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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Hey Nuchaz,

    I am running the TechNode modpack for 1.6.4 and I get this crash every time that I execute my client.
    java.lang.StringIndexOutOfBoundsException: String index out of range: -1
    at java.lang.String.substring(Unknown Source)
    at net.minecraftforge.common.Configuration.load(Configuration.java:599)
    at net.minecraftforge.common.Configuration.<init>(Configuration.java:100)
    at jds.bibliocraft.Config.init(Config.java:86)
    at jds.bibliocraft.BiblioCraft.preInit(BiblioCraft.java:58)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Do you know what's up?

    EDIT: I believe that it is a duplicate of Chaos_Master42's log.
    Posted in: Minecraft Mods
  • 0

    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    After bugging MysteriousAges, he fixed the Forestry Worktable in the latest build so you can drag items.
    Now that there is an NEI overlay, would you be able to add question mark support?

    EDIT: See?
    http://i.imgur.com/G4I5Hk8.png
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from Geo_Terra



    Well, I guess, it should be mentioned that this seems to be a bug in IC2's experimental branch, so I'll head over there and bring up these points unless you end up talking with Player or one of the other IC2 devs before they notice my topic on their forums. Thanks for clearing all of this up.

    It's been fixed in the latest IC2
    Posted in: Minecraft Mods
  • 0

    posted a message on NEI Addons [v1.12.13] - Updated to forestry 4.0
    Mistaqur is back!
    Now....who will be first to add Thaumcraft 4 support when it is released, I know both of you started to in 1.5
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from Dodge34

    Noticed a strange bug in NEI, many liquids are called blood instead of their real actual name, if I try to make bronze from the smeltery, the system tells me I have blood in my smeltery, but when I take it out, I have bronze like its supposed to... Using latest stable version for 1.5.2 (1.4.2.7)

    In NEI, all of my Thermal Expansion items say that they smelt into blood.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Unless I am mistaken, something has to die inside of the Smeltery.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Suggestion:

    Placing a Mystcraft Notebook in an ME IO Port will drain the pages into the network.
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Thank you so much for the rejection setting, Algorithm.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Manyaglyph - Multiple 3D Modes (by um3k)
    Could you add a setting (a sliding bar) to adjust the depth of the 3D, otherwise I have to move further back to get the seamless 3D effect.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    I am sad to see the enchantment effect go from the Tinkers' Construct tools. I liked how they looked iridescent.
    Posted in: Minecraft Mods
  • 0

    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Xuebao61


    Well most people use OP to refer to the original post, not the author


    You have obviously never been on Reddit (or 4chan)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from awolfgang

    sorta random but you can eat a chisel..........


    That is how you chisel a block in-world rather than in a Crafting Table. If you think about it, the effect is very realistic with the up and down motion with chips of stone flying off.

    mDiyo, those textures look very nice, I look forward to see if you release a texture pack, with expansive mod support?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from AlgorithmX2

    I don't really see a great benefit from something like this.


    It adds a more expensive way increase the speed of crafting. It will also decrease energy usage as it is done faster.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    At the moment, recipes are crafted in a very inefficient manner, per recipe rather than in groups of the same item. Could we make Advanced Blank Patterns, Blank Pattern + ME Advanced Processor. These Advanced Patterns will craft the recipes in a groups of each item rather than going through in a tree type method (each level of the recipe at a time).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from TorakWolf

    Why not make item tesseracts not being able to connect simultaneously to one pipe? So if one is connected to the pipe, the other will refuse to


    Use Pipe Plugs.
    Posted in: Minecraft Mods
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