I can attest that combined with a MC v1.8.0 CUSTOMIZED world type and some good tweaking of the generator numbers, you can end up with this sort of beauty... (and with a bit more tweaking I have actual Mountain looking mountains, full of all sorts of ores)
I at first I used his basic 64x texture pack for the mod, but then made my own based on some of his and some real world examples combined.... that was with a View=74, a Render=21, Build=256, and Optifine Clouds=40%
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sheenrox82 posted a message on [1.7.2] [Windows] How to Setup a MinecraftForge 1.7.2 Workspace.Posted in: Mapping and Modding TutorialsEveryone, this tutorial is outdated, please search for newer tutorials on Google.
I don't write tutorials often, if at all, but I spent around 3 hours trying to get a Forge 1.7.2 workspace setup, so I thought I'd tell you guys how to also. This is the only way I've tried that has actually worked, so bear with me.
Okay, I'm assuming you know how to change directories and look at directories using the Command Prompt in Windows, if not, go look it up, it's really simple.
First, download Forge 1.7.2 from http://files.minecraftforge.net - Download the latest one of course. Once you have that downloaded, extract it to anywhere in your computer, probably where you keep most of your mods, rename this folder, "Forge". Next, go into the Forge folder and make a folder called 'build' - this wouldn't be needed if the installer wasn't messed up, but do it. Make a folder within that called 'unpacked', and within that folder: 'conf', and within that folder: 'patches'. (NOTE: Don't include the '' symbols of course.)
Like so:
Open Command Prompt (search cmd in your start menu and open it) and change your directory to the Forge folder that you just created/extracted.
Preform the following commands:
gradlew.bat setupDecompWorkspace
Wait for it to say BUILD SUCCESSFUL then preform:
gradlew.bat eclipse
and then close the Command Prompt. Next you're going to want to make a new folder, name it whatever. This folder will be your workspace that you will actually use within Eclipse. I named mine, "The Mists of RioV 1.7.2". Leave it empty.
Open up Eclipse and set your workspace to the folder you just created.
Now that you have that done, in your eclipse program, go to File > Import and under General choose Existing Projects Into Workspace
Click 'Next'.
Click "Browse" where it says Select Root Director and choose the main Forge folder you extracted earlier. Then Click Finish.
By now, you should have your workspace setup, along with a nice little example mod, with a couple errors. Just remove the example code in the method and save it.
But wait, I can't run the freaking thing! You're stupid!
I never said we were done. Next, go into the tab "Run" and click "Run Configurations". Once the window pops open, right click Java Application in the sidebar and make a new Run Configuration. Name this, Run Client. For the project, select Forge from the "Browse" button. For the main class, put:
net.minecraft.launchwrapper.Launch
We're still not done! Go into the arguments tab and add this for program arguments:
--version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --accessToken test
and for VM arguments:
-Dfml.ignoreInvalidMinecraftCertificates=true
Now that we can run the client, we need to add a Run Server option. Go back into the Run Configuration area and make another Java Application, call this, "Run Server".
Select the Forge project for the project area again, and put this for the main class:
cpw.mods.fml.relauncher.ServerLaunchWrapper
No arguments are needed!
After this, go to Help > Eclipse Marketplace and search "Gradle" and install the Gradle IDE, it should be the first one.
You're done!
If this post was a little unclear, please let me know. I am still a bit asleep. -
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Hunternif posted a message on [1.6.4][Forge] Rings of Power
Version 1.4.6
This mod was commissioned by PMC member TheChef, it is a remake for Minecraft 1.6.x of several power rings from the mod Equivalent Exchange 2. It adds Teleport Ring, Flying Ring, Harvest Ring, Ice Ring and Fire Ring.
This mod should be single- and multiplayer compatible.
The rings are powered by fuel: coal, charcoal, glowstone, redstone and corresponding blocks. Blocks provide 9 times as much fuel as items.
Teleport Ring:
Right-click to teleport in the given direction.
Core ingredient: Ender pearl
Flying Ring:
Enables flying as long as you have fuel. A unit of fuel is consumed every 5 seconds.
Core ingredient: Feather
Harvest Ring:
Works like bone meal on plants. Also right-click to harvest all crops near the player. Also increases chance of apples dropping if leaves are broken with this ring.
Core ingredient: any seeds or saplings
Ice Ring:
Right-click to cover the ground with snow and water with ice around the player. New: extinguishes fire and turns lava to cobblestone and obsidian!
Core ingredient: Block of snow or ice
Fire Ring:
Right-click to set everything around on fire and turn obsidian into lava. Makes the player immune to fire.
Core ingredient: Flint&steel
See screenshots below for crafting recipes. Since v1.4.1 recipe ingredients can be set in the mod config file. When you run the new version for the first time, the config will be populated with data and comments. Modifying it should be straightforward.
You can modify the recipes in the config on your server. When a client connects, the server will send to it the updated recipes. When the client disconnects, it will reset its recipes to its local config.
How to Install
1. If you haven't already, download and install Minecraft Forge: http://www.minecraft...ation/Universal
2. Download the mod zip: http://adf.ly/cORuo
3. Copy the zip into your .minecraft/mods folder
Screenshots
Crafting recipe for the Common Ring, which is needed to craft the Rings of power.
Recipe for a Ring of power. Replace items in corners with the Core item (shown in inventory).
Fire Ring effect
Ice Ring effect
Showcases!
Credit: original rings from mod Equivalent Exchange 2.
You can do anything you like with this mod (include in modpacks etc) as long as you attribute to me and don't make money off it.
Page on Planet Minecraft: http://www.planetmin...s-of-power-v12/
This project is open source and on GitHub: https://github.com/H.../Rings-of-Power -
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xandayn posted a message on [1.6.4] [FORGE] StorageCraft v1.12Posted in: Minecraft ModsStorageCraftVersion 1.12
After your long trip mining in a dark and damp cave you return home with your spoils, only to find all of your chests are full to the brim! This could have been avoided had you gotten... StorageCraft!
StorageCraft is currently a simple mod to help you.. store things! It adds three new chest types, Iron, Gold, and Diamond. The iron chest being the size of two chests, gold being the size of three and diamond being a whopping four chests in one! They're very simple to make, just replace the wood in the chest recipe with the material for the chest you desire.
This mod is an open source mod under the Lesser GNU License you are free to use it in any modpacks, however a link to this page and credit would be appreciated, but not required. You may view the source code for this mod on github: https://github.com/x...n/StorageCraft/ you are allowed to download and modify the source code to your liking. I only ask that you give some credit for the original code.
Change Log:version 1.0:- Created the mod!
- Added three chests
- Added Liquid Tanks, holds 8 buckets of any fluid, vanilla or modded (It also will accept milk).
- Added Quartz Chest, this chest still cannot be accessed without spawning it in, however it is in a mostly working state if you would like to use it. See Known Bugs for more information.
- Modified Liquid Tanks to save fluid that is inside of them when broken and replaced in the world.
- Removed Quartz Chest from the game, decided to completely rework it as I wasn't happy with it.
Downloads:- Version 1.12 for Minecraft 1.6.4: http://adf.ly/YoxV8
- Version 1.1 for Minecraft 1.6.4: http://adf.ly/YjFEn
- Version 1.0 for Minecraft 1.6.4: http://adf.ly/Yfw2U
Install Information:- Download and install Forge, minimum tested version: 9.11.1.935 http://files.minecraftforge.net/
- Download StorageCraft and place in the mods folder within .minecraft
Planned Features:A quartz chest, this chest will be the same size as a golden chest, however it will have tabs for more item storage, the recipe will likely be four obsidian four quartz blocks and a nether star, the chest will have more storage spaces than two diamond chests (This has been implemented a little differently, but the same basic idea is there)
- The Quartz Chest is being put on the backburner for now, I've had a different idea for it so I'm going to try and implement that instead.
Liquid storage, this is one of the key features of the mod and the whole reason I made it to begin with, as I couldn't find a mod with both item AND liquid storage.
- More liquid storage options!
- Not sure how possible this is, but maybe a new block that turns your items into a fluid which you can store in a tank, and a tank that doubles as a chest that you can pull your items out of after they've been made into a liquid.
Known Bugs:
- Some sync issues with the chest rendering, chest may appear to be closed when actually open
- Chest that is broken when another player is also accessing the chest will drop all contents, but not close the GUI for other players, chest will appear empty for others, any items placed inside the "Ghost Chest" will be destroy upon closing
To Do List:- Fix sync bugs!!
- Add more features!!
Just as a final note, I'd like to thank anyone who has taken the time to read this post, this is the first mod I've decided to release and would appreciate some feed back or suggestions, and if you enjoy this mod please feel free to tell your friends about it! - To post a comment, please login.
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Oops! I put a HUGE bug in version 1.6.3, so here's1.6.4 with THAT bug fixed too.
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Yes, that is the bug in version 1.6.2. Changing the "+" to "0" or the other way around will fix it. I'll fix that an push a new version now.
EDIT: New version 1.6.3 available here.
For the sake of clarity, here's what's going on. The "+" dimension means all dimensions not explicitly described. Originally, Base Metals only generated in dimensions 0,-1, and 1 (the overworld, the nether, and the end) and required users to manually put in the dimension ID of all dimensions added by other mods that they wanted Base Metals ores to spawn in. Many mods add strange dimensions (e.g. an all diamond dimension) and it didn't make sense for my mods to spawn ores in those dimensions. However, most of my users wanted the opposite default behavior so I added the "+" option.
The bug happened because vanilla ores are normally only spawned in the overworld, so I set the generated file for vanilla ores to use dimension "0", but with that dimension now explicitly described, the default Base Metals config no longer applies to the overworld. In version 1.6.3, the minecraft.json file uses dimension "+" by default, which might cause too many ores to spawn in custom dimensions added by other mods, depending on whether Base Metals is able to disable their ore generation events.
In any event, if you have mods that add other dimensions, I recommend taking the time to make an orespawn file for each dimension to give each of them a different ratio of ores to make them feel more different from each other.
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I think you can set the direction with the extra json properties in the summon command like this (not tested):
{"direction":[0.0,0.0,-1.0]} -> north
{"direction":[0.0,0.0,1.0]} -> south
{"direction":[-1.0,0.0,0.0]} -> east
{"direction":[1.0,0.0,0.0]} -> west
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The horizontal lightning effect (it's directional, not just horizontal) is an Entity that I added to Wonderful Wands for no purpose other than rendering a lightning bolt. If you have the mod installed, you could summon it with the summon command (though it will self-destruct in about a second). Otherwise, you could make your own mod and copy the lightning entity from Wonderful Wands (be sure to include credits and link to the original source code if you do make a duplicate of my code).
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After an interesting discussion on the mod dev forum, I'm going to try using a single tab with intelligent item sorting and a search bar. I think that is going to be most useful for this mod.
EDIT: new version is released: Base Metals v1.6.2
This version adds a creative tab and fixes a bug in ore spawning. Also, star-steel blocks now glow so you can see their stars in the darkness.
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I did that, but my search bar is invisible. It works if I make a guess as to where to click and type, but you wouldn't know it had a search function just by looking at it. How do I fix that?
EDIT: Nevermind. I fixed it by adding setBackgroundImageName("item_search.png"); to the constructor.I now have a working search-and-sort creative tab class:
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I discovered those same bugs while updating Electric Advantage, hence the combined roll-out of the updates.
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Good news:
https://github.com/cyanobacterium/PowerAdvantageAPI/releases/tag/v1.4.4
https://github.com/cyanobacterium/SteamAdvantage/releases/tag/v1.5.1
https://github.com/cyanobacterium/ElectricAdvantage/releases/tag/v1.1.0
Those updates include bug fixes to fluid machines (especially the steam still and steam pump) and the updated Electric Advantage verion.
I will put those files on Curse later today (I gotta go to work now).
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I did it! I updated Steam Advantage to 1.8.9! Get it here or here.
That took a lot more effort than I anticipated. Mostly because the new switch blocks I added to Power Advantage introduced a number of bugs that were challenging to track-down. I'll update the wiki with the new stuff later this week, so here's a short summary now:
Steam Pump: when powered by steam, it will lower a pipe down to suck-up liquids.
Oil-Burning Steam Boiler: Like the coal-fired boiler, but only accepts liquids. Give it oil and water to make steam.
Steam Distiller: A steam-powered fluid smelter. For example, feed crude oil into it, give it some steam, and then it will produce refined oil (and do so very quickly).
Steam Switch Valve: Turns your steam on and off. Can be manually controlled or set by redstone signal.
Now to start updating Electric Advantage (but not tonight). Electric Advantage will have the following added to it when it updates: electric pump, electric distiller, electric switch, and plastic refinery (turns refined oil into plastic ingots).
I need a drink.
EDIT: You will need to update Power Advantage to version 1.4.3 for everything to work properly (another bug fix).
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I'm working on it now. I was hoping to finish that by the end of this week-end, but I might only have Steam Advantage complete by then.