many reasons, really.
For some, including me, the forums have been declining in quality, and the whole Twitch thing was kind of the final breaking point, I'd imagine Twitch would want to make some changes to the forums if they're going all out with it, I really don't have any faith in those changes being good, either not really mattering or being overall terrible.
Others it's probably just a bias against twitch, with or without good reason. It's a pretty big company, and many people view big companies as generally bad or "evil", which is also understandable due to the behavior of a large portion of them.
Also possible that people just don't want to merge. There's weren't really any really good reasons provided for the merge, so I can see the hate against it.
Everyone has their own reasons, there happens to be a lot of them, so that's why it's kind of turning into a big deal.
Personally I feel it's not that big of a deal, but I'm already kind of over the forums and don't use them, so that's probably why I don't care as much.
1
About 4-ish(?) hours coming from mostly no experience in command blocks (I mostly used tools like that command combiner and mcstacker to do about 60% of the work for me, I just had to figure out the logic).
It's Mojang's own reasoning, so that's where I'd imagine the argument stems from in the first place. Maybe it's wrong, they have been before, but it's how Mojang personally feels, and I'd agree with them on it. I wouldn't want a compromised that seems half baked and ends up making 1.8 PvP worse in later releases.
Wasn't hunger this way? People still claim to this day it was the end of Minecraft. I only make claims like that in the first place because of what I've seen. First snapshot came out and... no combat changes and server forums would be filled of "I dont know what they changed in combat but it already feels worse", even before the combat changes everyone doubted the devs which probably actually directed the changes to the way they went because they've made a post asking about how to change it up due to everyone's doubts.
1
Saying concrete powder is colored sand is kind of ehh. There's a major flaw here. Concrete powder turns into concrete when it comes into contact with water. Want to know a texture that looks nothing like sand? Concrete blocks.
What do you usually think of when you see sand? Deserts, yeah. Oasis, beaches, ocean floors... What do most of those have? Water. You can't really mix powder and water without ruining the look of your rainbow beaches or whatever.
So yeah, I can actually support colored sand. I mean we already have red sand.
1
Tipped arrows as is isn't worth the effort, dragon breath or no. It's too many resources for what? 4 seconds of poison? I guess I can agree making them cheaper is a step in the right direction, so why not.
1
A very well-written and thought out suggestion.
I like the concept and execution. Giving golden boomerangs a quirk is pretty nice. I can't really complain too much about it, though I feel the boomerang has a little too much going for it. There's lots of enchantments for just the boomerang, and it's excessive by maybe 1 or 2. But that's a bit nitpicky. Even with that in mind, I can pretty much 100% support this.
1
Giants were buggy messes that couldn't even properly traverse the ground due to their size. They also fall into your complaint as "Just reskins of zombies", only with a bigger size. (They literally even used the same textures and AI).
I can see you want new content, but you're forgetting it's quality over quantity. Husks and stray were results of people's constant "Need" of new mobs, and look how they turned out. Adding more stuff randomly doesn't always just make the game better, there has to be more thought put behind it than "You know pizza rifles sound pretty funny.... Why doesn't Minecraft have those?"
That's probably why updates like 1.12 took so long. Sure it's "Just a bunch of blocks", but there actually was a whole bunch of thought put into 1.12. Terracotta took forever to design to make it look nice when rotated around, the advancements and soon-to-be new crafting system directly enhances the player's experience no matter what side of the spectrum they're on. Rewriting all of that took tons of thought.
Besides, I don't really think your issue with Minecraft is that there's not enough stuff to do. For everything new they've done, you've found complaints for them right away. There's a point in time where it's not the game that's uninteresting, it's you who's lost interest. Any game will always inevitably get boring, and no major updates are going to permanently fix that unless the game got overhauled into essentially a whole new entire game, unrecognizable from the original.
3
For mobs: Polar bears, parrots, husks, strays, Guardians, illagers (3 types, I believe?)
For adventures: Woodland mansions, Ocean monuments, End cities
For weapons: Axes (Sort of), lingering potions, tipped arrows.
For enchants: Sweeping edge, Mending, Depth Strider, Frost walker
For potions: eh, you got me there. Levitation and that Spectral effect, I guess.
This is also skipping stuff not in your exact categories.
I'd say that's plentiful. Creative users got a bunch of blocks, but that can't really count since blocks are both survival and creative content.
2
Blockhitting was a glitch, and if we were to add it back, there'd be no reason not to use it. It wouldn't do anything but slow down pvp because everyone would be doing it.
You can't even properly blockhit with the new update because blockhitting relied on spamclicking to work effectively.
1
With the ability to save toolbars, I feel this suggestion is largely irrelevant unless we get enough "Developer tools" like barriers, command blocks, etc. to fill in at least 20-30 slots. Once there's enough hidden items to justify a tab, I could agree, but as of now those hidden blocks come in very small numbers, so there's no need to have them ever so slightly easier to access.
7
Dark Souls
Most Legend of Zelda games
All Smash bros. games
Marvel Vs. Capcom series
Streetfighter
Tekk- All 5 billion different fighter games
Terraria
Call of Duty, believe it or not.
The Monster Hunter Series
Rune Factory Series
Chivalry
Payday
Risk of Rain
Scribblenauts
Faster Than Light
Don't Starve Series
Lego games... Believe it or not
Wings of Vi, kind of.
Elder Scrolls series
Fallout Series
Overwatch
Witcher Series
Player Unknown's Battlegrounds
World of Warcraft
...
I can go on for days. Best part about those timed combat games? Most of them are fast paced, similar to the "timed combat" here. The only thing you guys are dragging yourself down with is "There's a visible bar muh spamkliking bring bak noa!"
But it's obvious everyone here is against removing it, I can agree being against it, but let's find some actual reasons to hate the combat system and use those reasons as an excuse to give combat an overhaul or to remove it, because I can't really agree with anything you've just said, op.
Let's start off easy, with the biggest legitimate complaint... The sweep attack works automagically. It should not work automagically, but I mean you guys did want simple combat.
Shields making you 100% resistant to damage also I feel hurts the combat system, before it was just 66% damage reduction, but my gripe with this is that shields are now a nerf to all mobs. You can stand in a corner and be immortal for as long as you want, not that you'd need to since mobs (almost) never swarm you or deal enough damage to justify blocking over attacking. Except creepers. Shields should only reduce creeper damage
On top of that, there's the sweeping edge enchantment, which basically is a buff for players that was extremely unnecessary. Shields blocking too much of the screen I guess is a valid complaint...
There's also a lack of depth to the combat. There is a LOT more than before, but it's still nothing great. I feel combat should be "easy to use, hard to master", that way competitive pvp isn't a joke and there's an actual skill ladder larger than 5 seconds of work. But it's again unnecessary because Minecraft generally is a single player focused game, barring realms and realms only, and mobs are too simple to justify the game's extra depth. Plus "Muh simplicity"
On top of that, some can say there's a lack of weapons. Sure we got an expensively different and not worth it type of throwable potion, and an equally expensive and not worth it tippable arrows, but we really don't have much. We got DPS/Area of Attack swords, then we got high base damage axes. There was a lot of untapped potential here.
Some could also say the golden apple nerf was just slightly too much, and I can ever so slightly agree, but not enough to care. A valid fix is to simply re-implement the recipe and keep it in its nerfed state.
There we go, we've successfully came up with 6 reasons to hate the combat system! So what happens when we remove the current system? The issues get worse. Even if you hated the combat system with your every burning passion, removing it does not fix the issues you wanted to be fixed. It makes those issues even bigger issues.
So I could of agreed with you op if you were willing to think for a moment and try to consider an overhaul rather than an outright removal, but as of now, I can't actually support you even if I wanted to.