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    posted a message on Become a Creeper in vanilla Minecraft!
    Quote from MCGuy110»

    You stole my idea, naughty boy. :D


    What?

    Never! Shoot... They're onto us. Quick, get out of the house now! They're coming!

    I totally came up with this on my own.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on New structure for Endermites. Smaller Suggestion.

    I really like this, but not the Endermite monster egg. It's too similar to silverfish. I'm not sure on any new ideas but I would like them to be a bit more different. Overall ganna give this 90% support.

    Posted in: Suggestions
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    posted a message on Beacon Mechanics

    I don't mind making it immune to Creeper explosions and such, but I really don't like having to have it be mined with a diamond pickaxe.

    Maybe an iron pickaxe or higher, but I can see an issue with it having to be mined with a tier of pickaxe.

    Trolls on a server could just mine it with their fist to remove the beacon entirely. (Though I am not sure why they would not just steal it for themselves.)

    Anyways, I guess 90% support on this.

    Posted in: Suggestions
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    posted a message on Splash Suggestions!
    Quote from Don52»

    I've got one:


    "This thread is idea farming"

    "Please read the rules"

    "And make better threads"


    Well.. I'm surprised it didn't get locked then. It's been quite a while since it was made. (April 6th!)

    I honestly don't see what's wrong with it. It's just like the achievement suggestions thread.

    "But only with splashes!"

    Posted in: Suggestions
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    posted a message on Small Use for Dragon Egg
    Quote from GhostSanic»

    "It will give off lag when 100 people with the dragon egg are in one place"

    No, It will not give off lag at all. Small amounts of particles x 100 does not equal lag.


    To some computers it may.

    When I was able to run Minecraft, having that many particles gave me a brief lag spikes.

    Posted in: Suggestions
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    posted a message on Refund System
    Quote from Genlems5Ever»

    Vague threads aren't a rule anymore. Therefore, they will not be locked.


    Thanks for the info.

    Must of been what I missed. (I knew it was updated, but I couldn't tell what was different)

    Any idea why it isn't a rule now?

    Posted in: Suggestions
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    posted a message on Refund System

    Clarification provided to what type of refund was provided.

    No support.

    You get a demo mode to play.

    If you don't like the demo mode, I don't see why you would buy the game.

    Posted in: Suggestions
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    posted a message on A Proper Middle Click for Mob Spawners
    Quote from willy4win»

    Yes this is exactly what I have to do in my map also! (aka Steve's Quest, *Shameless advertising*)

    but sometimes I have multiple command blocks with the nbt tag and then i don't know which one is which, so then I have to place all of them down and check the command to look for the right command block!


    I Support this because It would make my life a bit easier!


    Yeah, I get this issue, too sometimes.

    When that happens, I decide an order I want to place them in, then I use the Ctrl+Middle click to select them and place them in that order.

    Posted in: Suggestions
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    posted a message on Anyone too scared to not play on Peaceful mode?

    Am I the only one who think spiders actually look kinda cute in-game?

    I'm not kidding. Spiders are my favorite mob in-game.

    They hardly ever gave me any trouble.

    I must admit, I was scared of hostile mobs my first time playing, though I never switched to peaceful.

    About a month of hiding in my home, staring out the window, I eventually got used to them, and now they don't really scare me.

    I also thought spiders were completely neutral when I started playing, they never attacked me, even when in dark areas.

    Posted in: Survival Mode
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    posted a message on A Proper Middle Click for Mob Spawners
    Quote from Meissmart»

    Why Ctrl+middle click the command block when you can do it with the spawner itself, making it unnecessary to power each command block?


    It's actually not that hard.

    Just place down a command block, then put a Redstone torch on it.

    The way it's worded may make it seem tedious, but it's really a mindless thing to do. (Yes, I have done this, quite frequently, actually)

    Though I still give this support, because like already stated, why not?

    Posted in: Suggestions
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    posted a message on Mob AI Based off of Difficulty - Make hard difficulty hard
    Quote from Vulpixy»

    While I don't agree with some of the proposed changes (too lazy to write out which ones I don't like) I like the overall idea of making the mobs "smarter" at higher difficulties. We'll call this a 70% support I guess? xD


    Well... I can't improve my suggestions if I don't know what's wrong about them!

    That's ok, though. I can't force you to tell me. Or can I?

    Glad you liked at least part of it, though!

    Posted in: Suggestions
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    posted a message on You're playing a game and the above avatar is the final boss, what's your reaction?

    A dance off? I don't know how to dance...

    ...

    Posted in: Forum Games
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    posted a message on Small Use for Dragon Egg
    Quote from kidpen»

    well there revamping the end in 1.9 so I don't see this as an impossibility


    Maybe!At the time I said that, I wasn't aware of the end revamp (I don't think), but now who knows what they add.

    Posted in: Suggestions
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    posted a message on Small Use for Dragon Egg
    Quote from ice000breaker»

    actually the ender egg is not useless, its a trophy for killing the ender dragon, the reward for the elder dragon is that goddamn massive amount of XP


    Yes, it's a trophy, but a very bland one. It's essentially another block with a different shape.

    I wanted to give it an ability nothing else does in an unmodified survival world (No cheats/mods).

    Sure mycelium emits particles, but only on top of it, and only on ground.

    Posted in: Suggestions
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    posted a message on Mob AI Based off of Difficulty - Make hard difficulty hard
    Quote from LegendaryEnder»

    Support. For the mobs you don't have ideas, here's what would probably happen:

    Guardians


    Hard - has 50% chance to inflict 200% of the damage your weapon does. All Guardians, except spawned in Normal and Easy, will have Speed I.


    Z. Pigmen


    Hard - Much like Zombies finding a villager 44 blocks away, now it can find players 60 blocks away. And they will have a 3% chance of spawning with either Strenght I, Resistance II or Speed II.


    Some improvements to A.I:

    Killer Bunnies


    Hard - 3% chance to change the nearby Rabbits (range of 10 blocks) to turn them into Killer Rabbits. They will become normal again after defeating the Killer Bunny who transformed the rabbits. Transformed Killer Rabbits that transformed more rabbits will not become normal.


    Slimes


    Will not do this on Easy, but only on Normal and Hard

    If approached a smaller Slime, it will "eat" the slime and become bigger and gets more health.


    Witches


    Hard - Will throw the negative effect potions with the liquid color pink to confuse players the potions as Regeneration potions. Will also have a 50% chance to throw 3 potions at a time (The 2 potions will be a random negative effect, while the third one is always a Harming II potion)


    Guardians: 200% damage? Woah! That's 21 hearts of damage from an unenchanted diamond sword! I understand it's meant to be hard, but 1-hit KO seems a tad bit unfair imo.


    Pig Zombie: Maybe. (I totally forgot what I was ganna say here.. It's a weird feeling to suddenly forget everything)


    Killer bunnies: Really interesting, never thought of that.


    Slimes: I could of sworn I added that or atleast thought of it once. So I'll add that in later.


    Witch: No one would fall for the good potions :< Also 3 potions is a lot. I'll have to check to see if that's even statistically balanced.

    Posted in: Suggestions
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