• 0

    posted a message on McPatcher help
    I posted it on their forum. But everything is getting clogged up on that forum so im just gonna make my own topic.
    I'm attempting to run Misa's 64x64 Realistic Pack. I let it do it's thing and I run Minecraft and nothing happens.

    Here's the log for all you people who know what this is and all.


    Starting MCPatcher v1.1.12_02
    found /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bk.class
    Found Portal: fy.class
    Found FlowLava: gi.class
    Found AnimManager: hf.class
    Found Watch: if.class
    Found Tessellator: kv.class
    Found FlowWater: lc.class
    Found Tool3D: nd.class
    Found Fire: oc.class
    Found FontRenderer: oi.class
    Found Block: qk.class
    Found StillWater: rb.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Texture pack: /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft-1.3_01.jar
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
    Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ai.class)
    Change constant value 8.5 -> 32.5
    Change constant value 7.5 -> 31.5
    Fix new array[256] -> 4096 - <init>@12
    Fix * 16 -> 64 - <init>@48
    Fix * 16 -> 64 - <init>@59
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - <init>@68
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Fix -8 -> -32 - [email protected]
    Fix -4 -> -16 - [email protected]
    Fix 4 -> 16 - [email protected]
    Replacing bk.class (StillLava.class)
    Replace string "StillLava" -> "bk" @342
    Replace string "StillLava.java" -> "bk.java" @264
    Replace string "AnimTexture" -> "ah" @340
    Replace string "render" -> "a" @236
    Replace string "outBuf" -> "a" @358
    Replace string "tile" -> "b" @347
    Patching class: Portal (fy.class)
    Change constant value 16.0 -> 64.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<64) - <init>@50
    Fix while(i<16) -> while(i<64) - <init>@60
    Fix 2D array[32][1024] -> [32][16384] - <init>@16
    Fix * 16 -> 64 - <init>@331
    Fix * 8 -> 32 - <init>@79
    Fix * 8 -> 32 - <init>@87
    Fix 256 -> 4096 - [email protected]
    Replacing gi.class (FlowLava.class)
    Replace string "FlowLava" -> "gi" @352
    Replace string "FlowLava.java" -> "gi.java" @268
    Replace string "AnimTexture" -> "ah" @351
    Replace string "render" -> "a" @240
    Replace string "outBuf" -> "a" @376
    Replace string "tile" -> "b" @369
    Replace string "flow" -> "e" @358
    Patching class: AnimManager (hf.class)
    Change constant value 1048576 -> 4194304
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*64+_3*64 - [email protected]
    Fix /16*16+_4*16 -> /16*64+_4*64 - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    Patching class: Watch (if.class)
    Change constant value 16.0 -> 64.0
    Change constant value 15.0 -> 63.0
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
    Fix new array[256] -> 4096 - <init>@12
    Fix new array[256] -> 4096 - <init>@21
    Fix * 16 -> 64 - <init>@57
    Fix * 16 -> 64 - <init>@68
    Fix while(i<256) -> while(i<4096) - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix mod 16 -> 64 - [email protected]
    Fix / 16 -> 64 - [email protected]
    Replacing lc.class (FlowWater.class)
    Replace string "FlowWater" -> "lc" @355
    Replace string "FlowWater.java" -> "lc.java" @269
    Replace string "AnimTexture" -> "ah" @353
    Replace string "render" -> "a" @241
    Replace string "outBuf" -> "a" @378
    Replace string "tile" -> "b" @371
    Replace string "flow" -> "e" @360
    Patching class: Tool3D (nd.class)
    Change constant value 16.0 -> 64.0
    Change constant value 0.001953125 -> 1.2207031E-4
    tool pixel top - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Patching class: Fire (oc.class)
    Change constant value 1.06 -> 1.02
    Fix new array[320] -> 4352 - <init>@16
    Fix new array[320] -> 4352 - <init>@25
    Fix * 16 -> 64 - <init>@8
    (unpatch) <init> *64 to *16 - <init>@7
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix mod 20 -> 68 - [email protected]
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - [email protected]
    Update const reference 2 -> 58 - [email protected]
    Patching class: FontRenderer (oi.class)
    Fix font 7 -> i / 16 - 1 - <init>@119
    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
    Fix font 8 -> i / 16 - <init>@135
    Fix font 8 -> i / 16 - <init>@166
    Fix font 8 -> i / 16 - <init>@317
    Fix font 8 -> i / 16 - <init>@330
    Fix font 8 -> i / 16 - <init>@154
    (unpatch) font i / 16 -> 8 - <init>@319
    (unpatch) font i / 16 -> 8 - <init>@332
    Fix font whitespace width 2 -> i / 64 - <init>@232
    Replacing rb.class (StillWater.class)
    Replace string "StillWater" -> "rb" @345
    Replace string "StillWater.java" -> "rb.java" @265
    Replace string "AnimTexture" -> "ah" @342
    Replace string "render" -> "a" @237
    Replace string "outBuf" -> "a" @360
    Replace string "tile" -> "b" @349
    Reading terrain.png...
    Resizing terrain.png from 256x256 to 1024x1024
    Reading gui/items.png...
    Resizing gui/items.png from 256x256 to 1024x1024
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 64x64
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
    pass Minecraft to StillWater.<init> - <init>@114
    pass Minecraft to FlowWater.<init> - [email protected]
    pass Minecraft to StillLava.<init> - <init>@126
    pass Minecraft to FlowLava.<init> - [email protected]
    Replacing CustomAnimation.class
    Replace string "render" -> "a" @896
    Replace string "outBuf" -> "a" @321


    #### Success! ...probably ####
    [java, -cp, /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/billycampbell/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    28
    Loading: net.java.games.input.OSXEnvironmentPlugin

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.

    Stopping!

    SoundSystem shutting down...
    Author: Paul Lamb, www.paulscode.com

    Texture pack: /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft-1.3_01.jar
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
    Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ai.class)
    Change constant value 8.5 -> 32.5
    Change constant value 7.5 -> 31.5
    Fix new array[256] -> 4096 - <init>@12
    Fix * 16 -> 64 - <init>@48
    Fix * 16 -> 64 - <init>@59
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - <init>@68
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Fix -8 -> -32 - [email protected]
    Fix -4 -> -16 - [email protected]
    Fix 4 -> 16 - [email protected]
    Replacing bk.class (StillLava.class)
    Replace string "StillLava" -> "bk" @342
    Replace string "StillLava.java" -> "bk.java" @264
    Replace string "AnimTexture" -> "ah" @340
    Replace string "render" -> "a" @236
    Replace string "outBuf" -> "a" @358
    Replace string "tile" -> "b" @347
    Patching class: Portal (fy.class)
    Change constant value 16.0 -> 64.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<64) - <init>@50
    Fix while(i<16) -> while(i<64) - <init>@60
    Fix 2D array[32][1024] -> [32][16384] - <init>@16
    Fix * 16 -> 64 - <init>@331
    Fix * 8 -> 32 - <init>@79
    Fix * 8 -> 32 - <init>@87
    Fix 256 -> 4096 - [email protected]
    Replacing gi.class (FlowLava.class)
    Replace string "FlowLava" -> "gi" @352
    Replace string "FlowLava.java" -> "gi.java" @268
    Replace string "AnimTexture" -> "ah" @351
    Replace string "render" -> "a" @240
    Replace string "outBuf" -> "a" @376
    Replace string "tile" -> "b" @369
    Replace string "flow" -> "e" @358
    Patching class: AnimManager (hf.class)
    Change constant value 1048576 -> 4194304
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*64+_3*64 - [email protected]
    Fix /16*16+_4*16 -> /16*64+_4*64 - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    Patching class: Watch (if.class)
    Change constant value 16.0 -> 64.0
    Change constant value 15.0 -> 63.0
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
    Fix new array[256] -> 4096 - <init>@12
    Fix new array[256] -> 4096 - <init>@21
    Fix * 16 -> 64 - <init>@57
    Fix * 16 -> 64 - <init>@68
    Fix while(i<256) -> while(i<4096) - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix mod 16 -> 64 - [email protected]
    Fix / 16 -> 64 - [email protected]
    Replacing lc.class (FlowWater.class)
    Replace string "FlowWater" -> "lc" @355
    Replace string "FlowWater.java" -> "lc.java" @269
    Replace string "AnimTexture" -> "ah" @353
    Replace string "render" -> "a" @241
    Replace string "outBuf" -> "a" @378
    Replace string "tile" -> "b" @371
    Replace string "flow" -> "e" @360
    Patching class: Tool3D (nd.class)
    Change constant value 16.0 -> 64.0
    Change constant value 0.001953125 -> 1.2207031E-4
    tool pixel top - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Patching class: Fire (oc.class)
    Change constant value 1.06 -> 1.02
    Fix new array[320] -> 4352 - <init>@16
    Fix new array[320] -> 4352 - <init>@25
    Fix * 16 -> 64 - <init>@8
    (unpatch) <init> *64 to *16 - <init>@7
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix mod 20 -> 68 - [email protected]
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - [email protected]
    Update const reference 2 -> 58 - [email protected]
    Patching class: FontRenderer (oi.class)
    Fix font 7 -> i / 16 - 1 - <init>@119
    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
    Fix font 8 -> i / 16 - <init>@135
    Fix font 8 -> i / 16 - <init>@166
    Fix font 8 -> i / 16 - <init>@317
    Fix font 8 -> i / 16 - <init>@330
    Fix font 8 -> i / 16 - <init>@154
    (unpatch) font i / 16 -> 8 - <init>@319
    (unpatch) font i / 16 -> 8 - <init>@332
    Fix font whitespace width 2 -> i / 64 - <init>@232
    Replacing rb.class (StillWater.class)
    Replace string "StillWater" -> "rb" @345
    Replace string "StillWater.java" -> "rb.java" @265
    Replace string "AnimTexture" -> "ah" @342
    Replace string "render" -> "a" @237
    Replace string "outBuf" -> "a" @360
    Replace string "tile" -> "b" @349
    Reading terrain.png...
    Resizing terrain.png from 256x256 to 1024x1024
    Reading gui/items.png...
    Resizing gui/items.png from 256x256 to 1024x1024
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 64x64
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
    pass Minecraft to StillWater.<init> - <init>@114
    pass Minecraft to FlowWater.<init> - [email protected]
    pass Minecraft to StillLava.<init> - <init>@126
    pass Minecraft to FlowLava.<init> - [email protected]
    Replacing CustomAnimation.class
    Replace string "render" -> "a" @896
    Replace string "outBuf" -> "a" @321


    #### Success! ...probably ####

    And then nothing happens to my game. Everything is still default.

    Note that I'm running on a Mac OS 10.6.6 please reply quickly thank you.
    Posted in: Legacy Support
  • 0

    posted a message on Listen to my life changing story.
    So I was deep underground in Minecraft when all the sudden my game froze. I reopened it and it didn't save so I was crushed to death. Pretty much all my stuff was with me so you would think I would give up and start fresh.

    F*CK THAT

    I grabbed 4 torches, 4 stone pickaxes and dug for 20 minutes listening to some of my favorite electro tunes (deadmau5) I finally got to where I was but all my stuff wasn't there. I was enraged. I thought about jumping into the nearest lava pit but I didn't. Instead, I took my last pick and tried to find my way out again. I eventually got lost and only had one option, FIGHT MY WAY OUT WITH MY BARE HANDS. Since my character skin is Jesus, I had to be successful. After 15 minutes of searching my way out, I heard chickens. And everyone knows chickens=civilization. So I dug upwards for like 5 minutes and I happened to be on top of a giant mountain.

    I hope you enjoyed my Tales of Interesting Tales of Minecraft.
    Posted in: Discussion
  • 0

    posted a message on Misa's Realistic Texture Pack - 1.18 UPDATED 1 JAN 2022!
    Nothing happens when I use the patch, everything is still default. I'm using a Mac for this, is there a unique set of steps to add this texture pack for the mac or am I just doing something wrong? Please reply back! Thanks.
    Posted in: Resource Packs
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    Here's a more accurate description of my problem.


    Starting MCPatcher v1.1.12_02
    found /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft.jar
    Found AnimTexture: ah.class
    Found Compass: ai.class
    Found StillLava: bk.class
    Found Portal: fy.class
    Found FlowLava: gi.class
    Found AnimManager: hf.class
    Found Watch: if.class
    Found Tessellator: kv.class
    Found FlowWater: lc.class
    Found Tool3D: nd.class
    Found Fire: oc.class
    Found FontRenderer: oi.class
    Found Block: qk.class
    Found StillWater: rb.class
    Found Minecraft: net/minecraft/client/Minecraft.class
    Texture pack: /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft-1.3_01.jar
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
    Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ai.class)
    Change constant value 8.5 -> 32.5
    Change constant value 7.5 -> 31.5
    Fix new array[256] -> 4096 - <init>@12
    Fix * 16 -> 64 - <init>@48
    Fix * 16 -> 64 - <init>@59
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - <init>@68
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Fix -8 -> -32 - [email protected]
    Fix -4 -> -16 - [email protected]
    Fix 4 -> 16 - [email protected]
    Replacing bk.class (StillLava.class)
    Replace string "StillLava" -> "bk" @342
    Replace string "StillLava.java" -> "bk.java" @264
    Replace string "AnimTexture" -> "ah" @340
    Replace string "render" -> "a" @236
    Replace string "outBuf" -> "a" @358
    Replace string "tile" -> "b" @347
    Patching class: Portal (fy.class)
    Change constant value 16.0 -> 64.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<64) - <init>@50
    Fix while(i<16) -> while(i<64) - <init>@60
    Fix 2D array[32][1024] -> [32][16384] - <init>@16
    Fix * 16 -> 64 - <init>@331
    Fix * 8 -> 32 - <init>@79
    Fix * 8 -> 32 - <init>@87
    Fix 256 -> 4096 - [email protected]
    Replacing gi.class (FlowLava.class)
    Replace string "FlowLava" -> "gi" @352
    Replace string "FlowLava.java" -> "gi.java" @268
    Replace string "AnimTexture" -> "ah" @351
    Replace string "render" -> "a" @240
    Replace string "outBuf" -> "a" @376
    Replace string "tile" -> "b" @369
    Replace string "flow" -> "e" @358
    Patching class: AnimManager (hf.class)
    Change constant value 1048576 -> 4194304
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*64+_3*64 - [email protected]
    Fix /16*16+_4*16 -> /16*64+_4*64 - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    Patching class: Watch (if.class)
    Change constant value 16.0 -> 64.0
    Change constant value 15.0 -> 63.0
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
    Fix new array[256] -> 4096 - <init>@12
    Fix new array[256] -> 4096 - <init>@21
    Fix * 16 -> 64 - <init>@57
    Fix * 16 -> 64 - <init>@68
    Fix while(i<256) -> while(i<4096) - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix mod 16 -> 64 - [email protected]
    Fix / 16 -> 64 - [email protected]
    Replacing lc.class (FlowWater.class)
    Replace string "FlowWater" -> "lc" @355
    Replace string "FlowWater.java" -> "lc.java" @269
    Replace string "AnimTexture" -> "ah" @353
    Replace string "render" -> "a" @241
    Replace string "outBuf" -> "a" @378
    Replace string "tile" -> "b" @371
    Replace string "flow" -> "e" @360
    Patching class: Tool3D (nd.class)
    Change constant value 16.0 -> 64.0
    Change constant value 0.001953125 -> 1.2207031E-4
    tool pixel top - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Patching class: Fire (oc.class)
    Change constant value 1.06 -> 1.02
    Fix new array[320] -> 4352 - <init>@16
    Fix new array[320] -> 4352 - <init>@25
    Fix * 16 -> 64 - <init>@8
    (unpatch) <init> *64 to *16 - <init>@7
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix mod 20 -> 68 - [email protected]
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - [email protected]
    Update const reference 2 -> 58 - [email protected]
    Patching class: FontRenderer (oi.class)
    Fix font 7 -> i / 16 - 1 - <init>@119
    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
    Fix font 8 -> i / 16 - <init>@135
    Fix font 8 -> i / 16 - <init>@166
    Fix font 8 -> i / 16 - <init>@317
    Fix font 8 -> i / 16 - <init>@330
    Fix font 8 -> i / 16 - <init>@154
    (unpatch) font i / 16 -> 8 - <init>@319
    (unpatch) font i / 16 -> 8 - <init>@332
    Fix font whitespace width 2 -> i / 64 - <init>@232
    Replacing rb.class (StillWater.class)
    Replace string "StillWater" -> "rb" @345
    Replace string "StillWater.java" -> "rb.java" @265
    Replace string "AnimTexture" -> "ah" @342
    Replace string "render" -> "a" @237
    Replace string "outBuf" -> "a" @360
    Replace string "tile" -> "b" @349
    Reading terrain.png...
    Resizing terrain.png from 256x256 to 1024x1024
    Reading gui/items.png...
    Resizing gui/items.png from 256x256 to 1024x1024
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 64x64
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
    pass Minecraft to StillWater.<init> - <init>@114
    pass Minecraft to FlowWater.<init> - [email protected]
    pass Minecraft to StillLava.<init> - <init>@126
    pass Minecraft to FlowLava.<init> - [email protected]
    Replacing CustomAnimation.class
    Replace string "render" -> "a" @896
    Replace string "outBuf" -> "a" @321


    #### Success! ...probably ####
    [java, -cp, /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/lwjgl.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/lwjgl_util.jar:/Users/billycampbell/Library/Application Support/minecraft/bin/jinput.jar, -Djava.library.path=/Users/billycampbell/Library/Application Support/minecraft/bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
    28
    Loading: net.java.games.input.OSXEnvironmentPlugin

    Starting up SoundSystem...
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.

    Stopping!

    SoundSystem shutting down...
    Author: Paul Lamb, www.paulscode.com

    Texture pack: /Users/billycampbell/Library/Application Support/minecraft/bin/minecraft-1.3_01.jar
    Minecraft version: 1.3_01
    Patching class: AnimTexture (ah.class)
    Fix new array[1024] -> 16384 - <init>@5
    Patching class: Compass (ai.class)
    Change constant value 8.5 -> 32.5
    Change constant value 7.5 -> 31.5
    Fix new array[256] -> 4096 - <init>@12
    Fix * 16 -> 64 - <init>@48
    Fix * 16 -> 64 - <init>@59
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=47 - <init>@68
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 38 -> 161 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Update const reference 36 -> 163 - [email protected]
    Fix -8 -> -32 - [email protected]
    Fix -4 -> -16 - [email protected]
    Fix 4 -> 16 - [email protected]
    Replacing bk.class (StillLava.class)
    Replace string "StillLava" -> "bk" @342
    Replace string "StillLava.java" -> "bk.java" @264
    Replace string "AnimTexture" -> "ah" @340
    Replace string "render" -> "a" @236
    Replace string "outBuf" -> "a" @358
    Replace string "tile" -> "b" @347
    Patching class: Portal (fy.class)
    Change constant value 16.0 -> 64.0
    Update const reference 6 -> 75 - <init>@98
    Update const reference 6 -> 75 - <init>@111
    Fix while(i<16) -> while(i<64) - <init>@50
    Fix while(i<16) -> while(i<64) - <init>@60
    Fix 2D array[32][1024] -> [32][16384] - <init>@16
    Fix * 16 -> 64 - <init>@331
    Fix * 8 -> 32 - <init>@79
    Fix * 8 -> 32 - <init>@87
    Fix 256 -> 4096 - [email protected]
    Replacing gi.class (FlowLava.class)
    Replace string "FlowLava" -> "gi" @352
    Replace string "FlowLava.java" -> "gi.java" @268
    Replace string "AnimTexture" -> "ah" @351
    Replace string "render" -> "a" @240
    Replace string "outBuf" -> "a" @376
    Replace string "tile" -> "b" @369
    Replace string "flow" -> "e" @358
    Patching class: AnimManager (hf.class)
    Change constant value 1048576 -> 4194304
    Update const reference 2 -> 332 - <init>@35
    Fix %16*16+_3*16 -> %16*64+_3*64 - [email protected]
    Fix /16*16+_4*16 -> /16*64+_4*64 - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    glTexSubImage2D(...,16,16) -> glTexSubImage2D(...,64,64) - [email protected]
    Patching class: Watch (if.class)
    Change constant value 16.0 -> 64.0
    Change constant value 15.0 -> 63.0
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=44 - <init>@77
    .getRGB(...16,16,...16) to .getRGB(...64,64,...64) field=45 - <init>@106
    Fix new array[256] -> 4096 - <init>@12
    Fix new array[256] -> 4096 - <init>@21
    Fix * 16 -> 64 - <init>@57
    Fix * 16 -> 64 - <init>@68
    Fix while(i<256) -> while(i<4096) - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 35 -> 140 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Update const reference 33 -> 142 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix &0x10 -> 0x40 - [email protected]
    Fix mod 16 -> 64 - [email protected]
    Fix / 16 -> 64 - [email protected]
    Replacing lc.class (FlowWater.class)
    Replace string "FlowWater" -> "lc" @355
    Replace string "FlowWater.java" -> "lc.java" @269
    Replace string "AnimTexture" -> "ah" @353
    Replace string "render" -> "a" @241
    Replace string "outBuf" -> "a" @378
    Replace string "tile" -> "b" @371
    Replace string "flow" -> "e" @360
    Patching class: Tool3D (nd.class)
    Change constant value 16.0 -> 64.0
    Change constant value 0.001953125 -> 1.2207031E-4
    tool pixel top - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Update const reference 32 -> 322 - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Update const reference 11 -> 323 - [email protected]
    Patching class: Fire (oc.class)
    Change constant value 1.06 -> 1.02
    Fix new array[320] -> 4352 - <init>@16
    Fix new array[320] -> 4352 - <init>@25
    Fix * 16 -> 64 - <init>@8
    (unpatch) <init> *64 to *16 - <init>@7
    Fix while(i<256) -> while(i<4096) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<20) -> while(i<68) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix while(i<16) -> while(i<64) - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix * 16 -> 64 - [email protected]
    Fix mod 20 -> 68 - [email protected]
    Fix ILOAD_2; if_icmplt 19 -> if_icmplt 67 - [email protected]
    Update const reference 2 -> 58 - [email protected]
    Patching class: FontRenderer (oi.class)
    Fix font 7 -> i / 16 - 1 - <init>@119
    Fix font charWidth computation: j + 2 -> (128 * j + 256) / i - <init>@232
    Fix font 8 -> i / 16 - <init>@135
    Fix font 8 -> i / 16 - <init>@166
    Fix font 8 -> i / 16 - <init>@317
    Fix font 8 -> i / 16 - <init>@330
    Fix font 8 -> i / 16 - <init>@154
    (unpatch) font i / 16 -> 8 - <init>@319
    (unpatch) font i / 16 -> 8 - <init>@332
    Fix font whitespace width 2 -> i / 64 - <init>@232
    Replacing rb.class (StillWater.class)
    Replace string "StillWater" -> "rb" @345
    Replace string "StillWater.java" -> "rb.java" @265
    Replace string "AnimTexture" -> "ah" @342
    Replace string "render" -> "a" @237
    Replace string "outBuf" -> "a" @360
    Replace string "tile" -> "b" @349
    Reading terrain.png...
    Resizing terrain.png from 256x256 to 1024x1024
    Reading gui/items.png...
    Resizing gui/items.png from 256x256 to 1024x1024
    Reading misc/dial.png...
    Resizing misc/dial.png from 16x16 to 64x64
    Patching class: Minecraft (net/minecraft/client/Minecraft.class)
    pass Minecraft to StillWater.<init> - <init>@114
    pass Minecraft to FlowWater.<init> - [email protected]
    pass Minecraft to StillLava.<init> - <init>@126
    pass Minecraft to FlowLava.<init> - [email protected]
    Replacing CustomAnimation.class
    Replace string "render" -> "a" @896
    Replace string "outBuf" -> "a" @321


    #### Success! ...probably ####

    And then nothing happens to my game. Everything is still default.
    Posted in: Resource Packs
  • 0

    posted a message on HD texture fix [Feb22: 1.3 support, fixed compass]
    I'm trying to patch Misa's 64x64 Realistic Texture Pack, but when I patch it minecraft comes up normal, nothing has changed. Could you help me on this? Thanks.
    Posted in: Resource Packs
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